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Bumping Mechanics Discussion

First post
Author
Nevyn Auscent
Broke Sauce
#41 - 2016-12-30 05:26:21 UTC  |  Edited by: Nevyn Auscent
Frostys Virpio wrote:
The whole freighter issue is linked to the fact that while a bunch of relatively easy method can be used to counter a gank, the required ship are very rarely in place when needed because in the very vast majority of case, it will be wasted time as the freighter would just go though unharmed. If an escort was accounted for because there is more often something to clear, even if it's stupid NPC rats, then the whole thing could evolve because you would see a design direction toward making the freighter no longer an actual viable solo option. Anyone getting caught solo in a freighter would just get pointed out that it's just not meant to be instead of an escort being something that can happen but is useless something along the line of 98% of the time.

Or we could stop trying to pre nerf ships to the point that they need a babysitter and let them actually have real slots, real PG/CPU and even fit a few of their own weapons, like actually happened in any historical setting when piracy was actually a serious threat on the seas or land to any of the traders. Not using modern day freighters as an example when piracy is almost dead.
CCP even acknowledged how stupid an idea escorts were with the mining revamp they just did making Orca's & Rorquals mount a decent self defence, and giving Rorquals serious fittings. Is it a combat ship of it's self, no (Well other than the PANIC + Heavy Point combo), but it's still solid and a few of them are actually dangerous.

However that's a by the by to this thread.
Going right back to the Op's idea, the idea of making points not a criminal offence is an outright joke, and if they think it would be used for anything but harassment and blatant baiting I want to know what they are smoking.



However.... alternative idea. Why not get rid of Concord spawning.

The whole problem with points being criminal is that applying a point before your DPS is on grid then prespawns concord, meaning they shoot your DPS instantly rather than after the usual delay.
Just make Criminal flags disable warp/gate/Wh/Docking/Tethering & start an unavoidable self destruct count down. Time of the count down is based on the security level of the system just like now, timer doesn't even have to change, with a tiny RNG element.

Timer ends, your ship gets destroyed, just like Concord does now, except there is no issue of concord spawning on grid lagging everything. There are no spawn games with concord, which keep alternatively being called an exploit & not an exploit by various rulings over the years. And there is no magic teleporting 200 Battleship fleet sitting at the gate ignoring a lone NPC pirate in a frigate to break immersion either.
Just concord with a remote override (which is why they let us go independent because they have some control still) which uses the system relays, hence why it doesn't work in lower security space, as there aren't enough relays to make it work.

And it means smart bombing the Jita undock would actually be possible because you wouldn't die in the lag of concord spawning.
Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2016-12-30 06:24:56 UTC  |  Edited by: Teckos Pech
Cade Windstalker wrote:


And how, exactly, do you think CCP determines what the parameters should be?


I neither know nor care. The idea of a freighter is that it can haul "alot of stuff" hence the potential for a huge cargo hold. If you need to haul Alot-of-Stuff™ and it is also Worth-Alot™ then the solution is to find ways to mitigate your risk. Break up the cargo into less valuable bundles. Use a Scout. Use a webber. Maybe even have additional escort. And FFS fit a tank. Or all of the preceding.

Further, that CCP sets things up so that player can take on "too much risk" either via greed or ignorance is neither here-nor-there IMO. If that is their solution to create content...well so be it. Go argue with CCP, not me nor anyone else here on the forums. Talk to a sympathetic CSM member, create a ticket, what ever. You could try begging/pleading your case on the forums, but my view is if CCP sets the parameters so a player can take on too much risk...and they do...and somebody comes along and pushes their poop in...well too bad for them.

Quote:
Seriously just look at the Freighter re-balance when they gave them low slots, CCP are very well aware of *about* where the risk and reward curve is going to fall. Same for when they removed insurance from gank ships, that was done *entirely* because the new Battlecruiser hulls were completely wrecking the cost/benefit curve for ganking in favor of the gankers compared to what had previously existed.


