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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
TEMPO Secheh
Doomheim
#8241 - 2016-12-26 03:48:30 UTC
Teckos Pech wrote:

The point still stands though. If I park one of my alts in a system that alt is useless to me for other endeavors such as invention which I also do. This is the notion of opportunity cost. People get opportunity cost when it comes to mining your own minerals (i.e., why they are not free, they are not free because you giving up the ISK you could have gotten had you sold them). Same thing here. AFK cloaking is not free because you give up whatever else that character could have done.


I agree with what you're saying. You obviously need an investment to have an AFK camper. The problem comes from its excessive power given the little counterplay they offer, which was the main reason why off-grid boosting was removed in the first place.

Quote:
What does the population of wormhole space tell you about dangers of weakening intelligence in null-sec?


It could be weakened or increased depending on the Sov ADM. I think it would make much more sense.
Teckos Pech
Hogyoku
Goonswarm Federation
#8242 - 2016-12-26 04:09:55 UTC  |  Edited by: Teckos Pech
TEMPO Secheh wrote:
Teckos Pech wrote:

The point still stands though. If I park one of my alts in a system that alt is useless to me for other endeavors such as invention which I also do. This is the notion of opportunity cost. People get opportunity cost when it comes to mining your own minerals (i.e., why they are not free, they are not free because you giving up the ISK you could have gotten had you sold them). Same thing here. AFK cloaking is not free because you give up whatever else that character could have done.


I agree with what you're saying. You obviously need an investment to have an AFK camper. The problem comes from its excessive power given the little counterplay they offer, which was the main reason why off-grid boosting was removed in the first place.

Quote:
What does the population of wormhole space tell you about dangers of weakening intelligence in null-sec?


It could be weakened or increased depending on the Sov ADM. I think it would make much more sense.


Ask Baltec1 about how Goons deal with the problem. Here is my guess, that guy ratting in a carrier has a cyno fit, he is on comms and in fleet. When somebody decloaks and points him he squawks on comms like a little girl, then he is told to light the cyno and in comes 5 carriers, 2 supers, a titan and 43 sub-capitals. I bet if I went to Dotlan and looked at the number of rats killed in the last 24 hours it would be disgusting.

Edit: So I added the rats killed in the last 24 hours for several systems in Delve and here are the results: 315,922 rats.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#8243 - 2016-12-26 09:25:16 UTC  |  Edited by: Dracvlad
TEMPO Secheh wrote:
Teckos Pech wrote:

The point still stands though. If I park one of my alts in a system that alt is useless to me for other endeavors such as invention which I also do. This is the notion of opportunity cost. People get opportunity cost when it comes to mining your own minerals (i.e., why they are not free, they are not free because you giving up the ISK you could have gotten had you sold them). Same thing here. AFK cloaking is not free because you give up whatever else that character could have done.


I agree with what you're saying. You obviously need an investment to have an AFK camper. The problem comes from its excessive power given the little counterplay they offer, which was the main reason why off-grid boosting was removed in the first place.

Quote:
What does the population of wormhole space tell you about dangers of weakening intelligence in null-sec?


It could be weakened or increased depending on the Sov ADM. I think it would make much more sense.


You should not take on board anything that Teckos (Mr I run from the Mutuality of freighter ganking thread which he had closed when it correctly focussed on the singularity of bumping, LOL) says, he is is wrong about opportunity cost, the key aspect is AFK, Away From Keyboard, so what exactly is the lost opportunity cost when AFK? He will try to skirt around that part because it undermines his case because what opportunities do you have when AFK? You should laugh at him wiggling around what you can do AFK there. There is no agreement with that point it is wrong...

WH space has nothing to do with null sec because there are of hot drops and you don't have instant drop kill as you do in null sec, local has nothing to do with that.

EDIT: Then watch him attack me as a person instead of what I said, if that does not tell you anything about him nothing will.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#8244 - 2016-12-26 09:25:30 UTC
Quote:

I don't think you're being honest here. Traveling in a nullified cyno-packed cloaky boat is quite safe in and of itself, and you make it sound like if you were using your main account, which we both know it's not the case even more so when those afk camps can last weeks of being online 23/7. If you're actually sitting in front of your screen during all this time I can only take my hat off to you, and I hope that any change to the mechanic, if it is ever going to happens, don't interfer in your way of hunting.

What I for one am trying to say is that it needs to have some kind of ACTIVE mechanic to speed things up. Otherwise, just like off-grid boosting, it's one of those mechanics that doesn't allow counter-play by enemies and doesn't involve risk appropriate to its power.

That said, I agree that local chat is too strong as an intel tool, and that nullsec would benefit from a revamp.



