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Mining efficiency Guide

Author
thecoreformula
The Core Formula
#1 - 2016-12-26 10:34:53 UTC  |  Edited by: thecoreformula
Fellow Capsuleers,
i wrote a guide about maximum efficiency in mining,
and need some guys to read through it!
Also, i am launching my website for educational exploration and industrial content.

So let me know what you think and give me some hints what i should correct and improve.

My Guide (downloads a pdf document)

Kind Regards
The cOre Formula

EDIT:

Added new Sections about:

Risks of Mining
Security Spaces
Increasing safety

Rewritten various Sections
Making the most out of your time in the belt
Skilling (slight changes)
Kiddoomer
The Red Sequence
#2 - 2016-12-26 10:43:53 UTC  |  Edited by: Kiddoomer
It's quite good for what is inside, well explained and presented. New things could be added though :

-Utility of the exploration frigates, for example to get lowsec/nullsec ore without having to live there by ninja mining (either cheap with a venture or using a prospect or endurance for ice)

-Utility of the Porpoise for starters corp mining in group or in dangerous space

-Ways of "defending" itself against ganker in 0.5 to 0.7, like using a mobile depot to change fit, D-Scan, set Code. and others pirate groupe to terrible standing etc.

-Citadel/Engineering complexe with the reprocessing service can be used for free if you can dock in them to compress ores

With these it would be complete imo.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Ima Wreckyou
The Conference Elite
The Conference
#3 - 2016-12-26 10:46:12 UTC
It completely misses a section about the requirements of the New Halaima Code of Conduct for miners who chose to mine in New Order territory (Highsec).

Also some praise to James 315 would not hurt.
thecoreformula
The Core Formula
#4 - 2016-12-26 10:51:45 UTC
Kiddoomer wrote:
It's quite good for what is inside, well explained and presented. New things could be added though :

-Utility of the exploration frigates, for example to get lowsec/nullsec ore without having to live there by ninja mining (either cheap with a venture or using a prospect or endurance for ice)

-Utility of the Porpoise for starters corp mining in group or in dangerous space

-Ways of "defending" itself against ganker in 0.5 to 0.7, like using a mobile depot to change fit, D-Scan, set Code. and others pirate groupe to terrible standing etc.

-Citadel/Engineering complexe with the reprocessing service can be used for free if you can dock in them to compress ores

With these it would be complete imo.


Thanks for the suggestions, i will see what i think will fit in this guide and some of the things you mentioned-
Mara Pahrdi
The Order of Anoyia
#5 - 2016-12-26 13:02:03 UTC
Always skill tank first. Your effiency suffers, if you blow up.

Remove standings and insurance.

Kalido Raddi
Crown Mineworks
#6 - 2016-12-26 13:10:19 UTC  |  Edited by: Kalido Raddi
You don't need the Ore reprocessing skills to 5 - only to 4 for Tech 2 crystals.

Also - "buyed"?! Bought. Or possibly Purchased.
thecoreformula
The Core Formula
#7 - 2016-12-26 20:19:06 UTC
Kalido Raddi wrote:
You don't need the Ore reprocessing skills to 5 - only to 4 for Tech 2 crystals.

Also - "buyed"?! Bought. Or possibly Purchased.


Thanks totally dismissed the fact, that the skill only increases reprocessing.
thecoreformula
The Core Formula
#8 - 2016-12-26 20:25:36 UTC
Mara Pahrdi wrote:
Always skill tank first. Your effiency suffers, if you blow up.



I assumed that in High Security a Miner would not mine as much to be considered a valuable target for Gankers,
but I will add a section about the risk of mining in high / low / null / WH and what the potential threads are when you are not skilling your tank skills.
Thanks for the suggestion.
Ralph King-Griffin
New Eden Tech Support
#9 - 2016-12-26 20:46:44 UTC
thecoreformula wrote:

I assumed

I too like to live dangerously.
thecoreformula
The Core Formula
#10 - 2016-12-26 20:55:12 UTC
Ralph King-Griffin wrote:
thecoreformula wrote:

I assumed

I too like to live dangerously.


High Sec seems to be too boring if you are over cautious.
I probably should start mining in the area of the CODE.
Gwenaelle de Ardevon
Ardevon Corporation
#11 - 2016-12-26 21:45:50 UTC
thecoreformula wrote:
Ralph King-Griffin wrote:
thecoreformula wrote:

I assumed

I too like to live dangerously.


High Sec seems to be too boring if you are over cautious.
I probably should start mining in the area of the CODE.




All High Sec is CODE area, ... they told us... Big smileRoll
But,....................
.....
........................ yep but... my miners are loving it to do illegal work. Shocked



To be serious: miners should move out from overpopulated areas.
there are so many systems with low population - by small population you can better see "who" is on local... and this is one of the first step to a better self protection.

