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Wardecs Need a Revamp

First post
Author
Geronimo McVain
The Scope
Gallente Federation
#61 - 2016-12-26 12:28:28 UTC  |  Edited by: Geronimo McVain
Remiel Pollard wrote:
Geronimo McVain wrote:
IMHO 1 week of war is enough. As it was pointed out: everyone has the right to play the game his way so yes, he can wardec someone but the other side also has the right to play their way too and not just pay to be content for the other side. HS-Mining as a play style has the same rights as a wardeccing merc corp.


So now tell me why competing miners get denied their rights to play if all the resources are gobbled up by a miner that can't be wardecced anymore. Wars aren't just about getting easy kills, going after helpless victims, and all the other stereotypes that bears use to undercut the socioeconomic power of wars. Why should miners and haulers be able to mine and haul with impunity? The correct answer is, they shouldn't. They should adapt to the reality of EVE Online, and learn how to operate under wardec conditions, if not fight that wardeccer off, or they will die. Yes, people play the way they want to, and sometimes, the way other people want to play is in direct competition with the way you want to play. That is the very PURPOSE of EVE Online, and what makes it a PVP game. You suggestion is that some people have more of a right to play the way they want to than others do, because you're suggesting putting restrictions on one play style in favour of another.

Did you read the passage you quoted? I'm not against wardecs but I think they should be limited in time. And you can fight anyone anytime time but then you have to live with the conequences aka Concord and status loss. So when you want someone gone kill him. Again and again. I'm fine with it. But you want YOURE safety in HS with a high sec rating but still want to kill others with inpunity. There is NOTHING that stops you from going on a killing spree in HS except that YOU don't want to suffer the consequences. Why do you always ask the defender to change their behavior but don't want to do it yourself when suffering from a low sec standing?

50+% of Eve are free combat zones. And you are skirting the answer why these areas are neglectable for mining! They have better ores so the profit is higher per hour so why don't all the vets mine there?????? If you want to kill miners, why don't you go there and do it in the 50% of New Eden where there are no inhibitions?
Perma wardecs are cancer while a week of wardecc is totally okay! Balance is the word.

BTW: yes you can fit a tank on a venture but does anyone want to mine in such a ship? That's the point: The miners want to continue to play the way they have fun but you tell them to totally gimp their ship so YOU can have fun. And if someone tells you to go to null/low to kill something you are insisting on having YOUR fun everywhere in New Eden. The miner is paying for his sub the same way you do, so he might have a right of higher protection in "his" part of New Eden. Would you accept it if the miners start to ask for Concord in low so that they can have fun with the better minerals? Remember: mining is an essential part of the New Eden economy and gameplay in Eve.
Remiel Pollard
Aliastra
Gallente Federation
#62 - 2016-12-26 12:53:16 UTC  |  Edited by: Remiel Pollard
Geronimo McVain wrote:
Remiel Pollard wrote:
Geronimo McVain wrote:
IMHO 1 week of war is enough. As it was pointed out: everyone has the right to play the game his way so yes, he can wardec someone but the other side also has the right to play their way too and not just pay to be content for the other side. HS-Mining as a play style has the same rights as a wardeccing merc corp.


So now tell me why competing miners get denied their rights to play if all the resources are gobbled up by a miner that can't be wardecced anymore. Wars aren't just about getting easy kills, going after helpless victims, and all the other stereotypes that bears use to undercut the socioeconomic power of wars. Why should miners and haulers be able to mine and haul with impunity? The correct answer is, they shouldn't. They should adapt to the reality of EVE Online, and learn how to operate under wardec conditions, if not fight that wardeccer off, or they will die. Yes, people play the way they want to, and sometimes, the way other people want to play is in direct competition with the way you want to play. That is the very PURPOSE of EVE Online, and what makes it a PVP game. You suggestion is that some people have more of a right to play the way they want to than others do, because you're suggesting putting restrictions on one play style in favour of another.

Did you read the passage you quoted? I'm not against wardecs but I think they should be limited in time. And you can fight anyone anytime time but then you have to live with the conequences aka Concord and status loss. So when you want someone gone kill him. Again and again. I'm fine with it. But you want YOURE safety in HS with a high sec rating but still want to kill others with inpunity. There is NOTHING that stops you from going on a killing spree in HS except that YOU don't want to suffer the consequences. Why do you always ask the defender to change their behavior but don't want to do it yourself when suffering from a low sec standing?

