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Issues, Workarounds & Localization

 
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Eve Sound System

First post
Author
Velarra
#1 - 2016-12-26 21:36:43 UTC
Eve's sound system, even today is very resource intensive. To the point that, in large scale fleet environments featuring TiDi or if multitasking other applications / games outside of Eve... Fully turning off / disabling eve's sound completely can really reduce the load on one's cpu / integrated sound system even on wonderful modern PC's.

With this in mind a question arises - Can using a dedicated sound card for eve sound processing (if possible) relieve the stress eve's sound system creates on more traditional integrated sound systems?

Put another way, - can i tell eve to explicitly use sound card [ABC in PCIe slot 2] as the sound processor that'll handle all of Eve's sound? Or does eve only rely on code that must be processed by a CPU & subsequently sent to an integrated sound chips/systems or yes, PCIe card that just replays audio that's already been processed by the cpu?

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-Feel free to post 'Eve has sound?' replies at leisure of course Blink
Velarra
#2 - 2017-01-13 18:35:25 UTC
Anyone? ... Do actual sound cards help with eve's madly hungry sound processing requirements?
Velarra
#3 - 2017-01-22 16:16:39 UTC
Support Request #360193

CCP?
Velarra
#4 - 2017-01-27 14:49:42 UTC
Allo, CCP?
CCP Darwin
C C P
C C P Alliance
#5 - 2017-01-28 03:21:24 UTC  |  Edited by: CCP Darwin
I would not expect upgraded sound hardware to make a huge improvement in CPU load when processing audio. The heavy parts of audio processing in Eve have more to do with keeping track of audio emitters in the scene and where they are spatially in relation to the viewer.

That said, we have discussed a number of approaches to reworking these systems to improve performance and reduce their CPU demands. We don't have specifics that are ready to announce at this time, but it is something we're planning to address.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Velarra
#6 - 2017-01-29 17:52:31 UTC
CCP Darwin wrote:
I would not expect upgraded sound hardware to make a huge improvement in CPU load when processing audio. The heavy parts of audio processing in Eve have more to do with keeping track of audio emitters in the scene and where they are spatially in relation to the viewer.

That said, we have discussed a number of approaches to reworking these systems to improve performance and reduce their CPU demands. We don't have specifics that are ready to announce at this time, but it is something we're planning to address.


Thank you. I fully appreciate that eve (like many games) is best played with a discreet graphics card, and was open to the idea that a discreet sound card might be necessary given its rather demanding audio system. Yet if such is not the case, I'll look forward to future developments.