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Wardecs Need a Revamp

First post
Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-12-25 21:54:53 UTC  |  Edited by: Ralph King-Griffin
what makes you think we dont have family's , work and pets just like the rest of ye?

i get beaten up and robbed every time i open the market, do you see me calling the tycoons out as griefers?

you chose to be negligent with your ability to defend yourself , or your leadership did.
if you do not like the consequences of this , go find someone with a modicum of self awareness and and join them.

you dont get to hoover up resources and accumulate wealth with immunity ,, you are responsiblye for your own safety here.

again HTFU
Vigirr
#22 - 2016-12-25 22:01:31 UTC
Kami Lincoln wrote:
Many smaller corps don't have the capability to fight back against professional griefers. Many of us have something called "real life" and "work" so are unable to all be on to defend everyone in the corp from wartargets who love to target the newest players who inevitably fail to understand the half dozen EVE mails informing them of how the war dec system works and how to avoid becoming another statistic on our killboard. And even when you do manage to get a group of people together to fight these griefers, they hide in stations until people get bored and log.

High sec blanket wars are the cancer eating this game. Essentially if you chose not to instantly jump into low and null sec pvp and instead subscribe to this games selling point of being anything you want to be, chances are you'll be griefed out of the game or bored to tears and inevitably quit the game in the ever increasing npc corporations. You can mock my points and insist how this game is supposed to be a "pvp game only" but it's just plain dumb to ignore the primary cause this game as an form of entertainment has a higher turnover rate than a fast food chain.


Stop making excuses, start taking responsibility.

Adapt, accept it or quit. Those are your options. Whining while doing nothing isn't going to help.
Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2016-12-25 22:04:08 UTC
Ralph King-Griffin wrote:
(@_ಠ)
Ta, lost the link to that one.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mara Pahrdi
The Order of Anoyia
#24 - 2016-12-25 22:10:29 UTC
James Shackleton Caird wrote:
Which does raise a different issue, that new players aren't pointed at corps in any sort of way, that they're just as likely to assume it's like player corps/guilds in some other games, that they get mass evemails sent to people in rookie help (I've received 6 so far from the same corp) or blind invites, which means too many new players will join terrible corps that do nothing to help, that don't tell them about war targets, and that will mean some players leave.

The solution obviously isn't the OP's one that wants lazy corps like his to get all the benefits of extra members with none of the effort of helping them. But I think there could be more done to point new players at the recruitment forums or stuff.

In general EVE isn't that different from any other game or even RL. Recruiting takes effort on both sides before an invitation can be sent and accepted. Without this effort invested into the process of getting acquainted with each other, the risk of failure is pretty high.

Obviously there are some exceptions in EVE, due to the nature of the game Blink. But even then, it's the responsibility of either side to do their job. This includes informing oneself beforehand by any means available.

Remove standings and insurance.

Black Pedro
Mine.
#25 - 2016-12-25 22:14:50 UTC  |  Edited by: Black Pedro
Kami Lincoln wrote:
Many smaller corps don't have the capability to fight back against professional griefers. Many of us have something called "real life" and "work" so are unable to all be on to defend everyone in the corp from wartargets who love to target the newest players who inevitably fail to understand the half dozen EVE mails informing them of how the war dec system works and how to avoid becoming another statistic on our killboard. And even when you do manage to get a group of people together to fight these griefers, they hide in stations until people get bored and log.

High sec blanket wars are the cancer eating this game. Essentially if you chose not to instantly jump into low and null sec pvp and instead subscribe to this games selling point of being anything you want to be, chances are you'll be griefed out of the game or bored to tears and inevitably quit the game in the ever increasing npc corporations. You can mock my points and insist how this game is supposed to be a "pvp game only" but it's just plain dumb to ignore the primary cause this game as an form of entertainment has a higher turnover rate than a fast food chain.
Is it really "cancer"? While you may not like the competition that wars bring to the game, it is part of what gives the virtual universe that is Eve Online life. I can equally argue (as you, without evidence) that wardecs have been integral to enabling the interactions that provide meaning to our actions and the sense of accomplishment that keep people coming back, not to mention keeping the star attraction of Eve, the player-driven economy humming along. I'll assert for the sake of this discussion that rather than "cancer", wars are the lifeblood of the game that has kept it going all these years.