I do use my main, I am not nullified , I am alone and I do not have a cyno.

My targets are generally not the afk idiots and I will happily attack in the very heart of an empire in the most populated systems. You say I have no risk but the second I uncloak to attack anything the timer has started on the response from the defence fleet and that's before we include the victim fighting back. I have had titans and supers cynoed on top of me many times so trying to say it's risk free is just a lie.

The entire point of a cloaking device is to be undetectable and the bulk of the ships I kill can only ever be caught by going afk for a week in a system and trying to catch them off guard. I have spend up to a month hunting in just one system and I do not want to see this gameplay nerfed into dust just so ratters can enjoy 100% free and effortless safety.
Teckos Pech
Hogyoku
Goonswarm Federation
#8245 - 2016-12-26 09:46:54 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
TEMPO Secheh wrote:
Teckos Pech wrote:

The point still stands though. If I park one of my alts in a system that alt is useless to me for other endeavors such as invention which I also do. This is the notion of opportunity cost. People get opportunity cost when it comes to mining your own minerals (i.e., why they are not free, they are not free because you giving up the ISK you could have gotten had you sold them). Same thing here. AFK cloaking is not free because you give up whatever else that character could have done.


I agree with what you're saying. You obviously need an investment to have an AFK camper. The problem comes from its excessive power given the little counterplay they offer, which was the main reason why off-grid boosting was removed in the first place.

Quote:
What does the population of wormhole space tell you about dangers of weakening intelligence in null-sec?


It could be weakened or increased depending on the Sov ADM. I think it would make much more sense.


You should not take on board anything that Teckos (Mr I run from the Mutuality of freighter ganking thread which he had closed when it correctly focussed on the singularity of bumping, LOL) says, he is is wrong about opportunity cost, the key aspect is AFK, Away From Keyboard, so what exactly is the lost opportunity cost? There is no agreement with that point it is wrong...

WH space has nothing to do with null sec because there are of hot drops and you don't have instant drop kill as you do in null sec, local has nothing to do with that.


How do I know I'm right about something? Dracvlad says I'm wrong.

What is lost is that when I am back at my keyboard I cannot use that alt for anything because he is many jumps from where he would be useful.

So my point still stands and once again Dracvlad shows just how frigging stupid he is.

Edit:

BWT, the definition of opportunity cost: the next best opportunity that is forgone for the current choice. Thus, if I use an alt for AFK camping the opportunity cost is whatever I'd use him for if I were not to AFK camp.

Pretty much a straight up text book definition, but Dracvlad is just too stupid to realize it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#8246 - 2016-12-26 21:58:49 UTC  |  Edited by: Herzog Wolfhammer
Teckos Pech wrote:
Dracvlad wrote:
TEMPO Secheh wrote:
Teckos Pech wrote:

The point still stands though. If I park one of my alts in a system that alt is useless to me for other endeavors such as invention which I also do. This is the notion of opportunity cost. People get opportunity cost when it comes to mining your own minerals (i.e., why they are not free, they are not free because you giving up the ISK you could have gotten had you sold them). Same thing here. AFK cloaking is not free because you give up whatever else that character could have done.


I agree with what you're saying. You obviously need an investment to have an AFK camper. The problem comes from its excessive power given the little counterplay they offer, which was the main reason why off-grid boosting was removed in the first place.

Quote:
What does the population of wormhole space tell you about dangers of weakening intelligence in null-sec?


It could be weakened or increased depending on the Sov ADM. I think it would make much more sense.


You should not take on board anything that Teckos (Mr I run from the Mutuality of freighter ganking thread which he had closed when it correctly focussed on the singularity of bumping, LOL) says, he is is wrong about opportunity cost, the key aspect is AFK, Away From Keyboard, so what exactly is the lost opportunity cost? There is no agreement with that point it is wrong...

WH space has nothing to do with null sec because there are of hot drops and you don't have instant drop kill as you do in null sec, local has nothing to do with that.


How do I know I'm right about something? Dracvlad says I'm wrong.

What is lost is that when I am back at my keyboard I cannot use that alt for anything because he is many jumps from where he would be useful.

So my point still stands and once again Dracvlad shows just how frigging stupid he is.

Edit:

BWT, the definition of opportunity cost: the next best opportunity that is forgone for the current choice. Thus, if I use an alt for AFK camping the opportunity cost is whatever I'd use him for if I were not to AFK camp.

Pretty much a straight up text book definition, but Dracvlad is just too stupid to realize it.



Your name-calling certainly lends value to your opinions.

Which appear to be based on the same "one person can do it no consequences" mode of bumping that you also favor.

