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118.10 - General discussion (PC)

First post
Author
Sluht Hunter
Caldari Provisions
Caldari State
#101 - 2016-12-17 22:07:15 UTC
Bitani Iron wrote:
I would like a little more reasoning behind the 32% mining drone "balancing" directed at the Rorqual. As it stands now using three T1 capital mining drone rigs on your Rorqual you can get the mining drones to 774 m3 every 90 seconds. A mining barge (singular) with boosts reaches a 74 (ish) second cycle time on the strip miners pulling in 1500m3 each. Was the intention to make the Rorqual just as valuable then two pilots one boosting and one mining? Or were you trying to as you said at Fan Fest, make it worth having in the belts for the reward it brings.




I am getting 760 m3 per drone per turn with a t2 core and t2 mining boosts, also the ore foreman implant. turn times for the barges are 62.5 sec.

I am very displeased with a 32 % nerf less than a month after release of the very expensive drones, ship mods, implant, and extra skill books. Eve once upon a time was risk vs reward. Well we pilots that now have to have the rorq on grid to have mining boosts are risking massive amounts of isk. And CCP screws us on the reward part.
Rain6637
GoonWaffe
Goonswarm Federation
#102 - 2016-12-18 00:40:09 UTC
mmm the Aura voice sounds aren't bad, and if players dislike it they can turn it off. But I'm all for the feedback. A lot of the client lacks any kind of responsiveness, and compared to other games that are orgies of visual and audio feedback, EVE has a way to go.

"You must be within range to perform this function" (or whatever she says when you open a container outside of 2500 m) is a bit wordy but I'd be okay with it if it was followed up by "Approaching."

I think other commands like Approach and Orbit and Align could all use Aura responses. I've lived with the aura voice clips every time I dock or do anything with 10 clients and it's fine. Helpful, even, to know my command is acknowledged.

There's a slight delay on the mouseover sounds that feels like lag, and I hope you reduce the delay to zero. I suspect you have the audio triggered with tooltip and other graphics, perhaps piggybacked onto their code?
Dominous Nolen
The Graduates
The Initiative.
#103 - 2016-12-18 04:38:55 UTC  |  Edited by: Dominous Nolen
Going to repost it again cause I feel the need.

Please link the Thera Ambient sound to one of the volume sliders for station exterior or the "Ambience" slider. Please link control to it. Its annoying that I can't shut off some things to a minimum sound level in certain instances.

That noise and the noise of the tactical camera view (not the tactical overlay) both still drone on and I'm not seeing a way to turn it down at all.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#104 - 2016-12-18 10:16:50 UTC  |  Edited by: Longdrinks
Youve somehow made the session timers on citadels worse then regular stations. When i press undock and its stopped by session timer, please keep the undock button blinking and activated so it undocks me when session timer is over, just like it works on regular stations.
This way i wont have to click 2-3 extra times to undock.
mkint
#105 - 2016-12-18 23:09:43 UTC
Sluht Hunter wrote:
Bitani Iron wrote:
I would like a little more reasoning behind the 32% mining drone "balancing" directed at the Rorqual. As it stands now using three T1 capital mining drone rigs on your Rorqual you can get the mining drones to 774 m3 every 90 seconds. A mining barge (singular) with boosts reaches a 74 (ish) second cycle time on the strip miners pulling in 1500m3 each. Was the intention to make the Rorqual just as valuable then two pilots one boosting and one mining? Or were you trying to as you said at Fan Fest, make it worth having in the belts for the reward it brings.




I am getting 760 m3 per drone per turn with a t2 core and t2 mining boosts, also the ore foreman implant. turn times for the barges are 62.5 sec.

I am very displeased with a 32 % nerf less than a month after release of the very expensive drones, ship mods, implant, and extra skill books. Eve once upon a time was risk vs reward. Well we pilots that now have to have the rorq on grid to have mining boosts are risking massive amounts of isk. And CCP screws us on the reward part.

perception of risk =/= actual risk. Sounds to me like too few rorqs are dying compared to the amount of ore they bring in. Otherwise it wouldn't need a nerf.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Deniese DeFisk
Red Army Recon
#106 - 2016-12-19 06:07:36 UTC  |  Edited by: Deniese DeFisk
I have a question as to the time frame of control tower buy back and when it is no longer to our advantage to keep them in a worm hole and switch up to a citadel. Just a wonder i have had for some time now. No one seems to "KNOW" exactly when they will go off line for good.
Also is it market price or do we get what we paid for things years ago when the market was better then it is now. I have a c4 that I live in with an Astrahus up and running with a faction tower and all the goodies to build in it. Do we get fair market value for what we have or is it going to be horrible exchange and we loose all that we had in the wormhole. Things that make us go "HMMMMMMM!!!...
Let me know please one way or another as I have way to much to loose from the gaining of a engineering complex and a Fortizar.
Oraac Ensor
#107 - 2016-12-20 00:30:02 UTC
Wot? Yoiul Festival gifts finished already?
Fulgorth Dracour
Hochschule Exemplarischer Revolution
#108 - 2016-12-20 01:48:23 UTC  |  Edited by: Fulgorth Dracour
Oraac Ensor wrote:
Wot? Yoiul Festival gifts finished already?


no, the gift for today is a 15% off in the EVE Store.