50+% of Eve are free combat zones. And you are skirting the answer why these areas are neglectable for mining! They have better ores so the profit is higher per hour so why don't all the vets mine there?????? If you want to kill miners, why don't you go there and do it in the 50% of New Eden where there are no inhibitions?
Perma wardecs are cancer while a week of wardecc is totally okay! Balance is the word.

BTW: yes you can fit a tank on a venture but does anyone want to mine in such a ship? That's the point: The miners want to continue to play the way they have fun but you tell them to totally gimp their ship so YOU can have fun. And if someone tells you to go to null/low to kill something you are insisting on having YOUR fun everywhere in New Eden. The miner is paying for his sub the same way you do, so he might have a right of higher protection in "his" part of New Eden. Would you accept it if the miners start to ask for Concord in low so that they can have fun with the better minerals? Remember: mining is an essential part of the New Eden economy and gameplay in Eve.


I read what you wrote just fine, and directly refuted any time limit placed on wardecs. Don't conflate my disagreement with ignorance. And just so that we don't have any further misunderstandings, 100% of EVE is a free combat zone. There is nothing wrong with permadecs, they are balanced by the fact that anyone can learn to PVP, anyone can hire mercs, and anyone that chooses not to is only failing themselves. Let me say that again, just so you can't ignore it anymore: player choices are what determine whether or not players can handle a wardec, no matter how long they last. This is EVE, mate. You make your own balance when you make your own choices.

You continue to argue from the perspective that by virtue of being a defender, a corporation is a victim of a wardec. The reason you're wrong about everything here is because of this flawed premise. Defenders don't need to be victims of anything if they make the choice not to be. Wardecs wouldn't be permanent if more defenders did something about them in-game rather than just whine on the forums and demand the system to be changed in their favour. If wardecs are overhauled, and I'm not saying they don't need to be, but it needs to be done in a way that does not favour just one group or just one play style, and that includes but is not limited to protecting people that just don't want to PVP, because if you just don't want to PVP, then don't log in to EVE Online.

Let's apply your one week only idea to a practical situation, shall we? Two mining corps live in one system together, and one wants the other out, so they wardec. They have one week to get them out of the system, but the other corp doesn't log in all week. Not once. Because they know all they have to do is not play for one week. One week is no big deal, they have alts, and a bunch of other games to play. So, hey, nothing happens, the week ends, and suddenly, the deccing corp finds themselves having to compete for minerals with the corp that just logged off, and then came back the moment the dec ended, knowing that the war wouldn't continue after that week.

That's what you're proposing, and it's dumb, go away.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Faylee Freir
Abusing Game Mechanics
#63 - 2016-12-26 13:45:43 UTC
Geronimo McVain wrote:
Remiel Pollard wrote:
Geronimo McVain wrote:
IMHO 1 week of war is enough. As it was pointed out: everyone has the right to play the game his way so yes, he can wardec someone but the other side also has the right to play their way too and not just pay to be content for the other side. HS-Mining as a play style has the same rights as a wardeccing merc corp.


So now tell me why competing miners get denied their rights to play if all the resources are gobbled up by a miner that can't be wardecced anymore. Wars aren't just about getting easy kills, going after helpless victims, and all the other stereotypes that bears use to undercut the socioeconomic power of wars. Why should miners and haulers be able to mine and haul with impunity? The correct answer is, they shouldn't. They should adapt to the reality of EVE Online, and learn how to operate under wardec conditions, if not fight that wardeccer off, or they will die. Yes, people play the way they want to, and sometimes, the way other people want to play is in direct competition with the way you want to play. That is the very PURPOSE of EVE Online, and what makes it a PVP game. You suggestion is that some people have more of a right to play the way they want to than others do, because you're suggesting putting restrictions on one play style in favour of another.

Did you read the passage you quoted? I'm not against wardecs but I think they should be limited in time. And you can fight anyone anytime time but then you have to live with the conequences aka Concord and status loss. So when you want someone gone kill him. Again and again. I'm fine with it. But you want YOURE safety in HS with a high sec rating but still want to kill others with inpunity. There is NOTHING that stops you from going on a killing spree in HS except that YOU don't want to suffer the consequences. Why do you always ask the defender to change their behavior but don't want to do it yourself when suffering from a low sec standing?

50+% of Eve are free combat zones. And you are skirting the answer why these areas are neglectable for mining! They have better ores so the profit is higher per hour so why don't all the vets mine there?????? If you want to kill miners, why don't you go there and do it in the 50% of New Eden where there are no inhibitions?
Perma wardecs are cancer while a week of wardecc is totally okay! Balance is the word.