No one likes to lose, but someone has to in a PvP game like Eve. If you don't have the time or interest to compete, then stay out of player corps as the developers intend for you to. You can play Eve without the risk of wars, and always have been able to, but don't expect access to the same benefits that organizations receive who do put themselves at risk and offer themselves up as content.

I see the OP is another "space samurai" who thinks Eve online is some sort of consensual good fight simulator where he should be only at risk when he chooses. I am afraid OP, that is not Eve. You are always at risk in this game and not entitled to worry free logistics and unfettered access to trade hubs. You are in competition with the highsec mercenaries and their employers and it is up to you to fight them or evade them.

This isn't hard. I mean, if you have figured out lowsec, then staying safe in highsec during a war is a piece of cake. It is basically the same only with the additional option of using neutral haulers with CONCORD backing to keep your stuff safe.

Eve is intentionally engineered so building stuff and moving stuff have meaning and something you have to deal with just like the industrialist has to deal with being shot in space by the other players. Navigating the risks of the other players everywhere is the main point of the game.
Kami Lincoln
Ministry of War
Amarr Empire
#26 - 2016-12-25 22:14:53 UTC
Ralph King-Griffin wrote:
what makes you think we dont have family's , work and pets just like the rest of ye?

i get beaten up and robbed every time i open the market, do you see me calling the tycoons out as griefers?

you chose to be negligent with your ability to defend yourself , or your leadership did.
if you do not like the consequences of this , go find someone with a modicum of self awareness and and join them.

you dont get to hoover up resources and accumulate wealth with immunity ,, you are responsiblye for your own safety here.

again HTFU


So essentially with this game you give a new player crappy gear, no skills and a manual the size of an encyclopedia, and drop them in the middle of the Syrian city of Aleppo with a dozen different warring factions and tell them to have fun and if they die it's their own problem... and expect this game to attract new players? This is why they had to introduce the F2P option, however limited and ultimately why it won't make much of a difference. A couple hundred greifers who can't pvp with anyone who can actually fight back are costing CCP money and if you don't believe me, try talking to corps who are wardec'd by these blanket merc corps, ask them how many people are either quitting the corp or just not playing anymore after they get dec'd x3 in a month by the same merc corp. Or 4 at once because overwhelming firepower on noob corps is a surefire way to grief people out of the game. Oh sorry it's just pvp... because is a pvp game and raping noobs is encouraged.

Honestly I don't even know why I bother arguing with you over this every couple weeks. It's obvious you really don't care about the longevity or quality of the game as long as you get a couple worthless venture kills on your killboard right?
Shayla Etherodyne
Delta Laroth Industries
#27 - 2016-12-25 22:26:52 UTC
It is a very complex issue and the OP "solution" isn't a solution at all.

On one side EVE is a PvP game and need the wars, on the other side wardeccing random corps so that you can have targets in Jita and a few other trade hubs is puny. The guys doing that simply want easy targets and plenty of them, not a fight with any chance to lose.
The citadels and engineering complexes have given a better target for the corps that really want to fight and not simply playing pigeon shooting.
If you wardec a corp with one or more citadels or a engineering complex it is almost guaranteed that they will try to defend it at least once. And the guys defending them will not be all alpha clones or new players, so you will have (hopefully) a decent battle.
If none try to defend the structure, you, at least, will get a nice kill.

With the increasing number of space structures that can be destroyed by motivated players there are plenty of opportunities for meaningful wars, the problem is that we have a good number of players that only want to get easy kills to fatten their killboard, without any risk.
You see them in this thread, too. "How can I find my targets, now that I can't see when they are logged thanks to my buddy list?"

How may citadels in Perimeter? Wardec some of those corporations. Or, maybe, that is too much because they will shoot back?





Mara Pahrdi
The Order of Anoyia
#28 - 2016-12-25 22:33:57 UTC
Kami Lincoln wrote:
...as long as you get a couple worthless venture kills on your killboard right?

Most of the mining material he confiscated was saved from a miserable existance. People fitting small shield boosters to a procurer or no tank at all deserve to go boom just for the shitfit.