You always lie, you always double down, and you always project. I'm starting to wonder if you have a tumblr account and bright green hair along with 5 genders and a virgin in every one of them.


edit: I want you to report my post as name calling and attacks so the ISDs can see your name calling and attacks.

Bring back DEEEEP Space!

Jerghul
Aliastra
Gallente Federation
#8247 - 2016-12-27 00:31:07 UTC
The opportunity argument is incorrect and has been throughly thrashed earlier in this thread.

The limiting factor is human time.

Anyone with multiple accounts can use each account to plex the next account until they run out of real life time to manage the accounts effectively.

Anyone who has not yet run out of real life time is playing poorly if they use assets to afk cloaky camp instead of generating income to fund afk cloaky camping and other things once they run out of real life fime.

It is also a bit incredible to believe that a person would afk cloaky camp if they had better things to do with that particular account.

Finally, even if we accept there is an opportunity cost, then it just argues that afk cloaky camping need no further compensation after mechanics change than the boon they gain from releasing idle resources cloaky camping that can be put to better effect realizing whatever opportunity cost the player is claiming to suffer.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#8248 - 2016-12-27 02:11:44 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
The opportunity argument is incorrect and has been throughly thrashed earlier in this thread.

The limiting factor is human time.

Anyone with multiple accounts can use each account to plex the next account until they run out of real life time to manage the accounts effectively.

Anyone who has not yet run out of real life time is playing poorly if they use assets to afk cloaky camp instead of generating income to fund afk cloaky camping and other things once they run out of real life fime.

It is also a bit incredible to believe that a person would afk cloaky camp if they had better things to do with that particular account.

Finally, even if we accept there is an opportunity cost, then it just argues that afk cloaky camping need no further compensation after mechanics change than the boon they gain from releasing idle resources cloaky camping that can be put to better effect realizing whatever opportunity cost the player is claiming to suffer.


Incorrect. Opportunity cost is everywhere at all times, basically when you make a decision between 2 or more mutually exclusive objectives. If I mine, then whatever the next best activity I could have done is my forgone benefit and since it is foregone it is a cost eve if implicit. Same thing with AFK cloaking. True, there is no loss if I am AFK, but AFK cloaking means you are a number of jumps from "safe space"--i.e. somewhere where you could earn ISK, or even using that character during a roam. All those things are forgone and as such that is the cost of AFK cloaking...you have taken a character and left him somewhere at the expense of doing something else with that character even when you are ATK.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
US Space Force
Black Rose.
#8249 - 2016-12-27 04:01:34 UTC
baltec1 wrote:
Quote:

I don't think you're being honest here. Traveling in a nullified cyno-packed cloaky boat is quite safe in and of itself, and you make it sound like if you were using your main account, which we both know it's not the case even more so when those afk camps can last weeks of being online 23/7. If you're actually sitting in front of your screen during all this time I can only take my hat off to you, and I hope that any change to the mechanic, if it is ever going to happens, don't interfer in your way of hunting.

What I for one am trying to say is that it needs to have some kind of ACTIVE mechanic to speed things up. Otherwise, just like off-grid boosting, it's one of those mechanics that doesn't allow counter-play by enemies and doesn't involve risk appropriate to its power.

That said, I agree that local chat is too strong as an intel tool, and that nullsec would benefit from a revamp.



I do use my main, I am not nullified , I am alone and I do not have a cyno.

My targets are generally not the afk idiots and I will happily attack in the very heart of an empire in the most populated systems. You say I have no risk but the second I uncloak to attack anything the timer has started on the response from the defence fleet and that's before we include the victim fighting back. I have had titans and supers cynoed on top of me many times so trying to say it's risk free is just a lie.

The entire point of a cloaking device is to be undetectable and the bulk of the ships I kill can only ever be caught by going afk for a week in a system and trying to catch them off guard. I have spend up to a month hunting in just one system and I do not want to see this gameplay nerfed into dust just so ratters can enjoy 100% free and effortless safety.

Hello, Im baltec. I want to pvp in null sec and specifically I want to pvp against pve ships. I don't want a challenging pvp fight because thats to challenging for me. Im also to bad at finding my targets so I want to camp a bizzy null sec system in my AFK ship just to get a free pvp kill. Just to brag about the killmail to my buddy's. I rather not make the effort of finding my target by warping around because that is to challenging, I rather sit in the same system with a cloak till I can find some helpless person and pownd him down for that killmail. If people ask me I tell them I make null sec better by reducing inflation, cause inflation is bad, I think. Please CCP don't nerf my camping AFK cloak tactic cause I'm so pro at camping and without it I can't play eve like a pro pvp champ killing noobs.
Teckos Pech
Hogyoku
Goonswarm Federation
#8250 - 2016-12-27 04:52:49 UTC
Xcom wrote:
baltec1 wrote:
Quote:

I don't think you're being honest here. Traveling in a nullified cyno-packed cloaky boat is quite safe in and of itself, and you make it sound like if you were using your main account, which we both know it's not the case even more so when those afk camps can last weeks of being online 23/7. If you're actually sitting in front of your screen during all this time I can only take my hat off to you, and I hope that any change to the mechanic, if it is ever going to happens, don't interfer in your way of hunting.

What I for one am trying to say is that it needs to have some kind of ACTIVE mechanic to speed things up. Otherwise, just like off-grid boosting, it's one of those mechanics that doesn't allow counter-play by enemies and doesn't involve risk appropriate to its power.

That said, I agree that local chat is too strong as an intel tool, and that nullsec would benefit from a revamp.



I do use my main, I am not nullified , I am alone and I do not have a cyno.

My targets are generally not the afk idiots and I will happily attack in the very heart of an empire in the most populated systems. You say I have no risk but the second I uncloak to attack anything the timer has started on the response from the defence fleet and that's before we include the victim fighting back. I have had titans and supers cynoed on top of me many times so trying to say it's risk free is just a lie.

The entire point of a cloaking device is to be undetectable and the bulk of the ships I kill can only ever be caught by going afk for a week in a system and trying to catch them off guard. I have spend up to a month hunting in just one system and I do not want to see this gameplay nerfed into dust just so ratters can enjoy 100% free and effortless safety.


Hello, Im baltec. I want to pvp in null sec and specifically I want to pvp against pve ships. I don't want a challenging pvp fight because thats to challenging for me. Im also to bad at finding my targets so I want to camp a bizzy null sec system in my AFK ship just to get a free pvp kill. Just to brag about the killmail to my buddy's. I rather not make the effort of finding my target by warping around because that is to challenging, I rather sit in the same system with a cloak till I can find some helpless person and pownd him down for that killmail. If people ask me I tell them I make null sec better by reducing inflation, cause inflation is bad, I think. Please CCP don't nerf my camping AFK cloak tactic cause I'm so pro at camping and without it I can't play eve like a pro pvp champ killing noobs.



In a sandbox game, PvP against any ship is reasonable. This space bushido is about as rank a Bravo Sierra as the actual bushido nonsense. Second, if you are in fleet, on comms and fit a cyno on your ratting ship you can get reinforcements pretty quick. We had a guy get into trouble with a JF a few months back, he was on comms, didn't have a cyno but was right there in our pocket. So we all reshipped and went to his rescue, the guy buggered off before any support landed on grid. We of course gave him grief about getting his JF into trouble. So yeah, there can be considerable risk using a cloaky.

Point is just because you use a cloak does not mean they are easy kills or free kills.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
US Space Force
Black Rose.
#8251 - 2016-12-27 06:51:35 UTC  |  Edited by: Xcom
Teckos Pech wrote:
Xcom wrote:
baltec1 wrote:
Quote:

I don't think you're being honest here. Traveling in a nullified cyno-packed cloaky boat is quite safe in and of itself, and you make it sound like if you were using your main account, which we both know it's not the case even more so when those afk camps can last weeks of being online 23/7. If you're actually sitting in front of your screen during all this time I can only take my hat off to you, and I hope that any change to the mechanic, if it is ever going to happens, don't interfer in your way of hunting.

What I for one am trying to say is that it needs to have some kind of ACTIVE mechanic to speed things up. Otherwise, just like off-grid boosting, it's one of those mechanics that doesn't allow counter-play by enemies and doesn't involve risk appropriate to its power.

That said, I agree that local chat is too strong as an intel tool, and that nullsec would benefit from a revamp.



I do use my main, I am not nullified , I am alone and I do not have a cyno.

My targets are generally not the afk idiots and I will happily attack in the very heart of an empire in the most populated systems. You say I have no risk but the second I uncloak to attack anything the timer has started on the response from the defence fleet and that's before we include the victim fighting back. I have had titans and supers cynoed on top of me many times so trying to say it's risk free is just a lie.

The entire point of a cloaking device is to be undetectable and the bulk of the ships I kill can only ever be caught by going afk for a week in a system and trying to catch them off guard. I have spend up to a month hunting in just one system and I do not want to see this gameplay nerfed into dust just so ratters can enjoy 100% free and effortless safety.


Hello, Im baltec. I want to pvp in null sec and specifically I want to pvp against pve ships. I don't want a challenging pvp fight because thats to challenging for me. Im also to bad at finding my targets so I want to camp a bizzy null sec system in my AFK ship just to get a free pvp kill. Just to brag about the killmail to my buddy's. I rather not make the effort of finding my target by warping around because that is to challenging, I rather sit in the same system with a cloak till I can find some helpless person and pownd him down for that killmail. If people ask me I tell them I make null sec better by reducing inflation, cause inflation is bad, I think. Please CCP don't nerf my camping AFK cloak tactic cause I'm so pro at camping and without it I can't play eve like a pro pvp champ killing noobs.



In a sandbox game, PvP against any ship is reasonable. This space bushido is about as rank a Bravo Sierra as the actual bushido nonsense. Second, if you are in fleet, on comms and fit a cyno on your ratting ship you can get reinforcements pretty quick. We had a guy get into trouble with a JF a few months back, he was on comms, didn't have a cyno but was right there in our pocket. So we all reshipped and went to his rescue, the guy buggered off before any support landed on grid. We of course gave him grief about getting his JF into trouble. So yeah, there can be considerable risk using a cloaky.

Point is just because you use a cloak does not mean they are easy kills or free kills.

Here is how I see it. There are two types of pvp involving cloaks. There is the genuine cloaked pvper, flying from system to system using the cloak hunting for something manageable as that cloak gives you that opportunity to choose your engagement. There are instances where you engage and you get the kill or get overwhelmed, other times you point but miscalculate and target slips away. Sometimes you get into a system with a few people in the system and stick around for an hour or two baiting for people back into there belts or mining ops but eventually you have to give up because of limitations to your cloak. This type of pvp regarding cloaking I totally agree with. If things were to change and impact this type of gameplay I would be against it myself. I would be sad to see it removed as well as anyone else here.

But then we have the other end of the stick. The type of pvp cloaking ruins completely. The fact that you can stay hidden from everyone indefinitely if there wasn't a downtime and your connection held. This type of broken mechanic is open for abuse and it is right now. Cloaked camping ruins pvp and if anyone supports this type of gameplay for any reason starting from point A being local to any other points like stations being as safe is by any argument reason a complete bullshit. If your so safe as to even be able to go AFK in your ship in space then s**t really have hit the fan. It should be removed and it should happen yesterday. OA and other local, null sec, ratting any other mechanics can and should be discussed but not here in this thread.

baltecs view on getting around locals instant intel just for whoring for easy kills is disgusting. Its quite evident of using the abuse cloaks give and supporting his view of sandbox is just as bad as supporting item duplication. Abusing one mechanic to get around another mechanic doesn't make anything regarding AFK cloak mechanics justifiable.
baltec1
Bat Country
Pandemic Horde
#8252 - 2016-12-27 11:10:55 UTC
Xcom wrote:

Hello, Im baltec. I want to pvp in null sec and specifically I want to pvp against pve ships. I don't want a challenging pvp fight because thats to challenging for me.


There is no such thing as a free pvp kill. Would you take on a drake in a solo bomber? How about a vindicator? How about trying to bait an entire interceptor fleet to try and solo bomb them? When was the last time you flew logi in fleet outnumbered 3 to 1? Ever flown a battleship in a frigate fleet in a block war? How about roaming in a dreadnought?

Oh none of those? Heres a hint, don't call out people who take on a lot more risk than you ever do.
Xcom wrote:

Im also to bad at finding my targets so I want to camp a bizzy null sec system in my AFK ship just to get a free pvp kill.


How do you catch them when they see you from the other side of the region? The russians know where you are and what you are in from long before you get close to their system. Back when redswarm existed they had an intel system that covered 14 regions, how exactly do you counter that? Goons used to have up to 30 minutes warning you were there and on the way.

Xcom wrote:

Just to brag about the killmail to my buddy's. I rather not make the effort of finding my target by warping around because that is to challenging, I rather sit in the same system with a cloak till I can find some helpless person and pownd him down for that killmail. If people ask me I tell them I make null sec better by reducing inflation, cause inflation is bad, I think. Please CCP don't nerf my camping AFK cloak tactic cause I'm so pro at camping and without it I can't play eve like a pro pvp champ killing noobs.


You are begging CCP to remove the only threat most ratters ever have and you have the gall to call people who are looking to kill stuff noobs...
Xcom
US Space Force
Black Rose.
#8253 - 2016-12-27 14:02:40 UTC
baltec1 wrote:
Xcom wrote:

Hello, Im baltec. I want to pvp in null sec and specifically I want to pvp against pve ships. I don't want a challenging pvp fight because thats to challenging for me.


