These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The Mutuality of Freighter Ganking

First post
Author
Miriam Beckstein
Science and Trade Institute
Caldari State
#301 - 2016-12-24 02:40:22 UTC  |  Edited by: Miriam Beckstein
Teckos Pech wrote:
Well, so much for your whines about name calling.


Yep, you managed to bring me down to your level.

Quote:
Also, it is what allows for ganking. Remove bumping you remove ganking. Reduce bumping you reduce ganking. Removing or reducing ganking is basically giving a green light to being imprudent...well, it won't be imprudent anymore if it is removed. Without bumping gankers would have to rely on alpha strikes which means the amount hauled before being at risk of being ganked would be much higher. A quick calculation suggests that it would be in the 4.5-5 billion range.


That is an incredibly low opinion you have on the pvp abilities of gankers. I doubt even the most hardcore anti-ganker thinks they're that bad at the game.

Do warp disruptors not work at all in high? Do they stop working at low sec status? Do you think gankers are so accustomed to bumping, so reliant on bumping that if bumping is addressed, they'll just throw up their hands and stop instead of adapting their methods?

I think they'll have to react faster. I think they'll have to choose yes or no faster. I think they won't be able to spend a lot of time trying to extort someone for ransom, they can't keep someone stuck on grid for 5 minutes while assembling the fleet and positioning it. But I think they'll still be perfectly capable of having their 20-25 second window or however long it is to be firing. It might even lead to more ganking if they err on the side of shooting instead of taking more time to decide.

Ganking is fine. Ganking as a concept is fair. The ability to gank needs to not be removed. The ability to hold someone on grid without any action the game views as aggressive, and to do it indefinitely, without any repercussion, is not fine & not fair & should be addressed.

Salvos Rhoska wrote:
My conclusion was that removing bumping, or making it illegal, is not warranted or justified, owing to how these three warp prevention options are currently, rationally tiered/differentiated by security of space. NS/WH have 3, LS has 2, HS has 1 (all interms of interference with warping, without a systemic reaction/penalty).


I agree with most of what you posted, and think your proposed solution is intriguing. Also appreciate the attempt to discuss the actual issue. Interested to hear any feedback on what I suggested earlier, basically that if in highsec (or in high & low) without a cloak equipped, that while accelerating as part of an align to, warp to or jump command, your ship is intangible and can't be bumped by other players. But can still be tackled, shot at or otherwise aggressed. And will still collide with stations, large collidables and any other non-player object.

The bit I don't agree with is the last sentence of what I quoted, and the expanded version earlier. You identify a nice progression of 3 methods to 2 methods to 1 method for null->low->high. But for me, the basic premise of high is that you are not immune to aggression, anyone is free to attack you if they choose. But that anyone who does choose to do so loses their ship & some sec status. And same deal in low, except that anyone who chooses to aggress gets a suspect timer, a sec loss and fired on by gate/station guns. Bumping circumvents that aggression & consequence mechanic.

An even simpler alternative to what either of us suggested would be that ship to ship bumping never happens, unless there is an engagement timer between the two ships involved. Then bumping can happen perfectly well in all 3 types of space, subject to the progressive consequences for an aggressive act in those 3 types (i.e. none, minor, heavy). Again the issue I can see there is trying to decloak someone and collide with them in order to get more time to point them properly. Or perhaps unintended consequences if 2 ships become engaged when one is inside another.
Teckos Pech
Hogyoku
Goonswarm Federation
#302 - 2016-12-24 03:17:13 UTC  |  Edited by: Teckos Pech
Miriam Beckstein wrote:

That is an incredibly low opinion you have on the pvp abilities of gankers. I doubt even the most hardcore anti-ganker thinks they're that bad at the game.

Do warp disruptors not work at all in high? Do they stop working at low sec status? Do you think gankers are so accustomed to bumping, so reliant on bumping that if bumping is addressed, they'll just throw up their hands and stop instead of adapting their methods?

I think they'll have to react faster. I think they'll have to choose yes or no faster. I think they won't be able to spend a lot of time trying to extort someone for ransom, they can't keep someone stuck on grid for 5 minutes while assembling the fleet and positioning it. But I think they'll still be perfectly capable of having their 20-25 second window or however long it is to be firing. It might even lead to more ganking if they err on the side of shooting instead of taking more time to decide.

Ganking is fine. Ganking as a concept is fair. The ability to gank needs to not be removed. The ability to hold someone on grid without any action the game views as aggressive, and to do it indefinitely, without any repercussion, is not fine & not fair & should be addressed.


Yes, warp disruptors and scramblers will work...for a few seconds. So clearly your aim is to reduce ganking so that about the only viable form of ganking is using alpha doctrines which means the following:

You want to exempt people from current levels of risk--i.e. you want to reward today's currently imprudent player despite the fact that hauling, when done prudently, will produce significant returns relative to the risk.

You keep saying "ganking is fair/fine as a concept" but you object to the one aspect of it that allows it to happen to the degree it does. Don't get me wrong, with your changes I'd actually get my obelisk back out and return to the good old days of auto-piloting around. I'd be pretty confident that when hauling a billion ISK in cargo nobody would try to alpha such a ship as they'd probably end up losing several times the ISK value that dropped. So you'll have to pardon me when I conclude that no, you don't think ganking is fair/fine. You clearly think it is far, far too prevalent and those currently getting ganked with 2, 3 even 4 billion ISK worth of cargo should not be ganked.

BTW, do you know why some gank targets spend so much time being bumped? Hint: It isn't because the gankers like it that way.

Bumping does not circumvent aggression because it causes no damage nor does it prevent systems from operating directly.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Miriam Beckstein
Science and Trade Institute
Caldari State
#303 - 2016-12-24 04:09:44 UTC
Teckos Pech wrote:
Yes, warp disruptors and scramblers will work...for a few seconds.


They work for as long as it takes concord to show up or for a player to shoot them, yes?


Quote:
So clearly your aim is to reduce ganking so that about the only viable form of ganking is using alpha doctrines which means the following:

You want to exempt people from current levels of risk--i.e. you want to reward today's currently imprudent player despite the fact that hauling, when done prudently, will produce significant returns relative to the risk.


You seem to include this in every post, responding like one of Pavlov's dogs. Yet it continues to not be true. It is demonstrably wrong to say the only reason anybody could possibly have for changing the mechanics of bumping is their own personal interest in reducing the number of ganks. It is also not at all clear to me that changing bumping would actually result in less ganks. It is clear to me that it would result in fairer ganks though.

Quote:

Bumping does not circumvent aggression because it causes no damage nor does it prevent systems from operating directly.


So you say 'Bumping is a requirement to gank successfully, remove it and you remove ganking.'
You also say 'Bumping does not circumvent aggression.'

So you'll have to pardon me when I conclude that you think ganking is not an aggressive act.
Galaxy Duck
Galaxy Farm Carebear Repurposing
#304 - 2016-12-24 04:55:43 UTC
Smash freighter and stack paper.
baltec1
Bat Country
Pandemic Horde
#305 - 2016-12-24 06:26:33 UTC  |  Edited by: baltec1
So on this 1v1 argument you are all missing a big fact. Freighters were never made to go 1v1. They were added as a corp level asset to be used to ferry supplies and goods between null low and highsec in a convoy. They are specifically designed to be best used with an escort and are just as helpless as a beam rev is helpless vs a dictor. It doesn't matter is the bulk of people chose to go solo in these ships or not they were designed to require a convoy. It's a deliberate weakness that serves as a drawback for being able carry so much cargo.

now as I pointed out we have several very easy ways to both avoid and get out of bumping and yes it does require at least on friend but frankly that's a good thing. We should all want there to be reasons for people to want to work with others as all evidence point to people who play with others on a regular basis stay with eve far longer than those who don't.
Teckos Pech
Hogyoku
Goonswarm Federation
#306 - 2016-12-24 06:44:07 UTC
Miriam Beckstein wrote:

They work for as long as it takes concord to show up or for a player to shoot them, yes?


Yes, which IIRC is 25 seconds in HS IF CONCORD has been pulled otherwise 20 seconds (or so).

Miriam Beckstein wrote:
You seem to include this in every post, responding like one of Pavlov's dogs. Yet it continues to not be true. It is demonstrably wrong to say the only reason anybody could possibly have for changing the mechanics of bumping is their own personal interest in reducing the number of ganks. It is also not at all clear to me that changing bumping would actually result in less ganks. It is clear to me that it would result in fairer ganks though.


