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why are people against "walking in stations"?

Author
Stevn Thomas
Pator Tech School
Minmatar Republic
#161 - 2016-12-08 19:48:54 UTC
Orakkus wrote:
I'll add my two cents in here even though I'll probably be parroting what a lot of folks said.

The biggest problem was that CCP put time into WiS when there were VERY serious problems going on with the overall game. And back then, the devs were way less willing to listen to players and there were many seriously broken aspects to the game. Minmatar, for example, had like two or three ungodly outstanding ships, but the rest were near useless, Typhoons required 3x the number of skillpoints as any other battleship just to be as effective as any other battleship, etc. Things were really, really bad. Essentially players were playing in spite of the devs, who at the time lacked the ability to understand how things were actually be done in game.. and some had not played the game in months. I still remember the fight over projectiles and how it took nearly a year before the dev in charge of balancing was forced to admit that we were right.

There were a lot of issues and then when Incarna was released.. none of these were addressed on top of the fact that while the character creator was top notch (even now), all you could do was walk from your dock to your room. You couldn't even visit other people in station. I personally was in favor of WiS, but I have to agree.. without any useful content attached to it.. it was pointless to even push it.

Actualy there were a few who had actualy never played the game working there.

For that mater it was surprising how often the people on Sisi could see just how ****** up things were in development, and actualy spelled out how and why something was broken, and then watch as broken crap was shoved in anyway.

A few examples

Akita t pointing out that shoving out an expansion with PI code disabled would mean that people would be able to buy underpriced end products from npcs and make rediculous profits

Several people pointing out that due to all the physics prossesing and rendering tied to the new models and environments, how manny YEARS it would take for graphics cards to catch up to allow real time rendering of a normal number of avatars on screen, let alone that betrayal sceen in the Dust trailer, but no there were going to be rolling out more and more actual WIS content with each expansion...
Zimmy Zeta
Perkone
Caldari State
#162 - 2016-12-08 19:54:35 UTC
Nana Skalski wrote:
CCP Soundwave in that internal newsletter was probably who most of people remember.

He was like "I would buy that golden ammo for a dollar. Bring it on" Lol

Then he moved to Riot Games, anybody knows Is he still working there?


Just found him on twitter- he's still with Riot Games: https://twitter.com/ktouborg?lang=de

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Stevn Thomas
Pator Tech School
Minmatar Republic
#163 - 2016-12-08 20:18:54 UTC
Zimmy Zeta wrote:
Nana Skalski wrote:
CCP Soundwave in that internal newsletter was probably who most of people remember.

He was like "I would buy that golden ammo for a dollar. Bring it on" Lol

Then he moved to Riot Games, anybody knows Is he still working there?


Just found him on twitter- he's still with Riot Games: https://twitter.com/ktouborg?lang=de

I find it amusing that there is currently two layers of management between him and the current lead producers there.

That said from everything I have heard he is very good at his job.
eveyn
#164 - 2016-12-08 20:25:24 UTC
It's not so much that I am against walking in stations as it is more that I am for moon walking in stations. Though it is a fine line, a line it is nonetheless.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#165 - 2016-12-08 23:10:15 UTC
So CCP tried to leverage an nVidia technology demo to build a Vampire game. That went nowhere and to try and stop the Eve community from complaining about taking resources away from Eve to chase this dead end CCP promised awesome WIS. What they delivered was the Captains Time Out room. The most resource intensive single player feature free MMORPG in history. The real bottom line is other than RPG types of distractions (don't get me wrong, I would love those!) no one has ever figured out a real way to make WIS add any interesting game play to Eve.

I fought for a long time for WIS and finally have given up. I'd much rather see CCP figure out things like comets or a real booster drug dealer role finally making black market making smuggling a real trade.

I don't ever expect to see that door in my Captain's jail open although I'd be happy if it would and just flood my cell with poisonous gas!
Malcanis
Vanishing Point.
The Initiative.
#166 - 2016-12-08 23:51:31 UTC
Issler Dainze wrote:

I fought for a long time for WIS and finally have given up. I'd much rather see CCP figure out things like comets or a real booster drug dealer role finally making black market making smuggling a real trade.


Hey baby, it's all legal now, Free your mind.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hal Morsh
Doomheim
#167 - 2016-12-09 00:03:18 UTC
mkint wrote:
The best anyone can come up with is vague "because I want to see what it'll look like."


http://scr3.golem.de/screenshots/0811/EveOnline_Walking-in-Stations/WiS_screen_18.jpg

We sure do.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

mkint
#168 - 2016-12-09 02:29:49 UTC
Hal Morsh wrote:
mkint wrote:
The best anyone can come up with is vague "because I want to see what it'll look like."


http://scr3.golem.de/screenshots/0811/EveOnline_Walking-in-Stations/WiS_screen_18.jpg

We sure do.

