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Risk Aversion...

Author
IGNATIUS HOOD
Viziam
Amarr Empire
#61 - 2012-01-19 17:54:36 UTC
Andski wrote:
also, 6) people who want to claim that they've lived in nullsec/wormholes but don't have the corp/kb history to back it up (because they're liars)


TBH you can bear effectively in WH and not be a knife in the teeth brace of flintlock pistol weilding PVPer.

This is my Main, I am not worried, I am not overly concerned. I have no kills Cry, but I have been killed a few times in and out of WHs. Enough to know that I'm more worried about Opinion and less about ISK. But I'm trying to get over that. I just though I'd toss this bone out and see who decided to chew on it.

Great answers though and surpisingly light on trolling. Shocked
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Lyris Nairn
Perkone
Caldari State
#62 - 2012-01-19 17:55:59 UTC
Vincent Athena wrote:
All this dances around the core reason, the reason why one player is willing to risk their entire wallet and loss of SP for being in a low implant clone just to get one kill, where another player is not willing to take such risk. I think the difference is one gets The Rush, and the other does not.

The Rush is a good felling one gets with and after stress or a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from stress and adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like, or just play as solo players.

People who do not get The Rush can also enjoy activities like fishing, a sport that is more popular that any computer game, even WoW. Or puzzle games, or solitaire, or Golf (one of the most popular pastimes on the planet). These players like an activity that occupies the mind, is relaxing, and gives one a gentle feeling of accomplishment as they watch the isk pile up. For them, a certain amount of repetition is not boring, its reassuring and relaxing.

So what non-PvP players are adverse to is feeling sick from adrenaline and stress.

I don't think I get "The Rush," but I still enjoy screaming headlong into certain death in video games.

For me, I actually enjoy grinding in games so long as I have someone to talk to on some sort of voice comms and feel like I am in some way contributing to something. Back when I played World of Warcraft, my guildmates and I would go out in a group and grind for hours and hours for no reason other than to kill time and to accumulate gold and item drops. I didn't mind it at all; in fact, I thought it was really fun at the time. On my friend's minecraft server, my most frequent activity is chopping down trees, harvesting and replanting our crops, digging up stone and otherwise gathering useful materials for our group. You might look at that sort of thing as "carebear behavior," or "slave labor," or any number of other pejoratives, but for me it's how I most enjoy the games I play. I feel good about contributing to the group's welfare and accomplishment.

In EVE Online, you can contribute to the group's welfare and accomplishment by helping in PVP. The suicidal frigate pilot, or as we like to call them "Rifter heroes," are an essential part of any fleet doctrine. I find this particular part of PVP to be fun and rewarding because I feel like I am contributing, especially when I die. It also helps me to internally justify not showing up in a bigger and more expensive ship, beyond the fact that those bigger ships just aren't as much fun to me as zipping around in a frigate. So that's what I do. I construct and fit frigates for newbies, I hand them out to newbies and anyone else who wants them, and I fly them myself. I don't feel even a little bit guilty about it, because as is often explained in our official rhetoric it's better to have someone in fleet in a ship he wants to fly than to have one less guy.

Sorry if this sounded like an off-topic rant, but your post inspired me to talk a bit about myself.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Dessau
The Scope
#63 - 2012-01-19 18:03:56 UTC
Chalk up another one for implants, though the solution for me is as easy as: jump to blank clone Thursday night, jump to training clone Sunday night.
IGNATIUS HOOD
Viziam
Amarr Empire
#64 - 2012-01-19 18:06:54 UTC
Othran wrote:
Calzares wrote:
For the dude with the Nave Geddon (I think it was a Geddon) who lost it in PVE - the corp need not know - it doesnt show up on a KB.


The CEO of the corp gets ALL corp members lossmails and killmails. It doesn't matter who killed you.

It has bugger all to do with the corp but it will show up. Edit - and this is the difference between a decent corp and a bad one, when this happened to someone in a corp I was CEO (or director, can't remember) we would mercilessly rip the **** out of them. Thats where it ended though - their ship, their loss.