BTW: yes you can fit a tank on a venture but does anyone want to mine in such a ship? That's the point: The miners want to continue to play the way they have fun but you tell them to totally gimp their ship so YOU can have fun. And if someone tells you to go to null/low to kill something you are insisting on having YOUR fun everywhere in New Eden. The miner is paying for his sub the same way you do, so he might have a right of higher protection in "his" part of New Eden. Would you accept it if the miners start to ask for Concord in low so that they can have fun with the better minerals? Remember: mining is an essential part of the New Eden economy and gameplay in Eve.

It comes down to where you sit in the food chain of eve, and for the most part theres always a bigger fish. Mercs have to worry about getting baited by other merc groups and small gangs looking for some content. Turns out that if you act like a helpless victim, you will be treated like one, and eve doesnt treat those that act helpless and whiney too kind.

Wars are 100% legal agression and have nothing to do with security status, so Im not sure why the point is brought up. You pay concord to look the other way while you go knock some heads in.. Simple. If you feel like youre too bad at pvp or ill-equipped to handle a war by yourself, do yourself a favor and instead of logging or dropping corp cor the duration, talk to a merc group that can handle the war for you. If everytime you get wardec'd you pay, say Vendetta Mercenary Group to **** on your agressors, then I would bet that any future agressors would take that into consideration. Just a friendly plug :)

Im not sure where you get that saying 50% of eve is a combat free zone, because thats 100% false. The moment you undock you are a fair target for agression. Pvp doesnt have to be mutual and thats something you have to accept. You also have to accept that eve is eve, and not a kiddy mmo like world of warcraft.
Remiel Pollard
Aliastra
Gallente Federation
#64 - 2016-12-26 13:57:31 UTC
Faylee Freir wrote:
If everytime you get wardec'd you pay, say Vendetta Mercenary Group to **** on your agressors, then I would bet that any future agressors would take that into consideration.


Yeah.... about that. You may or may not have noticed our war against TRUE VINE recently that you guys and Marmite both assisted in, and despite that, we still came out over 2bil in the green and managed to do more damage to TRV than any other single dec that preceded ours. Blink

All's fair in love and war. We should really team up some time though. I actually have a proposal for you guys regarding a high sec Sotiyo. Are you aware there have been no Sotiyo losses in EVE yet? None on zkill, anyway. Twisted

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Teckos Pech
Hogyoku
Goonswarm Federation
#65 - 2016-12-27 06:17:28 UTC  |  Edited by: Teckos Pech
rahmat mirko wrote:
With the addition of alpha clones, many new players have come to Eve and more than a few older players have returned. This has created a field day for high sec wardec corps. They depend on the fact the higher tier players in the corp they wardec are in lowsec with alts to do their hauling or are negative sec stat so they cannot come out and fight. They sit outside of trade hubs and in the mayor routes and pick off new players or haulers which offer them no fight at all. What chance did a week old player who just bought his first cruiser in Jita, and was looking forward to taking it to low sec with the rest of corp mates stand, when he undocks to find 2 instalocking artillery Loki's with out of corp logi waiting there.

Don't get me wrong, this is fine for a while. It is a good learning experience. The problem is when there is no end in sight. As if a week of having all our new recruits relieved of everything they own and quitting the game wasn't bad enough, there is no reason for these wardec corps to ever stop. The corp I am currently in has had a non-mutual wardec against ppl we have no intention of fighting renewed for a 4th week now.

I understand that Eve is about PvP. And I understand that wardecs are a huge part of that. The problem here is non-mutual war decs. If two corps want to fight each other forever and have good fights in high sec, then more power to them. Fight on gents!!! but when a corp that has mostly low sec locked chars tries to grow, these non-mutual wardecs cripple all efforts to recruit and make new players wonder what the point of all this is. So many of our new alphas have quit and gone to play something else. Something where you actually stand a chance. The really terrible part of all this is that just a handful of players in these high sec war dec corps can ruin the experience of hundreds of players.

This is not an isolated incident. I had a corp that I started with my brother. We started recruiting and with in 3 days had a wardec with Jita campers. We shut down our corp, told our new players, "Sorry, the two of us can't keep you safe. Please continue to play and find help and guidance somewhere else."
He moved to a Indy corp in Gallente High sec. They are now under fire and have had their mining fleets completely shut down. I joined a low sec PvP corp. And we are now under fire from 2 different groups of trade hub campers. It's only 2 now, but it was 3 not long ago.

