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WTS eve (really?)

Author
Gadget Helmsdottir
Gadget's Workshop
#321 - 2016-12-20 14:42:46 UTC  |  Edited by: Gadget Helmsdottir
Heart ofStone wrote:



Adapt [or] die, in a F2P world only one real choice!


Merry Christmas to you all


The F2P model is why MMO gaming is in the state it's in.

Pop in. play a bit, then leave.

No loyalty. No commitment. No sense of society. Just transience.
No. We're done with that. While F2P has it's place, give a few more years, and the model's fad will lose its shine.

Subscriptions games also have their place. The more niche a game is, the better off it is being a subscription game.
A game like EvE needs a core of committed players, otherwise the whole concept breaks down.

You're not going to control any type of space by just playing over a holiday break.

EvE allows a player to pay for the subscription via actions in the game, so there's a way for players that are strapped for cash to still participate and even thrive if they're dedicated enough. This participation helps other players, so it's not just busy-work either.

CCP's decision to initiate an infinite trial is not a full F2P model. Good. CCP needs for a portion of Alpha's to eventually subscribe. That's why the Alpha state is set up as it is. It's the teaser. The promise of better skills/SP rate/equipment is the carrot. Not being able to keep up with Omega's in many parts of the game is the stick. Also, while it's nice for a returning veteran to be able to log in again and see the changes or just check in with old peeps, The carrot and stick still apply...in this case more stick admittedly due to a perceived loss of skills.

The returning vet has three choices:

  • Turn EvE off and leave (quietly or in a huff).
  • Stay in an Alpha state and deal with the limitations, make a new toon, or just ship-spin and engage in the community again.
  • Re-sub back to Omega and return to being a full member of EvE society.


No. The F2P "world" is coming to a close in the next few years. F2P will still exist, but it won't completely knock out other pay plans. F2P will gravitate to games that are dsigned to be temporary and make a quick buck, or to games where community is less important. Games that require players to work together to accomplish anything more than an hour's worth of playtime at the 'end-game' will still need to entice players to stay. Making the game fully free loosens any ties that the player has to the game community.

There will always be low ebbs while playing any game. Maybe this week you really just don't want to log in, or you're too busy, or you're just tired of mining/ratting/hunting whatever, maybe a specific game rule was tweaked in a way that you don't like. What's to stop you from walking away? Nothing but the ties to other players in the game - your community. Subs enhance the community, F2P doesn't.

Camelot Unchained is being designed with subs in mind in order to foster the community aspect. So, while F2P will still be around, subscription based games will also.

--Gadget - wishing y'all a Happy Holidays

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Rain6637
GoonWaffe
Goonswarm Federation
#322 - 2016-12-20 15:10:46 UTC
Casual vs Core players fallacy

https://www.youtube.com/watch?v=5pL4AzGBAsU

a game does not need a core group of players it needs sales volume. "core group" has all kinds of bad implications like being small, wanting to preserve the status quo and resisting change. When you hear "core group" mentioned it means that person doesn't understand your $20 and my $20 are indistinguishable.
Gadget Helmsdottir
Gadget's Workshop
#323 - 2016-12-20 15:56:04 UTC  |  Edited by: Gadget Helmsdottir
Rain6637 wrote:
Casual vs Core players fallacy

https://www.youtube.com/watch?v=5pL4AzGBAsU

a game does not need a core group of players it needs sales volume. "core group" has all kinds of bad implications like being small, wanting to preserve the status quo and resisting change. When you hear "core group" mentioned it means that person doesn't understand your $20 and my $20 are indistinguishable.


I listened to the you tube video.

While it was interesting, it wasn't what I was referring to with my use of "core".
I was referring to the Core-periphery model for social networks.

In short, I wasn't meaning the gamers themselves or their playstyles, but the core of a community.

