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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Xcom
US Space Force
Black Rose.
#8281 - 2016-12-29 19:50:50 UTC
Daichi Yamato wrote:
If that was the case dracvlad, afk cloaking wouldn't be the main way to catch ratters. People started afk cloaking BECAUSE roaming gangs are ineffective thanks to local.


Xcom, local was never intended to be used like it is either. Devs never sat down and said, this will be a way to keep intel on a system. And every proposed nerf to cloaks hurts the cloaky hunting you claim to be fine with one way or another.

I never said local was or is working as planned, I also agree its overpowered. But its not part of the cloaking discussion, just an extension to the features cloaking touches. Your also right about a change having an adverse impact on cloaks in general. But that is perfectly fine as cloaks are overpowered too. Its the definition of a nerf and cloaking needs one. No one said to nerf it to the ground, just ever slightly to make it reasonably less safer then it is right now.
baltec1
Bat Country
Pandemic Horde
#8282 - 2016-12-29 20:13:14 UTC
Xcom wrote:

But its not part of the cloaking discussion


Its our only counter to local so local is very much part of the discussion.
Jerghul
Aliastra
Gallente Federation
#8283 - 2016-12-29 20:14:47 UTC
Daichi
Roaming is not ineffective. You will always find a fight. It may not be a fight you want, but you will always find one.

Real time information is important if you wish to sustain activity in null-sec.

For a non-activity based environment without real time information, see wormhole space.

Blocked list: Teckos, Sonya, Wander, Baltec1

Dracvlad
Taishi Combine
Astral Alliance
#8284 - 2016-12-29 20:15:59 UTC  |  Edited by: Dracvlad
I always get a little amazed at people saying that the difficulty of roaming is all down to local, but other game changes have a part in all of this, I concentrated on sub caps before getting a carrier, so I only started using a carrier when I was in IRC, it was around that time that people discovered that carrier ratting was a lot more efficient with Sentry drones and I lost count of the number of carriers blown up in Cobalt Edge because they took too long to recover drones and get into warp, I also saw just how patchy intel was, so my corp which used a single system actually put scouts one system out, no free lunch for us I am afraid...

Was it the fault of local that CCP nerfed the use of sentrry drones with carriers? Nope it was because of massed carrier swarms and assigned sentry drones, but what it did was make carriers less vulnerable because they could go back to being aligned if used as fighter boats, I never used sentry drones and neither did my corp mates, but in a single stroke that killed all those plush easy kills that used to happen, of course people just blame local.... ShockedRoll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#8285 - 2016-12-29 20:33:38 UTC
Should we be able to hunt cloaked ships? Sure, if you let that happen either let cloaked ships attack when cloaked or let us remove local from null. The nullbear who doesn't PvP (drac and Jerghul, ie, the same person IRL) is terrified about that idea. Losing out on that dank ISK and having to fight back because you're at risk? Scary.
Teckos Pech
Hogyoku
Goonswarm Federation
#8286 - 2016-12-29 20:52:37 UTC  |  Edited by: Teckos Pech
Xcom wrote:
Daichi Yamato wrote:
If that was the case dracvlad, afk cloaking wouldn't be the main way to catch ratters. People started afk cloaking BECAUSE roaming gangs are ineffective thanks to local.


Xcom, local was never intended to be used like it is either. Devs never sat down and said, this will be a way to keep intel on a system. And every proposed nerf to cloaks hurts the cloaky hunting you claim to be fine with one way or another.


I never said local was or is working as planned, I also agree its overpowered. But its not part of the cloaking discussion, just an extension to the features cloaking touches. Your also right about a change having an adverse impact on cloaks in general. But that is perfectly fine as cloaks are overpowered too. Its the definition of a nerf and cloaking needs one. No one said to nerf it to the ground, just ever slightly to make it reasonably less safer then it is right now.


For the love of God, how can your literally write that without being in some sort of cognitive dissonance?

You admit local is probably not working as intended (which I'll admit is not always a bad thing, but not always a good thing either, the use of the vindicator and webbing to catch jump freighters is an example of not working as intended being bad). You also admit it is overpowered. Then you say it is not part of the cloaking discussion....when it is local that tells you there is an AFK cloaker present (or even a regular cloaker). That is, local that has led to AFK cloaking. But it is not part of the discussion? Seriously?