There is no such thing as a free pvp kill. Would you take on a drake in a solo bomber? How about a vindicator? How about trying to bait an entire interceptor fleet to try and solo bomb them? When was the last time you flew logi in fleet outnumbered 3 to 1? Ever flown a battleship in a frigate fleet in a block war? How about roaming in a dreadnought?

Oh none of those? Heres a hint, don't call out people who take on a lot more risk than you ever do.
Xcom wrote:

Im also to bad at finding my targets so I want to camp a bizzy null sec system in my AFK ship just to get a free pvp kill.


How do you catch them when they see you from the other side of the region? The russians know where you are and what you are in from long before you get close to their system. Back when redswarm existed they had an intel system that covered 14 regions, how exactly do you counter that? Goons used to have up to 30 minutes warning you were there and on the way.

Xcom wrote:

Just to brag about the killmail to my buddy's. I rather not make the effort of finding my target by warping around because that is to challenging, I rather sit in the same system with a cloak till I can find some helpless person and pownd him down for that killmail. If people ask me I tell them I make null sec better by reducing inflation, cause inflation is bad, I think. Please CCP don't nerf my camping AFK cloak tactic cause I'm so pro at camping and without it I can't play eve like a pro pvp champ killing noobs.


You are begging CCP to remove the only threat most ratters ever have and you have the gall to call people who are looking to kill stuff noobs...

Are you kidding me. What exactly is it with idiots who think they can jump into deep nullsec and expect people to be as so stupid as to get killed in there own space. What exactly is the point your trying to make? That the only way to kill people in this so called goon space with 30 min warning time would be AFK cloak camping? if that the solution to the problem of your so called fixing the pve risk reward balance? I'm calling out your stupid bullshit right here. If you want a fight without warning go to w-space. If you want to remove local vote fore OA to get implemented. Don't be stupid and ask to keep AFK cloaking mechanics to stay. That mechanic is not by any long shot balanced and brings nothing but meaningless pvp camping. It serves nothing but to reduce gaming content for everyone involved.

There are multiple ways to get around the pre warnings. You could log out in the system your trying to catch people. Or camp in an unexpected system next to an active area. Use interceptors with implants to warp on top of people before they can react. Your not supposed to always catch people. Its part of the cycle of pvp where you shouldn't be able to easily kill people who avoid getting killed. Pve and pvp in this game don't mix all to well and in most games never have. Its a really weak argument and a ****** justification when stating that AFK cloaks are the only counter to risk free pve in null. In fact the only risk free activity is AFK cloak camping.
baltec1
Bat Country
Pandemic Horde
#8254 - 2016-12-27 18:12:47 UTC
Quote:

Are you kidding me. What exactly is it with idiots who think they can jump into deep nullsec and expect people to be as so stupid as to get killed in there own space. What exactly is the point your trying to make? That the only way to kill people in this so called goon space with 30 min warning time would be AFK cloak camping? if that the solution to the problem of your so called fixing the pve risk reward balance? I'm calling out your stupid bullshit right here. If you want a fight without warning go to w-space. If you want to remove local vote fore OA to get implemented. Don't be stupid and ask to keep AFK cloaking mechanics to stay. That mechanic is not by any long shot balanced and brings nothing but meaningless pvp camping. It serves nothing but to reduce gaming content for everyone involved.


So long as local exists we need afk cloaking to counter it as that is the only thing that can. I don't go out there expecting to bag a load of kills, most of my attacks fail because the target either out ripped me, flew out of my tackle range, had warp cores fitted, got help, lit a cyno, was going to kill me before I killed it or just outright alpha my ship.
Quote:

There are multiple ways to get around the pre warnings. You could log out in the system your trying to catch people.

They are in warp to station before you can find them because you show up in local before you have loaded the system.
Quote:

Or camp in an unexpected system next to an active area.


And do what? The targets are in the other systems and not coming to you.
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Use interceptors with implants to warp on top of people before they can react.


This tactic only works when you have a gang and again only works if people are not using intel channels. Most are docked before you even get to the target system. Equally if solo you the issue where the interceptor at best can't break the of just about anything or at worst gets torn apart because it needs to get within grapple range.

Quote:

Your not supposed to always catch people. Its part of the cycle of pvp where you shouldn't be able to easily kill people who avoid getting killed. Pve and pvp in this game don't mix all to well and in most games never have. Its a really weak argument and a ****** justification when stating that AFK cloaks are the only counter to risk free pve in null. In fact the only risk free activity is AFK cloak camping.