Yes it is true. It is an extremely basic result of economics. Want less of something raise the cost of doing it. You want to raise the cost of ganking from its current state of bumping [because nobody seems to have much in the way of balls to gank the bumper] to where people have to be warping in tackle every 10-15 seconds. That is both costly in terms of lost ships and equipment, but more importantly in terms of man power. Now, the gankers would need to have a very large number of tacklers on hand to hold a ship for just a few minutes. Plus, with the presence of CONCORD on scene the gankers will likely need even more ships.

Quote:
So you say 'Bumping is a requirement to gank successfully, remove it and you remove ganking.'
You also say 'Bumping does not circumvent aggression.'


Bumping is required for ganking to work at it current level. And yes it is not aggression.

Quote:
[So you'll have to pardon me when I conclude that you think ganking is not an aggressive act.


Seriously? Ganking damages the ship, ideally it destroys it. Don't write such tripe.

BTW, I notice you didn't answer my question. Is it because you won't or can't?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#307 - 2016-12-24 06:53:42 UTC  |  Edited by: Teckos Pech
BTW I'll note that the anti-bumping crowd seem to thing the notion that the gankers have to use many players is reasonable, but God forbid that the freighter pilot have even one trusted friend in game. Why that latter requirement is just completely nonsensical.

Lets go through it. We have an alliance usually. Somebody who has probably set up comms, there is probably a logistics group moving ships, modules and ammo around. Scouts. Bumpers. Maybe even and SRP app on their website. Somebody has set up the stuff to pull API information as well. Then there is the fleet itself with an FC who herds all the cats.

But all of this...is to be defeated by some imprudent ignoramus who screwed up multiple times to wind up being bumped in some of the most notorious systems in game.

By all means reward the screw ups who have their blinders on so tight they may not even know that the other people they see in local--if they have it open, which they probably don't--are also other players and not NPCs. And that if you do try an convo them and warn them of the Mach sitting on the Uedama in gate....they block you.

Yup...those players need just a little bit more hand holding and why...the game will be perfect. Roll

And why was that guy sitting there being bumped for over an hour? Because the gankers ganked 3 idiot freighter pilots before him and were waiting out their criminal timers.

Maybe we should reduce the criminal timers to reduce bumping duration?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shae Tadaruwa
Science and Trade Institute
Caldari State
#308 - 2016-12-24 07:27:08 UTC
Teckos Pech wrote:
BTW I'll note that the anit-bumping crowd ...

I think we should start calling them 'bot aligned'

They are bot aligned players. Dracvlad, Herzog, Salvos, .... bot aligned.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Herzog Wolfhammer
Sigma Special Tactics Group
#309 - 2016-12-24 08:43:52 UTC
Shae Tadaruwa wrote:
Teckos Pech wrote:
BTW I'll note that the anit-bumping crowd ...

I think we should start calling them 'bot aligned'

They are bot aligned players. Dracvlad, Herzog, Salvos, .... bot aligned.



Keep in mind those Kusion fleets. Best you keep silent before more people start asking.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#310 - 2016-12-24 08:54:21 UTC  |  Edited by: Herzog Wolfhammer
Teckos Pech wrote:
BTW I'll note that the anti-bumping crowd...




Thank you for finally recognizing that there is anti-bumping and anti-ganking existing as separate concepts.

What has you griefers spooked lately that you had to engage with this thread? Could it be the possibility that CCP might go up on the block and someone might take a look at Eve and the way it's played? Is ganking threatened? Or is bumping threatened?

All I know is that you can gank a ship without bumping it first. You can bump it first then gank it, as the modus operandi is focused on (too hard, IMO, and you people use control of the overall argument as a tool). But then, there is also the ability to bump a ship without ganking it.

As I recall, there's a website called "minerbumping", saying nothing else in the title about ganking, but maybe I'm playing semantics. The entire thing does exist because can flipping came to an end and you guys got all buttmad over that and started bumping miners and tear harvesting, then this CODE. thing. Do I have it right? Never mind. You will always say we have it wrong.


But here we are talking about stopping bumping, finally. Not ganking. But we have an anti-ganking, yet the baddies have a website called "minerbumping".

Am I missing something here?

Meanwhile, it takes one person to bump, and every solution to bumping now involves more than one person. Yes yes, it does take more than one person to gank, but you can bump (and ransom) as a means of aggression with one player, and not get any consequences. No flag, nothing. You can bump from one end of the system to the other (if that didn't take 10 years or something).