They knew, Evil But they were cool about it becuase my Corpies are chill about everything. But still. Lose a boat PVE. That sucked. Especially a Faction Boat. I felt like a damn n00b all over again. Big smile
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Vyl Vit
#65 - 2012-01-19 18:08:14 UTC
And...sometimes someone has been whipping out a can of whoopass for so many years it no longer holds the thrill. Repetition breeds boredom, even with pew pew.

Paradise is like where you are right now, only much, much better.

Jenny Cameron
Caldari Provisions
Caldari State
#66 - 2012-01-19 18:09:10 UTC
Vincent Athena wrote:
All this dances around the core reason, the reason why one player is willing to risk their entire wallet and loss of SP for being in a low implant clone just to get one kill, where another player is not willing to take such risk. I think the difference is one gets The Rush, and the other does not.

The Rush is a good felling one gets with and after stress or a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from stress and adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like, or just play as solo players.

People who do not get The Rush can also enjoy activities like fishing, a sport that is more popular that any computer game, even WoW. Or puzzle games, or solitaire, or Golf (one of the most popular pastimes on the planet). These players like an activity that occupies the mind, is relaxing, and gives one a gentle feeling of accomplishment as they watch the isk pile up. For them, a certain amount of repetition is not boring, its reassuring and relaxing.

So what non-PvP players are adverse to is feeling sick from adrenaline and stress.

Not sure if this explains it all. In other games I PvPed a lot, sometimes even exclusively for months, while I don't in EVE.

While I don't bother about ship loss or killboards at all, I think the clone costs, loss of implants or skillpoint loss due to lack of implants - and last but not least the whole tedium of grouping up and finding an exciting fight is too discouraging to really bother. I simply do have better uses for my time than roam around for hours for - perhaps - a couple of minutes of fun, or as you call it, "rush".

CCP just doesn't seem to want to cater people who don't have a lot of time to waste away. I think it's one of the reasons they'll never ever get a lot of subscribers.
Dinsdale Pirannha
Pirannha Corp
#67 - 2012-01-19 18:16:42 UTC
Dessau wrote:
Chalk up another one for implants, though the solution for me is as easy as: jump to blank clone Thursday night, jump to training clone Sunday night.


Some of us are to the point that an implantless med clone loss hurts.
I have taken a hiatus from PvP (got so sick of the null sec politics and CTA's), but looking to get back into it.

But I have realized that every Rifter loss is going to cost me a paltry 500,000- 2M for the ship loss, but 20 million for a new med clone.
And that of course does not factor in the loss of training time.

That adds up in a hurry.
Vincent Athena
Photosynth
#68 - 2012-01-19 18:49:41 UTC
Jenny Cameron wrote:

CCP just doesn't seem to want to cater people who don't have a lot of time to waste away. I think it's one of the reasons they'll never ever get a lot of subscribers.


In one way they have: The PLEX. As has been pointed out by many, the pay from a reasonable job yields hundreds of millions of ISK per hour when used to purchase PLEX. If you do not enjoy "grinding for ISK", then don't. Use that time to make or save RL money and buy PLEX. Even spending time comparison shopping for the lowest prices at the supermarket can result in more isk per hour than L4 missions. Or driving slower to save gas money.

About the entire implant issue: I have suggested before that CCP could change the jump clone cooldown to a few hours, provided the clone jump does not change your location. That way you can get into a clean clone for some PvP, and go right back. But this does not make the galaxy small: Clone jumping across the galaxy still needs that 24 hour cooldown.

Lyris Nairn wrote:

I don't think I get "The Rush," but I still enjoy screaming headlong into certain death in video games.
......
In EVE Online, you can contribute to the group's welfare and accomplishment by helping in PVP. The suicidal frigate pilot, or as we like to call them "Rifter heroes," are an essential part of any fleet doctrine. I find this particular part of PVP to be fun and rewarding because I feel like I am contributing, especially when I die.


