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Player Features and Ideas Discussion

 
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Ship Titles

Author
Snoa Avalhar
Native Freshfood
Minmatar Republic
#1 - 2016-12-20 00:42:44 UTC
So typically, in sci-fi and naval stories, when a ship does something especially legendary, it usually gets a title to make it stand out. It's what makes the NCC-1701 the USS Enterprise, the YT-1300 the Millennium Falcon, and the USS Constitution Old Ironsides. So my idea is to have something similar for Eve ships. That is, to have special titles appear either before or in lieu of the ship's hull name if they've done particularly amazing, even possibly providing small additional bonuses.

Titles would be like kill marks and would be lost upon repackaging. If bonuses were provided, they would be shown in the ship's description next to role bonuses and such. It could be made so that ships could only have one bonus, and players choose which title their ship has to get a certain bonuses, or that bonuses would stack. Bonuses would add things like +3% to ship's tracking speed or damage, +5% to ship velocity, etc. and would be related to how you got the title.

Getting the title would have to be difficult, to the point of being pretty rare, in order to make farming titles not particularly worth it and to make them extra special. For example, blowing up X number of ships in PvP while averaging a certain velocity may give you a bonus to speed. Managing to blow up X number of ships way outside of optimal may give you a boost to optimal or falloff range, managing to blow up X number of ships significantly smaller and/or faster than you may give a bonus to tracking speed or lock time, and so on.

I feel like these bonuses would make each ship that got them cool and unique from other ships of the same hull. It could also give a unique edge in battles that would be fairly balanced otherwise, and could potentially help with the N+1 problem if enough titled ships formed a large fleet (after all, it makes sense that a lot of legendary ships piloted by experienced capsuleers and ship crews would have an edge over the average fleet)
PopeUrban
El Expedicion
Flames of Exile
#2 - 2016-12-20 01:56:32 UTC
Snoa Avalhar wrote:
So typically, in sci-fi and naval stories, when a ship does something especially legendary, it usually gets a title to make it stand out. It's what makes the NCC-1701 the USS Enterprise, the YT-1300 the Millennium Falcon, and the USS Constitution Old Ironsides. So my idea is to have something similar for Eve ships. That is, to have special titles appear either before or in lieu of the ship's hull name if they've done particularly amazing, even possibly providing small additional bonuses.

Titles would be like kill marks and would be lost upon repackaging. If bonuses were provided, they would be shown in the ship's description next to role bonuses and such. It could be made so that ships could only have one bonus, and players choose which title their ship has to get a certain bonuses, or that bonuses would stack. Bonuses would add things like +3% to ship's tracking speed or damage, +5% to ship velocity, etc. and would be related to how you got the title.

Getting the title would have to be difficult, to the point of being pretty rare, in order to make farming titles not particularly worth it and to make them extra special. For example, blowing up X number of ships in PvP while averaging a certain velocity may give you a bonus to speed. Managing to blow up X number of ships way outside of optimal may give you a boost to optimal or falloff range, managing to blow up X number of ships significantly smaller and/or faster than you may give a bonus to tracking speed or lock time, and so on.

I feel like these bonuses would make each ship that got them cool and unique from other ships of the same hull. It could also give a unique edge in battles that would be fairly balanced otherwise, and could potentially help with the N+1 problem if enough titled ships formed a large fleet (after all, it makes sense that a lot of legendary ships piloted by experienced capsuleers and ship crews would have an edge over the average fleet)


A system like this only makes sense in a design where ships are intended to live long, full lives. Systems like crew or ship "leveling up" make sense in your FTl or Star Trek online or whatnot because they're designed as fixtures rather than disposable tools.

EVE is not that system. Ships in EVE are designed to be lost in large numbers to keep the economy humming. Every action or worth in EVE results in the destruction of one or another party's spaceship.

Furthermore, systems which make winners simply win harder are problematic from a balance standpoint in any system, and especially problematic in the freeform and cutthroat capitalism of EVE.

We've already got specialty buffs for ships in the form of shiny modules. If your ship is successful you can probably afford some.

We've already got a way to track ship achievements in an unobtrusive killamrk system and optional corp medals.

I don't really see any value in a system designed specifically to clutter the UI and change farming ISK for implants and shiny modules in to farming friendly ship explosions for "ship titles" that don't drop when the ship is finally defeated.
Rawketsled
Generic Corp Name
#3 - 2016-12-20 02:22:17 UTC
So I dump 300 shuttles in a safespot and have my dreadnaught blast them all and I get +5% tracking?

I then dump 300 more, and blast them while microwarping and get +5% speed?


If you make it so that corp/alliance kills don't count then I'll do everything with an alt and mark that alt Red beforehand.