I really appreciate every little things you invent for us and love the details you give to the game CCP but indeed I am really disappointed for today's gift (I didn't want to but I am).

I really would buy some articles from the store. As I am one of those who invested into the first decade Special Edition and enjoy the game for now 8 1/2 years I would appreciate some Merch stuff. Not that I do not appreciate your efforts but as I live in Germany I would have to pay 23 $ minimum for mail and package for any article. On top of that there are just 25 articles I think this will not find many happy Receivers in Europe... what is the mailing costs to you in Iceland?

My idea for a next day's gift would be a female Fedo to finally start my Fedo-farm :-) - Happy Holidays to all of you and to your families!
March rabbit
Aliastra
Gallente Federation
#109 - 2016-12-20 05:51:20 UTC
Deniese DeFisk wrote:
I have a question as to the time frame of control tower buy back and when it is no longer to our advantage to keep them in a worm hole and switch up to a citadel. Just a wonder i have had for some time now. No one seems to "KNOW" exactly when they will go off line for good.
Also is it market price or do we get what we paid for things years ago when the market was better then it is now. I have a c4 that I live in with an Astrahus up and running with a faction tower and all the goodies to build in it. Do we get fair market value for what we have or is it going to be horrible exchange and we loose all that we had in the wormhole. Things that make us go "HMMMMMMM!!!...
Let me know please one way or another as I have way to much to loose from the gaining of a engineering complex and a Fortizar.

Why buyback when you already use the tower? You paid for it, you got some usage out of it.

The Mittani: "the inappropriate drunked joke"

Annexe
I N E X T R E M I S
Tactical Narcotics Team
#110 - 2016-12-20 07:50:18 UTC  |  Edited by: Annexe
ontop of the new UI sounds being overly annoying (do we need a 'glitchy' sound to let us know the window is closing?)

the added 'You need to be within range to execute this function" is getting about as frustrating as the old 'gong'.

If i am 4000m from a can and choose 'open container', I just want my ship to move closer and open it like it used to, not keep telling me that I need to be within range, while my ship is getting into range.

This added voice notification is unnecessary.

CCP Antiquarian, you explained at EDU that the sound dev team didn't think the 'gong' got properly evaluated for TQ, seems like these new sounds/voice notifications suffered the same neglect.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Sgt Ocker
What Corp is it
#111 - 2016-12-20 11:32:45 UTC
Annexe wrote:
ontop of the new UI sounds being overly annoying (do we need a 'glitchy' sound to let us know the window is closing?)

the added 'You need to be within range to execute this function" is getting about as frustrating as the old 'gong'.

If i am 4000m from a can and choose 'open container', I just want my ship to move closer and open it like it used to, not keep telling me that I need to be within range, while my ship is getting into range.

This added voice notification is unnecessary.

CCP Antiquarian, you explained at EDU that the sound dev team didn't think the 'gong' got properly evaluated for TQ, seems like these new sounds/voice notifications suffered the same neglect.

Evaluation is not really a priority.
I mean really, Devs presuming everyone who plays eve is a moron that constantly needs to be reminded about basic, common sense things that can be repeated many many times in a single session.

Maybe their goal is to really test our dedication to the game - That horrible new voice, unnecessary mouse over click sounds, crammed up skill sheet with annoying popups, is certainly doing that.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rain6637
GoonWaffe
Goonswarm Federation
#112 - 2016-12-20 13:27:22 UTC
It's a noise, just like when a demon drops gold in Diablo you hear some clinks, and when you pick it up there's a sound resembling a bag of gold sliding across a table. Potions are different colors, and there's a huge splash screen for practically anything you achieve (in Diablo). Or when you are on a kill streak in Counter-Strike you get the stadium announcer who says "Monster Kill" "Ultra Kill."

It's basic interaction and feedback. Audio, visual.

Perhaps live Bingo is more your speed?
Rain6637
GoonWaffe
Goonswarm Federation
#113 - 2016-12-20 13:28:40 UTC
You know I think Vegas needs to tone it down a little with those lights and all that audio. The Bellagio? Like I am not a moron I can totally see it is there without water shows every half hour.
Dominous Nolen
The Graduates
The Initiative.
#114 - 2016-12-20 17:15:54 UTC
Sgt Ocker wrote:


Adding 1970's keyboard click effects (to every mouse movement) and irritating voice overs to a game in 2016, is something only CCP would attempt - and fail at.



This was immediately turned off. I'm not really fan of the removal of the advanced camera functions either and I'm not sure what the reason for the removal was (aside form code clean up?). It was handy for video production.