AFK cloaking and local are intertwined, and changing one without changing the other is likely going to cause imbalance, not balance.

Now, please consider that last sentence carefully. It means we can't just change local. That is "off the table". Similarly, we can't just change cloaks. That too is, "off the table". So we change them together and hopefully we get more people out in space and more people caught by roaming gangs, and with more roaming gangs, more defense fleets. More fun, more excitement.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#8287 - 2016-12-29 21:31:40 UTC
Its not actually a god given right to be given tactical surprise at the whimsy of yolo roams. I have yet to see a coherent argument suggesting that pve players taking proper precautions and being attentively atk should be vulnerable to drunk roams.

Real time information should be enhanced, not nerfed. In the name of maintaining and improving activity.

Let human error give the kills. Its what all kills are ultimately based on without exploits anyway.

Blocked list: Teckos, Sonya, Wander, Baltec1

Dracvlad
Taishi Combine
Astral Alliance
#8288 - 2016-12-29 21:49:30 UTC
Jerghul wrote:
Its not actually a god given right to be given tactical surprise at the whimsy of yolo roams. I have yet to see a coherent argument suggesting that pve players taking proper precautions and being attentively atk should be vulnerable to drunk roams.

Real time information should be enhanced, not nerfed. In the name of maintaining and improving activity.

Let human error give the kills. Its what all kills are ultimately based on without exploits anyway.


I get the impression that they think that they should be able to get a kill on someone who does it right 100% of the time, it is quite laughable to be honest.

What is wrong with having to have people make an error, do they have to have it given to them along with a dummy and a pair of nappies. This was the reason a great friend of mine left the game, as far as he was concerned hunting had been dumbed down and made too easy so he no longer saw Eve as a challenge as a hunter.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#8289 - 2016-12-29 21:52:37 UTC
Jerghul wrote:
Its not actually a god given right to be given tactical surprise at the whimsy of yolo roams. I have yet to see a coherent argument suggesting that pve players taking proper precautions and being attentively atk should be vulnerable to drunk roams.

Real time information should be enhanced, not nerfed. In the name of maintaining and improving activity.

Let human error give the kills. Its what all kills are ultimately based on without exploits anyway.


It is also not a god given right that you are supposed to get 100% accurate, always up to date Intel with zero effort.

Wormholer for life.

Sonya Corvinus
Grant Village
#8290 - 2016-12-29 22:17:41 UTC
Dracvlad wrote:
I get the impression that they think that they should be able to get a kill on someone who does it right 100% of the time, it is quite laughable to be honest.

What is wrong with having to have people make an error, do they have to have it given to them along with a dummy and a pair of nappies. This was the reason a great friend of mine left the game, as far as he was concerned hunting had been dumbed down and made too easy so he no longer saw Eve as a challenge as a hunter.


Why do you keep talking to your alt like this? Everyone and their brother knows what you're trying to do
Teckos Pech
Hogyoku
Goonswarm Federation
#8291 - 2016-12-29 23:23:08 UTC
Jerghul wrote:
Its not actually a god given right to be given tactical surprise at the whimsy of yolo roams. I have yet to see a coherent argument suggesting that pve players taking proper precautions and being attentively atk should be vulnerable to drunk roams.

Real time information should be enhanced, not nerfed. In the name of maintaining and improving activity.

Let human error give the kills. Its what all kills are ultimately based on without exploits anyway.


Well, good thing nobody said this. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8292 - 2016-12-29 23:24:22 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:

I get the impression that they think that they should be able to get a kill on someone who does it right 100% of the time, it is quite laughable to be honest.

What is wrong with having to have people make an error, do they have to have it given to them along with a dummy and a pair of nappies. This was the reason a great friend of mine left the game, as far as he was concerned hunting had been dumbed down and made too easy so he no longer saw Eve as a challenge as a hunter.


I get the impression you couldn't represents another person's argument honestly if your life depended on it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#8293 - 2016-12-30 01:23:10 UTC
Get what 100% right? See bad guy -> dock up. Damn right im trying to change that. You think its wrong i want such a brainless and one-dimensional process gone? Really?

