These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The Mutuality of Freighter Ganking

First post
Author
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#141 - 2016-12-21 00:45:02 UTC
Freighter ganking is out of control and balanced too far in the favour of the gankers. It's basically too easy.

If ccp looks at this and people continue to play then it's fine but I suspect people do lose stuff and don't come back.

Killing freighters should be left to the war dec mechanics only.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#142 - 2016-12-21 01:06:48 UTC  |  Edited by: Shae Tadaruwa
Natural CloneKiller wrote:

Killing freighters should be left to the war dec mechanics only.

How do you wardec an NPC corp?

Get a brain. That would essentially be the end of all risk for freighters in highsec, because NPC Corps would be the absolutely assured way of providing safety to hauling.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Aaron
Eternal Frontier
#143 - 2016-12-21 02:45:03 UTC  |  Edited by: Aaron
Natural CloneKiller wrote:
Freighter ganking is out of control and balanced too far in the favour of the gankers. It's basically too easy.

If ccp looks at this and people continue to play then it's fine but I suspect people do lose stuff and don't come back.

Killing freighters should be left to the war dec mechanics only.


If Freighter ganking is easy then why isn't Red Frog on here complaining that they can't operate? Red Frog limit their loss and stay under the radar by ensuring their cargo value is under 1 billion.

Look, dont get me wrong, I understand people like to be self sufficient, and I also understand that people have limited time and perhaps they want to carry their load in 1 trip instead of 10 trips, I get it.

Red Frogs haulage success rate was posted in a similar thread to this and it turned out that they are able to successfully deliver over 98% of haulage contracts allocated to them. Again, correct me if im wrong,

I agree that it is easy to bump/kill a freighter yes. but I also agree that the pilot made himself a target by putting a 40 bilion value in his cargo hold. I'm a straight forward man, I like to keep things simple.

Instead of complaining freight ganking is easy, use that energy to start a freight union where lots of frieght pilots work together using intelligence and logic to get cargo hauled.

Use the contract system to create 1 billion isk packages then help another pilot haul his stuff, he will then help you haul your stuff and it continues like that with lots of you getting your freight moved carefully using a trusted freight union.

Come on guys!! if 20 freight pilots help 1 Freight pilot move cargo then you're moving 20 billion value 0% risk. How long will it take? about an hour or more depending on where. You can then go back to jita and help another dude. EDIT: take pride in your haulage works, allocate a fleet commander to the hauling fleet and run it with military precision, meet some new people, get in some convos and have a good time hauling.

Yes its time consuming I know, In order to survive in Eve you simply have to do the opposite of what your attacker expects you to do. If you adopt this rigid play style then you've countered freight ganking without even having to consider dealing with a bumpy macheriel. EDIT: Tell a lie, if the scenario I describe is set up and lots of people join, then yes they will most definitely bump you for a while with their Mach for the purpose of trolling you cos youve countered them without breaking a sweat...

I'm a strong believer that you have to have a low-level hive mentality to thrive in Eve, I will always believe that a relaxed blue community will thrive if they let go of some of their barriers and respect their fellow eve pilot and see that there is great benefit in working with others from time to time.

I am helping another dude to start a blue community and it would be great if we could implement something solid which helps freight pilots.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Teckos Pech
Hogyoku
Goonswarm Federation
#144 - 2016-12-21 03:22:26 UTC
Miriam Beckstein wrote:
Teckos Pech wrote:
Your problem is risk is not something the game should be imposing on players at least it should not be the only source. It should be a function of their actions....and your solution is to basically shield people from taking on too much risk. Stop it. Stop defending people who were imprudent and foolish. Yes, there is no risk to bumping. And that is totally fine....because bumping is not really an issue unless you are initially a complete and blithering fool.


OK, so you've managed to convince me your intent in these threads is to troll/hurl insults at those opposed to ganking, and not to discuss anything.

To summarise your post:

Risk should be a function of a player's actions.... but it's totally fine that the action of bumping carries no risk & no consequences.

Bumping is not an issue unless you're a complete and blithering fool.... but adding consequences to bumping basically shields anyone who takes on too much risk.