We're still missing parity on camera functions as a whole from the spring release, with no word as to when if every the tracking camera position customization will make a comeback.

CCP please consider revision of the camera system and add the above mentioned features back. You're actually losing content producers in the community because of your removal of the advanced functions.

https://www.youtube.com/watch?v=GjRExTIHK_E

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#115 - 2016-12-20 17:20:23 UTC
Ni Neith wrote:
Dominous Nolen wrote:


What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.


I don't know about that. They could have done it in the tutorial. After all, how hard is it to understand this concept? On the other hand, if I am getting sensor damped in pvp and have to hear this stupid messege every 5 seconds it does make me want to smash my keyboard.


Fair point. An honestly if the ship is approaching the Can anyways do I really need an auditory prompt? Nope.

As i stated above give us a adjustability of Aura's interaction perhaps from Low for more advanced players and a high setting for new bros. Maybe scale it over character age if possible.

This audio change wasn't needed and Much like the Gong we're not sure why the reason behind it was.

We're not dumb, CCP. We can remember things like you can't open a can unless you're with in a specific range.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Sgt Ocker
What Corp is it
#116 - 2016-12-21 00:29:43 UTC  |  Edited by: Sgt Ocker
Dominous Nolen wrote:
Ni Neith wrote:
Dominous Nolen wrote:


What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.


I don't know about that. They could have done it in the tutorial. After all, how hard is it to understand this concept? On the other hand, if I am getting sensor damped in pvp and have to hear this stupid messege every 5 seconds it does make me want to smash my keyboard.


Fair point. An honestly if the ship is approaching the Can anyways do I really need an auditory prompt? Nope.

As i stated above give us a adjustability of Aura's interaction perhaps from Low for more advanced players and a high setting for new bros. Maybe scale it over character age if possible.

This audio change wasn't needed and Much like the Gong we're not sure why the reason behind it was.

We're not dumb, CCP. We can remember things like you can't open a can unless you're with in a specific range.
While I agree with you totally on the unnecessary prompts, Rain gave a half reasonable explanation above - Games like Diablo have had this kind of thing forever. Maybe CCP is trying to catch up by adding useless cues to Eve.
Being a game just like all the others seems to have become important to CCP - Why should Eve not have all the crap other games have. (sarcasm is hard to put into words)

Instead of an audio cue telling me I am out of range to collect the loot I want (I already know that and so does any new player that has completed the NPE), how about one telling me the can, wreck or whatever is open. This way I don't have to watch Dscan and the wreck (my cargo) at the same time. I mean really, if we're going to have audio cues, at least make them somewhat useful.

"I'm too far away" is more than obvious, when I click the wreck etc how far away it is shows quite clearly so being told I am too far away is redundant. Tell me with an audible sound when the can is open. That would be a small quality of life change and a useful one in some circumstances.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rain6637
GoonWaffe
Goonswarm Federation
#117 - 2016-12-21 03:36:34 UTC
It's the kids these days. They want games that push their APM and reflexes, and in that regard EVE is just molasses. Adding more sounds and activity in the client is a very cheap way to sort of fix that problem. A resource-heavy way would be more twitch gameplay but it would also be harder on the hardware.
Sgt Ocker
What Corp is it
#118 - 2016-12-21 07:21:44 UTC
Rain6637 wrote:
It's the kids these days. They want games that push their APM and reflexes, and in that regard EVE is just molasses. Adding more sounds and activity in the client is a very cheap way to sort of fix that problem. A resource-heavy way would be more twitch gameplay but it would also be harder on the hardware.

I do understand what your saying, I just can't see how sounds such as this add anything at all to the game except to increase stress and irritation levels while having to repeatedly listen to them.
Even more so with the grating voice chosen to present them

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Little Fawn
New Eden Reclamation
#119 - 2016-12-24 09:12:36 UTC  |  Edited by: Little Fawn
Little Fawn wrote:
Dear CCP.

You are not in range to execute this function.
You are not in range to execute this function.
You are not in range to execute this function.
You are not in range to execute this function.
You are not in range to execute this function.
You are not in range to execute this function.

Thanks.


I get the impression from the patch notes that you believe you have fixed this problem. But you haven't. She no longer interrupts herself, but this error message still occurs for things which are not errors.

Such as looting.
Or attempting to target.

These are not errors.

I am hearing this phrase over and over and over again.

I really did not mind the new Aura until this. Now I want to shoot her.

Edit: Settings -> Audio -> Advanced -> Aura zero. Shot!
Ni Neith
Hedion University
Amarr Empire
#120 - 2016-12-25 02:46:48 UTC
And when you think sounds can't be messed up any longer CCP shows you how wrong you are! What is ffing wrong with you? Why the hell does the game need a sound for draging something in the inventory??? Which is by the way so disturbing that you think your computer has an electrical shortcut? Please fire your soundperson already!