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The Mutuality of Freighter Ganking

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#281 - 2016-12-23 15:40:56 UTC
Herzog Wolfhammer wrote:
Shae Tadaruwa wrote:
Herzog Wolfhammer wrote:
Perhaps a module that makes a ship immune to bumping for a time: ships will pass through it, and it will pass through anything. Has timer and all that other crap...

I wonder if the name of it would be a play on cziltang brone ?

(you'd think with all that other tech humans in 23000 years can come up with something like that)


Just to help total loser highsec lazy carebears, you'd screw lowsec, null and wormhole use of bumping.

You're a ******* genius. Not.




" loser highsec lazy carebears"

My, how you think of other players. Did your eyes flash with rage as you typed that? Or is this projecting? Remember what they say about the Special Olympics? You may be the winner of Eve, but you are still an Eve player. You are on the same short bus.

Whatever happened to you IRL that made you this way, I'm glad it never happened to me.


*reads post*

*looks at name of poster and recalls all the things he has to say about people*

*has aneurysm from too much laughing*
Ima Wreckyou
The Conference Elite
Safety.
#282 - 2016-12-23 15:53:30 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:

There is a counter to bubbles, you blow up the ship putting up the bubbles and you do not get CONCORDED for doing that, is that the best he can come up with... ShockedRoll

Usually your kind tells us that ganking is risk free, that should suit you. So just gank the bumper?


Bumping is risk and consequence free, unless the highly skilled and brilliant Jennifer en Marland is around and then bumpers do go boom. Evil

So is moving stuff around in a Freighter unless a 30 highly skilled and brilliant people from CODE are around.

Just because you are afraid of CONCORD does not make the bumper invincible.
Salvos Rhoska
#283 - 2016-12-23 16:01:24 UTC  |  Edited by: Salvos Rhoska
I changed and added some terms to my post inorder to specificy/elaborate a bit more.

My primary purpose, was to logically and rationally boil down the issues.

This resulted in the fundamental purpose behind bumping (and hence bubbles and warp scram), as preventing a target's warp, and that these are over-reached by system security issues.

My conclusion was that removing bumping, or making it illegal, is not warranted or justified, owing to how these three warp prevention options are currently, rationally tiered/differentiated by security of space. NS/WH have 3, LS has 2, HS has 1 (all interms of interference with warping, without a systemic reaction/penalty).

That boiled the points down to the remaining issue of bumping mechanics itself.

To which I concluded that there are options to rationalize bumping, as against the potential of perpetual bumping of a single ship by a single "aggressor" or more, that do not making bumping by one ship, or multiple ships, or one target, impossible or unduly difficult anywhere in space, regardless of sector (universal).

PS: I operate from a premise that indefinite bumping, is silly.
Some may argue that if I bump a ship from one side of the system, to the other, whilst demanding ransoms, and then saying "oh, rates just went up, gonna need another payment, broski" constitutes content. I dont.
There has to be limits to behavior which disables another player.

PPS: Statistics in this thread have shown that the risk of freighter destruction, is negligible, especially considering the staggering volume of material transport ships, and mitigated even further by precautions. The predators are few, their organisation/humbers demanding, and their chance of profit is a lottery. Yes, getting ganked when you dont take precautions, fly what you cant afford to lose, or or have backup, is a huge loss. But that is one's ownfault.
Dracvlad
Taishi Combine
Astral Alliance
#284 - 2016-12-23 16:25:21 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:

There is a counter to bubbles, you blow up the ship putting up the bubbles and you do not get CONCORDED for doing that, is that the best he can come up with... ShockedRoll

Usually your kind tells us that ganking is risk free, that should suit you. So just gank the bumper?


Bumping is risk and consequence free, unless the highly skilled and brilliant Jennifer en Marland is around and then bumpers do go boom. Evil

So is moving stuff around in a Freighter unless a 30 highly skilled and brilliant people from CODE are around.

Just because you are afraid of CONCORD does not make the bumper invincible.


