These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

To: The Developers (Features' Suggestions)

Author
nameofcharacter
Doomheim
#1 - 2016-12-16 04:35:07 UTC  |  Edited by: nameofcharacter
1. Need Ability to Copy our "Character's Appearance/Physical body" to the other 2 slots. I created a character that I like, unfortunately I cannot copy the same character to the other 2 slots, if I were making new characters for other factions.

2. Please Allow Alpha clone characters to have access other faction's ships/structures, still only be proficient at level 1, and cannot go further. Currently have to make separate characters, as Alpha Clones, just to pilot the different faction's ship/structures. The omega clones will still have the advantage of being able to upgrade their level on the different factions, and so on. It is just level 1 access asking for, not anything advance.

3. Ability for Enlargement of Ships+structures(Star Bases/Citadels). Please can you make it that,with resources, a player can enlarge his/her ship/structure. The weapons,Systems, so on(if installed when enlargement procedure applied), will also be enlarged relative to the quantity of enlargement. i.e. If a player enlarges his/her ship by 50%, then the weapons will become 50% larger and so will all their qualities(i.e. power drain, Damage output and like). Note: These weapons,system, etc. will not be able to be fitted on any other ship/structure, unless they are are of the same faction+class(i.e. battleship)+were precisely enlarged the same percentage(i.e. 50% enlargement/not below or over that enlargement percentage).

4. Ships/structures X,Y,Z axis', all six sides, would be nice to take into account when dealing with engagements. i.e. if an armour point on the -y axis(bottom of the ship), is compromised, then any more damage at that part,if not repaired by the auto repair system, will penetrate the inner most part of a ship/structure more effectively.
Lugh Crow-Slave
#2 - 2016-12-16 05:13:20 UTC
SurrenderMonkey
State Protectorate
Caldari State
#3 - 2016-12-16 05:18:29 UTC
nameofcharacter wrote:


3. Ability for Enlargement of Ships+structures(Star Bases/Citadels). Please can you make it that,with resources, a player can enlarge his/her ship/structure. The weapons,Systems, so on(if installed when enlargement procedure applied), will also be enlarged relative to the quantity of enlargement. i.e. If a player enlarges his/her ship by 50%, then the weapons will become 50% larger and so will all their qualities(i.e. power drain, Damage output and like). Note: These weapons,system, etc. will not be able to be fitted on any other ship/structure, unless they are are of the same faction+class(i.e. battleship)+were precisely enlarged the same percentage(i.e. 50% enlargement/not below or over that enlargement percentage).



This... looks like English, but I couldn't understand a word of it.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lugh Crow-Slave
#4 - 2016-12-16 05:23:51 UTC
SurrenderMonkey wrote:
nameofcharacter wrote:


3. Ability for Enlargement of Ships+structures(Star Bases/Citadels). Please can you make it that,with resources, a player can enlarge his/her ship/structure. The weapons,Systems, so on(if installed when enlargement procedure applied), will also be enlarged relative to the quantity of enlargement. i.e. If a player enlarges his/her ship by 50%, then the weapons will become 50% larger and so will all their qualities(i.e. power drain, Damage output and like). Note: These weapons,system, etc. will not be able to be fitted on any other ship/structure, unless they are are of the same faction+class(i.e. battleship)+were precisely enlarged the same percentage(i.e. 50% enlargement/not below or over that enlargement percentage).



This... looks like English, but I couldn't understand a word of it.



the guy wants you to be able to put more mats into a ship to make it stronger. so if you put 50% more mats into a ship not only does it look bigger but it hits 50% harder
ShahFluffers
Ice Fire Warriors
#5 - 2016-12-16 05:35:53 UTC
Lugh Crow-Slave wrote:
SurrenderMonkey wrote:
nameofcharacter wrote:


3. Ability for Enlargement of Ships+structures(Star Bases/Citadels). Please can you make it that,with resources, a player can enlarge his/her ship/structure. The weapons,Systems, so on(if installed when enlargement procedure applied), will also be enlarged relative to the quantity of enlargement. i.e. If a player enlarges his/her ship by 50%, then the weapons will become 50% larger and so will all their qualities(i.e. power drain, Damage output and like). Note: These weapons,system, etc. will not be able to be fitted on any other ship/structure, unless they are are of the same faction+class(i.e. battleship)+were precisely enlarged the same percentage(i.e. 50% enlargement/not below or over that enlargement percentage).



This... looks like English, but I couldn't understand a word of it.



the guy wants you to be able to put more mats into a ship to make it stronger. so if you put 50% more mats into a ship not only does it look bigger but it hits 50% harder

This.

Essentially he wants to upgrade ships like you do in other space games.

Example: You get a Frigate and throw on more stuff to make it a Destroyer, then when you have more stuff you can build it up to be a Cruiser.

Unfortunately, given what we understand about EVE's database... it would not support such a of thing.
Also... it would be equally pointless (as ships are treated pretty much like ammo) and damaging to the game's industry.
Lugh Crow-Slave
#6 - 2016-12-16 05:43:21 UTC
ShahFluffers wrote:
Lugh Crow-Slave wrote:
SurrenderMonkey wrote:
nameofcharacter wrote:


3. Ability for Enlargement of Ships+structures(Star Bases/Citadels). Please can you make it that,with resources, a player can enlarge his/her ship/structure. The weapons,Systems, so on(if installed when enlargement procedure applied), will also be enlarged relative to the quantity of enlargement. i.e. If a player enlarges his/her ship by 50%, then the weapons will become 50% larger and so will all their qualities(i.e. power drain, Damage output and like). Note: These weapons,system, etc. will not be able to be fitted on any other ship/structure, unless they are are of the same faction+class(i.e. battleship)+were precisely enlarged the same percentage(i.e. 50% enlargement/not below or over that enlargement percentage).



This... looks like English, but I couldn't understand a word of it.



the guy wants you to be able to put more mats into a ship to make it stronger. so if you put 50% more mats into a ship not only does it look bigger but it hits 50% harder

This.

Essentially he wants to upgrade ships like you do in other space games.

Example: You get a Frigate and throw on more stuff to make it a Destroyer, then when you have more stuff you can build it up to be a Cruiser.

Unfortunately, given what we understand about EVE's database... it would not support such a of thing.
Also... it would be equally pointless (as ships are treated pretty much like ammo) and damaging to the game's industry.



see that's not how i read it


i read it as you would put a crap tone of crap into a rifter and get one bigger than a titan
Iain Cariaba
#7 - 2016-12-16 06:50:17 UTC
nameofcharacter wrote:
1. Need Ability to Copy our "Character's Appearance/Physical body" to the other 2 slots. I created a character that I like, unfortunately I cannot copy the same character to the other 2 slots, if I were making new characters for other factions.

2. Please Allow Alpha clone characters to have access other faction's ships/structures, still only be proficient at level 1, and cannot go further. Currently have to make separate characters, as Alpha Clones, just to pilot the different faction's ship/structures. The omega clones will still have the advantage of being able to upgrade their level on the different factions, and so on. It is just level 1 access asking for, not anything advance.

3. Ability for Enlargement of Ships+structures(Star Bases/Citadels). Please can you make it that,with resources, a player can enlarge his/her ship/structure. The weapons,Systems, so on(if installed when enlargement procedure applied), will also be enlarged relative to the quantity of enlargement. i.e. If a player enlarges his/her ship by 50%, then the weapons will become 50% larger and so will all their qualities(i.e. power drain, Damage output and like). Note: These weapons,system, etc. will not be able to be fitted on any other ship/structure, unless they are are of the same faction+class(i.e. battleship)+were precisely enlarged the same percentage(i.e. 50% enlargement/not below or over that enlargement percentage).

4. Ships/structures X,Y,Z axis', all six sides, would be nice to take into account when dealing with engagements. i.e. if an armour point on the -y axis(bottom of the ship), is compromised, then any more damage at that part,if not repaired by the auto repair system, will penetrate the inner most part of a ship/structure more effectively.

1. Utterly pointless. If you want your characters to look identical, you should've paid more attention to how you sculpted it in the first place. Otherwise, try some creativity and originality for your other character slots.

2. "Gimme moar free stuffz!!!!" How about no.

3. Also pointless. As soon as a mechanic like that hit the server, it'd become the new standard at which all ships are made. Making anything smaller than a Ragnarok sized Rifter would cause you to lose fights on that alone.

4. Not possible with the way EvE works. This would require coding an entirely new game with an entire different physics engine.
Gadget Helmsdottir
Gadget's Workshop
#8 - 2016-12-16 19:12:59 UTC
Quote:
Ability for Enlargement


Saucy! Blink

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Cade Windstalker
#9 - 2016-12-16 19:26:14 UTC
Lets see here...

1. Completely breaks the lore, just for a start. If you want the same looking character with different ship skills then... pay for the game you're apparently enjoying?

2. Again, the feature you're looking for here is "paying to support the game".

3. This is just utterly ridiculous and broken. Eve doesn't work that way in so many ways. If you want a bigger ship then pay for the game and then you can train Battleships, or T2 Cruisers, or Dreadnoughts!

4. Again, Eve doesn't work like this. Your ship is a sphere with numbers attached to it, it doesn't have sides, it doesn't even have an orientation just a velocity. Everything else is inferred or created on the client so things look pretty.

This seems to be about 3/4ths "please give Alphas the ability to do more without paying" but in a really roundabout way, and the other 4th is "please make this game more like game X"... just no >.<
Sonya Corvinus
Grant Village
#10 - 2016-12-16 19:27:12 UTC
can alphas be limited to the new player section of the forums please?
Iain Cariaba
#11 - 2016-12-16 23:33:10 UTC
Sonya Corvinus wrote:
can alphas be limited to the new player section of the forums please?

So very much this.
elitatwo
Zansha Expansion
#12 - 2016-12-17 00:03:01 UTC
Sonya Corvinus wrote:
can alphas be limited to the new player section of the forums please?


So much yes please.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

nameofcharacter
Doomheim
#13 - 2016-12-18 10:36:37 UTC  |  Edited by: nameofcharacter
5. Can you make more precise targeting and Target Weapons,Engines, etc.? Note: you can make a red button, like the scan button(for scan options) at the bottom of that button to access the targeting of enemy ships to do this.

6. Can you make it that The game actually adhere to physics and reality a bit and not allow ships to fly through each other or fly through structures? Collision should be in the game for more realism, therefore a person can ram another ship to do damage. Note: both ships(or ship against structure) involved in a collision will take damage.

7. Can you make it that we can latch(with our ship)on to an abandoned player ship,ship that the player ejected from, and tow it back to home base for repair and use, or salvage it?


8. The combat, partly due to programming(like the mentioned Physics), in the game could be better overall. I am asking you to take a look at some good games, having to do with how they deal with combat in 3D space, and perhaps implement some of those ideas to make your space combat better. Here are a few games successful in the area I feel(remove the * for the name/not sure if there is a policy not to name other games in your forum...)" "*Homeworld" and "*Nexus Jupiter incident"

This is overall a good game, you can do many things in it, build stuff, so on.
powdemonic Ellecon
The Scope
Gallente Federation
#14 - 2016-12-18 10:47:28 UTC
ha ha ha silly alpha clones their intelligence so low. it is adorable, I may keep one as a pet
Iain Cariaba
#15 - 2016-12-18 17:12:04 UTC
nameofcharacter wrote:
5. Can you make more precise targeting and Target Weapons,Engines, etc.? Note: you can make a red button, like the scan button(for scan options) at the bottom of that button to access the targeting of enemy ships to do this.

