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Player Features and Ideas Discussion

 
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Change charactors without logging out

Author
Dean Shimaya
Doomheim
#1 - 2016-12-29 17:16:30 UTC
I believe it would be beneficial to all players with multiple pilots to have the ability to change pilots w/o logging out.

Is this something you can add in a future release?

Thanks!!
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-12-29 17:22:12 UTC
Frostys Virpio
State War Academy
Caldari State
#3 - 2016-12-29 18:20:14 UTC
Dean Shimaya wrote:
I believe it would be beneficial to all players with multiple pilots to have the ability to change pilots w/o logging out.

Is this something you can add in a future release?

Thanks!!


It is something they CAN add but not something they want to add because the amount of man-hours needed to redo all that needs to be redone for it to happen is to great compared to what we would get out of it.
Jonah Gravenstein
Machiavellian Space Bastards
#4 - 2016-12-29 19:15:33 UTC  |  Edited by: Jonah Gravenstein
The launcher is as close as CCP can get without having to delve into the 13+ year old, probably undocumented, code that handles session changes and rewriting it to accommodate a character switch. If they did dive into the code to do so the likelihood is that they'd break something else that they didn't know it affects; it wouldn't be the first time, IIRC POS's occasionally go terminator and kill all of the things including the owners when CCP play with unassociated code.

TL;DR They're not going to spend 6 months refactoring the engine for the minimal benefit of saving a few seconds when switching characters.

In the beginning there was nothing, which exploded.

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Iain Cariaba
#5 - 2016-12-29 19:46:45 UTC  |  Edited by: Iain Cariaba
Frostys Virpio wrote:
Dean Shimaya wrote:
I believe it would be beneficial to all players with multiple pilots to have the ability to change pilots w/o logging out.

Is this something you can add in a future release?

Thanks!!


It is something they CAN add but not something they want to add because the amount of man-hours needed to redo all that needs to be redone for it to happen is to great compared to what we would get out of it.

They've managed to get it to work a few times over the years, but it's never more than a couple patches before it breaks again.

Every so often, I'll hit "esc" to quit the game and see two buttons, one Quit and one Log Out. That's when you know the log out to character select function is working again.
Teckos Pech
Hogyoku
Goonswarm Federation
#6 - 2016-12-29 21:11:56 UTC
Jonah Gravenstein wrote:
The launcher is as close as CCP can get without having to delve into the 13+ year old, probably undocumented, code that handles session changes and rewriting it to accommodate a character switch. If they did dive into the code to do so the likely hood is that they'd break something else that they didn't know it affects; wouldn't be the first time, IIRC POS's occasionally go terminator and kill all of the things including the owners when CCP play with unassociated code.

TL;DR They're not going to spend 6 months refactoring the engine for the minimal benefit of saving a few seconds when switching characters.


And don't forget that we'd also lose out on all the other things they could have done with that manpower/time.

So yeah, would be great if it weren't so damn expensive.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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Cade Windstalker
#7 - 2016-12-30 04:35:32 UTC
The basic answer here is that this isn't really worth their time.

It's actually not so much Legacy Code anymore (though that's probably part of it) as what you're asking for is *basically* for the window to stay up while the game does everything it would need to do to unload and reload the game client, saving you all of one button click on the launcher when you hit "Play" again currently and no actual time.

At the end of the day it's just easier and simpler for them to close the client and cleanup everything from your session that way than risk a mess if something carries over or doesn't get configured right, and easier to code too. They could change it, or have coded it differently, but what feature gets delayed or axed to fit this into the dev sprint?
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2016-12-30 11:50:30 UTC
If you leave the launcher open it's probably not even any more clicks to change character than a logout button would need.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9 - 2016-12-30 12:36:42 UTC
Donnachadh
United Allegiance of Undesirables
#10 - 2016-12-30 14:48:23 UTC  |  Edited by: Donnachadh
With the explanations of why this is not a thing out of the way my mind wanders aimlessly into the mists of computer games past and present while there is discovers something rather interesting. Every single computer game I play or have played requires you to essentially "log out" of one character to be able to start playing another. Some do this by requiring you to return to a menu to select that new character while others use some form of the launcher idea but all of them require that your new game session be reloaded and on average none of them take any more or less time to change characters than EvE does. This aimless wander begs me to ask the simple question if most of the other computer games past and present require some form of log out / log in to change characters what makes you think EvE would be, could be or even should be different?

