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Drake for lvl 3 missions

Author
Praetor Serpe
School of Applied Knowledge
Caldari State
#1 - 2016-12-30 17:30:33 UTC
Greetings fellow capsuleers,

I'm a returning player in need of help!

Last time i logged was in late 2010, when the Drake was the king of level 3 missions and Ive flown it with active shield tank.

Now that I'm back I've read the drake got changed a lot in these years,and I'm not sure it is still good with active shield tanking.

So I'm here to ask you a good fit to start again with level 3 missions, grind some iks and maybe get a better ship.

I can fit almost all T2 shield and missiles but I'm not really rich right now.

TIA!

DubiousDrewski Momaki
Perkone
Caldari State
#2 - 2016-12-30 17:53:27 UTC
Always check with the University first for fits. They have good advice.

http://wiki.eveuniversity.org/Drake/Fittings

Back in 2010 I had a faction fitted Drake and was soloing lvl 4 missions. It was .... somewhat fun. My old acct is gone and I'm playing again. This time I'm not touching missiles. The Ferox got a good damage boost and It's now a great choice for PVE. Rails are SO much more fun than missiles, and if you pilot well, they do more dps too.
Donnachadh
United Allegiance of Undesirables
#3 - 2016-12-30 18:58:55 UTC
OP the Drake is still a very capable level 3 ship, I know some who prefer them active and some that prefer them passive, my advice is to get an updated version of one of the fit tools and see what looks good to you.

As far as changes to the missions since you were last online there is not much you will notice flying solo in a Drake.
The NPC will switch targets in the middle of a mission if you have a friend / corp mate with you, and this includes those uninvited guest who may join you.
The NPC will now more actively engage drones and some NPC have a preference for shooting drones so be careful with that and keep them close when / if you use them.
It seems that all of the mission got a general boost to damage output over the years, missions that I used to run easily in smaller ships have now gotten much harder, I know it is not the ships since their stats have remained relatively unchanged.

DubiousDrewski Momaki wrote:
Rails are SO much more fun than missiles, and if you pilot well, they do more dps too.

This is a purely personal point of view. I started in rails / blasters then moved on to auto canon, artillery, lasers and now to missiles and each of them has distinct advantages.
Blasters are the best choice for those who like to get up close and poke things in the eye.
Rails are a decent choice if you are not into long range but the blasters are a little to close and personal for you.
Auto canon are best in ships / fits were power grid is tight since they require very little. Overall about as good a choice as the rails for all around short to medium ranged weapons.
The long reload time for artillery left me wondering why anyone would bother so I dropped those after the first few missions.
Laser are devastating against anything that is weak to EM and / or thermal, beyond that why bother.
In the end it came down to the last ship mounted weapons system I tried and that was missiles. Range is not relevant with them, nothing will ever get to close for you to hit effectively and with cruise there is very little in a mission that will be to far away to hit. That and missiles have the best damage isolation of any ship mounted weapons system, if you want EM you get EM and EM only and the same goes for the other damage types as well. Yes they have long travel times and they are out performed by other weapons systems against some NPC but nothing can match them for their versatility.
And yes I am aware that the Drake cannot mount cruise missiles so they are a little more restricted at the longer ranges that are not common in level 3 missions.

Ion Kirst
KIRSTONE ALLIANCE
#4 - 2016-12-30 19:37:46 UTC
A good Drake fit for L3s:

Rigs:
3 x Purgers

High:
6 x HML II, with Fury missiles

Mids:
2 x LSE II
2 x Invul. Fld II
10mn AB II
Target Painter II

Low:
3 x BCU II
Dam. Con. II

Drones;
5 x Light T2

This actually may be too much for L3s. So you can adjust it.

It puts out about 470dps, with 2980 volley, and the passive shields rep at 62hp/s. All good for all L3s.
You could drop the DC II, and add in a 4th BCU, and your dps is about 500. You may also find that you really don't need the AB, so you could put in a mission specific shield amplifier. (the old stand by fit used 2 mission specific hardeners and 1 amplifier.)
If you don't have perfect skills, the above fit may get a little tight. If it does, use some named mods.

-Kirst

Always remember Tovil-Toba, and what was done there.

elitatwo
Zansha Expansion
#5 - 2016-12-31 09:11:16 UTC
Ion Kirst wrote:
...
It puts out about 470dps, with 2980 volley, and the passive shields rep at 62hp/s. All good for all L3s.
You could drop the DC II, and add in a 4th BCU, and your dps is about 500. You may also find that you really don't need the AB, so you could put in a mission specific shield amplifier. (the old stand by fit used 2 mission specific hardeners and 1 amplifier.)
If you don't have perfect skills, the above fit may get a little tight. If it does, use some named mods.

-Kirst


Sounds interesting but how are you applying any damage to frigates with fury heavy missiles? I would suggest using t1 missiles and fury only for ships that are your size or bigger than a Drake.

Just a sidenote, I use FOF heavy missiles with a guidance computer and they hit frigates just fine.

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This is the law of ship progression!

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Ion Kirst
KIRSTONE ALLIANCE
#6 - 2016-12-31 15:57:01 UTC
Good point, I'm glad you asked that. So I will clarify.

It has been a while since I ran L3s, especially in a Drake. So I went out and ran a few missions with the fit I posted. One thing I need to say is that I have perfect missile skills, and implants.
I know what you are saying about Fury missiles. They have a large explosion radius, so all their damage isn't applied to frigates. But that's what the target painter and drones are for. The Furies are used on the larger targets like cruisers and BCs.

I carried two types of missiles in those missions. Fury scourge, and Navy scourge. I have used T1 missiles in years.