Sounds like you are in the middle, where you don't get The Rush, but the stress does not make you sick either. The feeling of accomplishment and desire to work with others draws you into PvP. I get this a tiny bit, and go out with a fleet maybe once every few months, about as much stress as I can tolerate.

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Sebastian N Cain
Aliastra
Gallente Federation
#69 - 2012-01-19 20:02:02 UTC
Vincent Athena wrote:
All this dances around the core reason, the reason why one player is willing to risk their entire wallet and loss of SP for being in a low implant clone just to get one kill, where another player is not willing to take such risk. I think the difference is one gets The Rush, and the other does not.

The Rush is a good felling one gets with and after stress or a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from stress and adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like, or just play as solo players.

People who do not get The Rush can also enjoy activities like fishing, a sport that is more popular that any computer game, even WoW. Or puzzle games, or solitaire, or Golf (one of the most popular pastimes on the planet). These players like an activity that occupies the mind, is relaxing, and gives one a gentle feeling of accomplishment as they watch the isk pile up. For them, a certain amount of repetition is not boring, its reassuring and relaxing.

So what non-PvP players are adverse to is feeling sick from adrenaline and stress.


So this is an eve-pvp-player?Pirate

I got lost in thought... it was unfamiliar territory.

Lady Spank
Get Out Nasty Face
#70 - 2012-01-19 21:20:36 UTC
I remember adrenaline shakes, don't get them much these days.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

IGNATIUS HOOD
Viziam
Amarr Empire
#71 - 2012-01-19 21:28:54 UTC
Lady Spank wrote:
I remember adrenaline shakes, don't get them much these days.


I used, still do, get the shakes and 'combat lock' where I just sit there and cannot seem to do anything. That happens only when I'm actually looking for a fight now.

I'm getting pretty good at keeping my head together when I'm being violenced non consensually.

Its nice to hear that the sensation goes away after awhile. I was beginning to wonder if I was the only one who can feel his heart beating in his throat during one of those moments.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Vigrioth Stoneclaw
Daskak Verskaffers
#72 - 2012-01-19 22:03:27 UTC
Lady Spank wrote:
Skydell wrote:
People who "go looking for PvP" open up the map and select options.

Do they select Ships killed, pods kills in the last hour? No, they select NPCs killed in the last hr. They want easy farm kills from rat fit ISK grinders.

Bravado is a shield.



A minority hunt bears but broad generalisations just make you sound dumb.


A minority? Heh. Only because they want the Missioneers/Miners, etc to come to them. But I digress...

All this talk of risk aversion really comes down to the oft quoted and lamented Risk vs Reward Equation. People who mind their own business and get caught up in PvP usually have little reward for a lot of risk. On the opposite end of the spectrum are those who like to tip the odds in their favor, taking little risk for greater reward, relatively speaking. I hear tales of a time when solo PvP was much more common than it is now. As time passes, it becomes less about the fun of winning or losing and just becomes about winning. Given the current propensity to outnumber a foe in order to recieve the All-Holy KM, it should come as no surprise that some don't even want to bother anymore, and I don't blame them.

Using superiority in numbers IS a valid tactics, and often dictated the outcome in combat. But do you really think the ones being outnumbered where having fun? Oh sure, there are a few out there that truly desire the odds stacked against them, and that's fine. But for the rest, either getting destroyed or having to run quickly loses any luster of 'fun'. They get tired of it, they go do something else. The fishing pond gets smaller and smaller, a vicious cycle that perpetuates itself. It's like Losec...the sharks have either eaten all the fish or chased them away, all in the name of their perspective of 'fun'.

In the end, it's less about risk aversion and more about maximizing your own brand of fun. If there is aversion to anything, it is to embodying the stereotypical victim to the stereotypical villians. Why bother anymore if you can't have your own type of fun? Why put yourself is the drivers seat of risk when you can do things more in your control and thus drive to more reward? It's really not that hard to figure out, you just have to put yourself in the place of your potential victim in order to truly understand why they don't want to play with you anymore.
IGNATIUS HOOD
Viziam
Amarr Empire
#73 - 2012-01-19 23:26:35 UTC
So is it a lack of 'killer instinct' the rules play the same for us all do they not?

