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Wardecs Need a Revamp

First post
Author
Faylee Freir
Abusing Game Mechanics
#41 - 2016-12-26 07:27:55 UTC
As much as I would love to see Eve Online's player count skyrocket, I understand that eve is a very niche game for a reason. I love this fact and am fone with it... In fact its why I play eve online and not world of warcraft or guild wars 2.

Since you compare the state of eve for new bros as, "being dropped in Allepo and being told to have fun"... I will also use a real life tragedy and say that this thread deserves the gas chamber.
Reaver Glitterstim
The Scope
Gallente Federation
#42 - 2016-12-26 07:27:57 UTC
I'd like to see a reduction in wardecs. I'm not surprised to have my own alliance constantly wardecced, but it gets annoying after a while. Sometimes I just want to be able to fly in highsec like a normal person, but it's rare I get a chance to do that unless I'm way out in the fringes far away from trade hubs. On my alt, I have zero inclination to join a player corp because that 11% tax is a low price to pay for the security offered by being in a NPC corp.

Maybe the price for declaring a war should be increased, or maybe it should have something to do with the size of the corp. I don't know enough about any of the numbers to propose a solution, but I vote that the current amount of wardecs going out should be reduced until it becomes abnormal (less than 50%) for a low-profile corp to be wardecced. Please correct me if that's already the case, it seems to me that it is not.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Faylee Freir
Abusing Game Mechanics
#43 - 2016-12-26 07:44:44 UTC
Reaver Glitterstim wrote:
I'd like to see a reduction in wardecs. I'm not surprised to have my own alliance constantly wardecced, but it gets annoying after a while. Sometimes I just want to be able to fly in highsec like a normal person, but it's rare I get a chance to do that unless I'm way out in the fringes far away from trade hubs. On my alt, I have zero inclination to join a player corp because that 11% tax is a low price to pay for the security offered by being in a NPC corp.

Maybe the price for declaring a war should be increased, or maybe it should have something to do with the size of the corp. I don't know enough about any of the numbers to propose a solution, but I vote that the current amount of wardecs going out should be reduced until it becomes abnormal (less than 50%) for a low-profile corp to be wardecced. Please correct me if that's already the case, it seems to me that it is not.

Raising the cost of wars has already been done and didnt work. Removing watchlist and increased dec cost has resulted in a higher volume of trade hub / pipe decs. War cost already scales with corp / alliance size.

Your alliance has constant decs because its a major nullsec alliance. You are a prime target, full to the brim with potential isk to be,made and tears to harvest. Theres absolutely nothing wrong with the amount of corps amd alliances cureently under war dec.
Nevyn Auscent
Broke Sauce
#44 - 2016-12-26 08:26:42 UTC
Faylee Freir wrote:

Raising the cost of wars has already been done and didnt work. Removing watchlist and increased dec cost has resulted in a higher volume of trade hub / pipe decs. War cost already scales with corp / alliance size.

Your alliance has constant decs because its a major nullsec alliance. You are a prime target, full to the brim with potential isk to be,made and tears to harvest. Theres absolutely nothing wrong with the amount of corps amd alliances cureently under war dec.

War Dec cost scales with defender size, when it should scale with attackers size. That's the only issue really.
Faylee Freir
Abusing Game Mechanics
#45 - 2016-12-26 08:32:34 UTC  |  Edited by: Faylee Freir
Nevyn Auscent wrote:
Faylee Freir wrote:

Raising the cost of wars has already been done and didnt work. Removing watchlist and increased dec cost has resulted in a higher volume of trade hub / pipe decs. War cost already scales with corp / alliance size.

Your alliance has constant decs because its a major nullsec alliance. You are a prime target, full to the brim with potential isk to be,made and tears to harvest. Theres absolutely nothing wrong with the amount of corps amd alliances cureently under war dec.

War Dec cost scales with defender size, when it should scale with attackers size. That's the only issue really.

Then you will have alliances dropping members to send out huge batches of decs, then rejoining into a different corp. Lets be honest here... No one has alts in every war dec'd corp in the game, so why do you care how many decs a group can throw out? This is about not wanting to be someone elses content.
Iain Cariaba
#46 - 2016-12-26 08:45:51 UTC
Nevyn Auscent wrote:
Faylee Freir wrote:

Raising the cost of wars has already been done and didnt work. Removing watchlist and increased dec cost has resulted in a higher volume of trade hub / pipe decs. War cost already scales with corp / alliance size.