Yes, and have you looked at the freighters that are ganked? Have you looked at them in an even slightly systematic way? Honest question. My take on it is that many of the ganked freighters have....wait....wait....nope, wait....keep waiting...it is totally not worth is, mother f***ing cargo f***ing expanders and several billion ISK in cargo value. Seriously, what the mother f***ing Hell were these guys thinking? Weaken the tank and overload the thing. And did they have a scout? If so he was terribad.

In other words, CCP gave players a way to haul Lots-o-Stuff and still be relatively safe provided they tanked their ship and didn't put in too much ISK value into the cargo hold and maybe used a scout. But these pilots don't to that.

Quote:
If CCP feel that something is either too easy for a player to do relative to its reward, or not hard enough, or not rewarding enough, then that is *quite literally* their job to address that.


If it is too easy because the players getting ganked are foolish and imprudent why is it CCP's concern? If I am an idiot with a titan should CCP come and fix things and make me whole again? Why is it suddenly different with a freighter?

Quote:
Even something like corp theft has resulted in improvements to the tools available to corp operators to make it easier for them to define roles, setup access, and generally make UI mistakes less likely because corp theft should be a battle of wits between players, not a fight between the corp owner and the UI. Those are all tools the corp owner can use and any sort of anti-bumping mechanic should fit the same sort of mold. Not something that completely shuts down bumping, but something that gives the pilots of very slow ships a window of opportunity to exploit or a tool they can use, instead of the current system where the entire interaction is one-sided and not particularly interesting.


Corp thefts are still completely analogous, IMO. If you are imprudent and foolish enough to trust somebody with the Keys-to-the-Kingdom and you turn around and find out that guy has robbed you blind...you were foolish, you were imprudent.

Now if you wish to argue that a freighter should be allowed to carry 5 billion ISK without fear of being ganked and needing an escort...go for it. No really, start a thread asking for it. Here, I'll help.

Here is the equation where if you are hauling 5 billion ISK in cargo will make gankers indifferent between ganking such a freighter and not ganking it:

EHP = CIV*CRT*DPS/(2*GSC)

EHP = Effective Hit Points
CIV = Cargo ISK value
CRT = CONCORD Response Time
DPS = Damage Per Second
GSC = Gank Ship Cost.

So, for 5 billion the EHP of a freighter should be around 3,625,000 assuming gank catalysts or a GSC of 10 million ISK, a CRT of 25 seconds (the CRT with CONCORD being pulled), DPS of 580,. A seven fold increase for the obelisk. Does that sound reasonable to you? Thus, the gank fleet of catalysts will be 250 almost the maximum fleet size.

Please, go start such a thread. I have given you every thing you need in terms of the numbers, equations, etc. All you need to do is provide an argument for why 5 billion ISK in cargo value is the "right number". Go make the argument that freighter should have more EHP and an unfitted titan. If 5 billion is not the right number, then go "find the right number" and argue for it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#43 - 2016-12-30 06:32:18 UTC
Nevyn Auscent wrote:

Or we could stop trying to pre nerf ships to the point that they need a babysitter and let them actually have real slots, real PG/CPU and even fit a few of their own weapons, like actually happened in any historical setting when piracy was actually a serious threat on the seas or land to any of the traders. Not using modern day freighters as an example when piracy is almost dead.
CCP even acknowledged how stupid an idea escorts were with the mining revamp they just did making Orca's & Rorquals mount a decent self defence, and giving Rorquals serious fittings. Is it a combat ship of it's self, no (Well other than the PANIC + Heavy Point combo), but it's still solid and a few of them are actually dangerous.

However that's a by the by to this thread.
Going right back to the Op's idea, the idea of making points not a criminal offence is an outright joke, and if they think it would be used for anything but harassment and blatant baiting I want to know what they are smoking.


Why, they go suspect. Shoot them. Your escort can shoot them. A passerby could shoot them. And they have to stay near the freighter to hold tackle...so people can shoot them.