The most expensive to make, lowest return pr0n ever.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Gogela
Epic Ganking Time
CODE.
#169 - 2016-12-09 03:18:29 UTC
mkint wrote:
Hal Morsh wrote:
mkint wrote:
The best anyone can come up with is vague "because I want to see what it'll look like."


http://scr3.golem.de/screenshots/0811/EveOnline_Walking-in-Stations/WiS_screen_18.jpg

We sure do.

The most expensive to make, lowest return pr0n ever.

BRING BACK PLEASURE HUBS CCP! DO WHAT'S RIGHT!

Signatures should be used responsibly...

Dyllan Ybrex
Republic Military School
Minmatar Republic
#170 - 2016-12-09 03:27:04 UTC
Snyzer Erata wrote:
I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.


Once upon a time...

CCP used walking in stations to test code for another game they were developing, World of Darkness Online. EVE players had been given a taste of walking in stations earlier, on what looked like a less graphic intensive engine. That lesser iteration was scraped in favor of using EVE players as play testers for the code for WoDO. This play test was released as an entire expansion, which kind of sucked after players had been told for quite a while that problems with ships and balance and stuff would be held off until after this expansion.

To put it plainly, this expansion sucked. You could only walk around in your cabin, all cabins looked like the Minmatar cabin, and you had to be in your cabin if docked. There was no station spinning. Many people's computers could not handle the cabin. Many people were pissed that EVE had been ignored in favor of this new game, and that now they were play testing material meant for another game. People were super pissed.

There were other foibles on behalf of CCP that exasperated this. Two hundred dollar cosmetic items, other features that players hated, etc. But mostly it is because players felt that the game they were paying for was being ignored in favor of a game they didn't care about.

There was a huge in game riot, people were really pissed, CCP finally woke up when the torches and pitchforks were at the castle gate (in game) and relented. Since then WiS as a topic for development is toxic and never touched upon, and WoD was eventually scrapped (a shame, I would have liked to play it).

So, we have what we have now. A useless cabin, very nice looking player character portraits that don't quite look as cool as the old ones (the old one's were weird and had more customization for free), and we all try and move forward from the time CCP almost self destructed their own company and the game we like.

This is EVE.

> "I find it hard to believe that the notoriously incompetent DED investigators managed to solve this 'mystery' in such a short time" ~ Omir Sarikusa

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#171 - 2016-12-09 07:49:08 UTC
mkint wrote:
Hal Morsh wrote:
mkint wrote:
The best anyone can come up with is vague "because I want to see what it'll look like."


http://scr3.golem.de/screenshots/0811/EveOnline_Walking-in-Stations/WiS_screen_18.jpg

We sure do.

The most expensive to make, lowest return pr0n ever.

You have not seen everything. Cool
mkint
#172 - 2016-12-09 13:47:47 UTC
Nana Skalski wrote:
mkint wrote:
Hal Morsh wrote:
mkint wrote:
The best anyone can come up with is vague "because I want to see what it'll look like."


http://scr3.golem.de/screenshots/0811/EveOnline_Walking-in-Stations/WiS_screen_18.jpg

We sure do.

The most expensive to make, lowest return pr0n ever.

You have not seen everything. Cool

Maybe that's why WIS was so bad and took so long... it's hard to code with 1 hand.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#173 - 2016-12-09 14:00:10 UTC
mkint wrote:
Nana Skalski wrote:
mkint wrote:
Hal Morsh wrote:
mkint wrote:
The best anyone can come up with is vague "because I want to see what it'll look like."


http://scr3.golem.de/screenshots/0811/EveOnline_Walking-in-Stations/WiS_screen_18.jpg

We sure do.

The most expensive to make, lowest return pr0n ever.

You have not seen everything. Cool

Maybe that's why WIS was so bad and took so long... it's hard to code with 1 hand.

I suspect that even when they would use their dicks, it would be faster.

But to be serious, scraping work after spending so much resources on it would "slowly" kill every project (similarly to situation with WoD).
Cutter Isaacson
DEDSEC SAN FRANCISCO
#174 - 2016-12-20 14:13:29 UTC
You know, I'd really like an interactive, 3D, VIVE compatible add-on that allows for real time fleet management. Imagine being able to slip on your headset and see the battlefield. Be able to drag and drop ships into fleets which would then either warp pilots to each other or send a command to do so, and then be able to drag and drop those fleets to systems. Integrate it with cynosural fields and bam, a proper fleet commander. Super sexy, and functional, especially for null sec alliances. Heck, Vive group chats with fleet sub-commanders would be ultra super sexy.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Josef Djugashvilis
#175 - 2016-12-20 15:01:35 UTC  |  Edited by: Josef Djugashvilis
At the time WiS was first suggested, most of the 'pro' folk seemed to want the ability to gamble in stations as the primary purpose.