The funny thing is that the solution is so simple. Any corp that survives a non-mutual wardec can be put on a cool down were they cannot be wardeced again for a month. newer corps can see their week in hell as a learning experience and have a month to prepare before they become game again. Older corps know that every fifth week they might come under fire and have that month to get their isk up in high sec and then head back to low for a week. This might actually pull some of these weardecers into low sec and fight ppl that actually want to fight back for a change.
As already stated by CCP here:

https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing

"Attempting to abuse a new players lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems"

I like that rule. Protect new players from older players that know the game while they learn. Make sense. However these never ending, non-mutal wardecs are the same thing if not worse. It turns recruiting and training new players into an exercise in frustration.

What these Highsec wardec corps are doing is not PvP. It is new player grief in its purest from. But there is some room for that. I am in no way saying that wardecs should be removed from the game. There should just be some manner of control to the endless preying on new and smaller corps. Every time another week is renewed of the existing wardecs, or a new one is added by another band of gankers who are looking for anything but a real fight, even I, who have been playing for over 11 years feel like maybe my time would be better spent doing something else.

Thanks to any who have read this far.
Rahmat


Nope. To easily abused.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#66 - 2016-12-27 07:34:43 UTC
Remiel Pollard wrote:

You continue to argue from the perspective that by virtue of being a defender, a corporation is a victim of a wardec. The reason you're wrong about everything here is because of this flawed premise. Defenders don't need to be victims of anything if they make the choice not to be. Wardecs wouldn't be permanent if more defenders did something about them in-game rather than just whine on the forums and demand the system to be changed in their favour. If wardecs are overhauled, and I'm not saying they don't need to be, but it needs to be done in a way that does not favour just one group or just one play style, and that includes but is not limited to protecting people that just don't want to PVP, because if you just don't want to PVP, then don't log in to EVE Online.

Let's apply your one week only idea to a practical situation, shall we? Two mining corps live in one system together, and one wants the other out, so they wardec. They have one week to get them out of the system, but the other corp doesn't log in all week. Not once. Because they know all they have to do is not play for one week. One week is no big deal, they have alts, and a bunch of other games to play. So, hey, nothing happens, the week ends, and suddenly, the deccing corp finds themselves having to compete for minerals with the corp that just logged off, and then came back the moment the dec ended, knowing that the war wouldn't continue after that week.

That's what you're proposing, and it's dumb, go away.

The problem has many sides. I grant you that more corps should do something about wardeccs but the HS mechanic is heavily in favour of the attacker. He has no space assets like freighters or mining ships to protect. Many complains come from new player corps which players lack the skill in- and outside of the game to cope with a wardecc. E-Uni is more or less 365 days a year under wardecc and I couldn't care less. And mining in in low Sec is dead but wardeccs create the same enviroment in HS for mining corps.

Let's take your example: loosing 1 week of playing the game is bad for a corp. It's simply no fun at all. Either the corp moves or it would fight back. And if it doesn't there are still suicide ganks to get them out. But let's take another example: a new player mining corp gets decced by merc: what can they do? shut down the corp, leave the game or loose everything they own to some vets where each player has more money and SP then the whole corp?

Wardecs benefit the attacker! There is no risk free undocking in Eve but wardeccs just shelter the attacker from the consequences of their aggression without any limits. You can kill anyone anywhere in Eve BUT in HS you have to live with the consequences and that's what wardeccs are used for. The basic idea of wardeccs is good but be honest: how many wardeccs are used for real fights between corps and how many are for griefing/robbing?
Remiel Pollard
Aliastra
Gallente Federation
#67 - 2016-12-27 08:33:42 UTC
Geronimo McVain wrote:
Remiel Pollard wrote:

You continue to argue from the perspective that by virtue of being a defender, a corporation is a victim of a wardec. The reason you're wrong about everything here is because of this flawed premise. Defenders don't need to be victims of anything if they make the choice not to be. Wardecs wouldn't be permanent if more defenders did something about them in-game rather than just whine on the forums and demand the system to be changed in their favour. If wardecs are overhauled, and I'm not saying they don't need to be, but it needs to be done in a way that does not favour just one group or just one play style, and that includes but is not limited to protecting people that just don't want to PVP, because if you just don't want to PVP, then don't log in to EVE Online.

Let's apply your one week only idea to a practical situation, shall we? Two mining corps live in one system together, and one wants the other out, so they wardec. They have one week to get them out of the system, but the other corp doesn't log in all week. Not once. Because they know all they have to do is not play for one week. One week is no big deal, they have alts, and a bunch of other games to play. So, hey, nothing happens, the week ends, and suddenly, the deccing corp finds themselves having to compete for minerals with the corp that just logged off, and then came back the moment the dec ended, knowing that the war wouldn't continue after that week.

That's what you're proposing, and it's dumb, go away.