Yes, a freighter could be "harassed" but only by making the harasser vulnerable to being shot without drawing CONCORD.

So, what are we drinking, nothing like what you are apparently.

Quote:
However.... alternative idea. Why not get rid of Concord spawning.

The whole problem with points being criminal is that applying a point before your DPS is on grid then prespawns concord, meaning they shoot your DPS instantly rather than after the usual delay.
Just make Criminal flags disable warp/gate/Wh/Docking/Tethering & start an unavoidable self destruct count down. Time of the count down is based on the security level of the system just like now, timer doesn't even have to change, with a tiny RNG element.


Stop hiding behind CCP's skirts and grow a pair of balls. Everyone says they want a legal way to clear tackle...when one is given your balls shrivel up and slide up into your abdomen. Stop being a eunuch. Go shoot the ship that has a suspect timer. Grab a few friends. Maybe with six of seven of you guys you can find a single testicle. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#44 - 2016-12-30 07:17:49 UTC
Teckos Pech wrote:

Stop hiding behind CCP's skirts and grow a pair of balls. Everyone says they want a legal way to clear tackle..

You are just introducing the next tier of can baiting, combined with the ability to lock someone down if they don't want to take your bait and not shoot you. You want to gank, gank. You want to wardec, wardec.
But don't go asking for exceptions to the mechanics that let you provoke fights that you have set up to be rigged and then don't allow people to decline to respond without being locked down for hours.

I provided a solution to your issue with 'not being able to point the freighter', since you can point the freighter currently even, it just makes the gank more complicated and doesn't need to. You instead are the one here asking for all your risk to be removed. Suspect status is a laughable risk, even at a trade hub it's normally a laughable risk. The only time it's actually a risk is when you are at an event with hundreds of random people.
Teckos Pech
Hogyoku
Goonswarm Federation
#45 - 2016-12-30 07:35:56 UTC
Nevyn Auscent wrote:
Teckos Pech wrote:

Stop hiding behind CCP's skirts and grow a pair of balls. Everyone says they want a legal way to clear tackle..

You are just introducing the next tier of can baiting, combined with the ability to lock someone down if they don't want to take your bait and not shoot you. You want to gank, gank. You want to wardec, wardec.
But don't go asking for exceptions to the mechanics that let you provoke fights that you have set up to be rigged and then don't allow people to decline to respond without being locked down for hours.

I provided a solution to your issue with 'not being able to point the freighter', since you can point the freighter currently even, it just makes the gank more complicated and doesn't need to. You instead are the one here asking for all your risk to be removed. Suspect status is a laughable risk, even at a trade hub it's normally a laughable risk. The only time it's actually a risk is when you are at an event with hundreds of random people.


Risk removed? Seriously? With Black Pedro's suggestion risk is now moved back onto the tackle. Now, to tackle someone you have to incur a suspect timer. Now you can shoot him without drawing a CONCORD response...what more do you want...a CONCORD response?

My preferred solution of for CCP to stop being bad and realizing this is NOT their problem. It is a problem of players being imprudent and foolish. If you are imprudent and foolish there is a good chance of the following:

1. You will be bumped.
2. You will be ganked.

Don't be imprudent and foolish and you will not be,

1. Bumped,
2. Ganked.

Two birds killed with one stone.

That is my preferred solution. But since so many people on these forums are can't seem to realize this...this thread. Come up with something new that allows for ganking, allows for some degree of counter play, but with more than just the freighter pilot. Something that can lead to an escalation and more HS PvP than we currently have...oh and on a mother ******* voluntary basis.

If you don't like that, GTFO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#46 - 2016-12-30 10:55:05 UTC  |  Edited by: baltec1
Cade Windstalker wrote:


It does not. I can dock a Freighter in an Astrahus, I can jump a Freighter through a High Sec gate, I can not fit any capital class module to a Freighter, and I gain no benefit from having the Capital Ships skill when flying a Freighter.