This alone was and continues to be my main objection to WiS.

I have never understood why CCP seems to think that exposing 13 year old children to gambling in any form is acceptable.

Raise the age to play Eve to 18 and folk should be allowed to gamble all day long if they so desire.

This is not a signature.

Zimmy Zeta
Perkone
Caldari State
#176 - 2016-12-20 17:36:33 UTC
Cutter Isaacson wrote:
You know, I'd really like an interactive, 3D, VIVE compatible add-on that allows for real time fleet management. Imagine being able to slip on your headset and see the battlefield. Be able to drag and drop ships into fleets which would then either warp pilots to each other or send a command to do so, and then be able to drag and drop those fleets to systems. Integrate it with cynosural fields and bam, a proper fleet commander. Super sexy, and functional, especially for null sec alliances. Heck, Vive group chats with fleet sub-commanders would be ultra super sexy.


That actually sounds awesome.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Pix Severus
Empty You
#177 - 2016-12-20 17:40:21 UTC


Hot.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Cutter Isaacson
DEDSEC SAN FRANCISCO
#178 - 2016-12-20 17:45:07 UTC
Zimmy Zeta wrote:
Cutter Isaacson wrote:
You know, I'd really like an interactive, 3D, VIVE compatible add-on that allows for real time fleet management. Imagine being able to slip on your headset and see the battlefield. Be able to drag and drop ships into fleets which would then either warp pilots to each other or send a command to do so, and then be able to drag and drop those fleets to systems. Integrate it with cynosural fields and bam, a proper fleet commander. Super sexy, and functional, especially for null sec alliances. Heck, Vive group chats with fleet sub-commanders would be ultra super sexy.


That actually sounds awesome.


I'm going to mock something up over Christmas, see what CCP think of it.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#179 - 2016-12-20 18:58:17 UTC
Josef Djugashvilis wrote:
At the time WiS was first suggested, most of the 'pro' folk seemed to want the ability to gamble in stations as the primary purpose.

This alone was and continues to be my main objection to WiS.

I have never understood why CCP seems to think that exposing 13 year old children to gambling in any form is acceptable.

Raise the age to play Eve to 18 and folk should be allowed to gamble all day long if they so desire.


CCP does not set the ESRB rating for the game... the ESRB does that, a completely seperate entity.
And the ESRB as a rule does not monitor or rate player interactions as part of their rating system. only the game mechanics themselves.

Additionally simulated gambling (using IG currency) only gets a game a teen rating, (13+). in order to merit an AO (18+) rating the gambling would have to be for real life money. something ccp would never allow because that is a legal landmine.

If you think that exposing children to gambling in "any form" is acceptable, then you are talking to the wrong company, because it is not CCP who set the rating for the game, and it is pretty clear from their promotion, style, etc, that they do not actively court the under 18 demographic, even if they are technically allowed to play.
Silivar Karkun
Doomheim
#180 - 2016-12-20 19:44:04 UTC
in short, when CCP tried to implement it, it wasnt a good time to do it, they ****** up with the project because they missed the most important aspects regarding the current situation of the game for a feature that at the time wouldnt be completed without practically redoing the whole game from the ground up.

Walking in Stations is fine in an avatar centric game, but if applied to a game that was predominantly around vehicle combat it becomes more of a nuissance than a good feature.

look for example all the outrage that came with X:Rebirth, the X games have always been around Spaceships, much like an "EVE Offline" for that regard, when X:Rebirth was announced the Egosoft team wanted Stations to feel like a real structure and as such tried to add walking in station features.

Earth and Beyond was an MMORPG older than Eve and from what i gather it also had that functionality, the truth is that many people didnt want to take the time to dock and get out of the ship just for getting a trading agreement or buying something that could be directly put on the ship.

so in the case of X:Rebirth, the Egosoft team added the functionality of filling orders from space in order to load stuff directly without having to dock and get inside. i only played it for a time in Steam when it was free, so i cant say much about it, but i've read some of the threads and news about the game's evolution.

what i want to say is that for this type of game, having playable capsuleers would mean a complete reworking of the game engine and the whole gameplay system, CCP wanted to do that with the whole Valkyrie/DUST/EVE universe, however, this would only get done if they actually invested in a completelly new game that was on the ground up focused on capsuleers as an entity in the universe instead of a separated thing in 3 games that are played differently.

CCP doesnt have nor the money nor the time nor the people to do that ATM, heck, even the people on Star Citizen havent been able to get to that part. and they got a lot of funding.

there are some jewels that have reached it, but the are aged games and graphically speaking are at most 30-40 years later in aesthetics (Shores of Hazeron for example).