Can you answer to that? I'm not talking about ganking. Just bumping. I'm not officially in charge of the Anti-Bumping Movement. I'll get a funny hat.

Oh and now that I think about it, wreck EHP went up because people thought it was crappy mechanic that even a T1 frigate (one player) could take out a wreck, but bumping is still possible by one player.

We have pages of you protecting bumping.

I look forward to your mental gymnastics to explain that away.

Bring back DEEEEP Space!

Dracvlad
Taishi Combine
Astral Alliance
#311 - 2016-12-24 09:20:02 UTC  |  Edited by: Dracvlad
Well said Herzog, I have to say that Salvos Rhoska and Miriam Beckstein have all nailed this too.

I could not help myself and peaked at the last post by Teckos and he made some point about having to wait out their criminal timers so baumping them to hold them in position is fair, what the hell!!!! They have to take a choice on who they gank, not stack up plush targets like that, because during that period smart players could then make their trip to by pass the gankers, that rewards people who are aware of what is going on around them and who do not have multiple accounts to move stuff. This is Eve for me, not certain cash cows stacked up for factory style ganks to a load of entitled whiney players who tell me that ganking will end if bumping is not allowed, more like their easy game will end and they have to up their game.

Anyway, I just want to give a huge shout out of respect to both Salvos Rhoska and Miriam Beckstein for their posts here.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#312 - 2016-12-24 09:32:16 UTC
Dracvlad wrote:
Well said Herzog, I have to say that Salvos Rhoska and Miriam Beckstein have all nailed this too.

I could not help myself and peaked at the last post by Teckos and he made some point about having to wait out their criminal timers so baumping them to hold them in position is fair, what the hell!!!! They have to take a choice on who they gank, not stack up plush targets like that, because during that period smart players could then make their trip to by pass the gankers, that rewards people who are aware of what is going on around them and who do not have multiple accounts to move stuff. This is Eve for me, not certain cash cows stacked up for factory style ganks to a load of entitled whiney players who tell me that ganking will end if bumping is not allowed, more like their easy game will end and they ahve to up their game.

Anyway, I just want to give a huge shout out of respect to both Salvos Rhoska and Miriam Beckstein for their posts here.




This is all the evidence needed. I'm going to put this in my quote line.

Quote:
And why was that guy sitting there being bumped for over an hour? Because the gankers ganked 3 idiot freighter pilots before him and were waiting out their criminal timers.


He's so hateful of fellow players "being idiots" and needing "hand holding" (I wonder if he works tech support IRL? That's the bitterness of a tech support worker who has to help people all day and hates his job) that he justifies a crap mechanic that is at its core an aggression that is lacking entirely in consequences.

This is a total admission from the OP, and there's no way to unscrew this pooch.

Bring back DEEEEP Space!

Shae Tadaruwa
Science and Trade Institute
Caldari State
#313 - 2016-12-24 09:36:47 UTC  |  Edited by: Shae Tadaruwa
Herzog Wolfhammer wrote:
Shae Tadaruwa wrote:
Teckos Pech wrote:
BTW I'll note that the anit-bumping crowd ...

I think we should start calling them 'bot aligned'

They are bot aligned players. Dracvlad, Herzog, Salvos, .... bot aligned.



Keep in mind those Kusion fleets. Best you keep silent before more people start asking.

Keep them in mind? Why?

He gets reported every day as far as I'm aware and CCP have had no problem so far it seems.

My main warped through Uedama today just after he'd ganked some other lazy hauler:

https://puu.sh/sZCBk/aef315ddf3.jpg

So who cares about the Kusion fleet. He is only a threat to the lazy and incompetent.

But you bot aligned players pointing out Kusion is funny. Happy with all the real bots and want to complain about non-bots.

Classic apologist behaviour.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#314 - 2016-12-24 09:37:55 UTC
Herzog Wolfhammer wrote:
Teckos Pech wrote:
BTW I'll note that the anti-bumping crowd...




lost of salt and intellectual dishonesty snipped....


Actually, my understanding of the miner bumping is to get miners to not engage in "bot like" behavior.