Freighters are only classes as capitals because they're too big to reasonably be Battleships.


They are still capitals. Their fittings are heavily restricted for balance reasons, they can dock in a astrahus because they have to in order to do their job and it doesn't matter if you need capital ship skills or not. They are capital class haulers.


Cade Windstalker wrote:

You listed five ways to use alts to avoid getting bumped. My contention is that a single player should not be able to effectively shut down a Freighter for effectively no risk and no penalty and have the Freighter be unable to escape without help from another character.


A single ship can tackle dreadnoughts and titans too. Its a corp level asset, they are designed to vulnerable if they are unsupported.

Cade Windstalker wrote:


One very very specialized ship, assuming no HAWs, or it's not a Carrier. In point of fact Capitals have more of a chance of dealing with a solo-tackle than a Freighter does of dealing with being bumped on his own. In fact at the very least the Capital can fit stabs and warp off, or try to shoot the HIC or Dictor, or various other options that while various degrees of unlikely to work at least have a chance of doing so.

If we could get bumping up to that level of basic counter-play that would be wonderful IMO.


We have a good level of counterplay, all you need is a single friend. That is not much of an ask considering how many people are required to kill one of these ships in highsec.
Cade Windstalker wrote:

Also I never said I bumped a franken-fit Skiff with an over sized prop mod. If someone wants to fit that then by all means go ahead, they won't be able to fit much else...


There is nothing oversized about a cruiser sized mod on a cruiser sized hull. That said the whole barge lineup is a shambles.
Cade Windstalker
#47 - 2016-12-30 14:10:11 UTC
baltec1 wrote:
They are still capitals. Their fittings are heavily restricted for balance reasons, they can dock in a astrahus because they have to in order to do their job and it doesn't matter if you need capital ship skills or not. They are capital class haulers.

A single ship can tackle dreadnoughts and titans too. Its a corp level asset, they are designed to vulnerable if they are unsupported.


My point is that any argument that starts and ends with 'But Freighters are Capitals' is a bad one because they act in no way like other Capital Ships. If you have a good argument you can articulate what about the ship you think justified your point instead of just going "But they're Capitals!"

They tweaked Supers and Titans to be impossible to pin down with a single ship unless it's a HIC or a 'Dictor (or a bubble), Carriers can swat solo-tackle given even a fraction of the length of time the average bump-gank takes, and Dreads at least have a chance for a lucky hit with HAWs. All of these represent more action than a Freighter or Orca can manage against a halfway decent bumper.

baltec1 wrote:
We have a good level of counterplay, all you need is a single friend. That is not much of an ask considering how many people are required to kill one of these ships in highsec.

There is nothing oversized about a cruiser sized mod on a cruiser sized hull. That said the whole barge lineup is a shambles.


And if they have *two* competent people bumping you then it becomes exponentially harder for your one friend to save you. Also, as has been stated repeatedly, in practice what this means is either have an alt or get stuffed, because shepherding your friend around high-sec for no payout is boring as *******. Making this whole argument of "just have a friend!" impractical theory-craft, not a realistic response.

It's oversized based on the fittings on the ship, and clearly not designed to be fitted as part of the normal loadout, making it oversized in practice. If you have a practical fit then as I said, please share! Lol

Teckos Pech wrote:

-SNIP-


FYI your formatting there is ****ed, you botched a quote.

Anyways, nothing in any of that says anything about why bumping is absolutely necessary to gank someone who has massively overloaded their Freighter. That's probably because it won't, but you seem to reflexively think that anyone who wants to do anything more interesting with these mechanics just secretly wants to completely shut down ganking, which is both ridiculous and not what I'm after. Both of the ideas I've put forward in this thread do nothing to actually stop ganking or even completely shut down bumping, they just put limits on it (or give the Freighter a response option in the form of the bounty-call) so you probably can't troll-bump someone around for half an hour before either killing them or letting them go.