Should we feel bad for the 'victim' becuase he lacks vision and/or that lack of will to ask why? Or do we chastise the 'villain' becuase he's got the knife between his clenched teeth with a brace of flintlock pistols in his belt swinging from the yardarm becuase he has the fortitude to ask why the heck not?

EVE is oddly unique because it puts both players in one sandbox universe and pits them against each other with very few hard and fast rules to insure 'fair and equitable' game play. Thing is, anyone who has played this game for any length of time knows its a harsh universe full of far more of the (why not?) crowd. Maybe the bigger question is, why is the (why not?) a conditional one.

I personally have a serious Alliance Crush on RNK, love their videos, but their detractors deride their tactics as risk averse which I find fascinating becuase it appears to me that Alliances like RNK and even bigger Alliances like PL are into mitigating risk not avoiding it altogether.

When Rote Kapelle goes on a roam in LS or Null whats my motivation for contesting it? KM?

So, in my mind, the question becomes this. Is soulless blobbing of the enemy Risk Aversion or Risk Mitigation?

In grander sense when does mitigation OF risk turn into aversion TO risk? I think KMs are a symptom of a larger problem in the player base. Purposeless PVP is just that purposeless and I personally see no profit in PVP for the sake of PVP short of KMs maybe and maybe the loot if you win. Is fun the purpose?

Is the flaw with PVP the fundemental lack of something to fight for beyond blowing up some other guys boat for most players not in a major sov holding alliance? If so. What can be done?

PS - apolgies for the wall of meandering text. Lol
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Olleybear
Infinite Point
Pandemic Horde
#74 - 2012-01-20 03:22:51 UTC
IGNATIUS HOOD wrote:

So, in my mind, the question becomes this. Is soulless blobbing of the enemy Risk Aversion or Risk Mitigation?

Is fun the purpose?

Is the flaw with PVP the fundemental lack of something to fight for beyond blowing up some other guys boat for most players not in a major sov holding alliance? If so. What can be done?



Souless blobbing is usually about keeping your guys from being bored to tears between wars so they dont up and leave your corp/alliance.

Speaking from a solo pilots point of view: Yes, Fun is the purpose of my pvp as well as the challenge of solo flying. I like winning fights I should not have won because its, you know, FUN!

As for the flaw of pvp, I believe someone else has said it before in this thread and it bears repeating. The flaw is in the player behind the keyboard and nothing can be done to change people. The only flaw with pvp itself is ships need to be balanced a bit more. By balance I mean more nerfs and less buffs.

On a side note, many people in thread have said they hate 'grinding isk' and 'doing things they dont want to' in order to have fun. These same people should play on the test server where everything costs 100 isk. You can PVP all day everyday for 1 milion isk there. I'd be willing to bet within a day or two you will be back on Tranquility because the kills on the test server have zero meaning and are boring as hell.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#75 - 2012-01-20 03:38:02 UTC
i do not fight, because i am an loser.

Why fight if the outcome is pretty much predictable and always in favor of the opponent. Cool
Mars Theran
Foreign Interloper
#76 - 2012-01-20 03:56:00 UTC  |  Edited by: Mars Theran
met worst wrote:
KrakizBad wrote:
met worst wrote:
Let's see.

I am averse to FC's screaming 'STFU" in my ear while I'm trying to tell 'em the cyno is NOT blue.

I am averse to getting jumped at a gate in my solo Loki by 200 canes.

I am averse to having everybody post "failfit" on Eve_Kill after my PvE boat was killed in lowsec by an '03 leet.

I am averse to some prick saying the J word and then getting primaried by the FC while the J-Worder has a laugh with his mates.

I am averse to finding and killing some random dude 40 jumps away because he told our alliance leader he was an idiot one day.

I am averse to shooting the POS of some random dude 50 jumps away and it's not even a C moon let alone a T.

I am averse to being told to jump when intel says there's 100 snipes on the other side and the FC can't read.