Remove standings and insurance.

Vigirr
#29 - 2016-12-25 22:47:55 UTC
Kami Lincoln wrote:
Ralph King-Griffin wrote:
what makes you think we dont have family's , work and pets just like the rest of ye?

i get beaten up and robbed every time i open the market, do you see me calling the tycoons out as griefers?

you chose to be negligent with your ability to defend yourself , or your leadership did.
if you do not like the consequences of this , go find someone with a modicum of self awareness and and join them.

you dont get to hoover up resources and accumulate wealth with immunity ,, you are responsiblye for your own safety here.

again HTFU


So essentially with this game you give a new player crappy gear, no skills and a manual the size of an encyclopedia, and drop them in the middle of the Syrian city of Aleppo with a dozen different warring factions and tell them to have fun and if they die it's their own problem... and expect this game to attract new players? This is why they had to introduce the F2P option, however limited and ultimately why it won't make much of a difference. A couple hundred greifers who can't pvp with anyone who can actually fight back are costing CCP money and if you don't believe me, try talking to corps who are wardec'd by these blanket merc corps, ask them how many people are either quitting the corp or just not playing anymore after they get dec'd x3 in a month by the same merc corp. Or 4 at once because overwhelming firepower on noob corps is a surefire way to grief people out of the game. Oh sorry it's just pvp... because is a pvp game and raping noobs is encouraged.

Honestly I don't even know why I bother arguing with you over this every couple weeks. It's obvious you really don't care about the longevity or quality of the game as long as you get a couple worthless venture kills on your killboard right?


EVE is still here BECAUSE it's one of the very few open world pvp sandbox MMO's, not in spite of it.

If you don't enjoy open world pvp sandboxes, which is fine of course, then go elsewhere. Asking EVE to change to be exactly like all other MMO's is asking it to die so it's in fact YOU who's trying to get EVE killed. Do not mistake your personal beliefs for facts and logic.
Ralph King-Griffin
New Eden Tech Support
#30 - 2016-12-25 23:32:15 UTC
Kami Lincoln wrote:
Ralph King-Griffin wrote:
what makes you think we dont have family's , work and pets just like the rest of ye?

i get beaten up and robbed every time i open the market, do you see me calling the tycoons out as griefers?

you chose to be negligent with your ability to defend yourself , or your leadership did.
if you do not like the consequences of this , go find someone with a modicum of self awareness and and join them.

you dont get to hoover up resources and accumulate wealth with immunity ,, you are responsiblye for your own safety here.

again HTFU


So essentially with this game you give a new player crappy gear, no skills and a manual the size of an encyclopedia, and drop them in the middle of the Syrian city of Aleppo with a dozen different warring factions and tell them to have fun and if they die it's their own problem... and expect this game to attract new players? This is why they had to introduce the F2P option, however limited and ultimately why it won't make much of a difference. A couple hundred greifers who can't pvp with anyone who can actually fight back are costing CCP money and if you don't believe me, try talking to corps who are wardec'd by these blanket merc corps, ask them how many people are either quitting the corp or just not playing anymore after they get dec'd x3 in a month by the same merc corp. Or 4 at once because overwhelming firepower on noob corps is a surefire way to grief people out of the game. Oh sorry it's just pvp... because is a pvp game and raping noobs is encouraged.

Honestly I don't even know why I bother arguing with you over this every couple weeks. It's obvious you really don't care about the longevity or quality of the game as long as you get a couple worthless venture kills on your killboard right?

Deeeerp, ****ty reference to a genuine humanitarian crisis doesn't make your point, just detracts from the conversation in general.

- internet points for you

NPC corps have 100% immunity to war's for a reason.
That being exactly what we are discussing.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#31 - 2016-12-25 23:59:59 UTC
Moved to Player Feature and Ideas.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

James Shackleton Caird
Royal Amarr Institute
Amarr Empire
#32 - 2016-12-26 00:18:18 UTC
Kami Lincoln wrote:
Many smaller corps don't have the capability to fight back against professional griefers. Many of us have something called "real life" and "work" so are unable to all be on to defend everyone in the corp from wartargets who love to target the newest players who inevitably fail to understand the half dozen EVE mails informing them of how the war dec system works and how to avoid becoming another statistic on our killboard. And even when you do manage to get a group of people together to fight these griefers, they hide in stations until people get bored and log.