And if a system become dangerous or (i.e.) in case of wardec, miners should have no hesitation and move away ... 10, 15 Jump further (don't be lazy folks) you can find a new home for one or two weeks. Another possibility is to have some barges in different places in New Eden and just use jumpclones.
This will not alltime make you save, BUT, alot of wardecers, pirats, gankers are just lazy.




«An hour sitting with a pretty girl on a park bench passes like a minute, but a minute sitting on a hot stove seems like an hour». Albert Einstein - [11, S. 154]

More Quotes, Poetry & Prose on: https://gwenaelledeardevon.wordpress.com/

thecoreformula
The Core Formula
#12 - 2016-12-26 22:11:20 UTC
Gwenaelle de Ardevon wrote:
thecoreformula wrote:
Ralph King-Griffin wrote:
thecoreformula wrote:

I assumed

I too like to live dangerously.


High Sec seems to be too boring if you are over cautious.
I probably should start mining in the area of the CODE.




All High Sec is CODE area, ... they told us... Big smileRoll
But,....................
.....
........................ yep but... my miners are loving it to do illegal work. Shocked



To be serious: miners should move out from overpopulated areas.
there are so many systems with low population - by small population you can better see "who" is on local... and this is one of the first step to a better self protection.

And if a system become dangerous or (i.e.) in case of wardec, miners should have no hesitation and move away ... 10, 15 Jump further (don't be lazy folks) you can find a new home for one or two weeks. Another possibility is to have some barges in different places in New Eden and just use jumpclones.
This will not alltime make you save, BUT, alot of wardecers, pirats, gankers are just lazy.






Probably the reason why i never had issues i was always in quiet systems.

Iain Cariaba
#13 - 2016-12-27 00:03:01 UTC
WARNING!!! WARNING!!!
Incoming wall of text.
You have been warned. Twisted


Oooooh, new players writing guides. How cute. Big smile

Here's the issues I'm seeing with your guide.

Formatting: Ditch the giant green logo down the middle of the pages. It's distracting and makes it difficult to read at places. Also makes copying blocks of text for citation impossible, as I found out while writing this post. Put your logo as a small thing in one of the corners of the page. Makes it look more professional.

Clarification: Some of the descriptions you put in there are not quite incorrect, just poorly written. Example:
Quote:
When you stop the cycle at 50% you will remove 50% of the Ore.

While not totally incorrect, it still gives a misleading impression to someone who doesn't know better. That line implies that stopping the laser at 50%, it'll take 50% of the ore from the asteroid. I know this doesn't happen, but guides are generally written for those with little to no clue as to what's going on.

Those are the two general issues I see there. Now on to some specifics.

Skills:
You're lacking the core skills that all pilots should train. These are things like CPU Management, Powergrid Management, and other like those that benefit all ships.
Put Spaceship Command to 4, and add it to 5 at the end. The agility boost is worth the day that takes to train to 4, and 5 is required for so many other hulls, like command ships, command destroyers, and industrial command ships.
Ditch the mining drone skills. Mining drones are crap, and getting newbies close enough to use them efficiently puts them where they're going to bump off the rocks as they try to warp out. Also, drones 5 is one of the more important skills, and should be done very early to get access to that last drone. While you're at it, add the missing drone support skills, Drone Durability, and get your newbies using light combat drones.
Anchoring needs to be added. This gives access to a handy little trick I used to use when I mined. It's described below in the team up/multibox section.
Lastly, for this section, getting newbies to train for max yield is bad. Put some shield tank skills in there and teach your new miners to fit for tank, not yield. It'll help keep the gankers off them. Shield upgrades 4 and tactical shield manipulation 4 are really all you need to tank a barge. Make sure to note that they need to avoid the 4 Compensation shield skills unless pure passive tanked. Those skills don't impact active shield modules at all.

Make the most out of your time:
Unless they have refining 5 and whichever ore processing skill needed also to 5, your newbies are better off selling the raw ore and letting others reprocess it. If they reprocess it themselves, they'll be losing money to a much higher waste level.
If you really want your newbies to maximize their time, tell them how to make sell orders for their ore instead of selling to buy orders. They're losing 10-20%, or more, sometimes that way. In many instances, the price increase you get for placing sell orders can pay your hauling fees to get the ores to a better market.
Compression, compression, compression. Since they took ore compression out of rorqual or pos only, you should instruct your newbies on compression. It's the only way to haul raw ore.
You should also mention, in the mining cycles section, that the readout of the Survey Scanner is units of ore left in the rock, which does not directly correspond to m3. They'll need to do some experimentation or math to find out what their yield in unites of ore is for the different sized ores.