Frankly I think it is dumb. I think that mining allows for for semi-AFK play is a feature not a bug. But hey, if some players want to make that into their thing fine. And it seems most of the miner bumping has moved on to subsidized miner ganking. So my overall feeling on it is..."Meh." That and I think somebody should takeaway James 315's keyboard as that guy loves the sound of his voice, even on blog posts, way, way too much. Somebody get that man an editor!!!

Bumping is fine, IMO. Very few miners complain about bumping. The major source of complaints about bumping is in regards to freighers and that they can be bumped for a long time. There are a number of possibilities there. Salvos has put forward one suggestion. Another is why not reduce the criminal timer from 15 minutes to 5. That should cut down the time spent being bumped considerably, no? Oh wait...yeah, no buffing ganking allowed. We have to keep nerfing it until it is balanced and just one more nerf will balance it all out. After all players who keep screwing up again and again they deserve one more chance...to screw up again right?

Dracvlad wrote:
Well said Herzog, I have to say that Salvos Rhoska and Miriam Beckstein have all nailed this too.


Yes, here we see Dracvald...another champion of the stupid. Play stupidly people, Dracvlad will support you with his forum warrior skills and that one time he killed a horrible AFK cloaker.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#315 - 2016-12-24 09:42:19 UTC
Shae Tadaruwa wrote:
Herzog Wolfhammer wrote:
Shae Tadaruwa wrote:
Teckos Pech wrote:
BTW I'll note that the anit-bumping crowd ...

I think we should start calling them 'bot aligned'

They are bot aligned players. Dracvlad, Herzog, Salvos, .... bot aligned.



Keep in mind those Kusion fleets. Best you keep silent before more people start asking.

Keep them in mind? Why?

He gets reported every day as far as I'm aware and CCP have had no problem so far it seems.

My main warped through Uedama today just after he'd ganked some other lazy hauler:

https://puu.sh/sZClE/08aadab0dc.jpg

So who cares about the Kusion fleet. He is only a threat to the lazy and incompetent.

But you bot aligned players pointing out Kusion is funny. Happy with all the real bots and want to complain about non-bots.

Classic apologist behaviour.



Hmm, if Kusion gets away with it, then loyalanon was removed for "that other reason".

Bring back DEEEEP Space!

Shae Tadaruwa
Science and Trade Institute
Caldari State
#316 - 2016-12-24 09:44:14 UTC
Herzog Wolfhammer wrote:
Hmm, if Kusion gets away with it, then loyalanon was removed for "that other reason".

Didn't he spew some stupid hatred in chat or something?

What does that have to do with your bot alignment?

That's a totally different topic. Deserved to be banned as far as I'm concerned.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Herzog Wolfhammer
Sigma Special Tactics Group
#317 - 2016-12-24 09:45:35 UTC
Teckos Pech wrote:
Herzog Wolfhammer wrote:
Teckos Pech wrote:
BTW I'll note that the anti-bumping crowd...




lost of salt and intellectual dishonesty snipped....


Actually, my understanding of the miner bumping is to get miners to not engage in "bot like" behavior.

Frankly I think it is dumb. I think that mining allows for for semi-AFK play is a feature not a bug. But hey, if some players want to make that into their thing fine. And it seems most of the miner bumping has moved on to subsidized miner ganking. So my overall feeling on it is..."Meh." That and I think somebody should takeaway James 315's keyboard as that guy loves the sound of his voice, even on blog posts, way, way too much. Somebody get that man an editor!!!

Bumping is fine, IMO. Very few miners complain about bumping. The major source of complaints about bumping is in regards to freighers and that they can be bumped for a long time. There are a number of possibilities there. Salvos has put forward one suggestion. Another is why not reduce the criminal timer from 15 minutes to 5. That should cut down the time spent being bumped considerably, no? Oh wait...yeah, no buffing ganking allowed. We have to keep nerfing it until it is balanced and just one more nerf will balance it all out. After all players who keep screwing up again and again they deserve one more chance...to screw up again right?

Dracvlad wrote:
Well said Herzog, I have to say that Salvos Rhoska and Miriam Beckstein have all nailed this too.


Yes, here we see Dracvald...another champion of the stupid. Play stupidly people, Dracvlad will support you with his forum warrior skills and that one time he killed a horrible AFK cloaker.



Damage control as expected. It's too late, kid. Let's see resources now go for the real issue: bumping. The mechanic that needs to be addressed finally. The strawman of ganking and "Hurrr durr lazy/idiot/normy/peopleIprojectagainstbecausereallife carebears beg CCP for nerf" can be set aside as another issue entirely.

