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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
Federal Defense Union
Gallente Federation
#2721 - 2016-12-19 21:03:08 UTC
Elena Thiesant wrote:
Zifrian wrote:
Elena Thiesant wrote:
There appears to be a problem with the filters in the Manufacturing List.
"Structure Modules" show up in the list with their check box unselected.
http://imgur.com/a/Ctv5z

I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?


Any chance of a "Structure Rigs" category in an update sometime?
There doesn't seem to be any way of filtering them out short of ignoring all their BPs

Maybe, if I can find some room.

For now, type NOT Structure Module or NOT -Set in the text filter and that should work.

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Elena Thiesant
The Scope
Gallente Federation
#2722 - 2016-12-19 22:56:08 UTC
Zifrian wrote:
For now, type NOT Structure Module or NOT -Set in the text filter and that should work.


Oh! I thought that was a straight text match only. "NOT -Set" worked, as did "NOT Structure", however "NOT Structure Module" didn't

That'll do fine, thanks.
Calamity Forge
Doomheim
#2723 - 2016-12-20 04:10:14 UTC
I'm sorry if this was already asked, but there's a LOT of pages here. I did my best to try to Google it, but the terms are so common that the noise blew away any signal there might have been.

Anywho, is there a way to make IPH use the Sell values for the T1 component of T2 goods, while using the Buy value for profitability of said T2 item?

For example, if Widget I has a Sell:Buy of 100,000:25:000, and Widget Actuator II has a Sell:Buy of 500,000:400,000, and has a build-cost of 350,000 ISK before accounting for the cost of Widget I (making the range 375,000 to 450,000 ISK, depending on how you acquired Widget I), having "Manufactured Items" set to "Max Buy" will make it appear to be a 50,000 Profit, but only if you bought Widget I via Buy orders. If you're buying the materials from Sell orders, it would be a 25,000 ISK loss.

Is there a way to set up all the items on a T2 item (including the T1 counterpart) to calculate their cost when using Sells, while checking the profitability by selling to Buys? Or is it only a flat either-or, where all manufactured are accounted for under the one setting?

I hope this mess of text makes sense. IPH has been a HUGE help in getting me out of the dark ages of buildings tuff, so even if it can't be done I really appreciate the program! I'll just keep editing the values like I've been doing. It would be neat if it could be donet hough.
Zifrian
Federal Defense Union
Gallente Federation
#2724 - 2016-12-20 11:38:19 UTC
Calamity Forge wrote:
I'm sorry if this was already asked, but there's a LOT of pages here. I did my best to try to Google it, but the terms are so common that the noise blew away any signal there might have been.

Anywho, is there a way to make IPH use the Sell values for the T1 component of T2 goods, while using the Buy value for profitability of said T2 item?

For example, if Widget I has a Sell:Buy of 100,000:25:000, and Widget Actuator II has a Sell:Buy of 500,000:400,000, and has a build-cost of 350,000 ISK before accounting for the cost of Widget I (making the range 375,000 to 450,000 ISK, depending on how you acquired Widget I), having "Manufactured Items" set to "Max Buy" will make it appear to be a 50,000 Profit, but only if you bought Widget I via Buy orders. If you're buying the materials from Sell orders, it would be a 25,000 ISK loss.

Is there a way to set up all the items on a T2 item (including the T1 counterpart) to calculate their cost when using Sells, while checking the profitability by selling to Buys? Or is it only a flat either-or, where all manufactured are accounted for under the one setting?

I hope this mess of text makes sense. IPH has been a HUGE help in getting me out of the dark ages of buildings tuff, so even if it can't be done I really appreciate the program! I'll just keep editing the values like I've been doing. It would be neat if it could be donet hough.

All the functionality is on the update prices page. Just uncheck T2 and import sell prices then check T2 and uncheck all other items to download buy. Price profiles will let you set downloads by price for broad categories but not tech levels.

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Import CCP's SDE - EVE SDE Database Builder

Calamity Forge
Doomheim
#2725 - 2016-12-20 12:36:13 UTC
Zifrian wrote:

All the functionality is on the update prices page. Just uncheck T2 and import sell prices then check T2 and uncheck all other items to download buy. Price profiles will let you set downloads by price for broad categories but not tech levels.

That's wicked sweet. Thank you! Sorry if it was a silly question. I still need to watch the tutorial video you have but haven't found the hour to kill for it yet. My mentor has been a huge help, but didn't know if it was possible. So today, the student becomes the mentor! ...well, for this one thing >_>
Tatanka Startamer
Rio Nova
#2726 - 2016-12-21 17:22:12 UTC
Thanks for a great app! I'm a new user, and I have a couple questions...

I have APIs hooked up for two chars and a corp. Most of the blueprints are owned by the corp, with some on the alt, but in IPH they show up under the main, which is where they were when I originally put in the APIs. I there a "sync the APIs" button I'm missing.?

Also, I see where the "default char" is set, but is there a way to have the "owned BPs" look at all chars, since I don't care which one it's on, I want to see them all.