Whereas without local you won't be sure if you've got it 100% right or not. Not even the hunter knows whether they've got it 100% right when he can't see who else is in system.

@Jerghul,
Attentive players who are at the keyboard will still see bad guys on d-scan and have a way to detect cloaked ships. Removing local doesn't hurt attentive players compared to the dumb and lazy.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Xcom
US Space Force
Black Rose.
#8294 - 2016-12-30 06:41:06 UTC  |  Edited by: Xcom
Teckos Pech wrote:
Xcom wrote:
Daichi Yamato wrote:
If that was the case dracvlad, afk cloaking wouldn't be the main way to catch ratters. People started afk cloaking BECAUSE roaming gangs are ineffective thanks to local.


Xcom, local was never intended to be used like it is either. Devs never sat down and said, this will be a way to keep intel on a system. And every proposed nerf to cloaks hurts the cloaky hunting you claim to be fine with one way or another.


I never said local was or is working as planned, I also agree its overpowered. But its not part of the cloaking discussion, just an extension to the features cloaking touches. Your also right about a change having an adverse impact on cloaks in general. But that is perfectly fine as cloaks are overpowered too. Its the definition of a nerf and cloaking needs one. No one said to nerf it to the ground, just ever slightly to make it reasonably less safer then it is right now.


For the love of God, how can your literally write that without being in some sort of cognitive dissonance?

You admit local is probably not working as intended (which I'll admit is not always a bad thing, but not always a good thing either, the use of the vindicator and webbing to catch jump freighters is an example of not working as intended being bad). You also admit it is overpowered. Then you say it is not part of the cloaking discussion....when it is local that tells you there is an AFK cloaker present (or even a regular cloaker). That is, local that has led to AFK cloaking. But it is not part of the discussion? Seriously?

AFK cloaking and local are intertwined, and changing one without changing the other is likely going to cause imbalance, not balance.

Now, please consider that last sentence carefully. It means we can't just change local. That is "off the table". Similarly, we can't just change cloaks. That too is, "off the table". So we change them together and hopefully we get more people out in space and more people caught by roaming gangs, and with more roaming gangs, more defense fleets. More fun, more excitement.

What are you on about. Going AFK after cloaking can be done in space where local is not present. Why are you assuming that the two are directly linked when the cloaking module is a global module in all types of space while your just referring to the space that only concerns the 20% of players that can be impacted by the local + AFK cloaking terrorizing mechanic. The two are not directly linked where one would not be possible without the other. Its only one directional, locals only counter is AFK camping but AFK cloaking can be done without local. If you want a counter to local then OA is the solution, not keeping a broken mechanic as cloaking in the form where you can go AFK in.
Daichi Yamato
Jabbersnarks and Wonderglass
#8295 - 2016-12-30 07:07:09 UTC
Afk cloaking is a complete non-issue without local or where local is useless because of false positives (i.e. wh and hi-sec).

But when you try to use local as intel, afk cloaking suddenly becomes a problem. Yes using local intel and afk cloaking are obviously linked.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Xcom
US Space Force
Black Rose.
#8296 - 2016-12-30 07:11:14 UTC
Dracvlad wrote:
Jerghul wrote:
Its not actually a god given right to be given tactical surprise at the whimsy of yolo roams. I have yet to see a coherent argument suggesting that pve players taking proper precautions and being attentively atk should be vulnerable to drunk roams.

Real time information should be enhanced, not nerfed. In the name of maintaining and improving activity.

Let human error give the kills. Its what all kills are ultimately based on without exploits anyway.


I get the impression that they think that they should be able to get a kill on someone who does it right 100% of the time, it is quite laughable to be honest.

What is wrong with having to have people make an error, do they have to have it given to them along with a dummy and a pair of nappies. This was the reason a great friend of mine left the game, as far as he was concerned hunting had been dumbed down and made too easy so he no longer saw Eve as a challenge as a hunter.

I think you said it best. Same idiots who want to provocatively start arguments cause they get something out of it. I totally agree that it would just turn null sec barren and reduce population drastically if half the stuff these idiots suggest were to happen. Engagements aren't entitled, its earned. Cloaks should help not give you the right to get the jump on people.
Xcom
US Space Force
Black Rose.
#8297 - 2016-12-30 07:21:55 UTC
Daichi Yamato wrote:
Afk cloaking is a complete non-issue without local or where local is useless because of false positives (i.e. wh and hi-sec).

But when you try to use local as intel, afk cloaking suddenly becomes a problem. Yes using local intel and afk cloaking are obviously linked.

This is a logical fallacy. AFK cloaking refers to going AFK while cloaked. You can try it yourself, go to w-space and go AFK, its 100% safe. There is no local so its not possible stating that AFK cloaking is directly linked to local. Its your opinion that it's not a problem which is your subjective opinion. Objectively the two are not conditionally linked as one can be done without the other.
Dracvlad
Taishi Combine
Astral Alliance
#8298 - 2016-12-30 09:03:45 UTC
Daichi Yamato wrote:
Get what 100% right? See bad guy -> dock up. Damn right im trying to change that. You think its wrong i want such a brainless and one-dimensional process gone? Really?

Whereas without local you won't be sure if you've got it 100% right or not. Not even the hunter knows whether they've got it 100% right when he can't see who else is in system.


The problem is that you did not read what I said in earlier posts on this subject, and what I said just a bit earlier on carriers is also very important, what do you need to get hold of slow to warp ships, or those waiting for fighters, an interceptor, that is beneath you WH players isn't it, so cry more please. People would log off sabres and nab them that way with stop bubbles, so warping directly to stations was not a good idea, we used to have a number of POS's setup to prevent this type of loss, but you just expect to have a WH open up into the system and get kills in a DPS ship such as a Proteus well tough shite, act like a tard get results like a tard.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#8299 - 2016-12-30 11:10:07 UTC
Xcom wrote:
Daichi Yamato wrote:
Afk cloaking is a complete non-issue without local or where local is useless because of false positives (i.e. wh and hi-sec).

But when you try to use local as intel, afk cloaking suddenly becomes a problem. Yes using local intel and afk cloaking are obviously linked.

This is a logical fallacy. AFK cloaking refers to going AFK while cloaked. You can try it yourself, go to w-space and go AFK, its 100% safe. There is no local so its not possible stating that AFK cloaking is directly linked to local. Its your opinion that it's not a problem which is your subjective opinion. Objectively the two are not conditionally linked as one can be done without the other.


But the only reason you want it gone is because you don't want that red in local while you rat. AFK cloaking is the only counter to local based intel networks and you want that counter gone as well as wanting to destroy the entire point of a cloaking device which is to allow players to operate behind enemy lines for extended periods of time.
Xcom
US Space Force
Black Rose.
#8300 - 2016-12-30 11:24:08 UTC
baltec1 wrote:
Xcom wrote:
Daichi Yamato wrote:
Afk cloaking is a complete non-issue without local or where local is useless because of false positives (i.e. wh and hi-sec).

But when you try to use local as intel, afk cloaking suddenly becomes a problem. Yes using local intel and afk cloaking are obviously linked.

This is a logical fallacy. AFK cloaking refers to going AFK while cloaked. You can try it yourself, go to w-space and go AFK, its 100% safe. There is no local so its not possible stating that AFK cloaking is directly linked to local. Its your opinion that it's not a problem which is your subjective opinion. Objectively the two are not conditionally linked as one can be done without the other.


But the only reason you want it gone is because you don't want that red in local while you rat. AFK cloaking is the only counter to local based intel networks and you want that counter gone as well as wanting to destroy the entire point of a cloaking device which is to allow players to operate behind enemy lines for extended periods of time.

Not really. I want it gone because its stupid having a system where a player have the ability to stay behind enemy lines indefinitely without effort. Cloaking impacts more then just null, basing the whole argument behind the one and only reason makes me think its justifiably reasonable removing that ability. The impact will be minimal for the global gained throughout eve, in all types of space for the betterment of general game balance reasons and overall game play perspective from more angles then the one single gameplay area. A minority will simply have to suffer by change and I would rather that be to the type of players that justify AFK along with PVP.