Your alliance has constant decs because its a major nullsec alliance. You are a prime target, full to the brim with potential isk to be,made and tears to harvest. Theres absolutely nothing wrong with the amount of corps amd alliances cureently under war dec.

War Dec cost scales with defender size, when it should scale with attackers size. That's the only issue really.

So once a week, everyone without roles gets kicked so that week's wave of wardecs can go out cheaply, and everyone rejoins the next day.

Yeah, great idea as usual, Nevyn.
Nevyn Auscent
Broke Sauce
#47 - 2016-12-26 09:03:23 UTC
Iain Cariaba wrote:

So once a week, everyone without roles gets kicked so that week's wave of wardecs can go out cheaply, and everyone rejoins the next day.

Yeah, great idea as usual, Nevyn.

Easily solved by a fee for any joining players into an alliance/corp with outgoing wardecs.
As you well know. At least try to think before spewing hate.
Reaver Glitterstim
The Scope
Gallente Federation
#48 - 2016-12-26 09:35:45 UTC
I'd like stats on what percentage of active players are in a wardec at any given point in time. Graphs maybe.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Remiel Pollard
Aliastra
Gallente Federation
#49 - 2016-12-26 09:37:38 UTC
Nevyn Auscent wrote:
Iain Cariaba wrote:

So once a week, everyone without roles gets kicked so that week's wave of wardecs can go out cheaply, and everyone rejoins the next day.

Yeah, great idea as usual, Nevyn.

Easily solved by a fee for any joining players into an alliance/corp with outgoing wardecs.
As you well know. At least try to think before spewing hate.


That's fine. As long as the same fee is applied to the defending corp and their allies. It takes two to tango, and assuming that the defender is always defenceless is what leads to stupid threads like this in the first place, and also makes ideas like yours bad by default. Everyone playing this game is more than capable of fighting wars. They just choose instead to be defenceless victims, then run to the forums to demand wardec mechanics be changed in their favour. Meanwhile, TRUE VINE, a corp that I was just at war with, were entirely capable of defending themselves and proving, at least for a short time, a challenge in numbers, as well as receiving assists from Marmite and VMG.

So don't sit there and tell me that attackers are the ones that need to be nerfed. Don't ever. HTFU.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nevyn Auscent
Broke Sauce
#50 - 2016-12-26 09:42:02 UTC
Remiel Pollard wrote:


That's fine. As long as the same fee is applied to the defending corp and their allies. It takes two to tango, and assuming that the defender is always defenceless is what leads to stupid threads like this in the first place, and also makes ideas like yours bad by default. Everyone playing this game is more than capable of fighting wars. They just choose instead to be defenceless victims, then run to the forums to demand wardec mechanics be changed in their favour. Meanwhile, TRUE VINE, a corp that I was just at war with, were entirely capable of defending themselves and proving, at least for a short time, a challenge in numbers, as well as receiving assists from Marmite and VMG.

So don't sit there and tell me that attackers are the ones that need to be nerfed. Don't ever. HTFU.

The attacker chooses to attack,
The defender doesn't.

So no, the defender would not have to pay to accept new members while at war, just like they DON'T PAY TO RECEIVE A WAR. Seriously. You guys are coming up with the dumbest ideas.

This also isn't a nerf to attackers unless they are specifically picking on smaller corps constantly. Since it would decrease their war costs if they were attacking a larger corporation than themselves. So.... you know that HTFU you just posted, guess what, it applies to anyone that happens to think attackers corp size dictating payment would nerf them.
Remiel Pollard
Aliastra
Gallente Federation
#51 - 2016-12-26 09:50:20 UTC  |  Edited by: Remiel Pollard
Nevyn Auscent wrote:
Remiel Pollard wrote:


That's fine. As long as the same fee is applied to the defending corp and their allies. It takes two to tango, and assuming that the defender is always defenceless is what leads to stupid threads like this in the first place, and also makes ideas like yours bad by default. Everyone playing this game is more than capable of fighting wars. They just choose instead to be defenceless victims, then run to the forums to demand wardec mechanics be changed in their favour. Meanwhile, TRUE VINE, a corp that I was just at war with, were entirely capable of defending themselves and proving, at least for a short time, a challenge in numbers, as well as receiving assists from Marmite and VMG.