With Fury, I get about 486dps/ 2987 volley. The frigates do not insta-pop, even with the TP.
With Navy, 415dps/ 2549 volley. The frigates insta-pop some even without the TP. But with the Fury, the larger targets go down quicker.

I did switch back and forth between different missiles on similar targets. Depending on the missions, I usually just use the Furies, it's just a hassle (for me) to switch back and forth between missiles. As I said, drones are for the frigates, but mostly I don't bother sending them out, and let the missiles cycle a couple of times. (just getting lazy to push any more buttons.)

I used 3 T2 BCUs. I do have Caldari BCUs, and if I were to go back and start running L3s I would use them. I would then drop the DC, and put in 4 Caldari BCUs. Then the dps would be 550, and I'd get 3230 volley. ( I have them, I'll use them. I like squeezing out every dps I can get.)

I just never bothered with defenders. But everyone has their preferences, and no one is wrong if that's what they wish and it works for them.

-Kirst

Always remember Tovil-Toba, and what was done there.

Chainsaw Plankton
FaDoyToy
#7 - 2016-12-31 19:12:40 UTC
elitatwo wrote:
Ion Kirst wrote:
...
It puts out about 470dps, with 2980 volley, and the passive shields rep at 62hp/s. All good for all L3s.
You could drop the DC II, and add in a 4th BCU, and your dps is about 500. You may also find that you really don't need the AB, so you could put in a mission specific shield amplifier. (the old stand by fit used 2 mission specific hardeners and 1 amplifier.)
If you don't have perfect skills, the above fit may get a little tight. If it does, use some named mods.

-Kirst


Sounds interesting but how are you applying any damage to frigates with fury heavy missiles? I would suggest using t1 missiles and fury only for ships that are your size or bigger than a Drake.

Just a sidenote, I use FOF heavy missiles with a guidance computer and they hit frigates just fine.

most of the frigs in level 3s are slow, fat, and have little hp. Fury may not be optimal but its use is fine, also the drake has a drone bay.

Also these days the ferox is a viable option, it and medium rails got buffs so you can do 500+ dps to 50km. it is fit pretty much like the drake just with guns instead of missiles.

@ChainsawPlankto on twitter

Ion Kirst
KIRSTONE ALLIANCE
#8 - 2016-12-31 21:36:37 UTC
Chainsaw Plankton wrote:
elitatwo wrote:
Ion Kirst wrote:
...
It puts out about 470dps, with 2980 volley, and the passive shields rep at 62hp/s. All good for all L3s.
You could drop the DC II, and add in a 4th BCU, and your dps is about 500. You may also find that you really don't need the AB, so you could put in a mission specific shield amplifier. (the old stand by fit used 2 mission specific hardeners and 1 amplifier.)
If you don't have perfect skills, the above fit may get a little tight. If it does, use some named mods.

-Kirst


Sounds interesting but how are you applying any damage to frigates with fury heavy missiles? I would suggest using t1 missiles and fury only for ships that are your size or bigger than a Drake.

Just a sidenote, I use FOF heavy missiles with a guidance computer and they hit frigates just fine.

most of the frigs in level 3s are slow, fat, and have little hp. Fury may not be optimal but its use is fine, also the drake has a drone bay.

Also these days the ferox is a viable option, it and medium rails got buffs so you can do 500+ dps to 50km. it is fit pretty much like the drake just with guns instead of missiles.


I mentioned the drones on the Drake. You didn't quote everything.

On the Ferox: I have a alt that has great gunnery skills. They get 670dps from rails, plus 85 more from the drones. They also fly a Tengu, and you've read my remarks on that the last few years. The Tengu also gets 670 dps from rails.

I actually like them for L3s than the Drake.

-Kirst.

Always remember Tovil-Toba, and what was done there.

elitatwo
Zansha Expansion
#9 - 2017-01-01 08:58:46 UTC
Ion Kirst wrote:
...I mentioned the drones on the Drake. You didn't quote everything.

On the Ferox: I have a alt that has great gunnery skills. They get 670dps from rails, plus 85 more from the drones. They also fly a Tengu, and you've read my remarks on that the last few years. The Tengu also gets 670 dps from rails.

I actually like them for L3s than the Drake.

-Kirst.


He was asking for the Drake in level 3's. The Ferox is a fine ship also. I was just giving advice, I didn't say or meant that yours wasn't right.

I do not like tengus. I had one and I sold it. I had a proteus once too, also a terrible boat. I would not be sad if those were removed entirely.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ion Kirst
KIRSTONE ALLIANCE
#10 - 2017-01-01 16:34:02 UTC  |  Edited by: Ion Kirst
Elitatwo,

I was replying to Chainsaw's quote.

It wasn't meant for you.

Speaking of my Tengu, it's ok if you don't like the Tengu. But it was that Tengu that beat Stoic's Mach 19/22 times in BLITZING L3s a couple of years ago. And before the heavy missile nerf, the Tengu did L4s very easily.

But this isn't about the Tengu, or the Ferox. Sorry for the digression. Yes, the original post is on the Drake in L3s.

-Kirst

Always remember Tovil-Toba, and what was done there.

The Bigpuns
United Standings Improvement Agency
#11 - 2017-01-01 16:47:33 UTC
But what about an Ishtar? Also not a Tengu, but still...
elitatwo
Zansha Expansion
#12 - 2017-01-01 16:52:29 UTC
The Bigpuns wrote:
But what about an Ishtar? Also not a Tengu, but still...


I think all HACs are perfectly fine doing level 3's. No worries.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever