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The Mutuality of Freighter Ganking

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#241 - 2016-12-22 08:01:22 UTC
Perhaps a module that makes a ship immune to bumping for a time: ships will pass through it, and it will pass through anything. Has timer and all that other crap...

I wonder if the name of it would be a play on cziltang brone ?

(you'd think with all that other tech humans in 23000 years can come up with something like that)

Bring back DEEEEP Space!

Dracvlad
Taishi Combine
Astral Alliance
#242 - 2016-12-22 08:01:39 UTC
Remiel Pollard wrote:
Dracvlad wrote:
for me this is totally outside of what I see as Eve.



That's only because you're wrong about current available counters. I have listed only a few effective ones, such as counter bumping and webbing, that you have denied based on your own 'experience'. Which only tells me that your experience is lacking, and you need more. Once again, I recommend you go and attempt the freighter ganking OP, including the bumping, and let me know how that goes for you, before you write it off as "not EVE-like".


There are a number of counters to bumping, the first is gank the bumper, after that they get quite difficult to pull off, especially against skilled bumpers, sorry this is a fundamental disagreement, there is no effective counter to a bumper who is making the gank too easy and who is also using game mechanics to do it consequence free. You and I will just have to agree to disagree.

Webbing is not a counter to an on going bump, and neither is counter bumping if you are talking about blocking or counter bumping a Macherial, I have tried both actually and bumping a fast moving and agile target to enable a slow moving and heavily bumped freighter to into warp to a interceptor in the way he is being bumped is very difficult to pull off. I have been in only two saves where this happened.

Yes people could get better at it, but it would take a dedicated group of people playing all out at it like gankers do to be able to skill up for it and as there is no reward I doubt it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#243 - 2016-12-22 08:03:16 UTC  |  Edited by: Dracvlad
Herzog Wolfhammer wrote:
Perhaps a module that makes a ship immune to bumping for a time: ships will pass through it, and it will pass through anything. Has timer and all that other crap...

I wonder if the name of it would be a play on cziltang brone ?

(you'd think with all that other tech humans in 23000 years can come up with something like that)



Nah mate the simple solution is to stop using freighters...

Let me detail this a bit further before I head out to do my Christmas food shopping, living in France does have some big benefits you know Blink

People have to change their attitude, the 1bn rule is real use it, and let us go further stop buying completed citadels and stuff like that in Jita, buy the damn parts and put them together where you need them. Stop feeding stupid easy kills to gankers and if you have to move these things then get off your ass and treat it as an operation and use Talos's to gank the bumpers and have a whole fleet of reppers and other stuff or use a JF with emergency cyno's ready, stop being bad, the gankers use a terrible game mechanic to make it easy for them called bumping, there is no effective counter, it means that it is easy for them, understand that simple fact and change your play...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#244 - 2016-12-22 08:07:12 UTC
Herzog Wolfhammer wrote:
Perhaps a module that makes a ship immune to bumping for a time: ships will pass through it, and it will pass through anything. Has timer and all that other crap...

I wonder if the name of it would be a play on cziltang brone ?

(you'd think with all that other tech humans in 23000 years can come up with something like that)


Just to help total loser highsec lazy carebears, you'd screw lowsec, null and wormhole use of bumping.

You're a ******* genius. Not.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Remiel Pollard
Aliastra
Gallente Federation
#245 - 2016-12-22 08:14:43 UTC
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
for me this is totally outside of what I see as Eve.



That's only because you're wrong about current available counters. I have listed only a few effective ones, such as counter bumping and webbing, that you have denied based on your own 'experience'. Which only tells me that your experience is lacking, and you need more. Once again, I recommend you go and attempt the freighter ganking OP, including the bumping, and let me know how that goes for you, before you write it off as "not EVE-like".


There are a number of counters to bumping, the first is gank the bumper, after that they get quite difficult to pull off, especially against skilled bumpers, sorry this is a fundamental disagreement, there is no effective counter to a bumper who is making the gank too easy and who is also using game mechanics to do it consequence free. You and I will just have to agree to disagree.

Webbing is not a counter to an on going bump, and neither is counter bumping if you are talking about blocking or counter bumping a Macherial, I have tried both actually and bumping a fast moving and agile target to enable a slow moving and heavily bumped freighter to into warp to a interceptor in the way he is being bumped is very difficult to pull off. I have been in only two saves where this happened.

Yes people could get better at it, but it would take a dedicated group of people playing all out at it like gankers do to be able to skill up for it and as there is no reward I doubt it...


Your fundamental disagreement does not make counter-bumping an invalid and ineffective counter. And if you're webbing a freighter, you do it the moment it decloaks, so that no bumping, ongoing or otherwise, occurs at all. This is where your argument here is a completely moot point. Webbing is not a counter to an ongoing bump, you're right. It is a counter to one occurring at all. So you have friends travel with you, and web you at every jump, or just every one that potential bumpers are at. If bumping occurs regardless, the webbers can put their ships in the way of the bumping ship. Sure, it takes time to learn and acquire the skills to do this. It took the bumping pilot time to learn and acquire the skills he has as well, so "it's too hard" is also an invalid argument.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#246 - 2016-12-22 08:37:40 UTC  |  Edited by: Dracvlad
Remiel Pollard wrote:
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
for me this is totally outside of what I see as Eve.



That's only because you're wrong about current available counters. I have listed only a few effective ones, such as counter bumping and webbing, that you have denied based on your own 'experience'. Which only tells me that your experience is lacking, and you need more. Once again, I recommend you go and attempt the freighter ganking OP, including the bumping, and let me know how that goes for you, before you write it off as "not EVE-like".


There are a number of counters to bumping, the first is gank the bumper, after that they get quite difficult to pull off, especially against skilled bumpers, sorry this is a fundamental disagreement, there is no effective counter to a bumper who is making the gank too easy and who is also using game mechanics to do it consequence free. You and I will just have to agree to disagree.

Webbing is not a counter to an on going bump, and neither is counter bumping if you are talking about blocking or counter bumping a Macherial, I have tried both actually and bumping a fast moving and agile target to enable a slow moving and heavily bumped freighter to into warp to a interceptor in the way he is being bumped is very difficult to pull off. I have been in only two saves where this happened.

Yes people could get better at it, but it would take a dedicated group of people playing all out at it like gankers do to be able to skill up for it and as there is no reward I doubt it...


Your fundamental disagreement does not make counter-bumping an invalid and ineffective counter. And if you're webbing a freighter, you do it the moment it decloaks, so that no bumping, ongoing or otherwise, occurs at all. This is where your argument here is a completely moot point. Webbing is not a counter to an ongoing bump, you're right. It is a counter to one occurring at all. So you have friends travel with you, and web you at every jump, or just every one that potential bumpers are at. If bumping occurs regardless, the webbers can put their ships in the way of the bumping ship. Sure, it takes time to learn and acquire the skills to do this. It took the bumping pilot time to learn and acquire the skills he has as well, so "it's too hard" is also an invalid argument.


I have webbed a lot of freighters, it is not as simple as webbing it as soon as it decloaks, timing is important and as I pointed out earlier all that has to happen is that a suicide point gets hold of it and the bumper gets on it.

Counter bumping is something I looked at for a while, it is true I did not fit up a Macherial to be as effective, but the simple fact is that I am not bumping a slow moving large object, but a fast moving and agile one. The order of difficulty is so much greater, I did try this which is why I was starting to get amazed at your assumption that I had not, I even tried getting a screen of BS in between the bumper and the freighter.

But it still gets back to a simple issue, the bumping itself which is a no consequence point which puts the gankers in total strategic ownership of the game play, this is the issue, I want them to gank freighters, but they have to work for it, in other words not the oh I have locked them into place I checked his fit and this is what we need, oh two reppers are there use SB's sort of game, but a fast action gank on the gate on a targeted freighter, not a stacked up load of freighters bumped for a long period of time. That is the part I am saying is not in the spirit of Eve, do you see where I am coming from?


And let me remind people of this post the OP Teckos believes that ganking will end if bumping is stopped, talk about entitled losers, seriously, doesn't this say everything that you need to know about how easy it makes it, Teckos is an immensely arrogant poster because he thinks he is more intelligent then he is which makes him come out with stupid truths, this showed the mind set to everyone who has a brain, ganking will end if they cannot bump, are they really that bad at Eve?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#247 - 2016-12-22 10:10:13 UTC  |  Edited by: Violet Crumble
Dracvlad wrote:
[...it is not as simple as webbing it as soon as it decloaks, timining is important ...

That is exactly when you do it. This is not some complicated rocket science level mechanic.

Choose when to decloak and web immediately. It's straight forward and very simple.

Funtime Factory - We put the fun back in funtime

Teckos Pech
Hogyoku
Goonswarm Federation
#248 - 2016-12-22 10:46:35 UTC
Violet Crumble wrote:
Dracvlad wrote:
[...it is not as simple as webbing it as soon as it decloaks, timining is important ...

That is exactly when you do it. This is not some complicated rocket science level mechanic.

Choose when to decloak and web immediately. It's straight forward and very simple.


Did Dracvlad ever post that data? No? What a shock. A complete liar if there ever was one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#249 - 2016-12-22 11:23:45 UTC  |  Edited by: Dracvlad
Violet Crumble wrote:
Dracvlad wrote:
[...it is not as simple as webbing it as soon as it decloaks, timining is important ...

That is exactly when you do it. This is not some complicated rocket science level mechanic.