And when my post explicitly says 'ganking is fine', you tell me I'm defending pilots who are imprudent & foolish?

You blatantly contradict yourself twice in 4 lines. And you still won't answer my actual questions.

If CCP addressed bumping, what did they do to address it? Can you point me at a link?

If bumping is a non-issue to all non-fools, then what's the problem with it having consequences, just like the other aggressive acts do? Being tackled on a highsec gateis a non-issue to non-fools, yes? Being ganked is a non-issue to non-fools, yes? They are all aggressive acts. Tackling & bumping perform identical roles, yes? They are all (mostly) used against the imprudent & foolish. But only 2 of the 3 have consequences for the aggressor. Only 2 of the 3 have counters once on grid.

If people are silly enough to undock with 6 billion onboard and 3 expanded cargoholds, and get ganked, then they have mismanaged risk and paid the price. I agree with you 100% about that.

If people have played a role in performing the gank, if they have aggressed the freighter, helped hold it on grid and/or fired at it, then they should lose sec status and the ship they aggressed with. That's the bit you don't seem to agree with.


I am not insulting anyone. If you put 6 billion ISK in your freighter and do nothing to reduce the substantial risk you have just taken on...you are a complete blithering fool. Just as you would be if you took your life savings to Vegas put it on 15.

And bumping should be consequence free so that those people who are foolish and imprudent in HS can be shown the error of their ways. That is what this game is about. If you are foolish and imprudent you suffer for it. If you blindly let people into your corporation and grant access levels willy-nilly don't be butthurt you got robbed blind. When accepting a contract posted in Jita local don't come here and complain you were scammed and wanting the rules changed. If you found yourself getting bumped...you are doing it wrong. Take your medicine and learn from it.

And no, you are wrong on the consequences of ganking. I have nowhere indicated anything like what you have written.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#145 - 2016-12-21 03:42:37 UTC  |  Edited by: Teckos Pech
Remiel Pollard wrote:
Teckos Pech wrote:
lots of intellectual dishonesty


It wouldn't load for me because my internet is bad at the moment. That doesn't mean I haven't read it. I suggest you read a little more than the abstract, and try to interpret it the way the authors intended instead of in a way that fits your own personal incorrect narrative. I already said, too, that the scholarly articles I had found were behind paywalls. Feel free to look them up yourself, because you remain as wrong about risk aversion now as you were before. I have explained why, you have provided no refutation to that explanation, and once again, your denial of simple facts is your own problem. Risk seeking is not mutually exclusive with risk mitigation, sorry. Time to stop arguing with a professional risk seeker now, kiddo.


As I quoted from numerous parts of the article it is quite clear I did read it. And if you want more scholarly articles not behind paywalls you can find them. For example, the link at the bottom is invaluable,

The short answer is, when it comes to risk aversion your understanding is flawed. What it really means is you accept risk, but in a prudent and reasonable fashion. That's it. It is unfortunate people here tend to use the term as an insult when in fact it is what all good players do.

Here is a simple thought experiment. If you are not risk averse why are mitigating (i.e. reducing) your risk? If you aren't risk averse why waste your time and efforts?

https://ideas.repec.org/

Edit:

So from one you links, we have this page on risk management. The article notes that risk management depends on his investment objectives and risk tolerance. And Investopedia has this nice page on risk tolerance. Which says, in part,

Quote:
Risk tolerance is the degree of variability in investment returns that an investor is willing to withstand. Risk tolerance is an important component in investing. You should have a realistic understanding of your ability and willingness to stomach large swings in the value of his investments; if you take on too much risk, you might panic and sell at the wrong time.


And interestingly this peer reviewed research suggests that risk tolerance and risk aversion are inversely related. The more risk averse you are the less tolerance you have for risk.

In other words, people mitigate risk to varying degrees depending on their level of risk aversion.

Faff, Robert, Daniel Mulino, and Daniel Chai. "On the linkage between financial risk tolerance and risk aversion." Journal of financial research 31.1 (2008): 1-23.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#146 - 2016-12-21 03:55:50 UTC
Natural CloneKiller wrote:
Freighter ganking is out of control and balanced too far in the favour of the gankers. It's basically too easy.