Yeah, apparently I have one of those 'real life' things, too. It can get in the way of playing. But just requires getting priorities right. Can't RL, gotta log in.

And what you say here is a different issue. Newest player doesn't listen to helpful advice from new corp, becomes killboard statistic, maybe even gets bollocking from corp for being stupid enough to add a t1 hauler to the war killboard. So they'll learn.

But what OP says is corp can't do a thing. Handful of players ruin it for hundreds of new players. Which is crap. I was in lowsec newbro friendly corp when I started. We got wardecced by high sec 'griefer' corps. So we learned to pay attention, to not go to trade hub, to take a few simple precautions, to be a little bit patient. e.g. Fly into forge system but a lot of jumps from Jita, buy stuff, make courier contract to experienced players in corp, who unlike the OP were actually performing leadership functions, and it'd magically appear ready to use in low through the magic of their non-wardecced alts hauling the stuff.

One of my first fond memories in game is being a new player, and helping one of those older players get a JF from Jita to low sec home, from under the nose of war targets on Jita undock. Was fun.

Wars might have been a PITA, and restricted us, but it was also a chance to learn some stuff, get involved on comms, take pride in giving them not one killmail and have them give up and pick an easier target.

Quote:
High sec blanket wars are the cancer eating this game. Essentially if you chose not to instantly jump into low and null sec pvp and instead subscribe to this games selling point of being anything you want to be, chances are you'll be griefed out of the game or bored to tears and inevitably quit the game in the ever increasing npc corporations. You can mock my points and insist how this game is supposed to be a "pvp game only" but it's just plain dumb to ignore the primary cause this game as an form of entertainment has a higher turnover rate than a fast food chain.


Even if it is the case that wardecs are a 'cancer eating this game', the solution would be to actually come up with a solution, and not the OP's idea to make every corp immune to wardecs for one small 5-weekly payment to concord.

Mara Pahrdi wrote:
In general EVE isn't that different from any other game or even RL. Recruiting takes effort on both sides before an invitation can be sent and accepted. Without this effort invested into the process of getting acquainted with each other, the risk of failure is pretty high.

Obviously there are some exceptions in EVE, due to the nature of the game Blink. But even then, it's the responsibility of either side to do their job. This includes informing oneself beforehand by any means available.


No argument from me.

But the NPE and the career agents emphasise much of the stuff that makes eve different. They deliberately make you lose 3 ships to get the idea that losing stuff is permanent. They make a point of showing you shooting rocks, shooting ships, building stuff, hauling stuff, scanning stuff, hacking stuff.

So I think it'd be good if those tutorials also had a brief overview, introduction to corps, pointed to the recruitment forum. How you must be in a corp, always. That there are NPC and player versions. That there are consequences to the corp you are in, unlike most games. No doubt plenty of players will just click straight through it. The most switched-on players won't need it. But it might prompt the 60th-90th percentile of switched-on players to go off and inform themselves, because they didn't know this was a topic to inform themselves on.
Iain Cariaba
#33 - 2016-12-26 01:32:24 UTC
Kami Lincoln wrote:
So essentially with this game you give a new player crappy gear, no skills and a manual the size of an encyclopedia, and drop them in the middle of the Syrian city of Aleppo with a dozen different warring factions and tell them to have fun and if they die it's their own problem

Now you're starting to figure out EvE. Big smile

Kami Lincoln wrote:
and expect this game to attract new players? This is why they had to introduce the F2P option, however limited and ultimately why it won't make much of a difference.

EvE Online has always been, and hopefully will always be, a niche game. Niche games are not intended to draw millions of mainstream players. It is unique in many ways, and many of those ways are detractors to most mainstream players. However, there's a subset of the gaming community that relishes in those unique features, such as the constant danger. These are the players, I hope, CCP is trying to entice into playing with Alpha clones.

Kami Lincoln wrote:
A couple hundred greifers who can't pvp with anyone who can actually fight back are costing CCP money and if you don't believe me, try talking to corps who are wardec'd by these blanket merc corps, ask them how many people are either quitting the corp or just not playing anymore after they get dec'd x3 in a month by the same merc corp. Or 4 at once because overwhelming firepower on noob corps is a surefire way to grief people out of the game. Oh sorry it's just pvp... because is a pvp game and raping noobs is encouraged.

In all my dealings with the various communities in EvE, the LEAST abusive and cancerous group, by far, has been the gankers and highsec wardeccers. I've never received mails from gankers and wardeccers wishing for me or my family members to be raped, assaulted, killed, or worse. I've gotten these from players like you, who don't like the fact that the rules allow me to shoot you at will.

Now, strangely enough, CCP tried really, really hard a while back to back up the false claims you made here that non-consensual PvP is hurting the game. They couldn't. In fact, all the evidence CCP was able to collect pointed at the opposite result.

Kami Lincoln wrote:
Honestly I don't even know why I bother arguing with you over this every couple weeks. It's obvious you really don't care about the longevity or quality of the game as long as you get a couple worthless venture kills on your killboard right?

No, we care quite a deal about the longevity, and even more about the quality, of the game. We want EvE to remain the wonderfully dystopian world it is, not the padded corners theme park you want it to be.
Remiel Pollard
Aliastra
Gallente Federation
#34 - 2016-12-26 01:40:33 UTC  |  Edited by: Remiel Pollard
I just got done with a war against a mostly alpha corp called Honk Squad. I wardecced them with two people in corp when I saw them venturing into lowsec without a clue. They had some vets accompany them - before the dec, one of these vets came to defend their mining fleet (I was attacking) with a Brutix, and it was a bad Brutix. I gave him a new fit after I killed them, and then I wardecced them, knowing that 1. they would bring fights, and 2. they needed help.

Over the course of a week, we had a few good fights in highsec, and talked to those involved, each time giving them advice on how to improve. They were having fun, fighting us, so much so that one day, Brutal Wyrm and I were sitting in our lowsec, spinning ships in station, when all of a sudden, four wartargets appeared in local.

Then the rest of them. Sixteen in total, against two of use, with three battlecruisers, and the rest were in frigates. Brutal and I took a Deimos and Hyperion to fight them. IT WAS AMAZING! One of the best fights I've ever had in the game.

Now, Brutal and I hang out with Honk Squad and its members in a couple of public chats. They are blue to us, and we are blue to them. They have become a client, which means anyone that decs them will now have to face an assistance from us. We are going to teach them how to operate more efficiently, and generally help Honk Squads vets improve the overall experience for their alphas. Despite being mostly newbros mining in ventures, many of them have expressed an interest in being able to PVP effectively. And by many, I mean all of them.

See, you think newbros need to be a protected species, but that's where you're wrong. When a player is new, they haven't yet been poisoned by the carebear nonsense your OP is espousing. War, PVP, ganking, all these things can teach, and I know this because these are the ways in which I learned to play the game. It's not the newbros complaining about wars, it's the older players who've sat in highsec npc corps for most of their miserable EVE experience and haven't learned much about the game at all.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#35 - 2016-12-26 01:49:54 UTC
Kami Lincoln wrote:
Ralph King-Griffin wrote:
what makes you think we dont have family's , work and pets just like the rest of ye?

i get beaten up and robbed every time i open the market, do you see me calling the tycoons out as griefers?

you chose to be negligent with your ability to defend yourself , or your leadership did.
if you do not like the consequences of this , go find someone with a modicum of self awareness and and join them.

you dont get to hoover up resources and accumulate wealth with immunity ,, you are responsiblye for your own safety here.

again HTFU


So essentially with this game you give a new player crappy gear, no skills and a manual the size of an encyclopedia, and drop them in the middle of the Syrian city of Aleppo with a dozen different warring factions and tell them to have fun and if they die it's their own problem... and expect this game to attract new players? This is why they had to introduce the F2P option, however limited and ultimately why it won't make much of a difference. A couple hundred greifers who can't pvp with anyone who can actually fight back are costing CCP money and if you don't believe me, try talking to corps who are wardec'd by these blanket merc corps, ask them how many people are either quitting the corp or just not playing anymore after they get dec'd x3 in a month by the same merc corp. Or 4 at once because overwhelming firepower on noob corps is a surefire way to grief people out of the game. Oh sorry it's just pvp... because is a pvp game and raping noobs is encouraged.

Honestly I don't even know why I bother arguing with you over this every couple weeks. It's obvious you really don't care about the longevity or quality of the game as long as you get a couple worthless venture kills on your killboard right?


I hate to break it to you, but.... oh wait, no, I don't hate to break it to you at all. The fact is, we were all new once, and we all had to go through this, some of us a lot worse. The new players right now have a much easier time getting into EVE than even I did in 2012, and yet, here I remain. See, this game requires the right attitude. Those without it are going to quit, no matter what you do, the moment they experience what this game really is, and that is a player-driven single-sharded sandbox with as minimal hand-holding as possible.

Now, as for people like myself costing CCP money, there's a good chance that many in the corp Honk Squad will sub and stick around because of their experience as I described in my previous post here. But, let's not pretend this is about the newbros. This is about you, and what you want, or rather, don't want. The "won't someone please think of the newbros" is a cute cover for your own personal agenda, but it won't fly with me. More newbros will stick around because of the PVP. If they are leaving a corp because of a wardec, that doesn't mean they are leaving the game, it just means the corp they're leaving is bad and doesn't know how to handle a wardec, which is not that hard to do.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kami Lincoln
Ministry of War
Amarr Empire
#36 - 2016-12-26 02:30:58 UTC
Remiel Pollard wrote:
Kami Lincoln wrote:
Ralph King-Griffin wrote:
what makes you think we dont have family's , work and pets just like the rest of ye?

i get beaten up and robbed every time i open the market, do you see me calling the tycoons out as griefers?

you chose to be negligent with your ability to defend yourself , or your leadership did.
if you do not like the consequences of this , go find someone with a modicum of self awareness and and join them.

you dont get to hoover up resources and accumulate wealth with immunity ,, you are responsiblye for your own safety here.

again HTFU


So essentially with this game you give a new player crappy gear, no skills and a manual the size of an encyclopedia, and drop them in the middle of the Syrian city of Aleppo with a dozen different warring factions and tell them to have fun and if they die it's their own problem... and expect this game to attract new players? This is why they had to introduce the F2P option, however limited and ultimately why it won't make much of a difference. A couple hundred greifers who can't pvp with anyone who can actually fight back are costing CCP money and if you don't believe me, try talking to corps who are wardec'd by these blanket merc corps, ask them how many people are either quitting the corp or just not playing anymore after they get dec'd x3 in a month by the same merc corp. Or 4 at once because overwhelming firepower on noob corps is a surefire way to grief people out of the game. Oh sorry it's just pvp... because is a pvp game and raping noobs is encouraged.

Honestly I don't even know why I bother arguing with you over this every couple weeks. It's obvious you really don't care about the longevity or quality of the game as long as you get a couple worthless venture kills on your killboard right?


I hate to break it to you, but.... oh wait, no, I don't hate to break it to you at all. The fact is, we were all new once, and we all had to go through this, some of us a lot worse. The new players right now have a much easier time getting into EVE than even I did in 2012, and yet, here I remain. See, this game requires the right attitude. Those without it are going to quit, no matter what you do, the moment they experience what this game really is, and that is a player-driven single-sharded sandbox with as minimal hand-holding as possible.

Now, as for people like myself costing CCP money, there's a good chance that many in the corp Honk Squad will sub and stick around because of their experience as I described in my previous post here. But, let's not pretend this is about the newbros. This is about you, and what you want, or rather, don't want. The "won't someone please think of the newbros" is a cute cover for your own personal agenda, but it won't fly with me. More newbros will stick around because of the PVP. If they are leaving a corp because of a wardec, that doesn't mean they are leaving the game, it just means the corp they're leaving is bad and doesn't know how to handle a wardec, which is not that hard to do.


