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The Mutuality of Freighter Ganking

First post
Author
Mara Pahrdi
The Order of Anoyia
#341 - 2016-12-24 11:46:20 UTC
Salvos Rhoska wrote:
Frankly, I was a bit shocked to see the statistics on freighter destruction as excellently researched by thread contributors here. I had suspected it, and deduced it would be, but I was still taken aback at just how low the rate is.

The issue is imo grossly overstated. And as many posters have pointed out, even those few freighters destroyed are usually neglecting looong lists of precautions.

I think the issue is so overstated and over-represented, because losing a freighter inherently involves losing its cargo as well, which incurs massive costs compared to the loss of a combat ship. Freighters, to put it simply, are huge loot pinatas. People who lose them are understandably upset, but it is themselves they should be upset with, not the gankers or EVE.

You don't even need statistics to see what's going on. I've been living right beside Uedama for most of my EVE time, on both sides of the place. I travel through the system regularly and the amount of haulers autopiloting in the area is apalling.

Remove standings and insurance.

March rabbit
Aliastra
Gallente Federation
#342 - 2016-12-24 11:50:13 UTC
Teckos Pech wrote:
quote=March rabbit
Well... I'm against bumping because other reasons:

Bumper prevents ship from warping -> disrupts other player business. But as it is not 'act of aggression' there are no repercussions.
You can achieve the same with warp disruptor/scrambler but .... suddenly this is act of aggression! Shocked
/quote

So? Bumping requires continuous adjustment and player action. Using a warp disruptor does not require the same demand from the player.

you can put warp disruption bobble and forget about it (i mean 0.0 just in case).
But still - it will work (catch ships) for ages until someone kills it.
You really believe that your comparison works?

Teckos Pech wrote:

Quote:
I don't know.... It is like if smartbombs would be 'non aggression module' while still making damage. Pretty stupid design isn't it?


WTF...seriously? A module that clearly causes damage...doesn't result in aggression. May I ask what you are drinking? I want some. :P

take a look at ECM. No damage inflicted. You just cannot lock objects.
take a look at warp scrambler/disruptor. No damage still.
take a look at sensor and tracking disruptors - no damage again?
Is damage mandatory for aggression?

Teckos Pech wrote:

quote=March rabbit
I'm totally ok with freighters being helpless solo against gang. But this should be made by proper mechanics and not some gimmics like "it will look stupid if ships fly inside each other". Actually we have the same already - look at any big fleet movement. Proper bound check works only for structures.
/quote

In other words...I don't want a stupid/ignorant freighter pilot to be held responsible for screwing up not once, not twice, not thrice, not four times...but he should still have a way out.

in other words you haven't read path first 5 words. Ok. Especially for you i make it bolden. You don't need to read it all, just bolden part. It's easy!

Teckos Pech wrote:

BTW, regarding warp disruptors/scrams...

These modules actually interfere with the operation of ship function. That is even if the freighter is aligned but is war disrupted or scrammed the warp drive will not work because the direct effect of the disruptor/scram.

Bumping on the other hand does not prevent the operation of the war drive. That is if the freighter is aligned and at speed it will enter warp. It would not enter war with a warp disruptor or scrambler.

Not that I expect this distinction to matter.

It does not matter because we have tracking disruptors and sensor disruptors. Non of these modules really "interferes with the operation of ship function" (you still can use guns and lock objects). But they make it that these operations are not possible or too slow. Like bumping.

The Mittani: "the inappropriate drunked joke"

Remiel Pollard
Aliastra
Gallente Federation
#343 - 2016-12-24 11:54:22 UTC
Herzog Wolfhammer wrote:
Teckos Pech wrote:
Herzog Wolfhammer wrote:



"Help", "lose it".....
don't try to change the subject back to ganking. Who said anything about losing any assets? This is now about bumping. And one player can do it.

You are trying to justify bumping with ganking reasons. I have already explained that ganking does not require bumping, and that bumping is a one-player no consequence mechanic not requiring to end in a gank.

I already told you that, having set aside ganking, you need to now explain why bumping is a justified mechanic. Go ahead, I'll wait. But you and your alts won't gaslight your way out of this.


Well this is a thread about ganking. I should know...I started it. If you want to start a thread on just bumping go for it.

And again, how often does somebody get bumped, without a gank, for 23 or so hours?

Hell, how often does somebody get ganked for 2 hours?

What...you got nothing? I'm shocked.




You are going to claim the same things, over and over again. I expected that. But this reality is going to haunt you. And whenever possible, it'll be brought up. You have based everything on a bad mechanic, and then claimed victory. Too bad.

I have dealt with your type before, and I know you will spergingly keep doubling down until the heat death of the universe. No matter, we'll see how this plays out in the long run.


Your unsubstantiated assertion that it's a bad mechanic does not make it one, and it has been refuted up and down these forums since it has been being claimed. Herzog, CCP are entirely aware of the effectiveness of the many counters to bumping, and no one is afraid that it's going to be 'nerfed'. No one. We're not here to argue with you, we're just explaining why we're right, and you're wrong, and why nothing is going to change in this regard. You can 'sperge' all you like about what's wrong with bumping, but it will be literally nothing we haven't heard, and easily refuted, before. Do you understand? No, I don't think you want to understand. That's fine, wilful ignorance is your prerogative, but the more time you spend getting bent out of shape trying to convince people that something is wrong, the less time you spend adapting to a perfectly sound mechanic that CCP have already gone on record to state is not broken, is not an exploit, and is perfectly valid.

Now, feel free to carry on frothing at the mouth about it. You're going to anyway.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Faylee Freir
Abusing Game Mechanics
R-E-A-V-E-R-S
#344 - 2016-12-24 11:59:33 UTC  |  Edited by: Faylee Freir
Besides Herzog using some of his wizard magic, how will the game know the differencee between an accidental collision on or around an undock or stargate vs me in a bump mach pushing you 250km+ off of a gate? You cannot tie bumping to any kind of agression timer for this very reason.

Btw herzog I still want answers to the questions I had on the previous page.
Salvos Rhoska
#345 - 2016-12-24 12:50:10 UTC  |  Edited by: Salvos Rhoska
Alrighty, Ive read enough.

Considering the very low current rate of freighter destruction, and the almost universal lack of application of available precautions by those destroyed, and the far greater organisational requirements of gankers to pop them, my sympathy has dropped to zero.

1) Do not fly what you cannot afford to lose. (this includes cargo)
2) Ignore precautions at your own peril.

Im against indefinite perpetual bumping, but that is not the reason these few freighters are being destroyed.

I want bumping capped in someway, but the kind of solutions I am considering for that, would not save these freighters from their own mistakes/negligence anyways.

If bumping related freighter destruction dramatically increases, I will revisit the issue, but Ive seen enough for now to draw the above conclusions.

Atm I perceive this issue as whining by freighter loot pinatas that did not take precautions, and got culled by organised packs of predators, as the weakest target in the unceasing, inexorable massive freighter herd stampeding across all of EVE.

Its the first time Ive ever said this:
HTFU.



I thank all participants for a very informative and mostly, remarkably, well structured thread.
Its been a pleasure, ladies and gentlemen.

I wish you all a merry christmas.
Oran Addler
Basement Labs Incorporated
#346 - 2016-12-24 13:11:49 UTC
Ultimately if you think about it then all this will self-balance. If goods don't get to where they need to then parts will not be built and prices will rise.

One way freighter pilots could ensure their safety is by becoming one of the strongest military forces in the game for w/e area they mostly travel. Once a week they can pick a target, one of the gankers corps, and go after it as a freighter pilot alliance.

There is no in-between solution it's either sustaining neutrality and remaining separate while accepting the risk and loss. Or throw away neutrality for momentary supremacy to dictate your rules to the masses. The goal, of course, is to deter actions at least from those who have assets to lose.

The only way neutrality could be maintained is if you convinced your pilots to create an alt account to execute the attacks as a single corp. This way ppl being attacked didn't know which major groups were involved only that it was the result of freighter ganking.
Faylee Freir
Abusing Game Mechanics
R-E-A-V-E-R-S
#347 - 2016-12-24 13:41:31 UTC
Oran Addler wrote:
Ultimately if you think about it then all this will self-balance. If goods don't get to where they need to then parts will not be built and prices will rise.

One way freighter pilots could ensure their safety is by becoming one of the strongest military forces in the game for w/e area they mostly travel. Once a week they can pick a target, one of the gankers corps, and go after it as a freighter pilot alliance.

There is no in-between solution it's either sustaining neutrality and remaining separate while accepting the risk and loss. Or throw away neutrality for momentary supremacy to dictate your rules to the masses. The goal, of course, is to deter actions at least from those who have assets to lose.

The only way neutrality could be maintained is if you convinced your pilots to create an alt account to execute the attacks as a single corp. This way ppl being attacked didn't know which major groups were involved only that it was the result of freighter ganking.

Nah thats dumb. People already try to "fight back" against gankers and its hilarious. I always laugh a little when people make statements like, "without haulers, stuff wont get built". Youre wrong because not every hauler is a brain dead, helpless pleb. There are plenty of competent haulers that properly mitigate or decrease risk properly.
Dracvlad
Taishi Combine
Astral Alliance
#348 - 2016-12-24 13:41:58 UTC  |  Edited by: Dracvlad
Salvos Rhoska wrote:
Alrighty, Ive read enough.

Considering the very low current rate of freighter destruction, and the almost universal lack of application of available precautions by those destroyed, and the far greater organisational requirements of gankers to pop them, my sympathy has dropped to zero.

1) Do not fly what you cannot afford to lose.
2) Ignore precautions at your own peril.

Im against indefinite perpetual bumping, but that is not the reason these few freighters are being destroyed.

I want bumping capped in someway, but the kind of solutions I am considering for that, would not save these freighters from their own mistakes/negligence anyways.

If bumping related freighter destruction dramatically increases, I will revisit the issue, but Ive seen enough for now to draw the above conclusions.

Atm I perceive this issue as whining by freighter loot pinatas that did not take precautions, and got culled by organised packs of predators, as the weakest target in the unceasing, inexorable massive freighter herd stampeding across all of EVE.

Its the first time Ive ever said this:
HTFU.



I thank all participants for a very informative and mostly, remarkably, well structured thread.
Its been a pleasure, ladies and gentlemen.

I wish you all a merry christmas.


Merry Christmas and a happy new year to you, I might pick you brains at some point about your views on hisec hubs, I am interested to hear what you think and why.

I am not bothered about saving freighters from their own mistakes, for my part I find the ease of ganking freighters due to bumping against the ethos of Eve, these gankers can stack up a load of ships and just blap blap blap and that's it, cash in the bank and boring stale gameplay, no real effort, Eve on easy so to speak...

If there was no bumping as there is now the white knuckle ride of a freighter pilot seeing them go flashy red and run for it, or a ganker fleet chasing a freighter to kill it as their criminal timers ended and they want to get it before it can get to Jita and then people pick them off on the way, talk about creating more fun content, nope not at this point because of totally safe Mr Bumper. It creates stale play and that is why I say bumping sucks...



To: Freighter Gankers

As for you Gankers, go ahead and keep blowing up all those people who auto pilot, great stuff they deserve it, its the easy time you have on the others that is the issue. You gankers need to HTFU and play the game, you have already earned my contempt for the freighter wreck EHP thing, your enemy starts blowing up freighter wrecks, get it changed booo hooo, and now we have people saying if you stop bumping freighter ganking will end, well not really all those AP freighters will still die and you lot should be able to up your game to kill stuff that is piloted, you just have to work for it properly, scares you a bit doesn't it?

Another reason why you hate the idea, yep faction police, their negative security status is now an issue, the freighter pilot can really cause them faction police issues by wait for it, playing the de-cloak timers, that -10 status has a consequence in that passerby players can go look a -10 in a Talos fun times...., it cuts down your options, makes cat and mouse stuff now fun for both sides, you hate that don't you? As that target freighter comes to the gate, you are there with a gank fleet, the freighter is at the gate, does he jump yes or no, how long can he hold and so on. There are choices and consequences in all of this.

So let us see if those consequences that mean nothing at this point mean something, that is what scares you lot!

Of course I think that faction police at that point should have random timers etc., and have some way to disupt them, the new NPC gameplay could be part of this, gets interesting doesn't it and is not some assembly line ganking setup like it is now.

And that is what my view is, none of this rubbish you keep projecting on me, suck it up!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lulu Lunette
Savage Moon Society
#349 - 2016-12-24 13:59:47 UTC
To combat freighter ganking, I've given up my dream to own a Fenrir and I use courier contracts, creating content for people that love being space truckers.

Smile

@lunettelulu7

Faylee Freir
Abusing Game Mechanics
R-E-A-V-E-R-S
#350 - 2016-12-24 14:28:46 UTC
Dracvlad wrote:
Salvos Rhoska wrote:
Alrighty, Ive read enough.

Considering the very low current rate of freighter destruction, and the almost universal lack of application of available precautions by those destroyed, and the far greater organisational requirements of gankers to pop them, my sympathy has dropped to zero.

1) Do not fly what you cannot afford to lose.
2) Ignore precautions at your own peril.

Im against indefinite perpetual bumping, but that is not the reason these few freighters are being destroyed.

I want bumping capped in someway, but the kind of solutions I am considering for that, would not save these freighters from their own mistakes/negligence anyways.

If bumping related freighter destruction dramatically increases, I will revisit the issue, but Ive seen enough for now to draw the above conclusions.

Atm I perceive this issue as whining by freighter loot pinatas that did not take precautions, and got culled by organised packs of predators, as the weakest target in the unceasing, inexorable massive freighter herd stampeding across all of EVE.

Its the first time Ive ever said this:
HTFU.



I thank all participants for a very informative and mostly, remarkably, well structured thread.
Its been a pleasure, ladies and gentlemen.

I wish you all a merry christmas.


Merry Christmas and a happy new year to you, I might pick you brains at some point about your views on hisec hubs, I am interested to hear what you think and why.

I am not bothered about saving freighters from their own mistakes, for my part I find the ease of ganking freighters due to bumping against the ethos of Eve, these gankers can stack up a load of ships and just blap blap blap and that's it, cash in the bank and boring stale gameplay, no real effort, Eve on easy so to speak...

If there was no bumping as there is now the white knuckle ride of a freighter pilot seeing them go flashy red and run for it, or a ganker fleet chasing a freighter to kill it as their criminal timers ended and they want to get it before it can get to Jita and then people pick them off on the way, talk about creating more fun content, nope not at this point because of totally safe Mr Bumper. It creates stale play and that is why I say bumping sucks...



To: Freighter Gankers

As for you Gankers, go ahead and keep blowing up all those people who auto pilot, great stuff they deserve it, its the easy time you have on the others that is the issue. You gankers need to HTFU and play the game, you have already earned my contempt for the freighter wreck EHP thing, your enemy starts blowing up freighter wrecks, get it changed booo hooo, and now we have people saying if you stop bumping freighter ganking will end, well not really all those AP freighters will still die and you lot should be able to up your game to kill stuff that is piloted, you just have to work for it properly, scares you a bit doesn't it?

Another reason why you hate the idea, yep faction police, their negative security status is now an issue, the freighter pilot can really cause them faction police issues by wait for it, playing the de-cloak timers, that -10 status has a consequence in that passerby players can go look a -10 in a Talos fun times...., it cuts down your options, makes cat and mouse stuff now fun for both sides, you hate that don't you? As that target freighter comes to the gate, you are there with a gank fleet, the freighter is at the gate, does he jump yes or no, how long can he hold and so on. There are choices and consequences in all of this.

So let us see if those consequences that mean nothing at this point mean something, that is what scares you lot!

Of course I think that faction police at that point should have random timers etc., and have some way to disupt them, the new NPC gameplay could be part of this, gets interesting doesn't it and is not some assembly line ganking setup like it is now.

And that is what my view is, none of this rubbish you keep projecting on me, suck it up!

Your whole opinion and post is trash. I do love the up close look you give us into the mind of a ganker and what they are afraid of.

Positive sec ganking is a thing. What now? Gankers and "content creators" adapt and learn different ways to manipulate game mechanics in their favor all the time, while kids like you are stuck thumb in mouth.
Dracvlad
Taishi Combine
Astral Alliance
#351 - 2016-12-24 14:51:43 UTC  |  Edited by: Dracvlad
Faylee Freir wrote:
Your whole opinion and post is trash. I do love the up close look you give us into the mind of a ganker and what they are afraid of.

Positive sec ganking is a thing. What now? Gankers and "content creators" adapt and learn different ways to manipulate game mechanics in their favor all the time, while kids like you are stuck thumb in mouth.


Well the OP seems to think that freighter ganking will end should bumping end, I was flashing out the reasons a bit, seems to have got an emotive reaction on your part, with the added salt of some baby type name calling. Twisted

Consequences that matter my dear bumper, something that you as a bumper don't understand at the moment as you have none. Shocked



To: Freighter Gankers, which with bumping is Freighter MINING...

As for you Gankers, go ahead and keep blowing up all those people who auto pilot, great stuff they deserve it, its the easy time you have on the others that is the issue. You gankers need to HTFU and play the game, you have already earned my contempt for the freighter wreck EHP thing, your enemy starts blowing up freighter wrecks, get it changed booo hooo, and now we have people saying if you stop bumping freighter ganking will end, well not really all those AP freighters will still die and you lot should be able to up your game to kill stuff that is piloted, you just have to work for it properly, scares you a bit doesn't it?

Another reason why you hate the idea, yep faction police, their negative security status is now an issue, the freighter pilot can really cause them faction police issues by wait for it, playing the de-cloak timers, that -10 status has a consequence in that passerby players can go look a -10 in a Talos fun times...., it cuts down your options, makes cat and mouse stuff now fun for both sides, you hate that don't you? As that target freighter comes to the gate, you are there with a gank fleet, the freighter is at the gate, does he jump yes or no, how long can he hold and so on. There are choices and consequences in all of this.

So let us see if those consequences that mean nothing at this point mean something, that is what scares you lot!

Of course I think that faction police at that point should have random timers etc., and have some way to disupt them, the new NPC gameplay could be part of this, gets interesting doesn't it and is not some assembly line ganking setup like it is now.

And that is what my view is, none of this rubbish you keep projecting on me, suck it up!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#352 - 2016-12-24 15:45:43 UTC
Dracvlad wrote:
Faylee Freir wrote:
Your whole opinion and post is trash. I do love the up close look you give us into the mind of a ganker and what they are afraid of.

Positive sec ganking is a thing. What now? Gankers and "content creators" adapt and learn different ways to manipulate game mechanics in their favor all the time, while kids like you are stuck thumb in mouth.


Well the OP seems to think that freighter ganking will end should bumping end, I was flashing out the reasons a bit, seems to have got an emotive reaction on your part, with the added salt of some baby type name calling. Twisted

Consequences that matter my dear bumper, something that you as a bumper don't understand at the moment as you have none. Shocked



To: Freighter Gankers

As for you Gankers, go ahead and keep blowing up all those people who auto pilot, great stuff they deserve it, its the easy time you have on the others that is the issue. You gankers need to HTFU and play the game, you have already earned my contempt for the freighter wreck EHP thing, your enemy starts blowing up freighter wrecks, get it changed booo hooo, and now we have people saying if you stop bumping freighter ganking will end, well not really all those AP freighters will still die and you lot should be able to up your game to kill stuff that is piloted, you just have to work for it properly, scares you a bit doesn't it?

Another reason why you hate the idea, yep faction police, their negative security status is now an issue, the freighter pilot can really cause them faction police issues by wait for it, playing the de-cloak timers, that -10 status has a consequence in that passerby players can go look a -10 in a Talos fun times...., it cuts down your options, makes cat and mouse stuff now fun for both sides, you hate that don't you? As that target freighter comes to the gate, you are there with a gank fleet, the freighter is at the gate, does he jump yes or no, how long can he hold and so on. There are choices and consequences in all of this.

So let us see if those consequences that mean nothing at this point mean something, that is what scares you lot!

Of course I think that faction police at that point should have random timers etc., and have some way to disupt them, the new NPC gameplay could be part of this, gets interesting doesn't it and is not some assembly line ganking setup like it is now.

And that is what my view is, none of this rubbish you keep projecting on me, suck it up!


They do have consequences, it's just people like you refuse to use them.
Herzog Wolfhammer
Sigma Special Tactics Group
#353 - 2016-12-24 19:26:49 UTC
The only way bumping could be addressed properly is if a group started doing it to the level of shutting down a gate, and for no reason. "just because, nyah nyah nyah grief grief grief grief". No ransoms, no ganks.

Would it be ignorable then?

Bring back DEEEEP Space!

Teckos Pech
Hogyoku
Goonswarm Federation
#354 - 2016-12-24 19:44:27 UTC  |  Edited by: Teckos Pech
Herzog Wolfhammer wrote:
The only way bumping could be addressed properly is if a group started doing it to the level of shutting down a gate, and for no reason. "just because, nyah nyah nyah grief grief grief grief". No ransoms, no ganks.

Would it be ignorable then?



Good luck stopping interceptors, cloaking ships, and even people who know how to use a MWD to get into warp faster....not to mention MJDs.

Next faux problem?

Edit: And stop trying to hijack the thread and turn it into another anti-bumping thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Pix Severus
Empty You
#355 - 2016-12-24 19:45:12 UTC
Bumping was nerfed just a few months ago.

Just One More Nerf™, right guys?

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Teckos Pech
Hogyoku
Goonswarm Federation
#356 - 2016-12-24 20:00:30 UTC  |  Edited by: Teckos Pech
Black Pedro's idea.

It was a long thread on bumping.

Here is the idea:

Black Pedro wrote:
Ok. Radical idea incoming to remove bumping:

Freighters (eventually maybe all capitals) do not generate a criminal flag in highsec if pointed/scrambled, while other aggressive modules still do. However, if you apply a point to a capital, you immediately go suspect. Freighters are then given a super MJD they can fit that warps them 500 km with a reasonably long (3-5 minutes?) spool-up time.

Pros: freighter escorts can clear off the tackler with guns and no CONCORD response
Cons: freighters are subject to harassment by non-committed attackers or tanky tacklers

Discuss.


Ironically, none of the anti-bumping people liked it.

Black Pedro had a second idea too.

Black Pedro wrote:
I am not advocating for any of this for the record. Bumping in my eyes works perfectly fine in that it is almost 100% avoidable with a small amount of effort, and can lead to an escalation of fights - if it has any problems it is just that the mechanic is unintuitive to those that don't understand the game. But if you want to throw around ideas:

Idea two: Capital Interdictor deployable. A moderately expensive deployable that takes a minute to online (to allow scouts to see one is on a gate ahead). It can be scooped at this point, but if activated it is consumed. It can be activated on any capital ship having the effect of an infinite point near instantly and a timer starts (say 20 minutes). During this time the deployable is vulnerable and if it is destroyed, the tackled capital receives a short buff that boosts its agility and immunity to point so it can instawarp. Anyone who attacks the deployable goes suspect of course.

This allows aggressors to tackle a capital ship and the escorts a legal way to get out of it. It also could be used by the escorts to escape from a bumper by deploying it and then destroying it so there probably should be a short period of invulnerability (5 minutes? Although that could be the original deployment timer) so that aggressors can get some ships on the field to defend the deployable in that case.

A variant of this which could enable the other capitals in highsec is to have the deployable turn the capital ship suspect at the end of the 20 minutes. It would serve sort of an entosis mechanism forcing a fight where the capital ship's side is trying to destroy the deployable to free the ship, while the aggressors are trying to defend it so that CONCORD goes away and a real fight against the carrier or whatever can happen.

All of this, and the escalation idea it is centered around are hampered by the way flags work in highsec though. If you make a bumper or looter suspect now, the other side would just shoot it from behind the protection of CONCORD with no risk or escalation of the fight possible. Ideally you would want some system where if you join the game of cops and robbers you are now vulnerable to everyone on the other side rather than each side just sniping the other behind the safety of the NPCs.

Something drastic will have to change if CCP follows through with allowing capitals back into highsec though. My guess is any change to bumping is going to have to wait until then.


I highlighted what I think is a very critical point. If we are going to change bumping, somehow the change should be such that CONCORD will not be part of the player interaction.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#357 - 2016-12-24 20:31:07 UTC
Teckos Pech wrote:
Herzog Wolfhammer wrote:
The only way bumping could be addressed properly is if a group started doing it to the level of shutting down a gate, and for no reason. "just because, nyah nyah nyah grief grief grief grief". No ransoms, no ganks.

Would it be ignorable then?



Good luck stopping interceptors, cloaking ships, and even people who know how to use a MWD to get into warp faster....not to mention MJDs.

Next faux problem?

Edit: And stop trying to hijack the thread and turn it into another anti-bumping thread.



You won't face the simple reality that bumping is the last mechanic that is non-compliant to the doctrines of "This is Eve/HTFU".

It's the only thing that can be done by one player while the "solution" for everything else has required more (with the usual litany of "hurr durr this is MMO make friends")

And it's the only thing that you can do with impunity and ZERO consequences.

And your entire religion in this game is based on it. That's pretty obvious. And weak. Your coalescing and sperging on this topic shows your vulnerability.