The problem has many sides. I grant you that more corps should do something about wardeccs but the HS mechanic is heavily in favour of the attacker. He has no space assets like freighters or mining ships to protect. Many complains come from new player corps which players lack the skill in- and outside of the game to cope with a wardecc. E-Uni is more or less 365 days a year under wardecc and I couldn't care less. And mining in in low Sec is dead but wardeccs create the same enviroment in HS for mining corps.

Let's take your example: loosing 1 week of playing the game is bad for a corp. It's simply no fun at all. Either the corp moves or it would fight back. And if it doesn't there are still suicide ganks to get them out. But let's take another example: a new player mining corp gets decced by merc: what can they do? shut down the corp, leave the game or loose everything they own to some vets where each player has more money and SP then the whole corp?

Wardecs benefit the attacker! There is no risk free undocking in Eve but wardeccs just shelter the attacker from the consequences of their aggression without any limits. You can kill anyone anywhere in Eve BUT in HS you have to live with the consequences and that's what wardeccs are used for. The basic idea of wardeccs is good but be honest: how many wardeccs are used for real fights between corps and how many are for griefing/robbing?


Oh my, no, the attacker does not have all the advantages. A defender can get as many free allies into the war as they want, while every ally an attacker wants has to pay for a new dec, and your assumption that an attacker has no assets to protect is unfounded and preposterous. I've been a defender in many wars and I've never felt disadvantaged. I don't have the patience to argue with you about this anymore, everything you're coming up with is utterly ridiculous and based on these kinds of assumptions that have no substantial weight. At the end of the day, the only disadvantage you have is the one you give yourself by not learning.

And my example is sound. It's something I've done myself, not play due to a wardec, back in my own noob days. Finding something else to play is easy, make no mistake, hard one-week limits on wardecs are just plain stupid. As for how many wardecs are used for griefing/robbing? Again, it comes back to how easy to grief/rob you choose to be. Griefing is against the rules in this game, by the way, but that's not what permadecs are, not even when they're just for easy kills. As for robbing, you can do that without a wardec, so I would argue that no decs are used to rob at all. Maybe distract for a heist attempt, which I've seen done, and that's a pretty cool story, but I don't see anyone wardeccing the people they want to rob.

Again, I'm going to bottom-line this for you one last time. Any changes to the wardec system cannot simply be made just to favour one group or playstyle over another, even if it's to protect people who don't want to PVP, because this is EVE, a PVP game, so if you don't want to PVP, you don't log in. That really is the bottom line. You can deny it, hate it, ignore it, whatever you want, but it is the simple fact of the game that if you choose not to PVP, or learn to PVP, you make yourself a victim. No one else can make that choice for you, mate.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Faylee Freir
Abusing Game Mechanics
#68 - 2016-12-27 10:01:16 UTC
The fact is that any reason I can come up with is a perfectly valid reason for a wardec. Doesnt have to be about good fights and honorable space bullshit. When I did solo war decs loved war decing to inflict as much discomfort and sadness on my victims. Often I would extort them out of their isk and terrorize them. I wasnt in it for fun fair fights. I was a menace that would pop out of the shadows to break a knee cap with a baseball bat, then run off to lie and wait.

Made for some great content and player interaction with people that would otherwise wish to be left alone doing whatever else they wanted to. The point is that my reason and length of a war dec doesnt nedd to match up to what you think is right. This is eve, and if youre weak, you better have allies that arent.

I feel like were trapped on never ending carnival ride with these whiney posts and great ideas on how to fix things that bears dont like.
Geronimo McVain
The Scope
Gallente Federation
#69 - 2016-12-27 10:03:10 UTC
Remiel Pollard wrote:

Again, I'm going to bottom-line this for you one last time. Any changes to the wardec system cannot simply be made just to favour one group or playstyle over another, even if it's to protect people who don't want to PVP, because this is EVE, a PVP game, so if you don't want to PVP, you don't log in. That really is the bottom line. You can deny it, hate it, ignore it, whatever you want, but it is the simple fact of the game that if you choose not to PVP, or learn to PVP, you make yourself a victim. No one else can make that choice for you, mate.

Well, I never heard big complains about the wardec system from attacker side. So it is very likely that it is biased to that side.
Wardec is forcing a playstyle on players that don't want to play that way. This is Eve, so they have to accept it to a certain degree but there should be limits.
My Idea for WD changes would be:
1. decreasing fees: It should be expensive to dec a small/new corp and cheap to dec Goons or PL. Big corps can do something when they care to while small ones might not. The current system makes blanket deccing of small corps cheap and it has the advantage that the chances of someone fighting back are small, because they are small/new, and the members might make more mistakes.
2. doubeling the fees every week. Because the base is much lower you can dec an alliance for much longer then a single small corp.
3. After you dropped the dec there should be a cooldown of 4-6 weeks.

