These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

make high sec incursion sites pvp zones

Author
Caellach Marellus
Stormcrows
#21 - 2012-01-20 00:32:19 UTC
Signho wrote:
Caellach Marellus wrote:
If you want to compete with people in highsec incursions, get a fleet together and outgun them.

Simple.


you are missing the point of the OP.


No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Dinsdale Pirannha
Pirannha Corp
#22 - 2012-01-20 00:35:04 UTC
Lady Spank wrote:
Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.

Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.

For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.

Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.



I completely agree with your idea.
I think CCP should institute it as soon as they make tech moons only spawn in 0.8 space or higher, so you can't anchor a POS at one.
gfldex
#23 - 2012-01-20 00:35:55 UTC
To refine a little:

Incursion sites become non-CONCORD spawn zones, including the acc. gate. Players still get a global that they have to wait out in the site or any other site in the same system. Sec status drops still happen but with less droppage. As a result one can't PvP in an Incursion site without having to fix sec status or has to take the hassle of -10 in highsec.

It's pretty much the only way to get risk back into Incursions as NPCs are just not reliable in killing players.

If you take all the sand out of the box, only the cat poo will remain.

Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2012-01-20 00:38:03 UTC  |  Edited by: Herzog Wolfhammer
Lady Spank wrote:
Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.

Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.

For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.

Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.



I agree but I must also say:

1. Good luck with this, M' Lady.
2. In before the incursion rage.

In the meantime, we'll just have to have fun engaging those perfectly legitimate PVE war targets known as Kundalini Manifest.

Bring back DEEEEP Space!

ight8
BLACK SQUADRON.
Get Off My Lawn
#25 - 2012-01-20 00:39:45 UTC
I like it. Eve needs more ISK sinks anyways.
Commander Spurty
#26 - 2012-01-20 00:40:32 UTC
Giggity Giggity at this idea .. (Rubs hands)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

ight8
BLACK SQUADRON.
Get Off My Lawn
#27 - 2012-01-20 00:41:51 UTC  |  Edited by: ight8
Drop concord and I'll actually go into empire.
Andski
Science and Trade Institute
Caldari State
#28 - 2012-01-20 00:49:30 UTC
Dinsdale Pirannha wrote:
Lady Spank wrote:
Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.

Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.

For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.

Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.



I completely agree with your idea.
I think CCP should institute it as soon as they make tech moons only spawn in 0.8 space or higher, so you can't anchor a POS at one.


i doubt you understand how moons work but incursion farming (70M ISK/hour average) and a tech moon (less than 10m isk/hour, with the added effort of having to fuel the tower, empty the silos and haul the moon minerals to Jita for sale) are two very different things

the more you know

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ai Shun
#29 - 2012-01-20 00:52:33 UTC
Lady Spank wrote:
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.


I like the idea, particularly from a logical, cohesive game world perspective. (Note, game world, not real life - this is after all Internet Spaceships) .

I also like it because it balances the risk and the reward. No ISK without RISK.

P.S. F&I ... it's not here. It's over there.


+1


Rhinanna
Brutor Tribe
Minmatar Republic
#30 - 2012-01-20 01:02:56 UTC
Wow at the incursioner rage already! :)

Seriously great idea!

Would have multiple good affects

1: Incursion runners are forced to fit full tanks, aka no more double sensor booster shield tanked webbing BSes with lows full of gyros.
2: As for the 'oh just drop 2 falcon' well, there is a module called ECCM, also the DPS ships can call them primary..... as can the rats..... No logi support and splatt go the falcons! And any decent combat AI should regard falcons as threat #1 ;)
3: Encourages co-operation as well as competition between incursion runners 'Hey mate, we get attacked, you come help and visa versa' or full blown battles between rival incursion gangs.
4: ONLY inside the dead-space would be concord free, you can always bring your own falcons to sit there cloaked and then jam any tacklers that come in (assuming the rats don't decide to insta-pop them and no-one in your fleet brought ECM drones or neuts oh and your entire team are retards ;) )
5: Encourages less 'shiny' ship setups meaning the lower skilled/ISK'ed players can still play. In the current incursions you are basically not wanted without a Tech 3, faction BS or marauder.
6: Gives players a 'taste' of fleet PvP without the risks or time commitment of null-sec (although the required time commitment is greatly exaggerated), once you are out of the dead-space pocket, you are concord protected again.
7: Great training for players looking to head out to null at some point, teaching them to watch local and d-scan and how to use them.

It would require a reducing in some of the enemies DPS however, but only by 5-10% on say the OTAs and similar.

Would also bring the risk in line with the reward and reduce the competition. In a un-contested or lightly contested zone you can still make 80-100 mil /hour with T1 bses and logis.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Herzog Wolfhammer
Sigma Special Tactics Group
#31 - 2012-01-20 01:12:10 UTC
Be funny if, with a criminal flag, you cannot leave the site, but the site despawns from being completed. Woops.

Bring back DEEEEP Space!

MadMuppet
Critical Mass Inc
#32 - 2012-01-20 01:19:46 UTC
"Hello, you have reached CONCORD Constellation Command. Due to Sansha activity in your area, we regret that our response time may be longer than normal. Para saber cómo te van a ganked en español, pulse dos."

TLDR: Start it as PVE, but as CONCORD has to deal with the 'damage' from the invasion they are less likely to respond to the attacks and it can become more of a PVP event.

I like the idea of greater risk for incursions. My opinion though is that it should be a reduced response time based on the state of the Incursion. Initially CONCORD will cover the assault runners while they begin breaking it down (full protection). However, after the mother ship appears they become more involved with local affairs as the capsuleers are in a position to deal with the remaining problem. CONCORDS reaction time to a hostile event would be longer and longer after the spawn of the mothership. Maybe 1 second delay for every 4 minutes that the mother ship is up.