So don't sit there and tell me that attackers are the ones that need to be nerfed. Don't ever. HTFU.

The attacker chooses to attack,
The defender doesn't.


COMPLETELY IRRELEVANT!!

The defender is only defenceless if they choose to be! Look, mate, let me break this down for you, and provide you with your official welcome to EVE. You can be attacked anywhere, at any time, in EVE Online, and the only thing that makes you a victim of that attack is if you have chosen not to prepare. This is why I advise people to do their PVE in PVP fits, especially in lowsec. This is why I advise people to learn the ins and outs of PVP even if all they want to do is mine, because a miner with an understanding of PVP is always going to have an advantage when defending against an attacker.

The same applies to wardecs. Just because you have not chosen to come under attack, or under a wardec, that does not make you defenceless. Your CHOICES make you defenceless. So punishing attackers just because they are attackers is completely ******* moronic, and if you can't get that through your thick head-hide, then I can only advise you to biomass. What's good for one is good for all, and since we already have attackers paying for wardecs (prices that are not cheap, and if you think they need to be higher then you just haven't done enough wardeccing) why are we also making them pay extra fees that defenders won't have to as well?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Geronimo McVain
The Scope
Gallente Federation
#52 - 2016-12-26 10:02:51 UTC
The OP is right but the other have valid points too.
The thing gets even more complex when you look at the impact on corps, cause it's not the same to every corp. A merc corp might enjoy additional targets, a low/Null corp will not be influenzed at all, a mission corp might get hindered slightly while it will have a massive impact on a mining corp. HS- Mining while under a wardecc isn't the smartest thing to do and there is no way to avoid it other then to shut down the corp. To do the main activity in a NPC corp is contradictional to the very idea of corps as a social entity.

Additional there is no way for the defender to win a blanket wardeck. ONLY the attacker can win because they have the ships and skills (in- and outside of the game) for the fight. Also the attackers have most likely streamlined their corp to minimize any retaliation actions. This is something the defender can't do without skipping the reason for the corp existence.

IMHO 1 week of war is enough. As it was pointed out: everyone has the right to play the game his way so yes, he can wardec someone but the other side also has the right to play their way too and not just pay to be content for the other side. HS-Mining as a play style has the same rights as a wardeccing merc corp.

Simple solution would be doubling the wardec fee after each week, decremental fees so it's more expensive to target small corps and a 1 month cooldown after you dropped a wardec.
Geronimo McVain
The Scope
Gallente Federation
#53 - 2016-12-26 10:13:56 UTC
Remiel Pollard wrote:

The defender is only defenceless if they choose to be! Look, mate, let me break this down for you, and provide you with your official welcome to EVE. You can be attacked anywhere, at any time, in EVE Online, and the only thing that makes you a victim of that attack is if you have chosen not to prepare. This is why I advise people to do their PVE in PVP fits, especially in lowsec. This is why I advise people to learn the ins and outs of PVP even if all they want to do is mine, because a miner with an understanding of PVP is always going to have an advantage when defending against an attacker.

The same applies to wardecs. Just because you have not chosen to come under attack, or under a wardec, that does not make you defenceless. Your CHOICES make you defenceless.

Tell me how you PvP fit a venture or mining barge. I like to learn.
If you are smart you dock up if a wardeccer shows up so he can shut down a whole system with some cloaky alt no matter if he really attacks or not. You have some points but are missing the problems non combat oriented corps have totally. Did you ever think about it, why there are so few miners in low/NPC-Null? Much better minerals etc but still there are no miners. That's exactly the environment that is created for HS-corps when they get wardecced. Why is Providenc the only relevant Null-constellation for mining? When you have good answers for these question you have answers for HS-mining corps.
Iain Cariaba
#54 - 2016-12-26 10:15:25 UTC
Remiel Pollard wrote:
This is why I advise people to learn the ins and outs of PVP even if all they want to do is mine, because a miner with an understanding of PVP is always going to have an advantage when defending against an attacker.