And finally, what about the corp? Is there a way to see those BPs? Will it default to using the corp data, if that char is a member of that corp?

Thanks,

Tat
Parisite Eve
Covert Clandestine Affairs
#2727 - 2016-12-23 05:10:23 UTC
Is anyone else having issues with prices not updating correctly. Since the last update all raw materials and component prices a far too low. For Instance Tritanium is listed at 2.03. This causes all Items to show huge profits. For example the Raven is listing at 60 mil/per hour.

I have re-installed and put it on another computer with the same issue.

Anyway, I just want to say thanks for continuing to develop this program, it is an extremely valuable tool.

Zifrian
Federal Defense Union
Gallente Federation
#2728 - 2016-12-23 23:51:21 UTC
Tatanka Startamer wrote:
Thanks for a great app! I'm a new user, and I have a couple questions...

I have APIs hooked up for two chars and a corp. Most of the blueprints are owned by the corp, with some on the alt, but in IPH they show up under the main, which is where they were when I originally put in the APIs. I there a "sync the APIs" button I'm missing.?

Also, I see where the "default char" is set, but is there a way to have the "owned BPs" look at all chars, since I don't care which one it's on, I want to see them all.

And finally, what about the corp? Is there a way to see those BPs? Will it default to using the corp data, if that char is a member of that corp?

Thanks,

Tat

You can't own bps scanned from the API on multiple characters. It's something I never implemented and probably won't get to it anytime soon. Best option is to load them all for one and manually add them for the others. Or you could add them all to corp, wait for the API to refresh and load them all and save as owned on all your characters.

Corp BP's need to be loaded with a corp API key. You can add that in the account management under file.

Parisite Eve wrote:
Is anyone else having issues with prices not updating correctly. Since the last update all raw materials and component prices a far too low. For Instance Tritanium is listed at 2.03. This causes all Items to show huge profits. For example the Raven is listing at 60 mil/per hour.

I have re-installed and put it on another computer with the same issue.

Anyway, I just want to say thanks for continuing to develop this program, it is an extremely valuable tool.


I'm not seeing an issue. Are you using EVE Central or CCP data? What is your price type selection?

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Parisite Eve
Covert Clandestine Affairs
#2729 - 2016-12-24 03:47:56 UTC
I tried both. Using CCP data sets all prices to 0.01 for tritanium and .05 for Pyerite and so on depending on item. Eve Data sets this to 2.03 for Tritanium 4.10 for Pyerite. It seems almost like they are default values, like what the program does if the prices don't download correctly.
Parisite Eve
Covert Clandestine Affairs
#2730 - 2016-12-24 03:53:20 UTC
By the way I am using Windows 10 on both machines. I removed my Corporate API thinking that might be causing the problem but It didn't seem to help.

My Internet has been choppy this last week. Would ISK per hour default to these values if it couldn't download new prices?
Zifrian
Federal Defense Union
Gallente Federation
#2731 - 2016-12-24 13:31:58 UTC
Parisite Eve wrote:
I tried both. Using CCP data sets all prices to 0.01 for tritanium and .05 for Pyerite and so on depending on item. Eve Data sets this to 2.03 for Tritanium 4.10 for Pyerite. It seems almost like they are default values, like what the program does if the prices don't download correctly.

I don't set any default prices except 0 if they don't download. What kind of prices are you downloading? Max sell? Max buy? Percentile? What region? What does the market say in game for the region you are downloading? There are so many possibilities to include to figure out what you are getting. Downloading Max Buy in Jita is going to return far different data than Max Sell in Cobalt Edge.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Marquis Decardardus
KarmaFleet University
#2732 - 2016-12-24 16:29:09 UTC
I might have missed it but I have not seen it in the blog. Is there any way to select one of the Citadels/Engineering Stations? I know that will take a lot of work to put them in because CCP prob does not have any way to show them in the system or what rigs they have on them. But it would be Very nice to have this feature due to the fact that most of the crafting will now be moving toward this.
Parisite Eve
Covert Clandestine Affairs
#2733 - 2016-12-24 17:05:32 UTC
Zifrian wrote:
Parisite Eve wrote:
I tried both. Using CCP data sets all prices to 0.01 for tritanium and .05 for Pyerite and so on depending on item. Eve Data sets this to 2.03 for Tritanium 4.10 for Pyerite. It seems almost like they are default values, like what the program does if the prices don't download correctly.

I don't set any default prices except 0 if they don't download. What kind of prices are you downloading? Max sell? Max buy? Percentile? What region? What does the market say in game for the region you are downloading? There are so many possibilities to include to figure out what you are getting. Downloading Max Buy in Jita is going to return far different data than Max Sell in Cobalt Edge.


Oh my god. Now I feel stupid. The Raw materials box was switched from Max sell to Min sell. That was all. Hours of Brain racking and messing with multiple computers and Api's and it was just one little option.

Anyways. Thank you very much, and thank you for such a great program.
Perimeter Trade Kalkoken
School of Applied Knowledge
Caldari State
#2734 - 2016-12-28 08:34:13 UTC
Sorry if it has been addressed and I have missed it.
The mining tab, wont let me work out rorqual mining and excavator drones?
Or is that still a WIP.