As for your last bit, yes I'm well aware of what constitutes a gank-worthy target. No where *anywhere* in this thread have I proposed the BS you posted there except as complete and obvious hyperbole, and not even in the comment you quoted at that.

No one here is suggestion that Freighters need to be massively less isk-efficient to gank, at all, except you in your little rant there.

So seriously, simmer down and start actually reading before you get angry and rant all over the forums. Pretty sure there's a rule about that around here somewhere too...
Donnachadh
United Allegiance of Undesirables
#48 - 2016-12-30 16:56:27 UTC
baltec1 wrote:
I don't think there is anything that can replace it without causing other issues.

Typical of so many in this game, take the easy way and simply say it cannot be done without bothering to take the time to actually think the problem through. Unintended bumps happen at crowded areas like un-docks and gates, your solution is that nothing can be done I disagree. The game already tracks if your ship has bumped into another, or if another ship has bumped into you. It would be easy and add very little server load to simply count the number of times your ship has bumped into the same ship. With this information available the only thing that needs to be decided is how many times is it OK to bump into one other ship and over how much time. For a discussion starter let's go with three bumps over a two minute period this would cover every single unintended bumping situation I have ever experienced. If you bump into that one ship more than three times in a 2 minute period then you get your flag, if not then no flag is added and off you go and the whole process starts anew on the next un-dock or gate.

Another idea is for the game to calculate damage done to both ships based on speed and mass of both during the bump and then simply subtract that amount from the EHP of both ships. No resistances would apply because direct physical contact however any passive or active tank would be accounted for in the usual way. Not a real fan of this because it does nothing to address the one aspect of bumping that really bothers me but it would be a step in the right direction.

Any other thoughts or ideas?


baltec1 wrote:
When we look at it, bumping rather easy to both avoid and counter.

Let's leave those ships on autopilot out of this, anyone that is lazy enough to autopilot something worth ganking gets what they deserve. With that out of the way, I disagree with your statement that bumps are easily avoided and easily countered.
See the section below on multiple accounts it is a part of the rest of these.

Let us start with the avoidance thing.
Latency can be an issue here granted it is not likely to be a very big part but it does play a role and there is nothing a player can do about latency other than to move to another location with better internet and / or closer to the servers.
Probably the biggest reason your are incorrect here is the mobility and maneuverability of the ships involved. If you are the intended target and in a smaller and more nimble ship then you have the advantage and with good piloting have a reasonable chance to escape the situation. On the other hand if you are flying a freighter and come up against a Machariel that is fit for maximum agility you have no (as in zero) chance to avoid the bump simply because your ship is to slow.
Yes spotters and webbers are a thing.

Considering the ships used for bumping high value targets there is only one viable counter and that is the web into warp thing and that has it's own problems most of which are centered on the requirement to have multiple accounts.
Trying to gank the bumper really has virtually no chance of success and it will always end up with ship losses due to Concord. Besides that most ships I have seen used to bump have enough ehp to ignore a small scale attack long enough to accomplish the required task making a small scale attack worthless and a larger scale attack is not always possible.

Trying to bump the bumper likewise is a questionable situation. Countering a bumper by trying to bump them is one of those things that looks good here in the forums but in reality it is very difficult to accomplish. The close proximity required means there is significant risk that you will hit the very ship you are trying to help thus aiding the bumper in their job. Trying to hit the bumper head on to stop their movement is impossible due to the close proximity to other ships involved, you simply do not have the room to maneuver into position. Hitting the bumper from the side has minimal to no impact on the situation as well. When you bump someone from the side you do not eliminate their forward movement you only impart a side movement to their ship so even if you hit the bumper he would still hit the target ship with the same amount of force.

baltec1 wrote:
There is only two classes of ship that are really impacted by this and both are corp/fleet focused. Everything else is nimble enough to avoid being bumped through piloting and fitting options.