^^^^^^^^^^^^^^ THIS ^^^^^^^^^^^^^^ THIS ^^^^^^^^^^^^^^ THIS ^^^^^^^^^^^^^^ THIS ^^^^^^^^^^^^^^ THIS ^^^^^^^^^^^^^^
(I wish I could use a larger font here... and make it flash annoyingly P)

It's basic ******* common sense!!!!!

I only want to PvP when I want to PvP, not when some other guy wants to. I'm sure that's a pretty common attitude, even among pure PvPers. When living in highsec, knowing the basics of PvP helps me keep missioning, even during wardecs.

Yes, wardecs need a revamp. What they don't need is the nerf you're suggesting.
Iain Cariaba
#55 - 2016-12-26 10:20:30 UTC  |  Edited by: Iain Cariaba
Geronimo McVain wrote:
Tell me how you PvP fit a venture or mining barge. I like to learn.

Battle Ventures are a thing, and you can get some amazing tank out of Procurers and Skiffs. You put 10 noobs in tanked Procurers with light drones and you've got some decent DPS. Toss in a couple of cheap logi frigates and you're more work than you're worth for most highsec wardeccers.
Remiel Pollard
Aliastra
Gallente Federation
#56 - 2016-12-26 10:21:48 UTC
Geronimo McVain wrote:
IMHO 1 week of war is enough. As it was pointed out: everyone has the right to play the game his way so yes, he can wardec someone but the other side also has the right to play their way too and not just pay to be content for the other side. HS-Mining as a play style has the same rights as a wardeccing merc corp.


So now tell me why competing miners get denied their rights to play if all the resources are gobbled up by a miner that can't be wardecced anymore. Wars aren't just about getting easy kills, going after helpless victims, and all the other stereotypes that bears use to undercut the socioeconomic power of wars. Why should miners and haulers be able to mine and haul with impunity? The correct answer is, they shouldn't. They should adapt to the reality of EVE Online, and learn how to operate under wardec conditions, if not fight that wardeccer off, or they will die. Yes, people play the way they want to, and sometimes, the way other people want to play is in direct competition with the way you want to play. That is the very PURPOSE of EVE Online, and what makes it a PVP game. You suggestion is that some people have more of a right to play the way they want to than others do, because you're suggesting putting restrictions on one play style in favour of another.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#57 - 2016-12-26 10:23:33 UTC  |  Edited by: Remiel Pollard
Iain Cariaba wrote:
Geronimo McVain wrote:
Tell me how you PvP fit a venture or mining barge. I like to learn.

Battle Ventures are a thing, and you can get some amazing tank out of Procurers and Skiffs. You put 10 noobs in tanked Procurers with light drones and you've got some decent DPS. Toss in a couple of cheap logi frigates and you're more work than you're worth for most highsec wardeccers.


If you look at the video I linked above, some of the Honk Squad fleet is in battle ventures. At the end of the fight, after the BCs and most of the combat cruisers were down, I warped off thinking it was over, and said to Brutal, "Hey dude let the ventures go dude, they probably just want to mine, and after that fight, I say let em," and his reply was, "Rem, the ventures have me tackled. They need to die". It was hilarious. Honk squad are a real 'hoot' if I do say so myself (pun intended), and I strongly encourage anyone encountering newbros who need a corp to refer them to Honk.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#58 - 2016-12-26 10:29:59 UTC  |  Edited by: Remiel Pollard
Geronimo McVain wrote:
Remiel Pollard wrote:

The defender is only defenceless if they choose to be! Look, mate, let me break this down for you, and provide you with your official welcome to EVE. You can be attacked anywhere, at any time, in EVE Online, and the only thing that makes you a victim of that attack is if you have chosen not to prepare. This is why I advise people to do their PVE in PVP fits, especially in lowsec. This is why I advise people to learn the ins and outs of PVP even if all they want to do is mine, because a miner with an understanding of PVP is always going to have an advantage when defending against an attacker.

The same applies to wardecs. Just because you have not chosen to come under attack, or under a wardec, that does not make you defenceless. Your CHOICES make you defenceless.