Team up/Multibox:
This section is pretty good, but there's the trick I learned that you might want to add. I refer to them as close safes. If your station/ES is more than a couple AU away, before you start mining, use a small fast ship to burn 200-300 km either aboves or below the plane of the belt. Once you have that bookmark, anchor a couple of the largest cans you can get at that bookmark. Your miners warp the 200-300km, unload into the cans, warp back to continue mining, and the can gets emptied later, or by a dedicated hauler. A variation of the old jet can mining that's a bit more secure than just dropping a can in the belt.
Also, scouting the belt first will allow your miners to place bookmarks at the key points of a belt that allow you to mine the most without moving.

Fly the right ship:
Retrievers and Mackinaws aren't really intended for solo mining, due to their lack of tank. What they do well is fleet mining without hauler support. If you're going to mine solo, use a Procurer or Skiff only.

PvP help?
You need a section on this. I'll write up a guide for it and send you a link for it. Learning how to deal with PvP is something I think is super cereal for new pilots, specially miners and PvEers, to learn.

Right. That's pretty much everything I can think of right off hand. Hope it was helpful, and if you have any questions, please feel free to send me a mail in game.
thecoreformula
The Core Formula
#14 - 2016-12-27 00:08:07 UTC
Iain Cariaba wrote:
WARNING!!! WARNING!!!
Incoming wall of text.
You have been warned. Twisted


Oooooh, new players writing guides. How cute. Big smile

Here's the issues I'm seeing with your guide.

Formatting: Ditch the giant green logo down the middle of the pages. It's distracting and makes it difficult to read at places. Also makes copying blocks of text for citation impossible, as I found out while writing this post. Put your logo as a small thing in one of the corners of the page. Makes it look more professional.

Clarification: Some of the descriptions you put in there are not quite incorrect, just poorly written. Example:
Quote:
When you stop the cycle at 50% you will remove 50% of the Ore.

While not totally incorrect, it still gives a misleading impression to someone who doesn't know better. That line implies that stopping the laser at 50%, it'll take 50% of the ore from the asteroid. I know this doesn't happen, but guides are generally written for those with little to no clue as to what's going on.

Those are the two general issues I see there. Now on to some specifics.

Skills:
You're lacking the core skills that all pilots should train. These are things like CPU Management, Powergrid Management, and other like those that benefit all ships.
Put Spaceship Command to 4, and add it to 5 at the end. The agility boost is worth the day that takes to train to 4, and 5 is required for so many other hulls, like command ships, command destroyers, and industrial command ships.
Ditch the mining drone skills. Mining drones are crap, and getting newbies close enough to use them efficiently puts them where they're going to bump off the rocks as they try to warp out. Also, drones 5 is one of the more important skills, and should be done very early to get access to that last drone. While you're at it, add the missing drone support skills, Drone Durability, and get your newbies using light combat drones.
Anchoring needs to be added. This gives access to a handy little trick I used to use when I mined. It's described below in the team up/multibox section.
Lastly, for this section, getting newbies to train for max yield is bad. Put some shield tank skills in there and teach your new miners to fit for tank, not yield. It'll help keep the gankers off them. Shield upgrades 4 and tactical shield manipulation 4 are really all you need to tank a barge. Make sure to note that they need to avoid the 4 Compensation shield skills unless pure passive tanked. Those skills don't impact active shield modules at all.

Make the most out of your time:
Unless they have refining 5 and whichever ore processing skill needed also to 5, your newbies are better off selling the raw ore and letting others reprocess it. If they reprocess it themselves, they'll be losing money to a much higher waste level.
If you really want your newbies to maximize their time, tell them how to make sell orders for their ore instead of selling to buy orders. They're losing 10-20%, or more, sometimes that way. In many instances, the price increase you get for placing sell orders can pay your hauling fees to get the ores to a better market.
Compression, compression, compression. Since they took ore compression out of rorqual or pos only, you should instruct your newbies on compression. It's the only way to haul raw ore.
You should also mention, in the mining cycles section, that the readout of the Survey Scanner is units of ore left in the rock, which does not directly correspond to m3. They'll need to do some experimentation or math to find out what their yield in unites of ore is for the different sized ores.

Team up/Multibox:
This section is pretty good, but there's the trick I learned that you might want to add. I refer to them as close safes. If your station/ES is more than a couple AU away, before you start mining, use a small fast ship to burn 200-300 km either aboves or below the plane of the belt. Once you have that bookmark, anchor a couple of the largest cans you can get at that bookmark. Your miners warp the 200-300km, unload into the cans, warp back to continue mining, and the can gets emptied later, or by a dedicated hauler. A variation of the old jet can mining that's a bit more secure than just dropping a can in the belt.
Also, scouting the belt first will allow your miners to place bookmarks at the key points of a belt that allow you to mine the most without moving.