Possibly this is true in your dreams, but not in reality. I know dozens of solo players that fly freighters almost exclusively because they like the whole independent does not have to answer to anyone but themselves aspect of what they do.

Now to that multiple account thing.
In another topic about computer hardware Rivr was lamenting how money allows for a better in game experience and that certainly is true for multiple accounts. And all areas of the game use them and for the same reasons, no one online at the moment, no one with the proper skills, no one in the same area, no on I can trust and the list goes on. Multiple accounts are the single biggest balance nightmare we and CCP have to deal with perhaps it is time that we were all restricted to a single account then everyone would have to rely on friends and corp mates instead of some of us having the luxery of multiple accounts.

baltec 1 in your post quoted above you referred to certain classes of ships as being viewed as corp assets instead of belonging to individual characters. I have not had time to really think about this and all the ways it could affect the game both positive an negative but initially it seems to hold some interesting possibilities.
Faylee Freir
Abusing Game Mechanics
#49 - 2016-12-30 17:52:24 UTC
I petitioned CCP and they did confirm that a freighter is categorized as a Capital class ship. Being that they are slow and have limited fitting options, its a no brainer that its just as Baltic1 says... Its a corp / alliance asset. If youre going to be reckless with an asset like that, then dont be surprised when someone brings you some consequences.

If players want to haul stuff solo but arent ready to accept the risk associated with flying a vulnerable capital ship solo, there is a while lineup of T1 and T2 industrial haulers to choose from.

You use words like "easy" when referencing how CCP could make some changes to count intentional bumping, but I think its ignorant to suggest that its easy that CCP change anything. Do you know all of what would be involved? I dont, so I dont make assumptions like that. Look,at how long CCP has taken in the past just to even bring us small QOL fixes. Look at all they have on their plate for the future of the game. Look at the size of their development team. Look at how they arent the size of a major company with large budgets, spitting out AAA games. Look at all this and thank CCP for what we have and appologize to them. Ideas and discussions are good, but telling CCP that their job should be easy is probably insulting.
baltec1
Bat Country
Pandemic Horde
#50 - 2016-12-30 18:08:10 UTC
Cade Windstalker wrote:


My point is that any argument that starts and ends with 'But Freighters are Capitals' is a bad one because they act in no way like other Capital Ships.


They are huge, slow and have the agility of an overweight moon. They are exactly like every other capital.

Cade Windstalker wrote:

and Dreads at least have a chance for a lucky hit with HAWs.


As a man with a phoenix I can safely say I'm not killing a HIC.


Cade Windstalker wrote:

And if they have *two* competent people bumping you then it becomes exponentially harder for your one friend to save you.


Name anything that doesn't get harder the more you are outnumbered.

Cade Windstalker wrote:

It's oversized based on the fittings on the ship, and clearly not designed to be fitted as part of the normal loadout, making it oversized in practice. If you have a practical fit then as I said, please share!


[Skiff, Skiff fit]

Mining Laser Upgrade II
Mining Laser Upgrade II
Drone Damage Amplifier II

10MN Afterburner II
Thermal Dissipation Field II
EM Ward Field II
Adaptive Invulnerability Field II
Small Shield Extender II

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Ancillary Current Router I
Medium Ancillary Current Router I


Vespa EC-600 x5
Hammerhead II x5

61k ehp, 670 m/s, cap stable, 280 DPS plus a flight of ECM.

baltec1
Bat Country
Pandemic Horde
#51 - 2016-12-30 18:13:47 UTC
Donnachadh wrote:

Latency can be an issue here granted it is not likely to be a very big part


It only plays a part if you are trying to play from the Ross ice shelf or low earth orbit. Nothing can catch a webbed freighter, there is simply not enough time.

Donnachadh wrote:

Possibly this is true in your dreams, but not in reality. I know dozens of solo players that fly freighters almost exclusively because they like the whole independent does not have to answer to anyone but themselves aspect of what they do.