Getting to a more realistic point and simply accepting that you cannot do what you want, if you are changing characters so often that the time required is a big deal to you then I suggest that you start a second account and have one of the characters transferred to the new account. Not only is switching between them as quick and painless as possible but you can even have both, or even multiple characters online at the same time. Yes I know the whole it is to expensive to have multiple accounts thing. But fear not intrepid EvE player I have ideas for that as well. For each account you want online you have to drop one latte a week, or a couple of beers in a weekend and those are just two of the many ways you can make enough money to have that second account without increasing your monthly expenditures. So while you wait for CCP to change the game it all comes back down to you and what you want most, you can trim you expenditures somewhere else in life so you have money for those other accounts, or you can deal with the log in / log out hassles the choice is yours to make.
Dean Shimaya
Doomheim
#11 - 2016-12-30 22:01:59 UTC
I appreciate everyone's feedback.

Thanks!!
Do Little
Bluenose Trading
#12 - 2016-12-30 22:15:16 UTC
If the characters are on different accounts you can play them simultaneously (as long as they are all omega). I'm not sure it would be any faster to simply swap characters since the client would need to purge the data for the old character and load the data for the new one - essentially the same process, you save 1 mouse click.
Specia1 K
State Protectorate
Caldari State
#13 - 2017-01-01 19:17:02 UTC
So if I intentionally crash log a character in combat, I can login the next one on the same account and have both in space at the same time? Sweet!

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Daugar Draaken
EBSTF Holdings
#14 - 2017-01-02 11:55:02 UTC
Jonah Gravenstein wrote:
The launcher is as close as CCP can get without having to delve into the 13+ year old, probably undocumented, code that handles session changes and rewriting it to accommodate a character switch. If they did dive into the code to do so the likelihood is that they'd break something else that they didn't know it affects; it wouldn't be the first time, IIRC POS's occasionally go terminator and kill all of the things including the owners when CCP play with unassociated code.

TL;DR They're not going to spend 6 months refactoring the engine for the minimal benefit of saving a few seconds when switching characters.


You are describing a design catastrophe.
Tabyll Altol
Viziam
Amarr Empire
#15 - 2017-01-02 13:37:42 UTC
Dean Shimaya wrote:
I believe it would be beneficial to all players with multiple pilots to have the ability to change pilots w/o logging out.

Is this something you can add in a future release?

Thanks!!


The amount of work that is needed to do this is way to much for the effort it takes you to switch it like this.

-1
Donnachadh
United Allegiance of Undesirables
#16 - 2017-01-02 14:11:12 UTC
Daugar Draaken wrote:
Jonah Gravenstein wrote:
The launcher is as close as CCP can get without having to delve into the 13+ year old, probably undocumented, code that handles session changes and rewriting it to accommodate a character switch. If they did dive into the code to do so the likelihood is that they'd break something else that they didn't know it affects; it wouldn't be the first time, IIRC POS's occasionally go terminator and kill all of the things including the owners when CCP play with unassociated code.

TL;DR They're not going to spend 6 months refactoring the engine for the minimal benefit of saving a few seconds when switching characters.


You are describing a design catastrophe.

No he is describing the usual fall out of code that is more than 15 years old and written by a small company that cannot afford the devs to do a top to bottom re-write every time they make a change to the game.
ShahFluffers
Ice Fire Warriors
#17 - 2017-01-02 18:23:45 UTC
Donnachadh wrote:
Daugar Draaken wrote:
Jonah Gravenstein wrote:
The launcher is as close as CCP can get without having to delve into the 13+ year old, probably undocumented, code that handles session changes and rewriting it to accommodate a character switch. If they did dive into the code to do so the likelihood is that they'd break something else that they didn't know it affects; it wouldn't be the first time, IIRC POS's occasionally go terminator and kill all of the things including the owners when CCP play with unassociated code.

TL;DR They're not going to spend 6 months refactoring the engine for the minimal benefit of saving a few seconds when switching characters.


You are describing a design catastrophe.

No he is describing the usual fall out of code that is more than 15 years old and written by a small company that cannot afford the devs to do a top to bottom re-write every time they make a change to the game.

Indeed.

Does anyone remember boot.ini ? Lol