If ccp looks at this and people continue to play then it's fine but I suspect people do lose stuff and don't come back.

Killing freighters should be left to the war dec mechanics only.


Let me see...

An ignorant player sticks too much ISK value into his obelisk....and then undocks and not using a scout jumps into Uedama and there is a mach sitting right there. Yep, that degree of foolishness needs to be fixed by CCP.

While we are at it lets just ban wardec corps and alliances. After all, mass wardecs are out of control and blapping nubs on the Jita undock is too easy. [/sarcams]

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#147 - 2016-12-21 03:56:38 UTC
Shae Tadaruwa wrote:
Natural CloneKiller wrote:

Killing freighters should be left to the war dec mechanics only.

How do you wardec an NPC corp?

Get a brain. That would essentially be the end of all risk for freighters in highsec, because NPC Corps would be the absolutely assured way of providing safety to hauling.


Well...he is in Vendetta....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#148 - 2016-12-21 04:53:32 UTC
Dracvlad wrote:
Please explain how you as a freighter can escape a properly fitted and well piloted Macherial once he has managed to stop you from your initial warp.

Anyone that gets into that position to begin with has already screwed up.

Webs are the preventative medicine that all Freighter pilots should take daily.

Funtime Factory - We put the fun back in funtime

Teckos Pech
Hogyoku
Goonswarm Federation
#149 - 2016-12-21 05:00:38 UTC
Violet Crumble wrote:
Dracvlad wrote:
Please explain how you as a freighter can escape a properly fitted and well piloted Macherial once he has managed to stop you from your initial warp.

Anyone that gets into that position to begin with has already screwed up.

Webs are the preventative medicine that all Freighter pilots should take daily.


Dracvlad already knows that, but he'll never admit it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#150 - 2016-12-21 07:40:37 UTC
Violet Crumble wrote:
Dracvlad wrote:
Please explain how you as a freighter can escape a properly fitted and well piloted Macherial once he has managed to stop you from your initial warp.

Anyone that gets into that position to begin with has already screwed up.

Webs are the preventative medicine that all Freighter pilots should take daily.


To a degree yes, but what if there is a blackbird there that points the freighter you are about to web, and allows a bumper to get on you, so your only solution is if a sniff of risk then dock up, well OK there you go.

You should also note that the question was is there a counter to bumping once you are bumped, one is to gank the bumper, there are others which are not exactly easy, and yes I have been involved in a couple where we managed to get the freighter to warp out while being bumped, which is easier said then done...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#151 - 2016-12-21 07:52:20 UTC
Dracvlad wrote:
Question: Have CCP addressed consequence free bumping in hisec?

Information: This allows the bumper to effectively point a target indefinitely without any consequences for his PvP in hisec, furthermore his acts are protected by CONCORD and can only be stopped by ganking the bumper.

Answer: CCP put forward a fix of forcing a warp after 3 minutes unless the ship is pointed, at which point the timer gets re-set, this fix which can be countered easily with a suicide point has still not been applied and no explanation has been given.


Additional Information on bumping exploits: Bumping has only been declared as an exploit where it allowed people to bump parked Supers and Titans out of POS shields and of course bumping ships away from Citadels.

Conclusion: Some bumps are more equal than others... Lol


When AG started to pop wrecks the gankers brigaded the forums complaining about wreck EHP and it got "fixed" in months.

We're still waiting for that bumping fix.

Now we can argue all day about whose side CCP is on, but that's all you need to know is that when gankers cry, they get their bottle fast and they'll never complain about that nerf. It takes CCP years to fix a mechanic that gankers game to death and then the same people cry.

Many have left this game thinking "so they are just allowed to do that and nothing is done about it? I'm done". Sure they "can't handle Eve" right? Well can Eve handle having only gankers and mercs feeding off each other? Maybe things will get bad enough that they'll let easy targets play for free. Oh wait.

Bring back DEEEEP Space!