I also fly mine solo. Lets face it, the chances of someone bumping you is absolutely tiny, much like ganking.
Frostys Virpio
State War Academy
Caldari State
#52 - 2016-12-30 20:24:13 UTC
baltec1 wrote:


I also fly mine solo. Lets face it, the chances of someone bumping you is absolutely tiny, much like ganking.


The whole problem starts there. The ship is so effective solo that the whole "it should be escorted for protection" falls flat on it's face. If the ship is designed to not be flown solo, then the game should make this a reality. Not let it fly hundred of jumps if not more on average before it ever really need an escort. You can't say it need an escort and then never really make it true. Is the ship designed around being a corporate asset requiring protection but only 2% of the time? Why is that not stupid design to create such a niche profession of escorting?

Spend countless hours in space being absolutely useless because every time you might be needed, the pirate will not engage and just kill the next loaded freighter in line.
Faylee Freir
Abusing Game Mechanics
#53 - 2016-12-30 20:44:39 UTC
Frostys Virpio wrote:
baltec1 wrote:


I also fly mine solo. Lets face it, the chances of someone bumping you is absolutely tiny, much like ganking.


The whole problem starts there. The ship is so effective solo that the whole "it should be escorted for protection" falls flat on it's face. If the ship is designed to not be flown solo, then the game should make this a reality. Not let it fly hundred of jumps if not more on average before it ever really need an escort. You can't say it need an escort and then never really make it true. Is the ship designed around being a corporate asset requiring protection but only 2% of the time? Why is that not stupid design to create such a niche profession of escorting?

Spend countless hours in space being absolutely useless because every time you might be needed, the pirate will not engage and just kill the next loaded freighter in line.

No thats the essence of eve at work. Baltec is probably good at balancing efficiency, risk, and convenience so he doesnt see an issue with flying his freighter solo. Put him in situation where he needed or wanted to fly that same freighter with billions in an expanders in the lows and his experience might be a bit different if he attempted the journey all alone.

In the spirit of EVE being a sandbox, Im glad that CCP doesnt see it your way. Its up to the players to mitigate their risk and make wise or reckless decisions on their own. CODE doesnt operate anymore at all in the capacity where they are ganking any and all freighters, even if empty. Goonswarm are selective with their targets and are the most efficient group. The russians are also selective and their ganking happens much more infrequent. So what Im trying to say is that if youre flying empty, flying with less than 5b, and flying without wraps then your exposure to bumps is negligable.
Teckos Pech
Hogyoku
Goonswarm Federation
#54 - 2016-12-30 21:18:59 UTC  |  Edited by: Teckos Pech
Cade Windstalker wrote:


Anyways, nothing in any of that says anything about why bumping is absolutely necessary to gank someone who has massively overloaded their Freighter.


Thanks for the heads up on the botched quote, BTW.

Anyways....RIGHT! That is the purpose of this thread, can there be a replacement or modification to "bumping" or more accurately tackling. Something that can lead to an escalating conflict. Something that might draw somebody in on short notice (e.g. guy sees a freighter get tackled and the tackling ship goes suspect....reship and engage...for fun). Now an escort with guns is an option. Yes, nothing might happen, but so what? Nobody is assured of content....and BTW, this is a weird complaint. You moved 5 billion ISK safely 25 jumps...no contact with the enemy. Congratulations, job done, go have a beer. I thought that was the goal....safely move your stuff.

Edit: And I'm not angry, but frustrated. You want to rehash a thread where the issue of risk was brought up, discussed and pretty much everyone agreed. The high risk of a freighter that is being used imprudently is not really something CCP should address, but that the imprudent players should address...by not being imprudent. That is not crazy at all. The player chooses to take that large risk. How can CCP address a player deciding to take on too much risk?