6. Can you make it that The game actually adhere to physics and reality a bit and not allow ships to fly through each other or fly through structures? Collision should be in the game for more realism, therefore a person can ram another ship to do damage. Note: both ships(or ship against structure) involved in a collision will take damage.

7. Can you make it that we can latch(with our ship)on to an abandoned player ship,ship that the player ejected from, and tow it back to home base for repair and use, or salvage it?


8. The combat, partly due to programming(like the mentioned Physics), in the game could be better overall. I am asking you to take a look at some good games, having to do with how they deal with combat in 3D space, and perhaps implement some of those ideas to make your space combat better. Here are a few games successful in the area I feel(remove the * for the name/not sure if there is a policy not to name other games in your forum...)" "*Homeworld" and "*Nexus Jupiter incident"

This is overall a good game, you can do many things in it, build stuff, so on.

Basically, you want a game that isn't EvE.
Fifty Three
Doomheim
#16 - 2016-12-20 06:11:14 UTC
9.
Different models for the ships to choose from. By right clicking on the ship in hanger bay and selecting "change Model" will open a screen with the different model designs to choose from.

10.
Change unused, undesired, spaces on a ship to another type of space. Right clicking on a space type(i.e. Cargo(ship itself)/universal cargo space, Ore Cargo, Drone bay, etc.) and selecting "Uninstall" or in case of "Cargo(ship itself)/universal cargo space" the option would be to "Install", then the player chooses the type(Drone bay, ore cargo, etc.)+choose the quantity of space available to be converted to that purpose.
Iain Cariaba
#17 - 2016-12-20 16:24:57 UTC
Fifty Three wrote:
9.
Different models for the ships to choose from. By right clicking on the ship in hanger bay and selecting "change Model" will open a screen with the different model designs to choose from.

10.
Change unused, undesired, spaces on a ship to another type of space. Right clicking on a space type(i.e. Cargo(ship itself)/universal cargo space, Ore Cargo, Drone bay, etc.) and selecting "Uninstall" or in case of "Cargo(ship itself)/universal cargo space" the option would be to "Install", then the player chooses the type(Drone bay, ore cargo, etc.)+choose the quantity of space available to be converted to that purpose.

9. There are over 300 different ships in EvE. Find a model you like and fly it.

10. Yeah, let's toss any and all balance out the window, all because you want to carry some extra loot.
Gadget Helmsdottir
Gadget's Workshop
#18 - 2016-12-20 16:33:38 UTC  |  Edited by: Gadget Helmsdottir
Fifty Three wrote:
9.
Different models for the ships to choose from. By right clicking on the ship in hanger bay and selecting "change Model" will open a screen with the different model designs to choose from.

10.
Change unused, undesired, spaces on a ship to another type of space. Right clicking on a space type(i.e. Cargo(ship itself)/universal cargo space, Ore Cargo, Drone bay, etc.) and selecting "Uninstall" or in case of "Cargo(ship itself)/universal cargo space" the option would be to "Install", then the player chooses the type(Drone bay, ore cargo, etc.)+choose the quantity of space available to be converted to that purpose.


9. You may want to seek out a T3 cruiser. Build it for looks, then see how you can fit it. Blink

10. See Iain's response.

--Gadget


Edit: And just noticed the OP has been Doom'ed.

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Fifty Three
Doomheim
#19 - 2016-12-24 10:40:53 UTC
11.
Please allow "Civilian Gatling gun" for Caldari, and the other empires' Civilian guns, to be purchased on the market. I am speaking of the guns that you start the game out with on your ships. I do not see them in the Market search menu when I go there. Thanks.
Fifty Three
Doomheim
#20 - 2016-12-25 17:23:11 UTC
12.
It would be nice, along with the ability to purchase the "Civilian" Gatling, Missile Launcher, and such, to also be able to buy their "Blue Prints" so we can manufacture our own civilian class stuff.
12Next page