Maybe someday the game ends up in the hands of marketers who do a little research to find out why this game is seen as such a griefer-favoring pit. Perhaps in the meantime bloggers can ensure that any google search on the matter will result in the first link of the results will be "that mechanic where people who nothing better to do can bump a ship all day and nothing happens to them". They might want to change things then.

That won't be a victory. A victory now against a crap mechanic that you exploit (the lie, gaslight, strawman, and sperg about) would be hollow. Most people in the gaming culture already know to avoid Eve. For a while it was wise not to mention you play Eve, but now at least you meet gamers who simply heard of it but won't look at you as scum for playing it. Enjoy your self-aggrandizement in the meantime. Apparently it's all you have.


Bring back DEEEEP Space!

Faylee Freir
Abusing Game Mechanics
R-E-A-V-E-R-S
#358 - 2016-12-24 20:57:22 UTC
Dracvlad wrote:
Faylee Freir wrote:
Your whole opinion and post is trash. I do love the up close look you give us into the mind of a ganker and what they are afraid of.

Positive sec ganking is a thing. What now? Gankers and "content creators" adapt and learn different ways to manipulate game mechanics in their favor all the time, while kids like you are stuck thumb in mouth.


Well the OP seems to think that freighter ganking will end should bumping end, I was flashing out the reasons a bit, seems to have got an emotive reaction on your part, with the added salt of some baby type name calling. Twisted

Consequences that matter my dear bumper, something that you as a bumper don't understand at the moment as you have none.

Ganking would continue if bumping is patched out tomorrow. What it will do is force gankers to change the meta, methods, and strategy involved.

Oh, I'm sorry. I figured I was risking an asset when I undocked and was a viable target of agression in my bump mach. I was unaware that bump machs are invincible, especially since I've been ganked by a handful of catalysts and had many other instances where ganks were attempted on my mach.

You call it baby type name calling, but I'm just describing what I see. It's ok that you dont fully understand the game and the meta involved with ganking. I understand the the mystery behind players accepting responsibility for being bad, uninformed, or careless is fleeting, but rest easy. If you listen to those that know what they are talking about, you might learn something.

In one last attempt to add some clarity to your ignorance, how would you suggest we add, "consequence" for bumpers? Should CCP also add mechanical consequences for the terrible haulers that move 5b+ in an untanked, unscouted, amd unsupported capital ship?
Faylee Freir
Abusing Game Mechanics
R-E-A-V-E-R-S
#359 - 2016-12-24 21:13:20 UTC
Herzog Wolfhammer wrote:
You won't face the simple reality that bumping is the last mechanic that is non-compliant to the doctrines of "This is Eve/HTFU".

It's the only thing that can be done by one player while the "solution" for everything else has required more (with the usual litany of "hurr durr this is MMO make friends")

There are plenty of things that can be done solo in this game. What are you talking about? Please compare and justify a lone player flying a bumping battleship as part of a gank fleet vs a lone player hauling 5b+ in an anti-tanked, unscouted, and unsupported capital ship.

Quote:
And it's the only thing that you can do with impunity and ZERO consequences.

Not true

Quote:
Maybe someday the game ends up in the hands of marketers who do a little research to find out why this game is seen as such a griefer-favoring pit. Perhaps in the meantime bloggers can ensure that any google search on the matter will result in the first link of the results will be "that mechanic where people who nothing better to do can bump a ship all day and nothing happens to them". They might want to change things then.

Eve is known for this not because of bumping and ganking, but because eve is.... Eve. Its a sandbox experience unlike any other. You are free to do and play as you wish within the mechanical limits of the game and has very loose rules on stealing, scamming, amd all sorts of unsavory behavior. Sounds like you dont like the sandbox part or agree with the loose eula, so I suggest trying another game out?

Quote:
Most people in the gaming culture already know to avoid Eve. For a while it was wise not to mention you play Eve, but now at least you meet gamers who simply heard of it but won't look at you as scum for playing it.

Eve is not for everyone. Its a very niche game and is extremely intimidating in many ways. I cant recall a time where anyone would judge you or think of you as scum because you played a video game, specifically eve online. I think youre being very dramatic.
Ashiri Hareka
Paper Cats
#360 - 2016-12-24 21:22:43 UTC
Pix Severus wrote:
Bumping was nerfed just a few months ago.

Just One More Nerf™, right guys?


Apparently, Velators will have to be nerfed next.