Here let me put it this way: It is a behavioral issue, not a mechanics issue. The player is the problem, not the mechanics. The player is making a bad decision. You can't fix that via mechanics.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#55 - 2016-12-30 21:34:28 UTC
Regarding this freighter is/is not a capital thing I think the issue is irrelevant in the sense that it is semantics.

baltec's point is that a freighter is a great big expensive and vulnerable asset (or capital or whatever you want to call it) that was ideally supposed to be an asset at the corporation level. As such, the idea is that it needs to be protected. Now, the mechanics as they currently stand you can quite minimal protection:

A scout
A webber

That will pretty much allow one to move a freighter around HS with considerable safety.

But once you are getting bumped the point is that now you are in it--i.e. you messed up somehow or got unlucky. And there are still some things you can do to try to get out of the situation. Yes, you won't be able to do it "solo" you will need a buddy or two (or more, more doesn't hurt). But given that the idea is a freighter needs at least some sort of escort....you shouldn't be doing things solo anyways.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#56 - 2016-12-30 21:46:50 UTC
baltec1 wrote:


Donnachadh wrote:

Possibly this is true in your dreams, but not in reality. I know dozens of solo players that fly freighters almost exclusively because they like the whole independent does not have to answer to anyone but themselves aspect of what they do.


I also fly mine solo. Lets face it, the chances of someone bumping you is absolutely tiny, much like ganking.


And there is nothing wrong with this so long as such players understand the risk and are fine with it.

The problem is when people argue that the risk should be mitigated by CCP and not the player(s).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#57 - 2016-12-30 22:38:03 UTC
Frostys Virpio wrote:

The whole problem starts there. The ship is so effective solo that the whole "it should be escorted for protection" falls flat on it's face. If the ship is designed to not be flown solo, then the game should make this a reality.


It does, its just that players are the only risk a freighter ever faces and the number willing to go after these things are extremely small. A battleship isn't designed to be like a frigate and a dreadnought sure as hell isn't built for roaming with cruisers but they can pull it off.

With freighters its not that they are super effective at going solo, its just increadably rare than anyone bothers to mess with one.
NofriendNoLifeStilPostin
State War Academy
Caldari State
#58 - 2016-12-31 01:10:33 UTC  |  Edited by: NofriendNoLifeStilPostin
such dumb ideas. As if cowardly high sec gankers didn't have it easy enough. Freighters should be made even more ungankable in high sec to push these weenies into real pvp.

completely whacked out risk vs reward in this crap game.
Faylee Freir
Abusing Game Mechanics
#59 - 2016-12-31 03:10:49 UTC
NofriendNoLifeStilPostin wrote:
such dumb ideas. As if cowardly high sec gankers didn't have it easy enough. Freighters should be made even more ungankable in high sec to push these weenies into real pvp.

completely whacked out risk vs reward in this crap game.

Correct me if im wrong, but ganking isnt about good fights. Its more about profit and the fact that you just greatly impacted other players through your actions. A lot of gankers are just F1 jockeys, but there are a handful that I have great respect and appreciation for in their knowledge of mechanics and their innovation.

CCP hasnt deemed that the only valid way to participate in pvp is to do it in an FW plex, on a gate in nullsec, or on a worlmhole. So you can take your terrible view of the game and quit.
Iain Cariaba
#60 - 2016-12-31 03:57:34 UTC
Faylee Freir wrote:
NofriendNoLifeStilPostin wrote:
such dumb ideas. As if cowardly high sec gankers didn't have it easy enough. Freighters should be made even more ungankable in high sec to push these weenies into real pvp.

completely whacked out risk vs reward in this crap game.

Correct me if im wrong, but ganking isnt about good fights. Its more about profit and the fact that you just greatly impacted other players through your actions. A lot of gankers are just F1 jockeys, but there are a handful that I have great respect and appreciation for in their knowledge of mechanics and their innovation.

CCP hasnt deemed that the only valid way to participate in pvp is to do it in an FW plex, on a gate in nullsec, or on a worlmhole. So you can take your terrible view of the game and quit.

Don't feed the troll.