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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#8261 - 2016-12-28 10:39:07 UTC
Gustav Mannfred wrote:
A simple and easy solution should be:

1. Cloacked ships remain visible on Dscan, but only if the range is set to at least 10 Au and the angle is set to 360
2. Recon ships should behave like cloaked and not be invisible on Dscan
3. Camping the same system without any action(e.g hotdrop, attacking a miner/ratter) for more than 24h should be considered an exploit


Roll

You know what? I think anyone not engaging in ship-to-ship PvP for 24 hours should be considered and exploit too.

In fact, anything I don't like...make it an exploit.

[/sarcasm]

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#8262 - 2016-12-28 11:12:27 UTC
Xcom wrote:

Let me see if I have gotten it right. You think that cloaks should hide you from your target and insure an engagement. On top of that ignoring that your also given ample intel prior to the engagement. Local ruins this, so camping counters local.


I think cloaks need to do their job and that job is to make you undetectable. They come with some very harsh drawbacks.


Xcom wrote:

All you want is assured engagements.


No, all I want is a chance to to engage these targets. Just because I am in that system for a month, cloaked up does not mean I will get the chance to successfully engage a target.

Xcom wrote:

You wont get that and shouldn't, you have to work for it. Your entitled arrogance thinking that you can bring pvp on your terms to anyone undocked but not have the same happen to you when cloaked is just astounding.


I have a little more risk than the people docked in the system, that sounds fair to me.
Xcom wrote:

Your in null and so should your ship be at risk, even if cloaked. If local helps people dodge engagements then abusing camping tactics and thinking its a counter is just as thinking that your eligible for always getting engagements and be exempt from the at them at the same time. Thinking so is the route of stupidity that drives this discussion to the ground.


I'm not exempt from anything, the second I try to attack anything I'm already at a disadvantage as I am outnumbered by the locals, have no backup, am in a ship with less capability as none cloaking ships and fairly easy to kill to just about anything.
Xcom wrote:

In null, if you want to force engagements you should and have the ability to attack the structures anchored in space. If you want covert tactics, head to w-space. If you think local is to overpowered gtfo and start a new thread.


We have been using this tactic in null for well over a decade to hit enemy assets, the only people bitching about it are bears who want their 100% safety net. You are currently flipping your **** over how you are unable to handle a single solo bomber.
Xcom
US Space Force
Black Rose.
#8263 - 2016-12-28 11:46:04 UTC  |  Edited by: Xcom
baltec1 wrote:
stuff

You can and should be able to after cloaks are nerfed slightly. You won't however be able to go AFK while camping any system. You just will have to stay behind your PC and avoid getting detected.
baltec1
Bat Country
Pandemic Horde
#8264 - 2016-12-28 12:01:09 UTC  |  Edited by: baltec1
Xcom wrote:
baltec1 wrote:
stuff

You can and should be able to after cloaks are nerfed slightly. You won't however be able to go AFK while camping any system. You just will have to stay behind your PC and avoid getting detected.


And we lose the ability to hit the bulk of ratters, gather intel and set up camps deep in enemy space.

You are demanding nerfs to something you have no experience with and that would result in a far fewer things getting killed. Again I point out you are demanding a nerf to a lot of content because you can't handle a single bomber being in local with you.
Xcom
US Space Force
Black Rose.
#8265 - 2016-12-28 12:44:56 UTC
baltec1 wrote:
Xcom wrote:
baltec1 wrote:
stuff

You can and should be able to after cloaks are nerfed slightly. You won't however be able to go AFK while camping any system. You just will have to stay behind your PC and avoid getting detected.


And we lose the ability to hit the bulk of ratters, gather intel and set up camps deep in enemy space.

You are demanding nerfs to something you have no experience with and that would result in a lot fewer things getting killed.

Welp, you have enjoyed what is by definition a broken mechanic. When its gone it will be sorely missed by few. AFK in space never was and should ever be a valid strategy.
baltec1
Bat Country
Pandemic Horde
#8266 - 2016-12-28 12:55:02 UTC
Xcom wrote:

Welp, you have enjoyed what is by definition a broken mechanic


Citation required.



Xcom wrote:

. When its gone it will be sorely missed by few. AFK in space never was and should ever be a valid strategy.


You can go AFK in a POS on on a citadel and be immune in a station yet going AFK with a cloak is somehow bad.

If you cant handle a single neut in local then you have no place in null.
Xcom
US Space Force
Black Rose.
#8267 - 2016-12-28 13:31:09 UTC
baltec1 wrote:
Xcom wrote:

Welp, you have enjoyed what is by definition a broken mechanic


Citation required.



Xcom wrote:

. When its gone it will be sorely missed by few. AFK in space never was and should ever be a valid strategy.


You can go AFK in a POS on on a citadel and be immune in a station yet going AFK with a cloak is somehow bad.

If you cant handle a single neut in local then you have no place in null.

Cloaking is a global module and never was intended in the manner used. No one ever sat down in the dev team and thought. Lets make a module you can go AFK in to get rid of risk free ratting. Its not just used in null or ever intended solely for null and specially not to go AFK in. Your flawed idiotic method to kill ratters will be history and people like you will have to use actual effort to get kills. Your weak minded pvp tactics are so stupid that it wins the darwin award. I can't believe your defending it.