Yet again you obscure the truth, if your 30 gankers want to swoop down and kill a freighter fair does, what I am against is the freighter being hog tied and lying on a plate making it a total cake walk.

Afraid, lol, why should I take all the risk and no reward to help someone by ganking a bumper, now if someone paid me to do it that would be a different matter or maybe even did a full SRP. That being said the other day I helped a friend move some stuff, and the gank Talos was ready in case, however you lot were all snoring your ineffectual heads off and the freighter with its very valuable cargo made the journey without incident, CODE failed yet again...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#285 - 2016-12-23 16:26:19 UTC
Bumping does have counters that are relatively simple to do.

First is webbing the freighter into warp which is so fast you see the freighter often entering warp backwards. Super simple to do and only requires a single cheap frigate as escort.

Second is if you are bumped you can get a fast frigate out in front of the bumped freighter. The freighter then simply can warp to the frigate, align out and be webbed into warp. Relatively easy to pull off.

Third is bumping the bumpers. This requires some degree of piloting and a few pilots but again with practice is relatively easy to do using a handful of cruisers.

Infinite bumping can only happen if people do nothing to stop it.
Jenn aSide
Soul Machines
The Initiative.
#286 - 2016-12-23 16:44:32 UTC  |  Edited by: Jenn aSide
baltec1 wrote:
Bumping does have counters that are relatively simple to do.

First is webbing the freighter into warp which is so fast you see the freighter often entering warp backwards. Super simple to do and only requires a single cheap frigate as escort.

Second is if you are bumped you can get a fast frigate out in front of the bumped freighter. The freighter then simply can warp to the frigate, align out and be webbed into warp. Relatively easy to pull off.

Third is bumping the bumpers. This requires some degree of piloting and a few pilots but again with practice is relatively easy to do using a handful of cruisers.

Infinite bumping can only happen if people do nothing to stop it.


One of the things my buddies in my old corp do is pack stuff in small enough stacks as to be easily jettisoned to be picked up by tanked DSTs...

DST warps in and MWDs to keep pace with frighters, freighter pilot transfers cargo, DST with cargo MJDs away, rinse and repeat till gankers are left with empty freighter to gank. Ticks those gank guys right off lol.

This "discussion" is the standard forum fight between people who want to play a game about figuring things out for your self, and people who merely want game developers to play the game for them.
Salvos Rhoska
#287 - 2016-12-23 16:47:57 UTC
baltec1 wrote:
Bumping does have counters that are relatively simple to do.

First is webbing the freighter into warp which is so fast you see the freighter often entering warp backwards. Super simple to do and only requires a single cheap frigate as escort.

Second is if you are bumped you can get a fast frigate out in front of the bumped freighter. The freighter then simply can warp to the frigate, align out and be webbed into warp. Relatively easy to pull off.

Third is bumping the bumpers. This requires some degree of piloting and a few pilots but again with practice is relatively easy to do using a handful of cruisers.

Infinite bumping can only happen if people do nothing to stop it.


Yes, and thanks for being the first to outline them outright in this thread.
These are all valid.

But these all also involve the intervention of a third participant inorder to enact.

I take issue with this.
I dont think that escaping bumping, eventually, should require a third participant.
The lowest common denominator of PvP in EVE, in all its facets, is 1v1.
Dracvlad
Taishi Combine
Astral Alliance
#288 - 2016-12-23 17:05:07 UTC
Jenn aSide wrote:
baltec1 wrote:
Bumping does have counters that are relatively simple to do.

First is webbing the freighter into warp which is so fast you see the freighter often entering warp backwards. Super simple to do and only requires a single cheap frigate as escort.

Second is if you are bumped you can get a fast frigate out in front of the bumped freighter. The freighter then simply can warp to the frigate, align out and be webbed into warp. Relatively easy to pull off.

Third is bumping the bumpers. This requires some degree of piloting and a few pilots but again with practice is relatively easy to do using a handful of cruisers.

Infinite bumping can only happen if people do nothing to stop it.