No matter how you spin this, there's a way to exploit it. If there's a way to exploit it, you can guarantee that people will.
Snoa Avalhar
Native Freshfood
Minmatar Republic
#4 - 2016-12-20 04:04:35 UTC  |  Edited by: Snoa Avalhar
Rawketsled wrote:
So I dump 300 shuttles in a safespot and have my dreadnaught blast them all and I get +5% tracking?

I then dump 300 more, and blast them while microwarping and get +5% speed?


If you make it so that corp/alliance kills don't count then I'll do everything with an alt and mark that alt Red beforehand.


No matter how you spin this, there's a way to exploit it. If there's a way to exploit it, you can guarantee that people will.


Haha; this is why I posted this idea here. I wanted to see if people could poke holes in this that I didn't think through.

I suppose that the bigger the ship, the more effort would have to go in to getting a title. I don't reckon 300 shuttles would cut it for a dread. Eve already has systems in place to see if a character has aggressed another, so maybe shooting at ships who never shot back at you wouldn't count. You could also exclude certain ship classes from counting towards the count (like shuttles and corvettes). further reinforcing the fact that titles would only be awarded to ships who accomplish 'legendary' things. I suppose you could multibox 300 frigates (if that were the limit) to all lock and shoot civilian guns at you, but at that point a +5% tracking implant may be easier and cheaper.
elitatwo
Zansha Expansion
#5 - 2016-12-20 06:05:59 UTC
Nah, all that would do is make the brain in the box very sad.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kenrailae
Center for Advanced Studies
Gallente Federation
#6 - 2016-12-20 08:50:31 UTC
Rawketsled wrote:
No matter how you spin this, there's a way to exploit it. If there's a way to exploit it, you can guarantee that people will.




This^


As a concept, it's great, wonderful, I want my ship to be special and awesome and mine, there are many like it, but this one is mine, without it I am nothing, without me, it is nothing.




Thing is... this IS Eve. We have a reputation for finding every way a thing can be exploited, then exploiting the **** out of it until we force the dev's to respond because we're exploiting it into the ground. So as fun and awesome and engaging as something like this could be.... it won't ever have the chance to be that. The reality of what Eve is just does not have room for it. Sorry.

The Law is a point of View

The NPE IS a big deal

Donnachadh
United Allegiance of Undesirables
#7 - 2016-12-20 14:05:29 UTC
-1 to giving ships titles, we can assign each ship a name simply use that as your title.

-1 to bonuses given because speed, blowing stuff up or whatever. Those with the top flight skills to win fights consistently do not need the added advantage, and others would get benefits from these that they do not deserve. One role my low sec character fills is a damage boost if you will, he simply hangs around the fight cloaked and can be called in IF needed to break a tank, or disrupt a logi chain so he often gets a single volley on a ship that in reality was killed by others and yet with your idea he would gain advantage from that minimal involvement, while I would like this it is not a good idea.


PopeUrban wrote:
Every action or worth in EVE results in the destruction of one or another party's spaceship.

Your opinion and worth whatever because of that, so here is my opinion.
Typical arrogant, self important attitude of many in the PvP crowd. Your play style of blowing stuff up has no more or no less worth than those who spend their time mining or searching for and hacking various sites throughout the game. Point here is that no one play style is "more" important than any other, and the "worth" of any particular play style is based on what each person wants out of this game. Some like you obviously enjoy blowing up other peoples stuff, and there are those in the game that do not care about blowing up anything they are traders, miners and the list goes on. And yes you would be right to some degree they are dependent on your blowing stuff up, but the reverse is also true you are dependent on some character some where mining and manufacturing the things you need or the stuff you blow up.
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#8 - 2016-12-20 16:05:36 UTC
Donnachadh wrote:

PopeUrban wrote:
Every action or worth in EVE results in the destruction of one or another party's spaceship.

Your opinion and worth whatever because of that, so here is my opinion.
Typical arrogant, self important attitude of many in the PvP crowd. Your play style of blowing stuff up has no more or no less worth than those who spend their time mining or searching for and hacking various sites throughout the game. Point here is that no one play style is "more" important than any other, and the "worth" of any particular play style is based on what each person wants out of this game. Some like you obviously enjoy blowing up other peoples stuff, and there are those in the game that do not care about blowing up anything they are traders, miners and the list goes on. And yes you would be right to some degree they are dependent on your blowing stuff up, but the reverse is also true you are dependent on some character some where mining and manufacturing the things you need or the stuff you blow up.


Triggered much?

As the old saying goes, you can bring a horse to water, but you can't make it fly like a Boeing 787. It's called game design. Even if you haven't landed a single shot at another player's ship, it's likely you still have made sure not to fly what you can't afford to lose, because otherwise you're in for an unpleasant surprise or two more often than not.

I, too, used to have ships that I cared about, name each of them and bring them to bed with me every night. Then I simply lost count.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

PopeUrban
El Expedicion
Flames of Exile
#9 - 2016-12-20 21:50:28 UTC  |  Edited by: PopeUrban
Donnachadh wrote:
-1 to giving ships titles, we can assign each ship a name simply use that as your title.

-1 to bonuses given because speed, blowing stuff up or whatever. Those with the top flight skills to win fights consistently do not need the added advantage, and others would get benefits from these that they do not deserve. One role my low sec character fills is a damage boost if you will, he simply hangs around the fight cloaked and can be called in IF needed to break a tank, or disrupt a logi chain so he often gets a single volley on a ship that in reality was killed by others and yet with your idea he would gain advantage from that minimal involvement, while I would like this it is not a good idea.


PopeUrban wrote:
Every action or worth in EVE results in the destruction of one or another party's spaceship.

Your opinion and worth whatever because of that, so here is my opinion.
Typical arrogant, self important attitude of many in the PvP crowd. Your play style of blowing stuff up has no more or no less worth than those who spend their time mining or searching for and hacking various sites throughout the game. Point here is that no one play style is "more" important than any other, and the "worth" of any particular play style is based on what each person wants out of this game. Some like you obviously enjoy blowing up other peoples stuff, and there are those in the game that do not care about blowing up anything they are traders, miners and the list goes on. And yes you would be right to some degree they are dependent on your blowing stuff up, but the reverse is also true you are dependent on some character some where mining and manufacturing the things you need or the stuff you blow up.


And what are you spending that money on?

Shiny modules? More spaceships?

And what do you think controls the pricing of those spaceships? What makes your Astero worth more than your Imicus?

I'm not your typical arrogant pvper. Go ahead, check my corp's killboards. You're find very little record of anything because unlike your blanket assumption that I'm an 'arrogant pvper' you'll find that I run a hisec industry corporation that sources its materials in wormhole space and light piracy.

I am not the person you think I am, but my opinion remains unchanged.

I am FULLY aware of the economic push and pull because neither I nor the people in my corp engage in PvP for killmails. That's why we don't post them. It engenders a toxic culture that encourages wasting ISK. Specifically, my ISK. And I hate it when people waste my ISK. I work very hard for it.

What I do is pay my employees for the work they do. That work involves a broad spectrum of activity from exploration to industry to mining to economically focused ship and market PVP and I can confidently say that yes, every action of worth in EVE involves exploding one or the other party's spaceship (or, more recently, space station).

Exploding spaceships are why I can sell the same products to the same customers over and over again. Exploding spaceships are why I have to buy more than five mining ships. Exploding spaceships are why what I take in from wspace and what I produce are valuable. Exploding spaceships are why I pay my miners to mine not once ever, but every time they haul in ore for me. Exploding spaceships are how my explorers get all the relic sites in a system in stead of however many the other guy didn't get to first. Exploding spaceships are how I turn the inattention of other people in to money for my people. Exploding spaceships are what prevent me from handing out shiny t3cs and capitals to every person in my corp.

Exploding spaceships are the only reason it is possible for my corp to sustain itself in an environment that is actively hostile to literally every activity we undertake, with operations both larger and more sophisticated, and with a lot more guns.

If it weren't for all the exploding spaceships I couldn't run my business and neither could anybody else, large or small.

You're conflating the term "worth" with an expression of moral value. You misunderstand. when I say "every action of worth" I'm describing a much more direct meaning of the word. I'm talking about financial worth.

People very rarely buy new spaceships because they just want a new spaceship. They buy new spaceships because someone blew up the old one. That system is the foundation for the entire EVE economy. it's why salvage from exploration, ore from mining, modules from industry, blueprints from LP, and indeed anything in EVE has any worth at all.

Either your spaceship exploded and you have to expend a significant amount of your personal worth to replace it, or someone else exploded and is transferring their worth to you to replace it.

EVE already heavily incentivizes NOT getting spaceships blown up. Not getting a spaceship blown up for a long time is its own reward that pays out in a more favorable positive ISK value. This value can turn toward existing stat multipliers that further enhance the ship, but in doing so you are putting that worth at greater risk by flying it around in space in stead of keeping it in a wallet or hangar.