There are cool ideas for structures in space but that would create other problems and be much harder to implement while These changes are quick and cheap.
Geronimo McVain
The Scope
Gallente Federation
#70 - 2016-12-27 10:11:26 UTC
Faylee Freir wrote:
The fact is that any reason I can come up with is a perfectly valid reason for a wardec. Doesnt have to be about good fights and honorable space bullshit. When I did solo war decs loved war decing to inflict as much discomfort and sadness on my victims. Often I would extort them out of their isk and terrorize them. I wasnt in it for fun fair fights. I was a menace that would pop out of the shadows to break a knee cap with a baseball bat, then run off to lie and wait.

Made for some great content and player interaction with people that would otherwise wish to be left alone doing whatever else they wanted to. The point is that my reason and length of a war dec doesnt nedd to match up to what you think is right. This is eve, and if youre weak, you better have allies that arent.

I feel like were trapped on never ending carnival ride with these whiney posts and great ideas on how to fix things that bears dont like.
Why do players play? Because it's fun. What you did was all right for a limited time but prolonged it will end with players leaving. The problem is not the killing etc. but that there is no end. The question remains: would this game be fun if everyone would play it your way? Where would you get the minerals to build your ships? This game is working because it has a niche for many different playstyles but the "downside" is, that you have to put down some limits. If you would trash HS and make low what would happen to the economy? Low sec mining is dead for a reason.
What you are proposing is that everyone plays the robber but whom will you rob then....
Remiel Pollard
Aliastra
Gallente Federation
#71 - 2016-12-27 10:25:00 UTC
Geronimo McVain wrote:
Remiel Pollard wrote:

Again, I'm going to bottom-line this for you one last time. Any changes to the wardec system cannot simply be made just to favour one group or playstyle over another, even if it's to protect people who don't want to PVP, because this is EVE, a PVP game, so if you don't want to PVP, you don't log in. That really is the bottom line. You can deny it, hate it, ignore it, whatever you want, but it is the simple fact of the game that if you choose not to PVP, or learn to PVP, you make yourself a victim. No one else can make that choice for you, mate.

Well, I never heard big complains about the wardec system from attacker side.


Then you haven't been paying attention.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#72 - 2016-12-27 10:25:12 UTC
There is one very simple and assured way for any player to be immune from a wardec forever. Be in an NPC Corp.

Players can't expect to gain the advantages of player Corps without also having the challenges Corps bring too. Setting your own tax rate, the ability to own structures, the ability to have fittings and set standings across multiple players and the ability to join an Alliance provides a lot of positives for Corps. Wardecs are the one counter to those positives that exist.

But the solution is simple. Don't want Wardecs, don't be in a player owned Corp.
Faylee Freir
Abusing Game Mechanics
#73 - 2016-12-27 10:34:54 UTC  |  Edited by: Faylee Freir
Geronimo McVain wrote:
Remiel Pollard wrote:

Again, I'm going to bottom-line this for you one last time. Any changes to the wardec system cannot simply be made just to favour one group or playstyle over another, even if it's to protect people who don't want to PVP, because this is EVE, a PVP game, so if you don't want to PVP, you don't log in. That really is the bottom line. You can deny it, hate it, ignore it, whatever you want, but it is the simple fact of the game that if you choose not to PVP, or learn to PVP, you make yourself a victim. No one else can make that choice for you, mate.

Well, I never heard big complains about the wardec system from attacker side. So it is very likely that it is biased to that side.
Wardec is forcing a playstyle on players that don't want to play that way. This is Eve, so they have to accept it to a certain degree but there should be limits.
My Idea for WD changes would be:
1. decreasing fees: It should be expensive to dec a small/new corp and cheap to dec Goons or PL. Big corps can do something when they care to while small ones might not. The current system makes blanket deccing of small corps cheap and it has the advantage that the chances of someone fighting back are small, because they are small/new, and the members might make more mistakes.
2. doubeling the fees every week. Because the base is much lower you can dec an alliance for much longer then a single small corp.
3. After you dropped the dec there should be a cooldown of 4-6 weeks.

There are cool ideas for structures in space but that would create other problems and be much harder to implement while These changes are quick and cheap.

There are complaints that we (war dec groups) have about certain mechanics and the current system, but we know to keep our mouth shut and be thankful for what we have. Seems like every year the bear menace wins a small victory with some change they champion for.