One of the things my buddies in my old corp do is pack stuff in small enough stacks as to be easily jettisoned to be picked up by tanked DSTs...

DST warps in and MWDs to keep pace with frighters, freighter pilot transfers cargo, DST with cargo MJDs away, rinse and repeat till gankers are left with empty freighter to gank. Ticks those gank guys right off lol.

This "discussion" is the standard forum fight between people who want to play a game about figuring things out for your self, and people who merely want game developers to play the game for them.


This is why I find Jenn a'Snide so funny, I setup two DST's designed to do this, but sadly even though I have impeccable credentials and am known to be totally honest and have done a fair amount of AG work none of the three freighters that I offered to help in this way would do it, so they lost all their stuff, so now my two DST's setup to do this very thing move PI instead, I suppose I was expecting CCP to change something for me was I?

Wromg again Jenn a'Snide...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Prince Kobol
#289 - 2016-12-23 17:07:57 UTC
I don't who whines the most, those who gank or those who are ganked.

Personally I couldn't give a crap about either side.

I wish they would just play the game without having to constantly bring their tedious whinging to the forums.
Dracvlad
Taishi Combine
Astral Alliance
#290 - 2016-12-23 17:13:34 UTC  |  Edited by: Dracvlad
Salvos Rhoska wrote:
baltec1 wrote:
Bumping does have counters that are relatively simple to do.

First is webbing the freighter into warp which is so fast you see the freighter often entering warp backwards. Super simple to do and only requires a single cheap frigate as escort.

Second is if you are bumped you can get a fast frigate out in front of the bumped freighter. The freighter then simply can warp to the frigate, align out and be webbed into warp. Relatively easy to pull off.

Third is bumping the bumpers. This requires some degree of piloting and a few pilots but again with practice is relatively easy to do using a handful of cruisers.

Infinite bumping can only happen if people do nothing to stop it.


Yes, and thanks for being the first to outline them outright in this thread.
These are all valid.

But these all also involve the intervention of a third participant inorder to enact.

I take issue with this.
I dont think that escaping bumping, eventually, should require a third participant.
The lowest common denominator of PvP in EVE, in all its facets, is 1v1.


Well said it is the effect of that one bumper that is the issue here and what it means.

This is not as easy as it is made out to be either, there is getting the webber to be able to do this, which for an out of corp or safety on corp requires a duel, which then means that no one can rep the freighter as they will go suspect and with all the trigger hungry players looking for easy kill mails it is not going to go well. The few times I saw this work I have to say it took a hell of an effort.

That is gankers for you, say what AG does is easy and what they do is really difficult, like counter bumping, just like that except that counter bumping a Macherial is not easy and they have a fair amount of time before the freighter can warp out, you need a perfect setup for this which is why it does not happen very often.

They want to divert the whole thing away from the bumping issue, which is because it really does make it easy to gank, I am not saying bumping itself is easy and all that but at a tactical level its handing them the easy kill on a plate and creating boring stale content.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Geronimo McVain
The Scope
Gallente Federation
#291 - 2016-12-23 17:21:14 UTC
Salvos Rhoska wrote:
Yes, and thanks for being the first to outline them outright in this thread.
These are all valid.

But these all also involve the intervention of a third participant inorder to enact.

I take issue with this.
I dont think that escaping bumping, eventually, should require a third participant.
The lowest common denominator of PvP in EVE, in all its facets, is 1v1.

Why? To gank a freighter you need around 20 people. And you really think you should be able to counter 20 people on your own? If you are flying a multi billion ship with a muli billion cargo and you are too cheap to buy/get some assistance you deserve to die. Freight costs with red frog are around 3% and even paying a 1 webber will be cheaper if you carry multi billion cargo. In low/null you would be toast to 2 or 3 people and you want to counter 20 in HS?
Dracvlad
Taishi Combine
Astral Alliance
#292 - 2016-12-23 17:29:26 UTC  |  Edited by: Dracvlad
Geronimo McVain wrote:
Salvos Rhoska wrote:
Yes, and thanks for being the first to outline them outright in this thread.
These are all valid.

But these all also involve the intervention of a third participant inorder to enact.

I take issue with this.
I dont think that escaping bumping, eventually, should require a third participant.
The lowest common denominator of PvP in EVE, in all its facets, is 1v1.

Why? To gank a freighter you need around 20 people. And you really think you should be able to counter 20 people on your own? If you are flying a multi billion ship with a muli billion cargo and you are too cheap to buy/get some assistance you deserve to die. Freight costs with red frog are around 3% and even paying a 1 webber will be cheaper if you carry multi billion cargo. In low/null you would be toast to 2 or 3 people and you want to counter 20 in HS?


Don't forget that he is talking about 1v1 in the context of bumping, what he is saying is that you will need a fleet of people to be able to get away from a bumper, he is not talking about the gank, which by the way can be as low as five people, Kusions say 11 characters plus a few more multi-boxing three characters. done and dusted.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Salvos Rhoska
#293 - 2016-12-23 18:34:38 UTC  |  Edited by: Salvos Rhoska
Geronimo McVain wrote:

Why? To gank a freighter you need around 20 people. And you really think you should be able to counter 20 people on your own? If you are flying a multi billion ship with a muli billion cargo and you are too cheap to buy/get some assistance you deserve to die. Freight costs with red frog are around 3% and even paying a 1 webber will be cheaper if you carry multi billion cargo. In low/null you would be toast to 2 or 3 people and you want to counter 20 in HS?


1) Nowhere, ever, have I said that 20 people should not be able to bump, or gank, a target, in any sector. I have not even remotely insinuated that. You are misreading my posts, misrepresenting them and implying things I have never said.

2) I have specifically, repeatedly, over and over, many times, in many ways, pointed out how important it is to take all available precautions. I also invoked the Golden Rule, do not fly what you cannot afford to lose (which includes freighters AND their cargo).

3) I have specifically, repeatedly, over and over, many times, in many ways, pointed out (as shown by data in this thread), that the risk of being destroyed/targetted as a freighter is vanishingly small ( there is soooo much material passing through EVE) And that though the cost of that happening, if overburdened with too valuable cargo and lacking in precautions, can be crippling, its unlikely to happen, and even moreso if you follow point 3).

4) Honestly, a genuine up yours for making me waste time on this post, though I have already said the same over and over, specifically. Please read the goddam thread before jumping to conclusions.
Geronimo McVain
The Scope
Gallente Federation
#294 - 2016-12-23 20:32:46 UTC
Salvos Rhoska wrote:
Geronimo McVain wrote:

Why? To gank a freighter you need around 20 people. And you really think you should be able to counter 20 people on your own? If you are flying a multi billion ship with a muli billion cargo and you are too cheap to buy/get some assistance you deserve to die. Freight costs with red frog are around 3% and even paying a 1 webber will be cheaper if you carry multi billion cargo. In low/null you would be toast to 2 or 3 people and you want to counter 20 in HS?


1) Nowhere, ever, have I said that 20 people should not be able to bump, or gank, a target, in any sector. I have not even remotely insinuated that. You are misreading my posts, misrepresenting them and implying things I have never said.

2) I have specifically, repeatedly, over and over, many times, in many ways, pointed out how important it is to take all available precautions. I also invoked the Golden Rule, do not fly what you cannot afford to lose (which includes freighters AND their cargo).

3) I have specifically, repeatedly, over and over, many times, in many ways, pointed out (as shown by data in this thread), that the risk of being destroyed/targetted as a freighter is vanishingly small ( there is soooo much material passing through EVE) And that though the cost of that happening, if overburdened with too valuable cargo and lacking in precautions, can be crippling, its unlikely to happen, and even moreso if you follow point 3).

4) Honestly, a genuine up yours for making me waste time on this post, though I have already said the same over and over, specifically. Please read the goddam thread before jumping to conclusions.

1. So bumping is one way got stop somebody. It is just a counter for some ships. Try it with a blockade runner. So you know the weaknesses of a ship you have to do something about it. A BR is fragile so you fit a cloak. An industrial has no defense weapons so you fit tank or MWD/cloak.
2. If you know what ship someone is flying you can choose a counter ship. May it be something fast that he can't hit, something with a brick tank he can't break or some Ewar or etc. The counter to freighters are bumping ships.

Freighter have no way to really fit them so the counter is widely know. That's the same way as everything in Eve. If they know what you're flying your chances are slim.
Salvos Rhoska
#295 - 2016-12-23 21:07:16 UTC  |  Edited by: Salvos Rhoska
Nothing you are saying contradicts anything I have said.
You are positing that I should defend positions I never took. I cannot do that, nor am I required to.

You are fighting against imaginary windmills, not me or anything I have written.

Please. Read. The. Goddam. Thread.
It is a good thread. There is a lot of good discussion and information here.

After that, if you have questions on my views, I will answer them as long as they question what I have actually written, not what you imply it as in your own mind.
Teckos Pech
Hogyoku
Goonswarm Federation
#296 - 2016-12-23 23:18:57 UTC
Salvos Rhoska wrote:
baltec1 wrote:
Bumping does have counters that are relatively simple to do.

First is webbing the freighter into warp which is so fast you see the freighter often entering warp backwards. Super simple to do and only requires a single cheap frigate as escort.

Second is if you are bumped you can get a fast frigate out in front of the bumped freighter. The freighter then simply can warp to the frigate, align out and be webbed into warp. Relatively easy to pull off.

Third is bumping the bumpers. This requires some degree of piloting and a few pilots but again with practice is relatively easy to do using a handful of cruisers.

Infinite bumping can only happen if people do nothing to stop it.


Yes, and thanks for being the first to outline them outright in this thread.
These are all valid.

But these all also involve the intervention of a third participant inorder to enact.

I take issue with this.
I dont think that escaping bumping, eventually, should require a third participant.
The lowest common denominator of PvP in EVE, in all its facets, is 1v1.


Having an escort for your 1.2 billion ISK capital full of 4 billion in cargo does not seem like an outrageous requirement.

Remember if you end up being bumped you screwed up not once, not twice, not three times, but four times. It is like you see a pile of **** in the road and instead of stepping around it you decided to go roll around in it....and then complain about the smell.

The notion of tweaking bumping mechanics to make it so that indefinite bumping is not possible...the Devil would be in the details. Currently CCP is going to have a ship enter warp in 3 minutes unless the warp drive is deactivated in that 3 minutes. Personally, that seems a bit much. Then again if a ganking group has 5 freighters being bumped and you are the last guy you could be bumped for well over an hour.

HOWEVER!!!!

However, one way to look at it...if you are the last guy to be ganked you have over an hour to try and get help. If you can't get help...why not? Are you playing the game solo and trying to move 4 billion ISK worth of cargo in a billion plus ISK ship without an escort through systems frequented by pirates?

How about this, we change the bumping mechanic so indefinite bumping is no longer a thing, but if you do get ganked your user name is irrevocably changed to Moron XXXXX where the X's are sequential numbers. So the first guy to get ganked after the change is Moron 00001 and so forth.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#297 - 2016-12-23 23:23:31 UTC
Dracvlad wrote:
Jenn aSide wrote:
baltec1 wrote:
Bumping does have counters that are relatively simple to do.

First is webbing the freighter into warp which is so fast you see the freighter often entering warp backwards. Super simple to do and only requires a single cheap frigate as escort.

Second is if you are bumped you can get a fast frigate out in front of the bumped freighter. The freighter then simply can warp to the frigate, align out and be webbed into warp. Relatively easy to pull off.

Third is bumping the bumpers. This requires some degree of piloting and a few pilots but again with practice is relatively easy to do using a handful of cruisers.

Infinite bumping can only happen if people do nothing to stop it.


One of the things my buddies in my old corp do is pack stuff in small enough stacks as to be easily jettisoned to be picked up by tanked DSTs...

DST warps in and MWDs to keep pace with frighters, freighter pilot transfers cargo, DST with cargo MJDs away, rinse and repeat till gankers are left with empty freighter to gank. Ticks those gank guys right off lol.

This "discussion" is the standard forum fight between people who want to play a game about figuring things out for your self, and people who merely want game developers to play the game for them.


This is why I find Jenn a'Snide so funny, I setup two DST's designed to do this, but sadly even though I have impeccable credentials and am known to be totally honest and have done a fair amount of AG work none of the three freighters that I offered to help in this way would do it, so they lost all their stuff, so now my two DST's setup to do this very thing move PI instead, I suppose I was expecting CCP to change something for me was I?

Wromg again Jenn a'Snide...


Apparently you missed the part where it references buddies from an old corp--i.e. trust is already established.

Trying to do it with players who have serially screwed up and who suddenly are realizing the true nature of the game and who have no idea who you are...yeah you might as well try pissing up a rope.

That is another area many of these people screw up.

1. Overload the freighter.
2. Fit no tank.
3. Have no friends in game which leads to:
4. No scout.
5. No webber
6. Nobody to try and gank the bumper
7. Nobody to try and bump the bumping ship.

They essentially ****** up, got into a bad situation and their attempt to play solo means they have no recourse once they are in the ****.

But I KNOW!!!! Lets give them one last out!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Hello Meow Kitty
Ministry of War
Amarr Empire
#298 - 2016-12-23 23:30:49 UTC
Meow,

Maybe they should get a panic button and be able to fit cyno's in high sec.... oh wait that's not balanced only in Null can we do this and limit risk for bling afk ratting and mining ships.

Meow
Salvos Rhoska
#299 - 2016-12-24 00:00:50 UTC  |  Edited by: Salvos Rhoska
I recognize Im expressing a difficult/controversial view, but I hold with the principle of balance/design from the bottom up, not top down.

1v1 is the lowest common denominator in EVE, and in all conflict/competition.
When you introduce more participants than that, options/complications dramatically increase.
But its still ultimately 1v1 that underlines all of that.
Even if it is 10000 vs 10000, all interaction still boils down to 1v1.

You against me.
Us against yours.
It is always 1v1.



Returning to topic, ad nauseum:
-Do not fly what you cannot afford to lose (that includes cargo).
-Take all possible precautions (such as escorts/webber/scout, as you pointed out specifically.)

What concerns me, singularly, is indefinite 1v1 bumping.
I dont think I should be able, in one ship, to bump another ship, indefinitely.
Sure, I have options to call assistance to break that, as too does the antagonist.
But that is circumstantial, not mechanical.

There needs to be a limit to bumping. Indefinite is not acceptable.
Teckos Pech
Hogyoku
Goonswarm Federation
#300 - 2016-12-24 02:40:20 UTC
Salvos Rhoska wrote:
I recognize Im expressing a difficult/controversial view, but I hold with the principle of balance/design from the bottom up, not top down.

1v1 is the lowest common denominator in EVE, and in all conflict/competition.
When you introduce more participants than that, options/complications dramatically increase.
But its still ultimately 1v1 that underlines all of that.
Even if it is 10000 vs 10000, all interaction still boils down to 1v1.

You against me.
Us against yours.
It is always 1v1.



Returning to topic, ad nauseum:
-Do not fly what you cannot afford to lose (that includes cargo).
-Take all possible precautions (such as escorts/webber/scout, as you pointed out specifically.)

What concerns me, singularly, is indefinite 1v1 bumping.
I dont think I should be able, in one ship, to bump another ship, indefinitely.
Sure, I have options to call assistance to break that, as too does the antagonist.
But that is circumstantial, not mechanical.

There needs to be a limit to bumping. Indefinite is not acceptable.


I like bottom up...but your solution is actually still top down.

Bottom up, to me, means players provide their own solutions. Top down is where an outside or overarching agency imposes a solution--one size fits all--vs. allowing things to come about naturally.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online