QQ I can't go AFK and kill people. LOL
Xcom
US Space Force
Black Rose.
#8268 - 2016-12-28 13:45:24 UTC
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.
Dracvlad
Taishi Combine
Astral Alliance
#8269 - 2016-12-28 15:48:29 UTC
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


You do notice that the same people that defend AFK cloaking also defend bumping and will whine about people semi-watching a film while mining..., this tells you all you need to know about them.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#8270 - 2016-12-28 16:06:06 UTC
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


I'm for removing local, removing killboards and having HS and LS have variable security statuses, so HS can turn into LS and vice versa. Not everyone fits into your neat little assumptions.

And Drac, since I know you haven't actually blocked anyone and will read this, you're right. It says they aren't carebears who call for 100% risk free ratting and mining. It shows they understand the type of game EVE is.
baltec1
Bat Country
Pandemic Horde
#8271 - 2016-12-28 17:18:14 UTC
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


This bold plan being the reduction of pvp and introduction of 100% safe ratting.

If it's so easy and provides risk free kills how about giving it a go? I see none of you have ever even tried solo hunting so how about you pick up a bomber, fit it however you want and go attack S-6HHN in delve. Let's see if it's as easy as you think it is.
Xcom
US Space Force
Black Rose.
#8272 - 2016-12-29 02:43:50 UTC  |  Edited by: Xcom
baltec1 wrote:
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


This bold plan being the reduction of pvp and introduction of 100% safe ratting.

If it's so easy and provides risk free kills how about giving it a go? I see none of you have ever even tried solo hunting so how about you pick up a bomber, fit it however you want and go attack S-6HHN in delve. Let's see if it's as easy as you think it is.

You don't want to eliminate risk free ratting. You just want to whore for kills using a broken AFK tactic. Ratting is and always have been an unsafe method to earn isk. More ratters have died to other pvp events then AFK campers and will do so even more when more people get back into belts with the illusion of safety without AFK campers. What idiot thinks its a valid tactic surviving for months in unsafe space AFK and undocked then justify it for the one single stupid strawman instance

Let me simplify it. Without the ability to go AFK you would simply have to log in, fly around and chase a few ratters in the belts for a few hours (however long you play) then would have to log out instead of going AFK. It would be your choice to pvp in this manner in S-6HHN. It would also be the choice of the players in S-6HHN to reship and chase you knowing it would be difficult catching you. From time to time you would get a kill and other times you would get caught and get killed. All you would need if killed would be to head to Jita to get a new ship and get back into S-6HHN. The only difference would be the AFK portion.
Teckos Pech
Hogyoku
Goonswarm Federation
#8273 - 2016-12-29 04:44:54 UTC
Dracvlad wrote:
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


You do notice that the same people that defend AFK cloaking also defend bumping and will whine about people semi-watching a film while mining..., this tells you all you need to know about them.


Roll

Dracvlad think's he can read minds.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8274 - 2016-12-29 04:50:23 UTC
Xcom wrote:
baltec1 wrote:
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


This bold plan being the reduction of pvp and introduction of 100% safe ratting.

If it's so easy and provides risk free kills how about giving it a go? I see none of you have ever even tried solo hunting so how about you pick up a bomber, fit it however you want and go attack S-6HHN in delve. Let's see if it's as easy as you think it is.

You don't want to eliminate risk free ratting. You just want to whore for kills using a broken AFK tactic. Ratting is and always have been an unsafe method to earn isk. More ratters have died to other pvp events then AFK campers and will do so even more when more people get back into belts with the illusion of safety without AFK campers. What idiot thinks its a valid tactic surviving for months in unsafe space AFK and undocked then justify it for the one single stupid strawman instance

Let me simplify it. Without the ability to go AFK you would simply have to log in, fly around and chase a few ratters in the belts for a few hours (however long you play) then would have to log out instead of going AFK. It would be your choice to pvp in this manner in S-6HHN. It would also be the choice of the players in S-6HHN to reship and chase you knowing it would be difficult catching you. From time to time you would get a kill and other times you would get caught and get killed. All you would need if killed would be to head to Jita to get a new ship and get back into S-6HHN. The only difference would be the AFK portion.


Ratting brings in a metric **** ton of ISK. It is the single largest ISK source in the game. Goons are probably one of the largest sources of new ISK in the game. The idea that ratting is "risky" is laughable if you simply pay attention. The problem is, at least for me, is that it is so boring it is hard to pay attention to local and the intel channels. It is so boring soon find myself looking at something else and whoops, hey there you two stratioi...didn't notice you slipping into system.....

And I actually think mining in well tanked skiff while watching something on Netflix is a feature not a bug. Just goes to show what kind of person Dracvlad is.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#8275 - 2016-12-29 07:29:19 UTC
Dracvlad wrote:
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


You do notice that the same people that defend AFK cloaking also defend bumping and will whine about people semi-watching a film while mining..., this tells you all you need to know about them.