I will give you a small taste though:

- I wish war costs didnt incentivize corps forming massive alliances to offset the expense of war
- I wish the watchlist wasnt taken away so you see more specialized hunting
- I wish corps werent so easy to fold and re-create when they get a dec
- I wish there was a real incentive for players to not drop corp for the duration of the war
- I wish that corps would take care of their new bros instead of feeding them spoonfulls of helplessness
- I wish for many other things that are best kept secret lest they become abused :)

These are just a few of my complaints, and Im sure others will have a long, much more exhaustive and detailed list.
Faylee Freir
Abusing Game Mechanics
#74 - 2016-12-27 10:42:54 UTC
Geronimo McVain wrote:
Faylee Freir wrote:
The fact is that any reason I can come up with is a perfectly valid reason for a wardec. Doesnt have to be about good fights and honorable space bullshit. When I did solo war decs loved war decing to inflict as much discomfort and sadness on my victims. Often I would extort them out of their isk and terrorize them. I wasnt in it for fun fair fights. I was a menace that would pop out of the shadows to break a knee cap with a baseball bat, then run off to lie and wait.

Made for some great content and player interaction with people that would otherwise wish to be left alone doing whatever else they wanted to. The point is that my reason and length of a war dec doesnt nedd to match up to what you think is right. This is eve, and if youre weak, you better have allies that arent.

I feel like were trapped on never ending carnival ride with these whiney posts and great ideas on how to fix things that bears dont like.
Why do players play? Because it's fun. What you did was all right for a limited time but prolonged it will end with players leaving. The problem is not the killing etc. but that there is no end. The question remains: would this game be fun if everyone would play it your way? Where would you get the minerals to build your ships? This game is working because it has a niche for many different playstyles but the "downside" is, that you have to put down some limits. If you would trash HS and make low what would happen to the economy? Low sec mining is dead for a reason.
What you are proposing is that everyone plays the robber but whom will you rob then....

Thats when you have robbers robbing other robbers, Omar Little style. You arent going to change the nature of the game, so stop trying.
Geronimo McVain
The Scope
Gallente Federation
#75 - 2016-12-27 10:49:34 UTC
Faylee Freir wrote:

I will give you a small taste though:

- I wish war costs didnt incentivize corps forming massive alliances to offset the expense of war
- I wish the watchlist wasnt taken away so you see more specialized hunting
- I wish corps werent so easy to fold and re-create when they get a dec
- I wish there was a real incentive for players to not drop corp for the duration of the war
- I wish that corps would take care of their new bros instead of feeding them spoonfulls of helplessness
- I wish for many other things that are best kept secret lest they become abused :)

These are just a few of my complaints, and Im sure others will have a long, much more exhaustive and detailed list.

1. really? 50mISK/week for a small corp is too high? If you are grinding thats less then an hour for a week of wardecc. That's cheap! and 500M for 2000+ targets isn't that expensive too. Who said that you should be able to make money with wardeccs?
2. watchlist for HS would be no problem,
3. Why, it's much easier to create a wardec so why do they need to stay for YOUR fun?
4. right, but there need to be other reason to stay in corp then just to create content for you. Whats in for the defender? If you are facing weeks or month of wardecc disrupting your playstyle it's easier to restart the corp. That's one of the reasons why limiting the length of wardecs makes sense. Think about your reaction is someone would force you to mine for weeks.
5. right, but it really depends on the corp. mining corps are something totally else then merc/mission corps.

Geronimo McVain
The Scope
Gallente Federation
#76 - 2016-12-27 10:55:31 UTC
Faylee Freir wrote:

Thats when you have robbers robbing other robbers, Omar Little style. You arent going to change the nature of the game, so stop trying.

And what good should they rob in which ship build with which minerals? Eve is more then just PvP and that's exactly the reason why it's still there. What you are describing is Valkyrie or Elite Dangerouse and do you really think that that they will last as long as Eve?
Faylee Freir
Abusing Game Mechanics
#77 - 2016-12-27 11:30:57 UTC
Geronimo McVain wrote:
Faylee Freir wrote:

I will give you a small taste though:

- I wish war costs didnt incentivize corps forming massive alliances to offset the expense of war
- I wish the watchlist wasnt taken away so you see more specialized hunting
- I wish corps werent so easy to fold and re-create when they get a dec
- I wish there was a real incentive for players to not drop corp for the duration of the war
- I wish that corps would take care of their new bros instead of feeding them spoonfulls of helplessness
- I wish for many other things that are best kept secret lest they become abused :)

These are just a few of my complaints, and Im sure others will have a long, much more exhaustive and detailed list.