The problem with titles as multipliers is simply that they are opportunities for an earnings advantage without a corresponding risk. That alone is the best argument against them within the design space of EVE.
Celetille-frawr Manac-ammue
Dragonborn of New Eden
Fraternity.
#10 - 2016-12-21 08:15:06 UTC
Titles on ship is interesting but I think it is inappropriate to give a role bonuses.
Because once there was some bonuses there ,it attract peopel to use any method to get the bonuses ,it could damage game environment.
It could be only a symbol of honor,custom by corprations or alliances,as an encorage of brave behaviors in some battles,like the real navy in history.

The Abaddon is a celestial tool of destruction. It designed to enter combat from the outset, targeting enemies at range and firing salvo at them, until the capacitor is empty and every heretic in sight remain intact to leave the battle unruffledly.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#11 - 2016-12-21 13:21:05 UTC
god my smartbombing machariel would be soo op

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2016-12-21 13:49:51 UTC  |  Edited by: Corraidhin Farsaidh
elitatwo wrote:
Nah, all that would do is make the brain in the box very sad.


Then we'd have to call it Marvin and watch it do quadratic equations. Fiendishly difficult ones.

In terms of the idea I do this by using names for them based on old Royal Navy ships. My cruiset is Belfast and my Myrm is Warspite.for istance. Make up your own name and if you get kills in the ship it will have 'reputation' via the killboards. A better way to implement this would probably be the killboards showing the kills each engaged ship has rather than changing EvE mechanics.
Donnachadh
United Allegiance of Undesirables
#13 - 2016-12-21 15:03:15 UTC
PopeUrban
You are correct, I responded to your comment based on an assumption and that a poor thing for me to do.
Thank you for responding in a polite and logical fashion instead of responding in kind.
You asked many questions that deserve answers.

Like most I have many characters in this game and they are spread all over the EvE universe and doing many things.
I spend ISK feeding the PvP habits of the low sec group I am part of, a group that actively seeks out and tries to convert high sec dwellers and turn them into low sec pirates.

I spend a lot of ISK through this and my other high sec characters helping new players to get a start in this game, and by donating ISK and other items to new player support groups in the game like The Angel Project and The Magic School BUs to name but a few.

But the basics of my point still stand and your post serves to prove it. Without the industrial players in this game there would be no PvP, and without the PvP the industrial players would find severely restricted markets for the things they make.

Gadget Helmsdottir
Gadget's Workshop
#14 - 2016-12-21 15:09:08 UTC
Veldnaught already has legendary name status. Blink

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Elenahina
Federal Navy Academy
Gallente Federation
#15 - 2016-12-22 11:42:11 UTC
Ok, I'm going to be pedantic for a minute.

Enterprise and Millennium Falcon are not titles, they're the ships' names. NCC-1701 is the Enterprise's naval construction contract number (it's basically the hull number). If you look at modern navies, ships are done in much the same way - they have a hull number, and a name.

YT-1300 is the Falcon's model number. There were a great many YT-1300's floating around. My supposition is that the Falcon has some kind of unique registration number or id (probably a transponder code).

Old Ironsides is a nickname, and has been applied to several things, and at least one person.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Serendipity Lost
Repo Industries
#16 - 2016-12-22 12:37:58 UTC
Donnachadh wrote:
PopeUrban
You are correct, I responded to your comment based on an assumption and that a poor thing for me to do.
Thank you for responding in a polite and logical fashion instead of responding in kind.
You asked many questions that deserve answers.

Like most I have many characters in this game and they are spread all over the EvE universe and doing many things.
I spend ISK feeding the PvP habits of the low sec group I am part of, a group that actively seeks out and tries to convert high sec dwellers and turn them into low sec pirates.

I spend a lot of ISK through this and my other high sec characters helping new players to get a start in this game, and by donating ISK and other items to new player support groups in the game like The Angel Project and The Magic School BUs to name but a few.

But the basics of my point still stand and your post serves to prove it. Without the industrial players in this game there would be no PvP, and without the PvP the industrial players would find severely restricted markets for the things they make.




No worries. Anyone who spends any time on this forum only reads your posts for the giggles. He's probably not offended, he's probably just keeping you wound up so that you do the things you do.


OP - many players consider ships complex pieces of ammunition. They aren't built to last. Take a HS white knight (we'll call the dude Donnablahblah for giggles). If Donnablahblah spends 2 years building up the reputation and status of his pimp mission BS (we'll call it 'No Logic Involved') - I'm going to watch it's prestige grow and prosper, then I'm going to destroy it. I'm a dream wrecker for those who ask for it. For every Epic hull created, there would be 500 dudes laying awake at night figuring out better ways to smash it. That's the heart and soul of Eve that Donnablahblay just can't get his arms around.

I think the only hulls that will ever be famous are Steve and The Veldnaught. Steve is a memory and The Veldnaught will never be vanquished.