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Planetary interaction android game

Author
PopeUrban
El Expedicion
Flames of Exile
#21 - 2016-12-28 02:43:55 UTC
Corraidhin Farsaidh wrote:

Making something more available, which this does, will increase the volume produced unles something else is amended or introduced to balance it.


I understand your point completely, What I'm saying to you is that it is invalid in the context of a balance argument. Pointing out that "if you could interact with PI from a mobile device, then more people might actually use said mobile device to do PI" is not a balance discussion.

Or rather, that it's not inherently a negative thing for a passive system to be more easily have its passive parts interacted with.

Your position is "It is a nerf to PI income" and I understand that. However, I do not agree with it. Increasing PI raw production amounts, shortening timers, adjusting mass, taxes, etc. are nerfs. This would be a change akin to a new graphics setting that isn't worth considering as a balance lever.

It's like saying "Fixing the cloud graphics to lag out people on laptops less will result in more people doing sites with clouds in them"

Yeah, probably, however that doesn't warrant further adjustments. Similarly, allowing people to interact with their PI, industry jobs, etc. without having to sit down at their desktops don't warrant further adjustments either. If the market sheds some "annoyance premiums" so that PI materials in this case are devalued, that's fixing something that is already broken, not breaking a working status quo.

For the record I'd also like to see PI reworked from the ground up, but for the things people can already do while docked in a station such as PI or industry tasks? I see no reason to rebalance systems around that level of access as it is not increasing access, but democratizing it so that people who work in front of a PC all day are on even footing with people who, perhaps, drive for uber and have a tablet or whatever as the advantages of one user over another have nothing to do with their position in the simulation, but rather their time available to access it. Those are meaningless player advantages that shouldn't be economic considerations in the first place, just like efficiently logging in every 24 hours for every character to keep skill ques going was.

Does that explain my position more clearly? I'm really not trying to be needlessly combative or contrary here.
Aros Sakalthor
Aliastra
Gallente Federation
#22 - 2016-12-28 18:01:35 UTC  |  Edited by: Aros Sakalthor
PopeUrban wrote:
Corraidhin Farsaidh wrote:

Making something more available, which this does, will increase the volume produced unles something else is amended or introduced to balance it.


I understand your point completely, What I'm saying to you is that it is invalid in the context of a balance argument. Pointing out that "if you could interact with PI from a mobile device, then more people might actually use said mobile device to do PI" is not a balance discussion.

Or rather, that it's not inherently a negative thing for a passive system to be more easily have its passive parts interacted with.

Your position is "It is a nerf to PI income" and I understand that. However, I do not agree with it. Increasing PI raw production amounts, shortening timers, adjusting mass, taxes, etc. are nerfs. This would be a change akin to a new graphics setting that isn't worth considering as a balance lever.

It's like saying "Fixing the cloud graphics to lag out people on laptops less will result in more people doing sites with clouds in them"

Yeah, probably, however that doesn't warrant further adjustments. Similarly, allowing people to interact with their PI, industry jobs, etc. without having to sit down at their desktops don't warrant further adjustments either. If the market sheds some "annoyance premiums" so that PI materials in this case are devalued, that's fixing something that is already broken, not breaking a working status quo.

For the record I'd also like to see PI reworked from the ground up, but for the things people can already do while docked in a station such as PI or industry tasks? I see no reason to rebalance systems around that level of access as it is not increasing access, but democratizing it so that people who work in front of a PC all day are on even footing with people who, perhaps, drive for uber and have a tablet or whatever as the advantages of one user over another have nothing to do with their position in the simulation, but rather their time available to access it. Those are meaningless player advantages that shouldn't be economic considerations in the first place, just like efficiently logging in every 24 hours for every character to keep skill ques going was.

Does that explain my position more clearly? I'm really not trying to be needlessly combative or contrary here.



Thank you for your support and you took the words out of his mouth :) well said
Aros Sakalthor
Aliastra
Gallente Federation
#23 - 2016-12-28 18:02:45 UTC  |  Edited by: Aros Sakalthor
I'm working on this with my friend and i'll post about this in a few days in detail...i'll make a detailed explanation on how i think it should work and my thoughts on market impact...
Owen Levanth
Sagittarius Unlimited Exploration
#24 - 2016-12-28 18:11:51 UTC
Aros Sakalthor wrote:
I've been thinking and I think that would be a great idea...

I would play every day through my cell phone.
it would be awesome to have every option on a android device :)


Thinking about this, I'd rather CCP spends some dev time on reworking the incredibly tedious PI-interface. It would look like giving us players a giant middlefinger if CCP instead wastes time on making an android PI-app.
Aros Sakalthor
Aliastra
Gallente Federation
#25 - 2016-12-28 18:36:26 UTC
Owen Levanth wrote:
Aros Sakalthor wrote:
I've been thinking and I think that would be a great idea...

I would play every day through my cell phone.
it would be awesome to have every option on a android device :)


Thinking about this, I'd rather CCP spends some dev time on reworking the incredibly tedious PI-interface. It would look like giving us players a giant middlefinger if CCP instead wastes time on making an android PI-app.



I think that the current interface is good i'm using it normally with no problems ....
the game needs to change because time changes. And i know how much man power is needed to make a app like that so
If you're worried about CCP wasting time then this is the wrong post

There is more benefit in a android app than simple changing a game gui

1/ The player base could increase
2/ I would not be offline if i'm working (and i work 12 + hours per day)
3/ They could easily implement a mobile phone authenticator

And more

It would open a whole new market
more opportunities and more players
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