1. really? 50mISK/week for a small corp is too high? If you are grinding thats less then an hour for a week of wardecc. That's cheap! and 500M for 2000+ targets isn't that expensive too. Who said that you should be able to make money with wardeccs?
2. watchlist for HS would be no problem,
3. Why, it's much easier to create a wardec so why do they need to stay for YOUR fun?
4. right, but there need to be other reason to stay in corp then just to create content for you. Whats in for the defender? If you are facing weeks or month of wardecc disrupting your playstyle it's easier to restart the corp. That's one of the reasons why limiting the length of wardecs makes sense. Think about your reaction is someone would force you to mine for weeks.
5. right, but it really depends on the corp. mining corps are something totally else then merc/mission corps.


- So when you dec a small corp and spend 50m, they are much more likely to fold the corp, drop to npc, or stay logged off. None of those are good or healthy counters to a wardec. I used this as an example of a complaint for two reasons. The first is that 500m is far too expensive for a small group to put up and forced small groups to merge into these big merc entities you see today. The second reason is because before war costs were changed last, its what bears cried about... So what happened after the changes? They obviously werent good enough because you see more crying for increased cost and whining about wars in general. For bears such as yourself theres no end to the nerfs until youre playing a game that is hardly recognized as eve. My group makes money from contracts, not the content wars we put in.

- Folding your corp, dropping to npc, and staying logged off for a week are counter-intuitive. Yes I put the dec is and Im selecting them as a target for a week or more, but a corp or alliance has real reasonable methods for dealing with wardecs that dont involve not playing the game for a week or more or not being able to enjoy the benefits of a player corp for a week or more. We have people ally against us all the time. We have groups 3rd party against our timers. We didnt invite the 3rd parties or ask for people to ally against us, yet we dont care because we know its a part of the game and in the spirit of eve.

- I want to see corp life improve because I think its important to the MMO aspect of the game. Corps shoukd be a place where people group up to play each other and teach our newbros hoe to play eve. Incentives to join and stay in a corp benefit many areas of the game, not just those that put in wars. I cant sympathize with you on this because of dont wake up and play eve to think of myself as a victim everyday. I dont always win and I lose ships. There are tons and tons of people that are more skilled, more knowledgable, and just all around better at the game than me. If they decided to hunt me down, bait me, and proceed to drag my corpse behind their ships I wouldnt fall into this victim mentality that you have.

- When you undock in eve you accept the fact that you have concented to pvp in all forms. If you cant come to terms with this or find a way to deal with it then stop undocking, find another game to play, or stop whining about it.
Faylee Freir
Abusing Game Mechanics
#78 - 2016-12-27 11:42:03 UTC
Geronimo McVain wrote:
Faylee Freir wrote:

Thats when you have robbers robbing other robbers, Omar Little style. You arent going to change the nature of the game, so stop trying.

And what good should they rob in which ship build with which minerals? Eve is more then just PvP and that's exactly the reason why it's still there. What you are describing is Valkyrie or Elite Dangerouse and do you really think that that they will last as long as Eve?

Eve is about the player interactions in the sandbox, and you seek to make this more of a log on and do what you want without cinsequences game. Sounds like you shoukd be playing No Mans Sky so you can fly around and never see a single person to interact with ever.
Ralph King-Griffin
New Eden Tech Support
#79 - 2016-12-27 12:01:20 UTC
Geronimo McVain wrote:

Well, I never heard big complains about the wardec system from attacker side.

Oh yes you have.
Jonah Gravenstein
Machiavellian Space Bastards
#80 - 2016-12-27 12:11:00 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
And what good should they rob in which ship build with which minerals?
The ones that those in NPC corps, and those of us who know how conduct our activities despite wardecs, mine the materials for and produce. If wardecs were to drive away all of the people that can't deal with them, there will still be sufficient miners, industrialists etc left to fill the hole, even in a free for all environment; look at null for an example of how social networking makes mining and hauling in such an environment possible.

Quote:
Eve is more then just PvP and that's exactly the reason why it's still there.
There's very little in Eve that isn't PvP; with that in mind, name 4 things in Eve that aren't PvP.

Eve is still here because nothing else offers the opportunity to literally carve out an empire by means foul or fair, nothing else offers you a single server with 30-40k other players on it, nothing else offers the freedoms that allow the use of politics, social networking, propaganda, deviousness, cunning, and downright dirty tricks etc to get one over on the other guy.

Nowhere else do you get the chance to write your own story and choose between black, white, or ∞ shades of grey hats.

In the beginning there was nothing, which exploded.

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