Ok apparently I'm the minority here, I just get tired of every corp I join falling apart and all my friends quitting.
A8ina
Pator Tech School
Minmatar Republic
#37 - 2016-12-26 02:40:39 UTC
" For all who draw the sword will die by the sword "

Corporations that never declared war on anyone should not be Wardeced

Corporations are for profit and license fee should be paid in the form of Starbase Charter


Remiel Pollard
Aliastra
Gallente Federation
#38 - 2016-12-26 03:03:56 UTC
A8ina wrote:
" For all who draw the sword will die by the sword "

Corporations that never declared war on anyone should not be Wardeced

Corporations are for profit and license fee should be paid in the form of Starbase Charter




Sorry, but no. This isn't Black Desert, it's EVE Online. Every corp is deccable because every corp can have an effect on the game, which means we should be able to have an effect on them. This is an entirely player-driven game.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#39 - 2016-12-26 04:34:37 UTC
Kami Lincoln wrote:
Remiel Pollard wrote:
Kami Lincoln wrote:
Ralph King-Griffin wrote:
what makes you think we dont have family's , work and pets just like the rest of ye?

i get beaten up and robbed every time i open the market, do you see me calling the tycoons out as griefers?

you chose to be negligent with your ability to defend yourself , or your leadership did.
if you do not like the consequences of this , go find someone with a modicum of self awareness and and join them.

you dont get to hoover up resources and accumulate wealth with immunity ,, you are responsiblye for your own safety here.

again HTFU


So essentially with this game you give a new player crappy gear, no skills and a manual the size of an encyclopedia, and drop them in the middle of the Syrian city of Aleppo with a dozen different warring factions and tell them to have fun and if they die it's their own problem... and expect this game to attract new players? This is why they had to introduce the F2P option, however limited and ultimately why it won't make much of a difference. A couple hundred greifers who can't pvp with anyone who can actually fight back are costing CCP money and if you don't believe me, try talking to corps who are wardec'd by these blanket merc corps, ask them how many people are either quitting the corp or just not playing anymore after they get dec'd x3 in a month by the same merc corp. Or 4 at once because overwhelming firepower on noob corps is a surefire way to grief people out of the game. Oh sorry it's just pvp... because is a pvp game and raping noobs is encouraged.

Honestly I don't even know why I bother arguing with you over this every couple weeks. It's obvious you really don't care about the longevity or quality of the game as long as you get a couple worthless venture kills on your killboard right?


I hate to break it to you, but.... oh wait, no, I don't hate to break it to you at all. The fact is, we were all new once, and we all had to go through this, some of us a lot worse. The new players right now have a much easier time getting into EVE than even I did in 2012, and yet, here I remain. See, this game requires the right attitude. Those without it are going to quit, no matter what you do, the moment they experience what this game really is, and that is a player-driven single-sharded sandbox with as minimal hand-holding as possible.

Now, as for people like myself costing CCP money, there's a good chance that many in the corp Honk Squad will sub and stick around because of their experience as I described in my previous post here. But, let's not pretend this is about the newbros. This is about you, and what you want, or rather, don't want. The "won't someone please think of the newbros" is a cute cover for your own personal agenda, but it won't fly with me. More newbros will stick around because of the PVP. If they are leaving a corp because of a wardec, that doesn't mean they are leaving the game, it just means the corp they're leaving is bad and doesn't know how to handle a wardec, which is not that hard to do.


Ok apparently I'm the minority here, I just get tired of every corp I join falling apart and all my friends quitting.


Here is video of Honk Squad, a mostly-alpha and definitely alpha-friendly corp full of newbs, having an absolute ball in lowsec (they came looking for a fight with me and Brutal and brought three battlecruisers and a bunch of frigates). We wardecced them and they didn't quit, they didn't hide, they came looking for a fight. THAT is the right attitude for EVE Online, and these guys have it in spades. Maybe you can find new friends there. Look them up, they're a great gang and now have me and my corp on speed dial should they ever need help with wardecs from others.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ralph King-Griffin
New Eden Tech Support
#40 - 2016-12-26 05:09:45 UTC
Kami Lincoln wrote:


Ok apparently I'm the minority here, I just get tired of every corp I join falling apart and all my friends quitting.

stop joining glorified punching bags then.