Please be a man and change the title of the thread to "The Mutuality of Freighter Bumping".

Bring back DEEEEP Space!

Teckos Pech
Hogyoku
Goonswarm Federation
#318 - 2016-12-24 09:45:37 UTC
Dracvlad wrote:
Well said Herzog, I have to say that Salvos Rhoska and Miriam Beckstein have all nailed this too.

I could not help myself and peaked at the last post by Teckos and he made some point about having to wait out their criminal timers so baumping them to hold them in position is fair, what the hell!!!! They have to take a choice on who they gank, not stack up plush targets like that, because during that period smart players could then make their trip to by pass the gankers, that rewards people who are aware of what is going on around them and who do not have multiple accounts to move stuff. This is Eve for me, not certain cash cows stacked up for factory style ganks to a load of entitled whiney players who tell me that ganking will end if bumping is not allowed, more like their easy game will end and they ahve to up their game.

Anyway, I just want to give a huge shout out of respect to both Salvos Rhoska and Miriam Beckstein for their posts here.



Why is it not fair. Some players make bad decisions and they should suffer the consequences. But not according to Dracvald and the horribad crew. Nope, they should get a chance to get out of having made several sequential bad decsions. Which puts the lie to your earlier post exhorting players to not be bad.

And as I noted, being bumped for 90 minutes means you have 90 minutes to call for help...oh wait...these players were too stupid to make friends who could come help them. Never mind.

And I love it...you supposedly have me blocked and keep reading my posts.

Please, I can't wait to see your response. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#319 - 2016-12-24 09:46:51 UTC
Herzog Wolfhammer wrote:
Teckos Pech wrote:
Herzog Wolfhammer wrote:
Teckos Pech wrote:
BTW I'll note that the anti-bumping crowd...




lost of salt and intellectual dishonesty snipped....


Actually, my understanding of the miner bumping is to get miners to not engage in "bot like" behavior.

Frankly I think it is dumb. I think that mining allows for for semi-AFK play is a feature not a bug. But hey, if some players want to make that into their thing fine. And it seems most of the miner bumping has moved on to subsidized miner ganking. So my overall feeling on it is..."Meh." That and I think somebody should takeaway James 315's keyboard as that guy loves the sound of his voice, even on blog posts, way, way too much. Somebody get that man an editor!!!

Bumping is fine, IMO. Very few miners complain about bumping. The major source of complaints about bumping is in regards to freighers and that they can be bumped for a long time. There are a number of possibilities there. Salvos has put forward one suggestion. Another is why not reduce the criminal timer from 15 minutes to 5. That should cut down the time spent being bumped considerably, no? Oh wait...yeah, no buffing ganking allowed. We have to keep nerfing it until it is balanced and just one more nerf will balance it all out. After all players who keep screwing up again and again they deserve one more chance...to screw up again right?

Dracvlad wrote:
Well said Herzog, I have to say that Salvos Rhoska and Miriam Beckstein have all nailed this too.


Yes, here we see Dracvald...another champion of the stupid. Play stupidly people, Dracvlad will support you with his forum warrior skills and that one time he killed a horrible AFK cloaker.



Damage control as expected. It's too late, kid. Let's see resources now go for the real issue: bumping. The mechanic that needs to be addressed finally. The strawman of ganking and "Hurrr durr lazy/idiot/normy/peopleIprojectagainstbecausereallife carebears beg CCP for nerf" can be set aside as another issue entirely.

Please be a man and change the title of the thread to "The Mutuality of Freighter Bumping".


The only people who get bumped are either ignorant or imprudent. Neither of which should get a break. They should lose their stuff.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#320 - 2016-12-24 09:47:32 UTC
Shae Tadaruwa wrote:
Herzog Wolfhammer wrote:
Hmm, if Kusion gets away with it, then loyalanon was removed for "that other reason".

Didn't he spew some stupid hatred in chat or something?

What does that have to do with your bot alignment?

That's a totally different topic. Deserved to be banned as far as I'm concerned.



Bumping is also a totally different topic. BTW I don't play any more. Ban away. You're kind play style has an entire existence based on crying so go cry to someone. There's that little flag button. -->

Bring back DEEEEP Space!