Most ratters use intel systems which means most ratters are no seen let alone caught by people roaming. Afk cloaking is the only way to catch these people. If you want rid of afk cloaking then you also have to get rid of local.
Xcom
US Space Force
Black Rose.
#8255 - 2016-12-28 07:59:43 UTC  |  Edited by: Xcom
baltec1 wrote:
Quote:

Are you kidding me. What exactly is it with idiots who think they can jump into deep nullsec and expect people to be as so stupid as to get killed in there own space. What exactly is the point your trying to make? That the only way to kill people in this so called goon space with 30 min warning time would be AFK cloak camping? if that the solution to the problem of your so called fixing the pve risk reward balance? I'm calling out your stupid bullshit right here. If you want a fight without warning go to w-space. If you want to remove local vote fore OA to get implemented. Don't be stupid and ask to keep AFK cloaking mechanics to stay. That mechanic is not by any long shot balanced and brings nothing but meaningless pvp camping. It serves nothing but to reduce gaming content for everyone involved.


So long as local exists we need afk cloaking to counter it as that is the only thing that can. I don't go out there expecting to bag a load of kills, most of my attacks fail because the target either out ripped me, flew out of my tackle range, had warp cores fitted, got help, lit a cyno, was going to kill me before I killed it or just outright alpha my ship.
Quote:

There are multiple ways to get around the pre warnings. You could log out in the system your trying to catch people.

They are in warp to station before you can find them because you show up in local before you have loaded the system.
Quote:

Or camp in an unexpected system next to an active area.


And do what? The targets are in the other systems and not coming to you.
Quote:

Use interceptors with implants to warp on top of people before they can react.


This tactic only works when you have a gang and again only works if people are not using intel channels. Most are docked before you even get to the target system. Equally if solo you the issue where the interceptor at best can't break the of just about anything or at worst gets torn apart because it needs to get within grapple range.

Quote:

Your not supposed to always catch people. Its part of the cycle of pvp where you shouldn't be able to easily kill people who avoid getting killed. Pve and pvp in this game don't mix all to well and in most games never have. Its a really weak argument and a ****** justification when stating that AFK cloaks are the only counter to risk free pve in null. In fact the only risk free activity is AFK cloak camping.


Most ratters use intel systems which means most ratters are no seen let alone caught by people roaming. Afk cloaking is the only way to catch these people. If you want rid of afk cloaking then you also have to get rid of local.

Let me see if I have gotten it right. You think that cloaks should hide you from your target and insure an engagement. On top of that ignoring that your also given ample intel prior to the engagement. Local ruins this, so camping counters local.

All you want is assured engagements. You wont get that and shouldn't, you have to work for it. Your entitled arrogance thinking that you can bring pvp on your terms to anyone undocked but not have the same happen to you when cloaked is just astounding. Your in null and so should your ship be at risk, even if cloaked. If local helps people dodge engagements then abusing camping tactics and thinking its a counter is just as stupid as thinking that your eligible for always getting engagements and be exempt from the at them at the same time. Thinking so is the route of stupidity that drives this discussion to the ground.

In null, if you want to force engagements you should and have the ability to attack the structures anchored in space. If you want covert tactics, head to w-space. If you think local is to overpowered gtfo and start a new thread.
Teckos Pech
Hogyoku
Goonswarm Federation
#8256 - 2016-12-28 08:21:22 UTC
Xcom wrote:


Let me see if I have gotten it right. You think that cloaks should hide you from your target and insure an engagement. On top of that ignoring that your also given ample intel prior to the engagement. Local ruins this, so camping counters local.

All you want is assured engagements. You wont get that and shouldn't, you have to work for it. Your entitled arrogance thinking that you can bring pvp on your terms to anyone undocked but not have the same happen to you when cloaked is just astounding. Your in null and so should your ship be at risk, even if cloaked. If local helps people dodge engagements then abusing camping tactics and thinking its a counter is just as thinking that your eligible for always getting engagements and be exempt from the at them at the same time. Thinking so is the route of stupidity that drives this discussion to the ground.

In null, if you want to force engagements you should and have the ability to attack the structures anchored in space. If you want covert tactics, head to w-space. If you think local is to overpowered gtfo and start a new thread.


AFK camping does not ensure anything...aside from unimaginative players remaining docked.

For example, suppose your camper is in Mountain TZ and you are in Euro TZ...what are the chances your AFK camper is going to be online when you are online?

If you rat in a group, what is the chance an AFK cloaker like baltec1, when he is ATK, will engage you?

These are just a couple of examples how your thinking is flawed. You always assume the cloaker has the means to win and the target has no means to "win"--i.e. prevent the encounter.

Here, let me ask you this....