Version 3.3.6196.19863
Ram1g0
RU Industry
#2735 - 2016-12-28 20:42:16 UTC  |  Edited by: Ram1g0
Sorry for dumb question, but can you please explain what does "percentile" buy or sell means ? Also what setting should i use for updating prices: eve central or ccp data? Thanks.
Bruce Sotken
Small Hole Much Liquid
#2736 - 2016-12-29 12:18:54 UTC
Couple of questions/comments about the "Current Industry Jobs" Screen:


  1. According to the third party API docs, the cache timer on current jobs is 30mins but it appears that pressing the update jobs button only updates roughly once every 6 hours (the cache time for the job history endpoint). Is there an internal restriction on API calls or is this a problem at CCP's end?
  2. It appears that if you cancel a job, it appears as complete in the current jobs tab until it disappears off the API (after 90 days). Could these be filtered out?


Apart from that, it's an awesome app, thank you for maintaining it so well
Zifrian
Federal Defense Union
Gallente Federation
#2737 - 2016-12-29 14:41:56 UTC
Perimeter Trade Kalkoken wrote:
Sorry if it has been addressed and I have missed it.
The mining tab, wont let me work out rorqual mining and excavator drones?
Or is that still a WIP.

Version 3.3.6196.19863

There is a box to add mining drone yield to the calcs but nothing else I'm planning on doing with that. Unless I'm missing something, I'm not sure there is a way to calculate mining drone yield easily with travel times and placement.

Ram1g0 wrote:
Sorry for dumb question, but can you please explain what does "percentile" buy or sell means ? Also what setting should i use for updating prices: eve central or ccp data? Thanks.

Percentile is the price at the 95% of all prices for buy (5% for sell) to give a relative price compared to all prices. So for buy, 95% of the prices fall below that value and 5% above (for sell the opposite). For comparison, a 50% percentile would be the median price.

EVE Central is faster and probably has lagging prices but is generally pretty close. CCP Data is direct prices from in game but slower to download. Up to you what version you use.

Bruce Sotken wrote:
Couple of questions/comments about the "Current Industry Jobs" Screen:


  1. According to the third party API docs, the cache timer on current jobs is 30mins but it appears that pressing the update jobs button only updates roughly once every 6 hours (the cache time for the job history endpoint). Is there an internal restriction on API calls or is this a problem at CCP's end?
  2. It appears that if you cancel a job, it appears as complete in the current jobs tab until it disappears off the API (after 90 days). Could these be filtered out?


Apart from that, it's an awesome app, thank you for maintaining it so well

Thanks for the input. I'm working on some changes to the industry jobs viewer currently.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Ram1g0
RU Industry
#2738 - 2016-12-29 15:04:13 UTC
Zifrian wrote:

Percentile is the price at the 95% of all prices for buy (5% for sell) to give a relative price compared to all prices. So for buy, 95% of the prices fall below that value and 5% above (for sell the opposite). For comparison, a 50% percentile would be the median price.

EVE Central is faster and probably has lagging prices but is generally pretty close. CCP Data is direct prices from in game but slower to download. Up to you what version you use.

.


And what do you think, what is the best price settings? Max Sell, Min buy or percentile?
Haffsol
#2739 - 2016-12-29 18:59:46 UTC
Just a silly request but what about caching all the data that IPH loads at every boot? I know it's more accurate as it is now but as someone who closes and opens the program several times a day but cannot leave it open all day long that's a bit annoying. Besides, the really critical values that should always be kept up-to-date are prices, which are instead to be updated manually so I don't think it would hurt too much using cached data for all the others value too.
SurrenderMonkey
State Protectorate
Caldari State
#2740 - 2016-12-29 21:42:15 UTC
Ram1g0 wrote:
Zifrian wrote:

Percentile is the price at the 95% of all prices for buy (5% for sell) to give a relative price compared to all prices. So for buy, 95% of the prices fall below that value and 5% above (for sell the opposite). For comparison, a 50% percentile would be the median price.

EVE Central is faster and probably has lagging prices but is generally pretty close. CCP Data is direct prices from in game but slower to download. Up to you what version you use.

.


And what do you think, what is the best price settings? Max Sell, Min buy or percentile?


If you don't want to lie to yourself about your profitability, raw material should really always be the min sell for Jita. That's pretty much the fair value at which you could easily sell any minerals instead of building with them. Even if you mined them yourself, you should be valuing your minerals at about the min sell in Jita. If you bought them for less, that's STILL what they're worth as production input.

Max sell is mostly a useless value. If I go set one tritanium for sale for a billion isk in Jita, there's the max sell. Nobody would really use that.

If you use Max Buy, you're going to mix trade profit into your production profit. You're just flipping minerals at that point, and could even build at a loss (while still showing a profit) when you would have been better off reselling the minerals directly, particularly given how "liquid" raw minerals are compared to finished goods.

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