In order to accomplish tasks beyond what a single person can effectively do (such as building a monument, defense, controlling of resources), communities form to collect the efforts of the many towards a single purpose. This core of the community is what generally decides what task is to be done and how to do it. An effective leader helps, but the community will decide to follow said leader or not. The core of the community are those important to the decision process... and accepted to the community. They will get the full benefits and their opinions will be weighed by others. This is opposed to the periphery. Those who may engage with the community, but are not of the community.

While good communities can prosper in either F2P or subscription games, F2P gives less of an incentive to become (or remain) part of the core of a community. This community is important for niche style games where players either control territory or need to put together resources to accomplish tasks beyond what a single player can do. Trust becomes important, and Johnny-come-lately needs to earn his place in the community - join its core - to get the full benefits or influence decisions. The F2P model removes one element of the commitment package that the core community will want to see in order for the community to decide whether Johnny should be part of the core or remain outside the walls.

My apologies for the earlier unexplained jargon, and thanks for the link.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Rain6637
GoonWaffe
Goonswarm Federation
#324 - 2016-12-20 21:02:40 UTC  |  Edited by: Rain6637
I think you're saying F2P prevents long-term interest? It's a revenue model, though. The gameplay of EVE hasn't changed and it still sounds like personal beliefs (of yours) about games that are free-to-play.

I was about to say "even industry is available to a new player" but I haven't checked lately. If it isn't, should it be? Does that make a game too easy?

If it should be available from the start, would it be viable to make default abilities (like industry) much weaker than current skill levels (Level 1), and subsequent skill levels made stronger (while preserving current maximum efficiency).

People will come and go for different reasons. If your personal beliefs about free-to-play games are strong, that might compel you to unsub and stop participating. There could be other people who feel the opposite way, yielding a net increase in players.

However, you can't say EVE objectively sucks as a result of a revenue model, because very little has changed in terms of game mechanics since Alpha clones were introduced, or even over the last decade.

Players still have the same freedom to commit more time to EVE, and with alphas they have even more opportunity than before.
Rain6637
GoonWaffe
Goonswarm Federation
#325 - 2016-12-20 21:07:24 UTC  |  Edited by: Rain6637
I wish they'd keep this daily gift thing going, just for all the new "stuff."

Perhaps you can use another layer of subscription that gives access to vanity items CCP? [Subliminal suggestion begin: Battle Pass Battle Pass Battle Pass Battle Pass Battle Pass ]

Aura would be a nice pet. Everyone who would pay $20 / month to have Aura in your CQ across all your accounts say Aye lol
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#326 - 2017-01-01 15:16:10 UTC
Indahmawar Fazmarai wrote:
Herzog Wolfhammer wrote:
Zao Elongur wrote:
Dyner wrote:
They pushed it further trying to make things easier, in the hopes more would join; Cataclysm fell flat on its face. So they tried targeting the Asian Market, which is where the game makes most of it's money (something like 90% of the revenue I think); Mist of Pandaria floated and then sunk. So they've been trying to pull back and return to Wrath, while still pushing the mobile venue (garrisons and later class halls).

...it's not working so well from the looks of it.

So, the formula would be something like to make EVE as easy and rewarding as Wrath was for a WoW player. Now what would that entail...I'm not sure.


No mate, you are wrong.

What is EASY cannot be REWARDING.

See this graph
http://s3.mmoguildsites.com/s3/gallery_images/742632/original.png

Not only they didn't increase their subscribers, but people started quiting very early during the CATA expansion and the same happened with MOP. Why do people stopped playing again right after the expansions?
Because wow ended up being a mindless grind of daily quests, daily bg, daily dungeon, daily cooldown. It was easier for the average player to get gear, farm gold, get shiny stuffs, but it also made the game more boring for everyone, less rewarding as a game, less fun. Don't forget that we are talking about actual rewards, the outcomes that a player truly enjoy; not some crappy reward mechanism like achievements.

Their problem is customer retention, not customer attraction

"Achievemhent unlocked: Mined an asteroid"
UghUghUghUghUgh


You may be correct. I was hardcore exploration back before SoE ships and exploration sites outside of wormholes were still combat sites. Then they made exploration super easy with sites galore and instead of facing unknown challenges and outcomes it's just another aspect of EZ-Grind™. I used to survive alone wandering WHs and nullsec on my own running sites solo (or attempting to - they could be pretty harsh) and making it back into highsec with loot felt like an achievement.

Now I feel like I'd rather slam my willie in the door before I do exploration.

Making stuff easier does NOT make it better, nor more attractive. For a time I was part of the "Vanilla WoW" movement (though not intended to play it, just support it) there were more people wanting to play that than there are Eve subs before Blizzard killed it.

Hence the irony of Eve looking it's best, never having had a better variety of ships than ever before, having the best character customization than ever before, and the biggest battles than ever before, better training options and dealing with SP, player owned "stations" (Citadels), no cost clones, and F2P. All that, but there is no return to the golden age that for all variable opinions observed thus far, appears to have been the period of 2007 to early 2011.

There are problems with the community and direction of the game that all the skins and tiericide in the world won't fix.


It's very simple. EVE Online peaked by appealing to a wider range of player types and has been losing those players as development focused on a limited niche.

As Ripard Teg said, if you don't buy the whole space colonization vision by CCP Seagull, there's not much coming for you in EVE, and I add that hasn't been since 2013, and won't be at least until 2018. CCP may throw you a bone each now and then, along with taking away whatever they need for their chosen ones.

And this means that at some point CCP figured that they could/should do without 60% of their customers in order to keep a core of 40%. Half of that 60% is gone and CCP compensated so far by firing people (25% of their employees since 2011), adding microtransactions and now the F2P boost.

And that's it, F2P is the last trick in the bag. All what's left ahead is either downsizing the EVE development team or outsource some of its development (not really an option since EVE runs on custom code and tools).



When you promote a game to be the bad guy, and a toxic community that makes a person only out for themselves anyway they can get it. Announce that "We are at a point we can lose players" and followed by asking the community your telling "we can have this game with out most of you," "how do we keep players" it makes you wonder about the decisions made at the company

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Glathull
Warlock Assassins
#327 - 2017-01-01 16:17:52 UTC
Rain6637 wrote:
Casual vs Core players fallacy

https://www.youtube.com/watch?v=5pL4AzGBAsU

a game does not need a core group of players it needs sales volume. "core group" has all kinds of bad implications like being small, wanting to preserve the status quo and resisting change. When you hear "core group" mentioned it means that person doesn't understand your $20 and my $20 are indistinguishable.



I don't think that video exposes a particular fallacy. It just talks about one approach to game design. An approach to game design that is not generally applicable.

Games don't need sales volume at all. Games, like everything else under the sun, need profitability. CCP needs to figure out how to be profitable, and I think it--as a company--has cracked that code.

Market share is not a good measure of success. There are more android phones sold than you can shake a stick at. Yet Apple sucks up more than 90% of the profits in the smartphone market.

The PC market is overall declining, but sales for Apple branded computers are beating the market, and also beating the profit margins for commodity PCs.

CCP is really good at the Apple model of stuff: make something that people care about and they will pay for it.

CCP is really bad at the commodity PC model of being cheap and doing stuff in such a way that no one will pay for it.

I enjoy and applaud the way that CCP is doing things right now. It's a rough balance, but it's a good one.

CCP is banking on the fact that they have a better game than anyone else on the market. That it's so good that people will be willing to pay for it,

I don't think that's wrong. Bold? Yes. But not out-of-bounds-crazy.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Decaneos
Casalt Corp
CAStabouts
#328 - 2017-01-10 12:43:23 UTC
Gadget Helmsdottir wrote:
Decaneos wrote:
Frostys Virpio wrote:
Nana Skalski wrote:
What can happen after sale?

Who is the potential buyer of a game company with VR and space MMO experience? And why?


EA games is pretty much ALWAYS a potential buyer.



If i remember rightly EA game aggressively tried to buy EvE a while ago and was literally give the middle finger and told to **** off. The EA representatives were bitching about this in the hotel when they got back and said they would bury the game.