I am averse to having my FC bawled out by the alliance leader in the middle of an Op.

I am averse to listening to an alliance cheif telling us (on and on) about the "state" in the middle of an Op.


TL;DR >> If I'm going to die, it's on MY terms and NO-ONE has met my terms.


CURRENT CORPORATION
Federal Navy Academy [FNA] from 2011.11.12 23:05 to this day

Post with your main or get out.

Can't do that. Then you'll know where I am getting much of my intel. Maybe I should post recent convoes with Zag, Monty or even Mittens. Hmmm....

And anyway, only 3 types of people post on their main.

1) People with no static assets
2) Those with lotsa numbers to hide behind
3) STUPID people


I fall under "1) People with no static assets," but I still resent that.

edit, (@KrakizBad, and anyone else who cares) : And besides, who cares if they don't post with their main, if their responses are intelligent and well informed.

edit2, (back to reply): I would add a 4th option there too.

4) Just doesn't care.
zubzubzubzubzubzubzubzub
Amelia Wellington
Level 4 Runners United
#77 - 2012-01-31 16:00:05 UTC  |  Edited by: Amelia Wellington
I feel like sharing my experience of "The Rush", so here goes:

I'm fairly new to EVE (played for about 5-6 months) and I've got a planet set up in 0.2 sec. Every time I travel there on one of my runs to collect the produce I make I practically feel like throwing up (despite only having to enter ONE low-sec system) and I love it - I wish all games made me want to throw up from the excitement.

If anyone's played Penumbra: Overture, that is another example of a game that can have quite a huge influence over the player's well-being. The first time I played it I didn't understand what the hype was about but after allowing myself to become immersed, I frequently had to take breaks because I couldn't bring myself to carry on.

As for the losses a player can incur on death I don't really feel that it is much of a problem - you might lose a few implants, an expensive ship, but for me, the risk is worth "the rush". The only thing I wouldn't want to lose is my skills so I just make sure I have an up-to-date clone.

I found this thread by Googling for "eve online feel sick" after performing one of these collection runs.
Vincent Athena
Photosynth
#78 - 2012-01-31 16:26:11 UTC
Amelia, sounds like you should join a PvP oriented corp and go for those kills. The PvP part of the game is there for people like you, just as the PvE part is there for people like me.

I can sort of tolerate PvP if I can suppress the adrenaline reaction, staying cool and calm. Tried it last night (on an alt), sat in a gate camp and got in on a kill. Not the final blow, but was #2 damage doer.

Even so, today I do not feel that good.

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Amelia Wellington
Level 4 Runners United
#79 - 2012-01-31 16:31:57 UTC
I've thought about that quite a bit, and I'm definitely going to try the idea. I'd really like to join a big alliance and take part in some large battles!
Pavel Bidermann
Aliastra
Gallente Federation
#80 - 2012-01-31 17:53:32 UTC
met worst wrote:
Let's see.

I am averse to FC's screaming 'STFU" in my ear while I'm trying to tell 'em the cyno is NOT blue.

I am averse to getting jumped at a gate in my solo Loki by 200 canes.

I am averse to having everybody post "failfit" on Eve_Kill after my PvE boat was killed in lowsec by an '03 leet.

I am averse to some prick saying the J word and then getting primaried by the FC while the J-Worder has a laugh with his mates.

I am averse to finding and killing some random dude 40 jumps away because he told our alliance leader he was an idiot one day.

I am averse to shooting the POS of some random dude 50 jumps away and it's not even a C moon let alone a T.

I am averse to being told to jump when intel says there's 100 snipes on the other side and the FC can't read.

I am averse to having my FC bawled out by the alliance leader in the middle of an Op.

I am averse to listening to an alliance cheif telling us (on and on) about the "state" in the middle of an Op.


TL;DR >> If I'm going to die, it's on MY terms and NO-ONE has met my terms.


And there's the biggest reason why people don't run down into null automatically. Its not the game. Its the people playing the game. The null sec pilots are the biggest reason to not become a null sec pilot. Who needs all that crap? Seriously.