You are in a cloaked T3, you just landed in an ore site and you see a skiff and 2 procurors....do you engage? What if the skiff is 45 km away from his buddies? Do you engage?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
US Space Force
Black Rose.
#8257 - 2016-12-28 08:41:12 UTC
Teckos Pech wrote:
Xcom wrote:


Let me see if I have gotten it right. You think that cloaks should hide you from your target and insure an engagement. On top of that ignoring that your also given ample intel prior to the engagement. Local ruins this, so camping counters local.

All you want is assured engagements. You wont get that and shouldn't, you have to work for it. Your entitled arrogance thinking that you can bring pvp on your terms to anyone undocked but not have the same happen to you when cloaked is just astounding. Your in null and so should your ship be at risk, even if cloaked. If local helps people dodge engagements then abusing camping tactics and thinking its a counter is just as thinking that your eligible for always getting engagements and be exempt from the at them at the same time. Thinking so is the route of stupidity that drives this discussion to the ground.

In null, if you want to force engagements you should and have the ability to attack the structures anchored in space. If you want covert tactics, head to w-space. If you think local is to overpowered gtfo and start a new thread.


AFK camping does not ensure anything...aside from unimaginative players remaining docked.

For example, suppose your camper is in Mountain TZ and you are in Euro TZ...what are the chances your AFK camper is going to be online when you are online?

If you rat in a group, what is the chance an AFK cloaker like baltec1, when he is ATK, will engage you?

These are just a couple of examples how your thinking is flawed. You always assume the cloaker has the means to win and the target has no means to "win"--i.e. prevent the encounter.

Here, let me ask you this....

You are in a cloaked T3, you just landed in an ore site and you see a skiff and 2 procurors....do you engage? What if the skiff is 45 km away from his buddies? Do you engage?

Its a matter of choice. Taking that choice away from the player by mechanic is the discussion, not the what if scenario of some player doing this or that. The problem is the lack of choice the target has on engaging back. Its an imbalanced mechanic where only one side have the ability to engage. Given cloaks should tip the engagement balance by definition and is the intended use. But there needs to be balance where it's not a complete one sided nature. At most it should be a 90/10 or at least 95/5 where the cloak have a 5% chance to get directly engaged, maybe less. Right now its stupidly 99.99/0.01, and retardedly 100/0 when in safespot.
Teckos Pech
Hogyoku
Goonswarm Federation
#8258 - 2016-12-28 09:18:45 UTC
Xcom wrote:

Its a matter of choice. Taking that choice away from the player by mechanic is the discussion, not the what if scenario of some player doing this or that. The problem is the lack of choice the target has on engaging back. Its an imbalanced mechanic where only one side have the ability to engage. Given cloaks should tip the engagement balance by definition and is the intended use. But there needs to be balance where it's not a complete one sided nature. At most it should be a 90/10 or at least 95/5 where the cloak have a 5% chance to get directly engaged, maybe less. Right now its stupidly 99.99/0.01, and retardedly 100/0 when in safespot.


That is the benefit cloaks provide, you get to choose when to engage. Of course, that is not a guarantee of success because of a cloak. The downside to cloaks is usually gimped combat capability so such ships go after softer targets.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
US Space Force
Black Rose.
#8259 - 2016-12-28 09:35:27 UTC  |  Edited by: Xcom
Teckos Pech wrote:
Xcom wrote:

Its a matter of choice. Taking that choice away from the player by mechanic is the discussion, not the what if scenario of some player doing this or that. The problem is the lack of choice the target has on engaging back. Its an imbalanced mechanic where only one side have the ability to engage. Given cloaks should tip the engagement balance by definition and is the intended use. But there needs to be balance where it's not a complete one sided nature. At most it should be a 90/10 or at least 95/5 where the cloak have a 5% chance to get directly engaged, maybe less. Right now its stupidly 99.99/0.01, and retardedly 100/0 when in safespot.


That is the benefit cloaks provide, you get to choose when to engage. Of course, that is not a guarantee of success because of a cloak. The downside to cloaks is usually gimped combat capability so such ships go after softer targets.

By the definition of gimped combat capability vs reward of improved choice of engagement, is balanced if you ignore the other benefits. You clearly ignore the benefit such as being un-engagable. If you ignore that aspect then your right, but if you add in the full scope of cloakings total benefits then no. The second benefit needs a counter, not the first one. The un-engagable part needs a tweak.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#8260 - 2016-12-28 10:26:15 UTC
A simple and easy solution should be:

1. Cloacked ships remain visible on Dscan, but only if the range is set to at least 10 Au and the angle is set to 360
2. Recon ships should behave like cloaked and not be invisible on Dscan
3. Camping the same system without any action(e.g hotdrop, attacking a miner/ratter) for more than 24h should be considered an exploit

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183