I still think that destroying the game IS their game. But perhaps it's proof that CCP does not play their own game any more beyond just testing it.



War Thunder is fun in the meantime.

Bring back DEEEEP Space!

Dracvlad
Taishi Combine
Astral Alliance
#8276 - 2016-12-29 09:11:13 UTC
Xcom wrote:
You don't want to eliminate risk free ratting. You just want to whore for kills using a broken AFK tactic. Ratting is and always have been an unsafe method to earn isk. More ratters have died to other pvp events then AFK campers and will do so even more when more people get back into belts with the illusion of safety without AFK campers. What idiot thinks its a valid tactic surviving for months in unsafe space AFK and undocked then justify it for the one single stupid strawman instance

Let me simplify it. Without the ability to go AFK you would simply have to log in, fly around and chase a few ratters in the belts for a few hours (however long you play) then would have to log out instead of going AFK. It would be your choice to pvp in this manner in S-6HHN. It would also be the choice of the players in S-6HHN to reship and chase you knowing it would be difficult catching you. From time to time you would get a kill and other times you would get caught and get killed. All you would need if killed would be to head to Jita to get a new ship and get back into S-6HHN. The only difference would be the AFK portion.


Exactly this, the more people in space doing stuff the more likely that idiots will get caught by a roaming gang, that more roaming gangs will be running around and that more people will be willing to get involved in pitch battles to save that idiot caught by a roaming gang. But nope AFK cloaking camping bores people back to hisec and then bores them out of the game.

baltec1 is the the type of player that blocks Eve in terms of keeping new players, they just like to sit there full of assets and blap anything in the most destructive way to the game as possible, he for an example has gone on a tear filled rant over the removal of can flipping and sits alongside James315 in terms of crying over this, so they decided to kill the game, boo hoo you removed this easy noob killing exercise we are going to show you CCP by ganking noobs in hisec and making them not want to log in in null sec and all the time stating how good they are at this game.

baltec1 for example cannot work out that the recent hit on the Goons by PL was not due to AFK cloaky camping but the use of a bait dread and logged off Sabres, shows he was not involved in the planning of that hit, seriously the guy is a waste of space and that is why I have blocked him, you are quite right to mock him for his huge level of entitlement...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Daichi Yamato
Jabbersnarks and Wonderglass
#8277 - 2016-12-29 14:07:47 UTC
If that was the case dracvlad, afk cloaking wouldn't be the main way to catch ratters. People started afk cloaking BECAUSE roaming gangs are ineffective thanks to local.


Xcom, local was never intended to be used like it is either. Devs never sat down and said, this will be a way to keep intel on a system. And every proposed nerf to cloaks hurts the cloaky hunting you claim to be fine with one way or another.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#8278 - 2016-12-29 14:51:19 UTC
Xcom wrote:

You don't want to eliminate risk free ratting. You just want to whore for kills using a broken AFK tactic. Ratting is and always have been an unsafe method to earn isk. More ratters have died to other pvp events then AFK campers and will do so even more when more people get back into belts with the illusion of safety without AFK campers. What idiot thinks its a valid tactic surviving for months in unsafe space AFK and undocked then justify it for the one single stupid strawman instance


There you go saying I want easy kills, yet you have never done what I do. How about trying it before you say its easy? I gave you one of the busiest systems full off ratters to go to, lets see if its as easy as you think.

Xcom wrote:

Let me simplify it. Without the ability to go AFK you would simply have to log in, fly around and chase a few ratters in the belts for a few hours (however long you play) then would have to log out instead of going AFK. It would be your choice to pvp in this manner in S-6HHN. It would also be the choice of the players in S-6HHN to reship and chase you knowing it would be difficult catching you. From time to time you would get a kill and other times you would get caught and get killed. All you would need if killed would be to head to Jita to get a new ship and get back into S-6HHN. The only difference would be the AFK portion.


You will catch nobody.

First they see you coming from at best 8 jumps away, they will be docked by the time you get there and have a camp up to get you before you get to that system. Login traps again dont work because again I point out that you show up in local before you even load the system, this means everyone in system see you before you can do anything. Equally if they know you are in system and active they will have a defense fleet ready which means anything you try to attack will near instantly get help.

You would know all of this if you actually did this activity, you quite literally have no idea what you are talking about.

baltec1
Bat Country
Pandemic Horde
#8279 - 2016-12-29 14:52:41 UTC
Herzog Wolfhammer wrote:
Dracvlad wrote:
Xcom wrote:
Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.


You do notice that the same people that defend AFK cloaking also defend bumping and will whine about people semi-watching a film while mining..., this tells you all you need to know about them.



I still think that destroying the game IS their game. But perhaps it's proof that CCP does not play their own game any more beyond just testing it.



War Thunder is fun in the meantime.


We are not the ones demanding changes to things we have done for over a decade.
Sonya Corvinus
Grant Village
#8280 - 2016-12-29 18:57:47 UTC
Herzog Wolfhammer wrote:
I still think that destroying the game IS their game. But perhaps it's proof that CCP does not play their own game any more beyond just testing it.

War Thunder is fun in the meantime.


so what's your response to the fact that the number of players was substantially higher before they nerfed ganking?