Choose when to decloak and web immediately. It's straight forward and very simple.


Thank you once again for showing what a tool you are., priceless.

EDIT: Then again perhaps I am being an elitist git as I kept trying to get my bulkhead or cargo expanded Charon away ultra efficiently and I was getting it away within two seconds of clicking warp, and I never used Inertia Stabs, so that could explain the difference, also my internet is not great so it adds to the fun. What I will say is that I came across freighters with inertia stabs suicide pointed, though I have no idea whether that was because they were incompetent webbers as I never tested the timing on an inertia fitted freighter personally.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Salvos Rhoska
#250 - 2016-12-22 11:52:21 UTC
I think its inane I can indefinitely bump another player from one side of an EVE system to another.
Frostys Virpio
State War Academy
Caldari State
#251 - 2016-12-22 13:40:35 UTC
Dracvlad wrote:
Frostys Virpio wrote:
Teckos Pech wrote:
Okay, so trying to keep the same goal posts. Roll

Assumptions:

Freighter cost: 1 billion
Cargo value: 1 billion
Collateral: 1 billion

Total: 3 billion.

Revenue for moving 1 billion in cargo from Jita to Amarr: 17 million

How many trips are needed to earn 3 billion ISK--i.e. pay for a gank.

So, using the above numbers and rounding up...

Trips to pay for a gank: 177
Gank rate is 0.002 so, in general we can expect a freighter pilot to make 500 trips before he is ganked.

Over those 500 trips the freighter pilot will ear 8.5 billion ISK. He will lose 3 billion ISK and his reward to loss ratio is 2.833 that is rewards are 283% the losses.

Yes, hauling is soooooo risky.


Some of those number looks wrong to me. If your collateral is at risk for example, then your cargo isn't as it's covered by it. That effectively reduce what you can lose if your freighter goes pop.

The player doing the freighting will also collect insurance on his loss for a % of the hull value. Even if he spend 0 ISK on insurance, he get a non negligible part of the lost value back in raw ISK.

The risk reward ration is even better than those number present unless there are tons of undocumented freighters going pop.


I find it very amusing when people do such assessments strictly on turnover..., as if that player was not buying a plex for an account or funding other activities, of course if he is just there to pay for lost freighters for fun kill mails for gankers then it is a win win situation for both, somehow I doubt that... Shocked


A profession does not need to be able to let you PLEX your account to be profitable. Choosing to PLEX your account as opposed to paying a sub is not related to what profession you do in EVE. There is money in space trucking. That's the definition of profitable. If it's enough to PLEX your account and leave you money on the side, that's an entirely different story.
Salvos Rhoska
#252 - 2016-12-22 14:00:34 UTC  |  Edited by: Salvos Rhoska
Losing a hauler and losing the cargo/collateral+ reward is certainly a huge setback.
I dont think anyone will dispute that.

But the same Golden Rules apply as they do to everyone else in EVE, which Im surprised I have not seen it iterated even once in this thread yet.

Do not fly what you cannot afford to lose.

And just as importantly, take as many precautions as you can.

This is no different for haulers than anyone else.

Sooner or later, you WILL explode. And yes, it might be potentially a disastrous loss.

Fortunately for haulers, the data indicates the chance of this occurring to you, personally, is vanishingly small.
I was surprised how small it is, compared to the amount of whine on this issue.
Dracvlad
Taishi Combine
Astral Alliance
#253 - 2016-12-22 14:10:10 UTC
Frostys Virpio wrote:
Dracvlad wrote:
Frostys Virpio wrote:


Some of those number looks wrong to me. If your collateral is at risk for example, then your cargo isn't as it's covered by it. That effectively reduce what you can lose if your freighter goes pop.

The player doing the freighting will also collect insurance on his loss for a % of the hull value. Even if he spend 0 ISK on insurance, he get a non negligible part of the lost value back in raw ISK.

The risk reward ration is even better than those number present unless there are tons of undocumented freighters going pop.


I find it very amusing when people do such assessments strictly on turnover..., as if that player was not buying a plex for an account or funding other activities, of course if he is just there to pay for lost freighters for fun kill mails for gankers then it is a win win situation for both, somehow I doubt that... Shocked


A profession does not need to be able to let you PLEX your account to be profitable. Choosing to PLEX your account as opposed to paying a sub is not related to what profession you do in EVE. There is money in space trucking. That's the definition of profitable. If it's enough to PLEX your account and leave you money on the side, that's an entirely different story.