Fly the right ship:
Retrievers and Mackinaws aren't really intended for solo mining, due to their lack of tank. What they do well is fleet mining without hauler support. If you're going to mine solo, use a Procurer or Skiff only.

PvP help?
You need a section on this. I'll write up a guide for it and send you a link for it. Learning how to deal with PvP is something I think is super cereal for new pilots, specially miners and PvEers, to learn.

Right. That's pretty much everything I can think of right off hand. Hope it was helpful, and if you have any questions, please feel free to send me a mail in game.


Thanks i will add the points you mention and rewrite the sections you criticized aswell.
Again thanks for putting that much effort in.
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#15 - 2016-12-27 00:32:24 UTC
I think it's great you started this guide, keep up the good work!

A suggestion i have is you can add some pictures and remove that awful green text in the middle though.

And if you didn't add it, you might want to add a section for the new npc mining fleets and what to do with them.
Iain Cariaba
#16 - 2016-12-27 00:45:01 UTC
thecoreformula wrote:
Thanks i will add the points you mention and rewrite the sections you criticized aswell.
Again thanks for putting that much effort in.

I'm currently working on a PvP help section for you. I'm going to have to put it in cloud storage and send you the link. It's already longer than my critique of your guide was, and I'm nowhere near done. Twisted
Athena Kitawa
Sleepless Receiving
#17 - 2016-12-27 19:39:18 UTC
In my opinion, good miners are not newly created characters that rush crystals and can sit in an exhumer.

A good miner can fly their ships with support skills and more trained to 5. Once you have your support skills trained up then you can do almost anything, from tanking belt rats solo in your hulk in nullsec to squeezing every last CPU out of your fit for absolute max yield. There are inbetweens, and inbetweens are met with penalties to fitting, yield and defense.

A good miner might have the following fitted:

Hulk:

2 Mod Strips w/ T2 crystals
1 shield booster
1 invul
1 survey scanner

3 MLUs

Tank rigs
Rack of med drones

Low-level Highwall

So we're missing some maximum efficiency here by quite a bit. Missing a midslot (maybe you can fit an amp?) and had to fit tank rigs. Not exceptional.

A great miner might have this:

Hulk:

2 Mod Strips w/ T2 crystals
Shield Booster
2 race-specific hards
Survey scanner

3 Aoedes

2 tank-specific or anti-ewar rigs

Med drones
Michi & Highwall

Now you're pushing out max yield, and you are able to fit it without issues. Mining is a harsh mistress; that is to say if you do not tend to your skills and make mining something you truly care for or about then expect your fittings, yield and survivability to suffer.
Faylee Freir
Abusing Game Mechanics
R-E-A-V-E-R-S
#18 - 2016-12-27 20:32:25 UTC
The best guidance anyone can give you is to steer you away. Dont mine. Instead go blow someone up or get blown up yourself. Mining is boring and unintuitive gameplay that will likely lead to you wanting to quit.
thecoreformula
The Core Formula
#19 - 2016-12-27 20:59:11 UTC  |  Edited by: thecoreformula
Faylee Freir wrote:
The best guidance anyone can give you is to steer you away. Don't mine. Instead, go blow someone up or get blown up yourself. Mining is boring and unintuitive gameplay that will likely lead to you wanting to quit.


But what if someone is actually interested in mining?
Shouldn't I give him guidance, and provide my knowledge?

I don't try to convert someone for mining,
i simply offer advice for the most effective way to do it.

And in low/wh/null sec it can actually lead to get blown up.

Simplifying an activity will always convert it to something boring,
soccer 22 guys running after a ball,
eve station spinning and trust issues.
Faylee Freir
Abusing Game Mechanics
R-E-A-V-E-R-S
#20 - 2016-12-27 21:33:57 UTC  |  Edited by: Faylee Freir
thecoreformula wrote:
Faylee Freir wrote:
The best guidance anyone can give you is to steer you away. Don't mine. Instead, go blow someone up or get blown up yourself. Mining is boring and unintuitive gameplay that will likely lead to you wanting to quit.


But what if someone is actually interested in mining?
Shouldn't I give him guidance, and provide my knowledge?

I don't try to convert someone for mining,
i simply offer advice for the most effective way to do it.

And in low/wh/null sec it can actually lead to get blown up.

Simplifying an activity will always convert it to something boring,
soccer 22 guys running after a ball,
eve station spinning and trust issues.

Of course you should. I was giving you all a hard time. Someone has to mine... To give us good targets.
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