Tell me how you PvP fit a venture or mining barge. I like to learn.
If you are smart you dock up if a wardeccer shows up so he can shut down a whole system with some cloaky alt no matter if he really attacks or not. You have some points but are missing the problems non combat oriented corps have totally. Did you ever think about it, why there are so few miners in low/NPC-Null? Much better minerals etc but still there are no miners. That's exactly the environment that is created for HS-corps when they get wardecced. Why is Providenc the only relevant Null-constellation for mining? When you have good answers for these question you have answers for HS-mining corps.


Putting aside the fact that battle ventures are a thing, and bait procurers and orcas are absolutely hilarious and can get some incredible solo kills, you don't need to fit your mining ships for PVP. You just need to pay attention to local, watch for odd behaviour from other players on grid sidling on up beside you, not be afk, and mine away at your own convenience. There's absolutely no need to log off and not play just because you've been wardecced. Most wardeccers are hub and pipe campers, so you just go there on out-of-corp alts when you need access and transfer goods to your main in their home system via contract.

As for 'non-combat corps', there's nothing wrong with being a non-combat corp, but if you choose not to develop an understanding of PVP, that is you making a choice to be a victim, not someone else making you a victim. Everyone playing this game is entirely capable of learning how to PVP, even if all they do is develop enough of an understanding of it in order to evade it. I don't need to think about 'non-combat' corps because there is nothing about the game or what other players are doing to you that makes the choice not to learn one that you don't make yourself.

Knowledge is power. Just a couple of days ago, a carebear running a DED 6/10 in my lowsec ran away from me when I landed on it in my Fleet Typhoon. There was no fight, but he lost anyway by virtue of not being prepared to defend his claim. I then ran his 6/10 and claimed more than half a billion isk worth of loot for myself out of it. And he got nothing. If he'd been prepared for PVP, he might have had not just half a bil worth of loot, but also a shiny Fleet 'Phoon killmail. That's all entirely his loss, because he wouldn't/couldn't PVP.

All that being said, I have a Noctis fit with neuts, dual scram, a hull tank, Warrior IIs, and a cyno, and also loaded up with tractoring and salvaging equipment. I'm always prepared to defend my claim. Always. Oh, and it has killmarks. Don't sit there and tell me that PVE'ers shouldn't have to learn to defend themselves, or can't. The fact is, they choose not to. That choice, and that choice alone, is what makes them a victim, nothing else.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Faylee Freir
Abusing Game Mechanics
#59 - 2016-12-26 10:40:50 UTC
Nevyn Auscent wrote:
Remiel Pollard wrote:


That's fine. As long as the same fee is applied to the defending corp and their allies. It takes two to tango, and assuming that the defender is always defenceless is what leads to stupid threads like this in the first place, and also makes ideas like yours bad by default. Everyone playing this game is more than capable of fighting wars. They just choose instead to be defenceless victims, then run to the forums to demand wardec mechanics be changed in their favour. Meanwhile, TRUE VINE, a corp that I was just at war with, were entirely capable of defending themselves and proving, at least for a short time, a challenge in numbers, as well as receiving assists from Marmite and VMG.

So don't sit there and tell me that attackers are the ones that need to be nerfed. Don't ever. HTFU.

The attacker chooses to attack,
The defender doesn't.

So no, the defender would not have to pay to accept new members while at war, just like they DON'T PAY TO RECEIVE A WAR. Seriously. You guys are coming up with the dumbest ideas.

This also isn't a nerf to attackers unless they are specifically picking on smaller corps constantly. Since it would decrease their war costs if they were attacking a larger corporation than themselves. So.... you know that HTFU you just posted, guess what, it applies to anyone that happens to think attackers corp size dictating payment would nerf them.

No you just charge them isk when they want to drop corp to npc when theu get a dec.
Jonah Gravenstein
Machiavellian Space Bastards
#60 - 2016-12-26 12:24:38 UTC  |  Edited by: Jonah Gravenstein
Kami Lincoln wrote:
Ok apparently I'm the minority here, I just get tired of every corp I join falling apart and all my friends quitting.
If you constantly experience corps promptly falling apart when you join, because its members are leaving; it might be time to consider that the problem may be you.

In the beginning there was nothing, which exploded.

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