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Help with PI Please

Author
Cisonius
Sebiestor Tribe
Minmatar Republic
#1 - 2016-12-29 07:33:11 UTC
I've decided to try something new with my PI... instead of extracting the stuff and processing to the point that I want to sell I am going to import higher tech stuff then use factories to bring it up 1 lvl and then sell it.

So an example...

Import: Neocoms, Data Chips, High-Tech Transmitters

Export: Broadcast Nodes


Since that is the only thing I am doing I'll be able to fit a lot more factories on the planet than I have ever been able to do before, this is making it hard for me to optimize this into a feasible plan

I was considering running 3 storage facilities, 1 for each of the import then I think I can fit 16 Factories plus 1 launchpad I havent put in the links yet so I may end up having to reduce that to 15

but assuming 16 factories and assuming I fill each storage facility to the max I would be able to run (if my math is correct) 333 cycles total before my storage facilities ran dry, that would be if I ran 16 factories about 20 hours

IF I can throw in my launchpads storage, plus my control centers I could get that up to about 23 hours

but anyway the question is on my output.... is it possible to set it up so that once say the launchpad is full of broadcast nodes that it would start filling the storage facilities? Even if I only go the 20 hours that would be 20 cycles so 320 broadcast nodes which would come out to be 32,000 m3 ... Which needless to say is more than any 1 storage facility can handle.


so if anyone could possibly help me out with a good setup for the type of factory planet I am aiming for I would be thankful

Thanks.




Do Little
Bluenose Trading
#2 - 2016-12-29 08:04:30 UTC
You can't set alternate routes for a product and you can't route between storage facilities. I build P3 and P4 on my factory planets. I import P2 and route it directly from the launchpads. P3 is buffered through a storage unit and P4 is routed back to the launchpads. I need to pick up the P4 and drop off more P2 every day to keep the operation running. I have invested little time trying to optimize. What I make tends to vary a bit over time so any optimization isn't going to last long.
Scarlett LaBlanc
University of Caille
Gallente Federation
#3 - 2016-12-30 01:09:41 UTC
This thread

That is currently directly below yours has the answer you are looking for.

Look at post #10. The pictures he linked do a good job showing it.
Cisonius
Sebiestor Tribe
Minmatar Republic
#4 - 2016-12-30 01:32:58 UTC
That is P1-P3

I was considering importing P3 so all I would do is set up planets that have P3-P4

basically Im trying to do away with the extraction and pick a way to maximize profits.
Scarlett LaBlanc
University of Caille
Gallente Federation
#5 - 2016-12-30 02:03:57 UTC
He was importing P1 and building to P3.

You want to import P3 and build P4. What you are looking to do is simpler (one manufacturing step instead of his two), seems to me that his example should get you on the right path.

Perhaps I am failing to understand your question?
Sharnhorst von Deathwish
Imperial Academy
Amarr Empire
#6 - 2016-12-30 03:20:30 UTC
When factoring your PI imports and exports, keep in mind the POCO tax each way. Even if it's at 2.5 percent if you do it enough ways, it can eat from your profit

If you have access to enough worlds, i.e. PI alts then I would do a dedicated world for the p0 to p1 and pick up when it hits 10k. Have the head divert to storage and the factories pull from there to keep it smooth through the ups and downs of be the cycle. The n have one forge world with your advanced factored directed into a sto rage unit and then your 1 to 3 factories making the p4.

That's tax up, back down, and back up. Most efficient way you will get it if you have access to a minimum of 13 worlds.
Sharnhorst von Deathwish
Imperial Academy
Amarr Empire
#7 - 2016-12-30 03:22:45 UTC
For referencex I hit 43 planets at max ability and was to around 200 to 250m a day.. but the ui.. the 2 hours a day was killing me. So be warned. Don't go too for too many and make it more than a mini game until they stream line it
Scarlett LaBlanc
University of Caille
Gallente Federation
#8 - 2016-12-30 16:06:57 UTC
Sharnhorst von Deathwish wrote:
For referencex I hit 43 planets at max ability and was to around 200 to 250m a day.. but the ui.. the 2 hours a day was killing me. So be warned. Don't go too for too many and make it more than a mini game until they stream line it


That is a serious issue. PI burnout has driven more new corpies from the game as anything else I can think of. I usually warn people to start with 5 planets or so and only add more slowly and gradually until they find out how much they want to deal with. 43 planets would have long since driven me batty.
Cisonius
Sebiestor Tribe
Minmatar Republic
#9 - 2016-12-30 19:31:03 UTC
Yeah, ill start slow but as pointed out i may want to look for a wh where ill control the pocos.... if i plan on importing and not extracting the 5% taxes will add up

That or blow up the current pocos i guess


Is ccp looking at changing the pi system to make it more streamlined?
Scarlett LaBlanc
University of Caille
Gallente Federation
#10 - 2016-12-30 22:00:00 UTC
Cisonius wrote:


Is ccp looking at changing the pi system to make it more streamlined?



Would not count on it. Frankly if you want to make ISK in PI you don't WANT them to streamline it.

If it was easier to do, more people would do it, product would flood the market and prices would tank. It is only because it is a P.I.T.A. that prices are as high as they are (and the new structures).
Cisonius
Sebiestor Tribe
Minmatar Republic
#11 - 2016-12-31 05:49:25 UTC
So, i spent a day figuring out factory layouts and figuring out exactly how many factories i could house and then did various scenarios with profit mrgins and such

There is significant earnings potential in pi.... im glad i looked into importing instead of extracting.

I wont go into specifics on the plan i settled on but still id like to thank you all for your help.

Tomorrow ill start implementing it and see how much ill earn before i burn myself out in pi lol

Mephiztopheleze
Laphroaig Inc.
#12 - 2016-12-31 11:37:42 UTC  |  Edited by: Mephiztopheleze
Cisonius wrote:
I've decided to try something new with my PI... instead of extracting the stuff and processing to the point that I want to sell I am going to import higher tech stuff then use factories to bring it up 1 lvl and then sell it.

So an example...

Import: Neocoms, Data Chips, High-Tech Transmitters

Export: Broadcast Nodes......



Herewith Meph'z Factory Planet Setups, requires CCUV. The top one is a P1-P3 Gel Matrix Biopaste plant that you can modify for your own purposes. The other ones are a P1-P2 setup that requires feeding everyday.

Remember, always route to and from a buffer storage.

Cisonius wrote:
Yeah, ill start slow but as pointed out i may want to look for a wh where ill control the pocos.... if i plan on importing and not extracting the 5% taxes will add up

That or blow up the current pocos i guess


Is ccp looking at changing the pi system to make it more streamlined?


Importing vast amounts of PI goods INTO a wormhole is something of a major PITA. That said, you should be able to find an otherwise unwanted low class wormhole with a HS static without too much effort.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Cisonius
Sebiestor Tribe
Minmatar Republic
#13 - 2017-01-03 01:07:45 UTC
Ok so an odd thing is happening in my PI

I'm using a setup similar to this:

http://wiki.eveuniversity.org/File:EVE-PI-FactoryWorld-P3-2-20.jpg


Only imagine a storage unit above and below the control center, the top one I store half the mats needed on the left sides P2 factories, and the bottom storage does the same for teh right


So I was running 1 hour test runs to be sure things worked so I threw in 320 of all 4 mats and put them in their respective launchpad or storage center...

the 8 P2 factories worked fabulously however in most the planets Ive installed this in the P3 factories go funky

the majority of them output their product all in the left or all in the right launchpad which I dont understand, as the left 3 P3 factories go to the left launchpad and the right 2 P3 factories have their outputs going to the right launchpad

1 planet that I setup however did just what is was suppose to, and 1 planet only 2 P3 AIFs activated, the other 2s mats seem to of vanished into thin air.

I have the P2 AIFs routed into the closest shuttlepad and the the P3s pull from there so Im not entirely sure what is going wrong here as all the planets are set up the same way.


it should be noted that the P3 AIFs input mats I directed by going into the shuttlepads routes and clicking on incoming items route, then I would click create route and send it toward the P3 factory

Thats the only thing I can see thats going on, perhaps I should of let the hour run its course so I would have actual product in the shuttlepads that I can use to create the routes?


any help would be appreciated

Cisonius
Sebiestor Tribe
Minmatar Republic
#14 - 2017-01-03 01:48:30 UTC
ok I figured a little bit of the mystery out


confuses me even more though....

So the factory planet that half of the P3 input vanished, the other half showed up in a second cycle for the factories.... I dont know why I couldnt see the mats during the first cycle but still... it showed up

I would guess thats also why 1 shuttlepad ends up with double the end product too.... so now I need to figure out why the other 2 factories are not getting the inputs like they should.


so fkn confusing
Cisonius
Sebiestor Tribe
Minmatar Republic
#15 - 2017-01-03 02:45:10 UTC  |  Edited by: Cisonius
oh... I get it now


each factory has a buffer so in addition to what the factory is producing the buffer can hold the input materials as well


so if a factory produces a widget that takes 40 of item A and 40 B then it will take those 40 and start production then it will take 40 more and throw them into a buffer


that explains my issues. basically for some reason the 2 factories that started also grabbed the mats for their buffer before the other factory could grab any....


so as long as I have more than say 2 hours worth of stuff then it should all equalize out.
Sara Starbuck
Adamantine Creations
#16 - 2017-01-03 09:52:48 UTC
If you can make stuff tax free then p3->p4 is slightly better than p2-p4, but when theres some taxes involved p2-p4 is generally much better.
Ofc this depends on prices so its just generalization.
Before the POCO changes i ran my planets making p4 and robotics just next door from Jita, but the haulruns just tired me so i gave up, even though they were just like 2 trips every 2 days or something.