Mate of mine was working in their hotel at the time and they were not quiet .


Really want to see the citation on this.

--Gadget


obviously i cannot give proof as this was a overheard conversation from a friend who was at work.
Hir Miriel
Elves In Space
#329 - 2017-01-11 03:24:11 UTC
slphy vansyl wrote:
hi
just see this:
https://www.bloomberg.com/news/articles/2016-12-09/eve-online-owners-said-to-weigh-game-maker-sale-after-approaches

EVE seems to be on sale!
best time to chris robert to save its game :)
o/


Every business is always for sale, and every business owner has an exit plan. Even if it's not a conscious plan, but more a stumbling along into shambolic chaos plan.

Any business wanting to own EVE would do it for the prospect of more money.

That they can see some opportunity that CCP hasn't.

There's probably a few things like that, aside from the usual plug in some sort of online gambling.

The move to Alpha is probably part of this sale process, boost the numbers a bit and all that good stuff, to show prospective new owners.

New owners wouldn't be catastrophic, they want to make money is all.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

MaddMaxx2000
The Mjolnir Bloc
Templis CALSF
#330 - 2017-01-11 09:09:29 UTC
In real estate, it's called "flipping" ....


November 2015:
"CCP raised $30 million from New Enterprise and Novator in Nov. 2015. That round valued the company at $300 million."

Fast forward 13 months.....

January 2017:
"The closely held company’s owners, which include European investor Novator Partners LLP, U.S. investment fund General Catalyst Partners LLC and venture capitalist New Enterprise Associates Inc., are discussing whether or not to proceed with a sale, the people said, asking not to be identified because the deliberations are private. A sale of CCP could value the business at as much as 900 million euros ($955 million)"
Etain Darklightner Agittain
Aliastra
Gallente Federation
#331 - 2017-01-11 09:45:48 UTC
Lulu Lunette wrote:
So much ridiculous fearmongering in this thread. The article states that the investors who got in on the ground floor of Valkyrie for $30m and now it's worth $300m. Guessing that the stock on Eve Online is at an all time high and they are looking to get investors in to do some serious development to Eve and that would be fun to speculate about. I don't think CCP is publicly traded so it's all pink slips (Trade Hub ISK doubling)

Obviously the owners and devs of CCP know how this childish community reacts at things! Go shoot a statue!


^this, lulu made a point in a thread I brought this very same subject up in. Then I stopped to take a look at the amount of people actually signed into the game when I logged in.

With alphas included, there are anywhere between 20-30k players online at any moment depending on peak times. I don't know the statistics of how many alpha accounts currently take up what percentage of the population.

Having said that, with the plex situation (players buying and selling on the market to the older veteran crowd that has more ISK than they know what to do with) there seems to be a constant influx of capital coming into the game at any one time.

After doing just a bit of speculating, I'd have to say the game isn't going anywhere at the moment and for some time to come . Keep in mind it's just conjecture I'm offering up. Even alpha accounts could get lucky, pop an omega pilots transport and run off with a plex. That's still paid for content to ccp. Any plex purchase that ends up in the hands of veterans in the outer reaches of null, still provide for a supply and demand situation.

There's enough of an economy here that I really doubt it's going to be sold. I should have thought about it in the post I made.

Like lulu said before, enjoy the game while it's still here, do what you're wanting to do with it now.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#332 - 2017-01-11 20:57:57 UTC
Roenok Baalnorn wrote:
Nana Skalski wrote:
For now its "people said, considering"

And I would want them to be bought by someone who have a lot of $ and see potential in WIS.


The potential for walking in stations is ZERO. When you start giving people a reason to stay docked then they stop undocking. When they stop undocking, they stop generating content. Sure you can generate content in stations, but this is a space game. People play it because it takes place in space.

If we wanted to play a sci fi spacey game that takes place with a walking avatar we would just play HALO or some such.

Quote:
Imagine the irony if Blizz snapped this up...