So by that definition it is not worth doing..., I came across enough people taking risky contracts to get enough ISK to buy a plex to know the reality of it. Anyway I am getting distracted from setting up the factory planets in my hisec PI empire which actually earns more than hauling. There you go fun fun fun....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Galaxy Duck
Galaxy Farm Carebear Repurposing
#254 - 2016-12-22 16:00:10 UTC
Hey Drac, exactly who is the Ganker CSM rep? You still haven't told me and I have grievances to air.
Dracvlad
Taishi Combine
Astral Alliance
#255 - 2016-12-22 16:29:39 UTC  |  Edited by: Dracvlad
Galaxy Duck wrote:
Hey Drac, exactly who is the Ganker CSM rep? You still haven't told me and I have grievances to air.


We are talking about a new CSM now, I will ask the one who is looking after hisec to tell me who that would be in the current CSM, hmmmmm if I can find the one who is looking after hisec players..., wow, nope can't see any one I can ask no one speaks for hisec players, there is one who is supposed to be that Steve Ronuken but he does not even reply to mails or acknowledge them, so no chance there, sorry.

Suggest you just raise it with a Goon, you will be fine. Big smile

EDIT: I thought you might enjoy a bit of banter we had, when someone mentioned the speed ticket given to a freighter by CONCORD as one of the CCP Christmas gifts, I suggested that it was being bumped..., must have been Siegfried Cohenberg the master bumper!!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#256 - 2016-12-22 17:51:48 UTC
Salvos Rhoska wrote:
I think its inane I can indefinitely bump another player from one side of an EVE system to another.


You can only do that people who do nothing to protect themselves.
Sonya Corvinus
Grant Village
#257 - 2016-12-22 18:04:59 UTC
Galaxy Duck wrote:
Hey Drac, exactly who is the Ganker CSM rep? You still haven't told me and I have grievances to air.


Careful, if you call him out on his BS too many times he will win by blocking you on the forums.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#258 - 2016-12-22 18:20:22 UTC  |  Edited by: Bjorn Tyrson
Dracvlad wrote:

Yes people could get better at it, but it would take a dedicated group of people playing all out at it like gankers do to be able to skill up for it and as there is no reward I doubt it...


This right here is the heart of the matter. people are upset that a group of players dedicating their time, effort, and "playing all out at it" should be countered by a single player not wanting to put the time and effort in to fly safely.

The only device in the game that comes EVEN CLOSE is the rorquals panic module... but that doesn't STOP the dedicated group, it just buys the pilot some time to call for backup. which requires that they have a dedicated group of their own. and the counter balance to that is that the hull alone costs 2-3 times that of a freighter, they cannot jump into high-sec, and while the module is active they are unable to move.

y'know what I might be willing to see as an acceptable compromise actually. a new type of techII freighter. one that has the same cargo capacity as a regular one, maybe even give it a larger capacity. better tank, hell maybe even give it slightly faster align time, and let it fit a panic module for emergencies but would not have its own jump drive generator. (would have to rely on titan or pos bridges). give it a material cost in line with that of the rorqual, and give it the same restrictions against entering high-sec.

There yah go, a freighter that is "immune" to bumping. and will be much MUCH harder to kill... well as long as you have friends who can come save your ass when **** goes south that is.

Alternatively, give it the same stats as a JF, but can fit a panic module instead of a jump drive. except that the panic module will flag you suspect. If you are on your toes about it, you could activate the module as soon as the gank starts and save yourself, you would be stuck where you are until the module de-cycles though. and since you are flagged suspect you would be vulnerable to the gankers coming back to finish the job... but it would also buy you some time to rally assistance to get you out of there as well.
baltec1
Bat Country
Pandemic Horde
#259 - 2016-12-22 18:28:28 UTC
Sonya Corvinus wrote:
Galaxy Duck wrote:
Hey Drac, exactly who is the Ganker CSM rep? You still haven't told me and I have grievances to air.


Careful, if you call him out on his BS too many times he will win by blocking you on the forums.


This is true

He blocked me when he tried to tell PL how dread bombs work.
Teckos Pech
Hogyoku
Goonswarm Federation
#260 - 2016-12-22 20:44:06 UTC
Dracvlad wrote:


People have to change their attitude, the 1bn rule is real use it, and let us go further stop buying completed citadels and stuff like that in Jita, buy the damn parts and put them together where you need them. Stop feeding stupid easy kills to gankers and if you have to move these things then get off your ass and treat it as an operation and use Talos's to gank the bumpers and have a whole fleet of reppers and other stuff or use a JF with emergency cyno's ready, stop being bad, the gankers use a terrible game mechanic to make it easy for them called bumping, there is no effective counter, it means that it is easy for them, understand that simple fact and change your play...


What I find funny about this is the same thing could be said of a titan in bubbles. A bubbled titan could be kept there all damn day. Not much you can do except hope the rescue fleet succeeds.

The point is once the titan is bubbled...well it is kinda screwed.

Same thing with bumping. Once you are getting bumped...you are kind of screwed. The counter, like with the titan and bubbles is: don't end up in that situation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online