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Player Features and Ideas Discussion

 
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Allow stealing from Mobile Tractor Unit

Author
Mikhem
Taxisk Unlimited
#1 - 2016-12-26 23:37:49 UTC
Mobile Tractor Unit (MTU) is too good option compared to normal tractor beam. I propose little nerf for MTU.

Mobile Tractor Units should be unlocked containers. Anyone can steal stuff from MTU. In high sec and low sec space stealing from MTU would give you suspect flag. This would make MTU little more difficult and risky option to use and promote normal tractor beams.

Comments are welcome for my idea.

Mikhem

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Remiel Pollard
Aliastra
Gallente Federation
#2 - 2016-12-26 23:41:35 UTC
You can already steal from MTUs, you just have to blow them up first, which already gives you a suspect timer. It is not that hard to do, though.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ralph King-Griffin
New Eden Tech Support
Transgress
#3 - 2016-12-26 23:50:13 UTC
what remmie said, shoot and loot
Faylee Freir
Slavers Union
Safety.
#4 - 2016-12-27 00:04:30 UTC
Get your yarr on and shoot for loot. Might get lucky and end up with a tackled battleship in your lap.
FT Cold
No Vacancies
No Vacancies.
#5 - 2016-12-27 00:09:47 UTC
Ralph King-Griffin wrote:
shoot and loot

Morgan Agrivar
Doomheim
#6 - 2016-12-27 01:12:46 UTC
Seriously, just shoot at one, you never know what fun might be had for all.

I just wished the mission runner would shoot at me...
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2016-12-27 04:10:59 UTC
They should allow hacking modules to unlock them, though they should be really hard to crack. Maybe depleting their hit points would make them get progressively easier to pop open with a hacking module.

Or there could be two types: one that can be hacked and one that can't be hacked. Some folks might opt for the hackable can, because it's less likely to get shot to bits. Good if the MTU is somewhat valuable--even if the contents are more valuable, they're going to get the loot anyway. Folks would be willing to go get a hacking module just to crack it open because then they don't have to contend with the loot fairy.

Win-win.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Morgan Agrivar
Doomheim
#8 - 2016-12-27 04:31:42 UTC
Reaver Glitterstim wrote:
They should allow hacking modules to unlock them, though they should be really hard to crack. Maybe depleting their hit points would make them get progressively easier to pop open with a hacking module.

Or there could be two types: one that can be hacked and one that can't be hacked. Some folks might opt for the hackable can, because it's less likely to get shot to bits. Good if the MTU is somewhat valuable--even if the contents are more valuable, they're going to get the loot anyway. Folks would be willing to go get a hacking module just to crack it open because then they don't have to contend with the loot fairy.

Win-win.

It is not a win-win situation because your system would not generate a killmail. It should be a reminder to the mission runner to pay attention to their surroundings. Each death of a MTU should be a badge of shame for any mission runner.

Unless they don't care, then they can send me a location of their MTU and either Pix or I will remove the offending machine from the cold, empty depths of space.
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2016-12-27 05:26:26 UTC
Morgan Agrivar wrote:
It is not a win-win situation because your system would not generate a killmail. It should be a reminder to the mission runner to pay attention to their surroundings. Each death of a MTU should be a badge of shame for any mission runner.

Unless they don't care, then they can send me a location of their MTU and either Pix or I will remove the offending machine from the cold, empty depths of space.

Reasonable, but sometimes you just want the loot.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
Brave Collective
#10 - 2016-12-27 05:42:13 UTC
Just kill it and take it. They are like a box of chocolate, you never know what's inside.

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This is the law of ship progression!

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Donnachadh
United Allegiance of Undesirables
#11 - 2016-12-27 16:04:14 UTC
elitatwo wrote:
Just kill it and take it. They are like a box of chocolate, you never know what's inside.

There is always chocolate in a box of chocolates. A white elephant Christmas gift exchange might be a more appropriate comparison.

No to your idea Op. if you want what is inside then shoot it and see what drops.
Tabyll Altol
Viziam
Amarr Empire
#12 - 2017-01-02 13:47:07 UTC
Remiel Pollard wrote:
You can already steal from MTUs, you just have to blow them up first, which already gives you a suspect timer. It is not that hard to do, though.


See it´s already in the game your problem is solved. ;)

Atomeon
The Scope
Gallente Federation
#13 - 2017-01-02 23:59:54 UTC
You have Jet cans for that, steal or flip. Dont make the entire game a flip coin game.
Pix Severus
Empty You
#14 - 2017-01-03 01:50:05 UTC
As others have mentioned, just blow them up, its fun and easy.

This way you can pad your killboard with green, and if you don't bring a cargo scanner along you get the anticipation of whether anything nice will drop or not.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Reaver Glitterstim
The Scope
Gallente Federation
#15 - 2017-01-03 02:07:02 UTC
Pix Severus wrote:
This way you can pad your killboard with green, and if you don't bring a cargo scanner along you get the anticipation of whether anything nice will drop or not.

Alternatively if you do bring a cargo scanner, you get the anticipation of whether anything nice will drop or not.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Morgan Agrivar
Doomheim
#16 - 2017-01-03 02:09:39 UTC
Reaver Glitterstim wrote:
Pix Severus wrote:
This way you can pad your killboard with green, and if you don't bring a cargo scanner along you get the anticipation of whether anything nice will drop or not.

Alternatively if you do bring a cargo scanner, you get the anticipation of whether anything nice will drop or not.

It is going to die either way.
Elenahina
No.Mercy
Triumvirate.
#17 - 2017-01-03 04:41:09 UTC
Remiel Pollard wrote:
You can already steal from MTUs, you just have to blow them up first, which already gives you a suspect timer. It is not that hard to do, though.


They're actually pretty easy to kill, if memory serves.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno