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Improving Mobile Tractor Units and Escalation Sharing

Author
handige harrie
Vereenigde Handels Compagnie
#21 - 2016-12-21 11:37:12 UTC
why not just warp your alt who has to scoop up the MTU to the super once you finished the site and wait for your heavy fighters to get back and drop an MTU with him, when he is in warp, warp the super to the next site?

there is no problem here except people being lazy.

Baddest poster ever

Mordachai
Eternal Darkness.
#22 - 2016-12-21 12:50:02 UTC
Regarding MTU i kinda agree it is simply annoying dropping for corp would be nice.

The escalation stuff... just dock your super in a keepstar and hop into different clone and ship...
Donnachadh
United Allegiance of Undesirables
#23 - 2016-12-21 14:47:58 UTC
Vannoah wrote:
1. Mobile depots can only be picked up and looted by the player who placed it.
This is an issue because some players are Super Capital pilots and cannot leave their ships. We wish to keep ratting while having our other alternative character picking everything up. This would increase player gameplay efficiency for production and ISK making.

Solution: Add an option for Mobile Tractor Units, to allow other players chosen by the owner to loot and pick up the Mobile Tractor Unit.

Wondering did anyone else notice the switch here?
Stated problem is with mobile depots, solution is to change mobile tractor units. Also I find myself wondering how changing the mobile tractor units is going to affect the use of a mobile depot.

Moving on and working under the theory that this was a simple typing error the answer is NO to your idea.
If you leave the wreck hanging in space then anyone in your corp, or anyone in your fleet can freely loot / salvage that wreck so no changes to the MTU are needed.
Have to do this solo because you can not trust anyone in your corp then I suggest you change corps.
Have to do this solo because greedy and do not want to share the rewards then you do not deserve for this to be easier.
What you need is a change to how you do things. If you do not have corp mates or friends or you are simply greedy and want to keep it all for yourself then use a second account to fleet up with and have them loot / salvage the wrecks.
But I cannot afford a second account, super ratting in low or nul and cannot afford to plex even one account, not much to say about that although the word "fail" comes quickly to mind.
I do not want to use a second account for this. See above about friends and corp mates, or simply do not use a super to rat with.

Vannoah wrote:
Frostys Virpio wrote:
After 1st world problem, I present you 1% problems ladies and gentleman.


What does this have to do with anything?


I am merely making a suggestion to EVE Creators, since this is a Player Features and Ideas Discussion topic and opinions for why would people Agree/Disagree are always welcome here, not some hoax just to get attention.

The 1% is a reference to a problem that only the few have to deal with. You know things like Bill Gates and how much of his billions to leave to his children and how much to give to the Gates Foundation when he passes from this life. In your case the 1% refers to those few in this game that can afford to fly a super and have to deal with the problems associated with that choice.

And that leads me to the last comment. Flying a super is a choice you made and one of the consequences of that choice is not being able to leave your ship. If you do not like having that character parked in a super somewhere then stop flying the super.
Frostys Virpio
State War Academy
Caldari State
#24 - 2016-12-21 16:35:09 UTC
Once you've killed the last rat, anyone willing to get to the site will have to scan something inside of it because the sig is supposed to vanish. At this point, the supers can abandon all wreck and have the scooper alt warp in (warp to the super itself if in fleet work without needing to scan) and have the scooped drop a MTU then and there. He can now loot/salvage all the blue wreck while the super goes to the next site. You just need to change the orders in which you do things a bit.

If you want to be even more effective, have the scooper warp in early in the site, drop an MTU and warp out if you ever get shot while you keep abandoning wrecks. They will then be hoovered by the MTU while you complete the site as if the super had dropped the MTU.
Vannoah
Let There Be Hitter
#25 - 2016-12-21 18:19:30 UTC
Donnachadh wrote:

And that leads me to the last comment. Flying a super is a choice you made and one of the consequences of that choice is not being able to leave your ship. If you do not like having that character parked in a super somewhere then stop flying the super.


You are right in this case, but like i said i am merely giving suggestions to EVE for improvement, and so if someone did afford a super that does not mean it should not be improved.

Also i'd like to mention that your statement for any corporation members having access to Mobile Tractor Units is CORRECT,
but that is not what i said in the first post:

Vannoah wrote:
Solution: Add an option for Mobile Tractor Units, to allow other players chosen by the owner to loot and pick up the Mobile Tractor Unit.


I specifically mention PLAYERS CHOSEN BY THE OWNER.



Mordachai wrote:
Regarding MTU i kinda agree it is simply annoying dropping for corp would be nice.

The escalation stuff... just dock your super in a keepstar and hop into different clone and ship...


Right, ill have to help my corp to afford a keepstar then, theres no other choice.. I guess if Creators made it that way, it is suppost to be that way in the first place.



handige harrie wrote:
why not just warp your alt who has to scoop up the MTU to the super once you finished the site and wait for your heavy fighters to get back and drop an MTU with him, when he is in warp, warp the super to the next site?

there is no problem here except people being lazy.


CORRECT! that is what is being done currently. I made this suggestion so i wouldn't need to send my alt every haven there, it's just annoying really lol..
Vannoah
Let There Be Hitter
#26 - 2016-12-21 18:31:24 UTC  |  Edited by: Vannoah
---reserved--
Donnachadh
United Allegiance of Undesirables
#27 - 2016-12-22 14:19:53 UTC
Vannoah wrote:
You are right in this case, but like i said i am merely giving suggestions to EVE for improvement, and so if someone did afford a super that does not mean it should not be improved.

And we are merely telling you how and why your suggestions is a bad one because that is the way these forums work.

YOU create the problem you are asking CCP to fix because YOU are the one that chooses to use an MTU and the answer to your problem is simple and what is even better it requires no actions from CCP.
Since the easyu answer to your problem seems to escape you here is a brief outline of how it is done.
1. locate rats
2. kill rats
3. DO NOT use MTU
4. corp mate or fleet mate warps in and loots / salvages wrecks
5. profit
See how easy this is and the best part is CCP does not need to change anything in the game.
Amarisen Gream
The.Kin.of.Jupiter
#28 - 2016-12-22 18:08:57 UTC
SurrenderMonkey wrote:
This thread has convinced me that super ratting should be nerfed out of existence purely to irritate the OP.


Amen. Null ratting makes to much ISK. There is just to much ISK in EVE.
(Sort of joking) stuff should be buffed or nerfed to get trit to be 1 ISK.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

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