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#152 - 2016-12-21 07:53:06 UTC
Dracvlad wrote:
Violet Crumble wrote:
Dracvlad wrote:
Please explain how you as a freighter can escape a properly fitted and well piloted Macherial once he has managed to stop you from your initial warp.

Anyone that gets into that position to begin with has already screwed up.

Webs are the preventative medicine that all Freighter pilots should take daily.


To a degree yes, but what if there is a blackbird there that points the freighter you are about to web, and allows a bumper to get on you, so your only solution is if a sniff of risk then dock up, well OK there you go.

I'd suggest you go and look at the CREST data. It's a non-issue for a proper webbing setup.

I ran the analysis today because I knew from previous discussions that you would come back with that. So I already know the results, but if you can post data that shows it's a problem, go ahead.

You never post any data to support your claims, so I'm not too worried that my own analysis is incorrect.

Funtime Factory - We put the fun back in funtime

Herzog Wolfhammer
Sigma Special Tactics Group
#153 - 2016-12-21 07:59:24 UTC
Shae Tadaruwa wrote:
Natural CloneKiller wrote:

Killing freighters should be left to the war dec mechanics only.

How do you wardec an NPC corp?

Get a brain. That would essentially be the end of all risk for freighters in highsec, because NPC Corps would be the absolutely assured way of providing safety to hauling.




If it were up to me™ NPC corps would periodically wardec each other. After all I think along some point Aliastra would have a beef with Native Fresh Food. Naval NPC starter corps would be permanently at war with each other (Think: FW starter kits).

But ... no... any idea that might introduce noobs to PVP is also shot down. It's never really about PVP. If everybody in the game was a PVP "scrapper" a kill boards of certain addicted to KM types would actually suffer. But those people are not really playing this game like it were a game anyway. Poor souls.

Bring back DEEEEP Space!

Teckos Pech
Hogyoku
Goonswarm Federation
#154 - 2016-12-21 08:12:33 UTC
Herzog Wolfhammer wrote:
Shae Tadaruwa wrote:
Natural CloneKiller wrote:

Killing freighters should be left to the war dec mechanics only.

How do you wardec an NPC corp?

Get a brain. That would essentially be the end of all risk for freighters in highsec, because NPC Corps would be the absolutely assured way of providing safety to hauling.




If it were up to me™ NPC corps would periodically wardec each other. After all I think along some point Aliastra would have a beef with Native Fresh Food. Naval NPC starter corps would be permanently at war with each other (Think: FW starter kits).

But ... no... any idea that might introduce noobs to PVP is also shot down. It's never really about PVP. If everybody in the game was a PVP "scrapper" a kill boards of certain addicted to KM types would actually suffer. But those people are not really playing this game like it were a game anyway. Poor souls.


Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#155 - 2016-12-21 08:18:34 UTC  |  Edited by: Violet Crumble
Herzog Wolfhammer wrote:
But ... no... any idea that might introduce noobs to PVP is also shot down.

Shot down by whom?

All I ever read on the forums is how pvp apparently drives new players away from the game (also never supported with any evidence other than personal anecdotes) and how CCPs analysis to the contrary is flawed and limited and not worth anything.

I personally think the current balance is fine, but I'd be interested to know who it is that is shooting down views of more pvp. I doubt it's pvpers.

Funtime Factory - We put the fun back in funtime

Specia1 K
State Protectorate
Caldari State
#156 - 2016-12-21 08:22:31 UTC  |  Edited by: Specia1 K
Fly a DST.

Extreme versionTwisted

Cheaper than a freighter

and yes, modules will outlast your gank.

Champion of the Knights of the General Discussion

Thunderdome

Dracvlad
Taishi Combine
Astral Alliance
#157 - 2016-12-21 08:26:20 UTC
Violet Crumble wrote:
Dracvlad wrote:
Violet Crumble wrote:
Dracvlad wrote:
Please explain how you as a freighter can escape a properly fitted and well piloted Macherial once he has managed to stop you from your initial warp.

Anyone that gets into that position to begin with has already screwed up.