I would stop playing. They are one of the most corrupt game companies on the planet and they dont have a clue on how to make a decent game. Their games are more like interactive movies.


Prediction.

It's Activision Blizzard in the talks and they are going to contract King to make a mobile version of EVE where you never have to leave station ever again.

But to be fair at least we will be able to set our skills from phone app.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#333 - 2017-01-11 21:01:29 UTC
Hir Miriel wrote:


New owners wouldn't be catastrophic, they want to make money is all.


Well. So did EA with Ultimate Online.

But to be honest, the tears of rage if they ever made a non-PVP server would be worth it.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Akane Togenada
Doomheim
#334 - 2017-01-11 21:07:33 UTC  |  Edited by: Akane Togenada
Captain Tardbar wrote:
But to be honest, the tears of rage if they ever made a non-PVP server would be worth it.


More like feeling of sadness since such a move would destroy the Game. It would also remove EVE:s one unique feature which is the Sinlge Shard Universe where everyone plays a part in the grand scheme of things.

Note that I'm a new player who's mainly into the PvE aspect of the game but I still realize that the move you hope for would spell doom for the entire franchise.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#335 - 2017-01-11 23:47:43 UTC
Akane Togenada wrote:
Captain Tardbar wrote:
But to be honest, the tears of rage if they ever made a non-PVP server would be worth it.


More like feeling of sadness since such a move would destroy the Game. It would also remove EVE:s one unique feature which is the Sinlge Shard Universe where everyone plays a part in the grand scheme of things.

Note that I'm a new player who's mainly into the PvE aspect of the game but I still realize that the move you hope for would spell doom for the entire franchise.


I don't care about non-consensual pvp either way.

I just thing trolling thousands of players and crushing their hopes and dreams would be worth losing a viable game.

You have to be meta about this.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Hallvardr
#336 - 2017-01-12 16:43:09 UTC
not the only post on this subject.

Like others, I'm on the edge of loosing interest. If it gets sold, I won't be sticking around for a long, slow, painful death.
Rain6637
GoonWaffe
Goonswarm Federation
#337 - 2017-01-12 16:44:45 UTC
Khergit Deserters
Crom's Angels
#338 - 2017-01-12 21:07:06 UTC
Novator Partners LLP
General Catalyst Partners LLC
New Enterprise Associates Inc.
Those are some great names, they sound like they could be cryptic entities in a dystopian sci-fi story. Think CCP would ban me if I used one for an Eve corp name?
Herzog Wolfhammer
Sigma Special Tactics Group
#339 - 2017-01-13 07:28:12 UTC
Khergit Deserters wrote:
Novator Partners LLP
General Catalyst Partners LLC
New Enterprise Associates Inc.
Those are some great names, they sound like they could be cryptic entities in a dystopian sci-fi story. Think CCP would ban me if I used one for an Eve corp name?



Maybe under the "impersonation" rule. Who knows.

Bring back DEEEEP Space!

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#340 - 2017-01-13 07:39:35 UTC
Hir Miriel wrote:
slphy vansyl wrote:
hi
just see this:
https://www.bloomberg.com/news/articles/2016-12-09/eve-online-owners-said-to-weigh-game-maker-sale-after-approaches

EVE seems to be on sale!
best time to chris robert to save its game :)
o/


Every business is always for sale, and every business owner has an exit plan. Even if it's not a conscious plan, but more a stumbling along into shambolic chaos plan.

Any business wanting to own EVE would do it for the prospect of more money.

That they can see some opportunity that CCP hasn't.

There's probably a few things like that, aside from the usual plug in some sort of online gambling.

The move to Alpha is probably part of this sale process, boost the numbers a bit and all that good stuff, to show prospective new owners.

New owners wouldn't be catastrophic, they want to make money is all.


Im sure Westwood and maxis thought the same thing "they just want to make money, they wouldn't close our game" 1 game later: "studios closed"

"Sarcasm is the Recourse of a weak mind." -Dr. Smith