So an hour after the mother ship spawns CONCORD reaction time would be 15 seconds. After 2 hours it would be 30 seconds. There would also need to be a modification to the GMs rules that escaping from CONCORD in an Incursion system is NOT an exploit. Sec status hits for killing people in Incursion zones is lower than normal.

Incursion players still get to blast it out with CONCORD support (team work)
Gank crews can help summon the mother ship if they want (team work)
Once the mother ship appears, an organised group has to move quick as the clock ticks up on CONCORD's response time.
Gankers can try to delay the mother ship kill fleet to improve the delay on the CONCORD response.
If the mother ship is not defeated within 24 hours of spawning it will disband and not respawn for a few days (encourage players to do them or the reward goes away).
CONCORD's use of warp scramblers and webs would be more limited, but would gradually stack (Give PVP players, or angry PVE players, a chance to do hit and run raids).

I guess I am trying to find a middle ground here. I think PVE incusions should be permitted, but they should not be farmable. In this situation, if they move fast enough (and the spawn timer might need to be adjusted for various timezones to get a chance at them) they can get another one, but if they try and farm them there is not only a risk to the PVE players (PVP), but also a spawning penalty for not doing them.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Covert Kitty
SRS Industries
#33 - 2012-01-20 01:21:58 UTC  |  Edited by: Covert Kitty
+1 do it

Theres a lot of better ways of expanding on and fixing incursions, but I would be fine with this simple fix.
Vigrioth Stoneclaw
Daskak Verskaffers
#34 - 2012-01-20 01:28:11 UTC
Lady Spank wrote:
Vigrioth Stoneclaw wrote:
Lady Spank wrote:
Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.

Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.

For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.

Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.


Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too.


I appreciate what you are saying but this is hardly a 'thinly veiled' effort, I thought it was rather transparent. It doesnt make the entirety of high sec a 'gank zone' but rather turns the currently contested high-income zero risk incursions into something more akin to low sec combat, but with equal inherent rewards. I dont think you need to be so paranoid as what I propose only affects those seeking high reward PVE... but with a risk of PVP, and as for making incursions impossible, you only have to look at the success some people have with low sec incursions to understand that this isnt simply making incursions gank-zones but rather areas of opportunity in high sec.

EDIT: I might look into what Wintergrasp is but I doubt it's relevant to Eve,


Thinly veiled, transparent, 6 of one, half-dozen of another. I never said it made the entirety of Hisec a gank zone, I get completely what you are saying. What I find to be both ironic and disturbing is that you are proposing an e-z mode. You've always been a champion to me of what the spirit of Eve was, a game that isn't easy...you know, the whole "Eve is Hard" thing. This idea, while on paper sounds kind of cool, in execution is just putting a lie to all that. Besides, I think we all know that after a few ganking incidents that it would end up like Losec.

Like I said before, Incursions do need to be fixed direly, but to temporarily suspend anything resembling law and order just for the sake of a little pew and some lulz would cause more harm than good in the long run. Besides all that, I can't imagine the coding required to isolate a pocket of a hisec system for a period of time would be as simple as writing a post such as this. Most likely you'd end up with a nasty bug, a crapload of petitions and a whole lot of headaches for the Petition-Reading crew. Personally, I think more tears would be had by popping those Moms and thus ending the Infinite Sansha Spawn and angering a whole lot of Isk farmers.

And for the record, Wintergrasp is a zone in WoW were PvP is in effect 24/7, whether or not it's on a PvE server or PvP. So it doesn't matter if you are minding your own business mining a node or gathering an herb, if there is the enemy faction there, you'll get ganked. Thus, the place is all but deserted at any moment short of the bi-hourly Battle Royale for control of the region, and even then, I'm not sure how packed it is. True, not a lot of relevence to Eve as a whole, but a ready example of what this idea boils down to.
Corina Jarr
en Welle Shipping Inc.
#35 - 2012-01-20 01:30:37 UTC  |  Edited by: Corina Jarr
Sounds nice. Especially because you specified just the sites, not the systems themselves.

And to the poster above me: one huge difference between what these sites would become and what lowsec is.

Sansha doesn't care who they targeted first. "Griefers" are just as likely to die to the rats as the runners. Which would be awesome (for me to go in for some "easy" PvP and then get raped by the NPCs).
Asuri Kinnes
Perkone
Caldari State
#36 - 2012-01-20 01:37:59 UTC  |  Edited by: Asuri Kinnes
Lady Spank wrote:
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.

I remember a few month back, people whinging and complaining about Mission Runners making 80-100m Isk/hour - and no-one stirs in guilt when you trot out the old "20m" isk/hr number? Hell - *that* is what the mission runner deniers quoted!

Lol

Too funny.

Bob is the god of Wormholes.

That's all you need to know.

Andski
Science and Trade Institute
Caldari State
#37 - 2012-01-20 01:48:36 UTC
nerf all highsec income

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mars Theran
Foreign Interloper
#38 - 2012-01-20 01:50:30 UTC
Actually, your logic is astounding and has forced me to agree with you. +1
zubzubzubzubzubzubzubzub
Vyl Vit
#39 - 2012-01-20 01:55:50 UTC  |  Edited by: Vyl Vit
Okay. Sounds fair, only if you can afford it, and it doesn't violate other mechanics...such as, how can you get a device large enough to debuff several systems at once through a jumpgate? Other than little niceities like that, have your bigger crutch.

Paradise is like where you are right now, only much, much better.

Razin
The Scope
#40 - 2012-01-20 02:22:24 UTC
Caellach Marellus wrote:
If you want to compete with people in highsec incursions, get a fleet together and outgun them.

Simple.

Isn't that the point? Or one of them, anyway.

+1 on the OP idea!