Webs are the preventative medicine that all Freighter pilots should take daily.


To a degree yes, but what if there is a blackbird there that points the freighter you are about to web, and allows a bumper to get on you, so your only solution is if a sniff of risk then dock up, well OK there you go.

I'd suggest you go and look at the CREST data. It's a non-issue for a proper webbing setup.

I ran the analysis today because I knew from previous discussions that you would come back with that. So I already know the results, but if you can post data that shows it's a problem, go ahead.

You never post any data to support your claims, so I'm not too worried that my own analysis is incorrect.


Arrogant pup aren't you, well I have done that analysis with a real test and have been in the field when they got around a perfectly set up webber, but if you want to think you are 100% safe with a webber be my guest, just don't cry about it when you find out the hard way.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#158 - 2016-12-21 08:32:32 UTC  |  Edited by: Dracvlad
Herzog Wolfhammer wrote:
Dracvlad wrote:
Question: Have CCP addressed consequence free bumping in hisec?

Information: This allows the bumper to effectively point a target indefinitely without any consequences for his PvP in hisec, furthermore his acts are protected by CONCORD and can only be stopped by ganking the bumper.

Answer: CCP put forward a fix of forcing a warp after 3 minutes unless the ship is pointed, at which point the timer gets re-set, this fix which can be countered easily with a suicide point has still not been applied and no explanation has been given.


Additional Information on bumping exploits: Bumping has only been declared as an exploit where it allowed people to bump parked Supers and Titans out of POS shields and of course bumping ships away from Citadels.

Conclusion: Some bumps are more equal than others... Lol


When AG started to pop wrecks the gankers brigaded the forums complaining about wreck EHP and it got "fixed" in months.

We're still waiting for that bumping fix.

Now we can argue all day about whose side CCP is on, but that's all you need to know is that when gankers cry, they get their bottle fast and they'll never complain about that nerf. It takes CCP years to fix a mechanic that gankers game to death and then the same people cry.

Many have left this game thinking "so they are just allowed to do that and nothing is done about it? I'm done". Sure they "can't handle Eve" right? Well can Eve handle having only gankers and mercs feeding off each other? Maybe things will get bad enough that they'll let easy targets play for free. Oh wait.


This is so true, it is sad, this game has so much going for it, but it has ended up a bit of a joke in terms of balance for certain game play choices, I don't think that CCP will ever really get it, that wreck EHP was the most blatent example I have yet seen from CCP and it disgusts me greatly, what really got me is the crying by gankers about the DCU change to structure as a big nerf to ganking which Fozzie allowed to benefit freighters to balance off against the wreck EHP nerf for AG. That is the ganker community in a nut shell... I have yet to see any ganker or ganker aligned player admit that it was a major nerf to AG and I don't expect they ever will.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#159 - 2016-12-21 08:44:58 UTC  |  Edited by: Violet Crumble
Dracvlad wrote:
Arrogant pup aren't you, well I have done that analysis with a real test and have been in the field when they got around a perfectly set up webber, but if you want to think you are 100% safe with a webber be my guest, just don't cry about it when you find out the hard way.

Not arrogant. No.

Data doesn't lie. It's objective and independently confirmable by anyone.

So if you've done the analysis, post your data.

As for 100% safe, no activity in this game is, nor should be.

Funtime Factory - We put the fun back in funtime

Dracvlad
Taishi Combine
Astral Alliance
#160 - 2016-12-21 08:47:41 UTC  |  Edited by: Dracvlad
Violet Crumble wrote:
Dracvlad wrote:
Arrogant pup aren't you, well I have done that analysis with a real test and have been in the field when they got around a perfectly set up webber, but if you want to think you are 100% safe with a webber be my guest, just don't cry about it when you find out the hard way.

Not arrogant. No.

Data doesn't lie. It's objective and independently confirmable by anyone.

So if you've done the analysis, post your data.


CREST data... ShockedRoll

EDIT:

I see you added that in to save face:

Quote:
As for 100% safe, no activity in this game is, nor should be.


Try better please, it is embarrassing for you...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp