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The Mutuality of Freighter Ganking

First post
Author
Salvos Rhoska
#81 - 2016-12-19 16:56:27 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:
Right now, they just go for dumb luck of pass while someone else's is getting killed.


This.

The volume of traffic is so high, whilst the risk so low, that its like engaging a school of sardines.
Couple unlucky slackers get picked off, but the massive remainder continue on their merry way, laughing.

Freighter ganking, as it is now, is barely scratching the transit of material.
Dracvlad
Taishi Combine
Astral Alliance
#82 - 2016-12-19 17:04:09 UTC  |  Edited by: Dracvlad
Salvos Rhoska wrote:
Frostys Virpio wrote:
Right now, they just go for dumb luck of pass while someone else's is getting killed.


This.

The volume of traffic is so high, whilst the risk so low, that its like engaging a school of sardines.
Couple unlucky slackers get picked off, but the massive remainder continue on their merry way, laughing.

Freighter ganking, as it is now, is barely scratching the transit of material.


So you are admitting that CODE is failing? I was telling people to say that in local every time they dropped of a load just because it is the truth.

But seriously I analysed the situation and realised that CODE was having very little affect and they sell straight back into the market themselves anyway, so it is in reality a colossal waste of time in terms of what you are after, but as risk and reward ways to make ISK the ganker FC's really do make a ton of ISK out of this, it was amusing to watch certain people taking almost all the spoils too, the drama around that was epic. One of the advantages of doing one of those other things on your list... Big smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Aaron
Eternal Frontier
#83 - 2016-12-19 17:06:02 UTC
Frostys Virpio wrote:
Aaron wrote:
Salvos Rhoska wrote:
NofriendNoLifeStilPostin wrote:
The risk vs reward really is out of whack.


I agree.
But not like you'd want.

The transport of value/cargo is too easy and too safe in EVE.
Especially between NS and HS.

Jita, as a juggernaut that utterly dwarfs all other hubs, speaks volumes to this.
Only a tiny fraction of the material shipped into and out of Jita is destroyed enroute.

The more material that can be destroyed en route, the better the game's dynamic economy will be.

Its frankly laughably easy to transport value/material across security sectors, or jump over them.
Only a tiny fraction are intercepted and culled from the ceaseless stampeding herd of material carriers to and from NS and HS.


Lets face it, Destroying a freighter and claiming the goods has always been part of any space trading simulator since Elite 1 from 1984. We shouldn't be suprised or annoyed that it is part of this game. We simply need to find the counter to freight ganking and execute it and have fun while doing it.


The issue is the complete lack of cooperation from the freighter side while the ganker side does. If a freighter gank takes 10 players (let's ignore the scanner and bumpers while also ignoring scouts since they can all be alts). then why aren't freighter fleet forming in pack of 10? 3 fully loaded freighter and 7 escort ship following a defined doctrine designed to counter the gank. What that doctrine would be is open to debate but it would likely work better than YOLOing a freighter solo across 14 systems. They could try ECM, they could try alphaing some DPS of the grid since they are likely flashy anyway and have known EHP/resist profile, they could try reps. Right now, they just go for dumb luck of pass while someone else's is getting killed.


Yes, 100% agreed.

We have got to start working together and brainstorming and executing ideas for how to get a freight from A to B unharmed.

Too many of us want to go at it alone because we think that working with others somehow makes us weak. Teamwork is what builds things and keeps people safe.

Myself and another guy are working on a blue community within hisec that will focus on the matters you mention. We hope for it to be cool and relaxed and we want to address the many issues that affect the little guy. We are hoping to attract cool dudes like yourself that have a good understanding of whats going on so we can effectively counter this.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Salvos Rhoska
#84 - 2016-12-19 17:25:05 UTC  |  Edited by: Salvos Rhoska
Dracvlad wrote:
Salvos Rhoska wrote:
Frostys Virpio wrote:
Right now, they just go for dumb luck of pass while someone else's is getting killed.


This.

The volume of traffic is so high, whilst the risk so low, that its like engaging a school of sardines.
Couple unlucky slackers get picked off, but the massive remainder continue on their merry way, laughing.

Freighter ganking, as it is now, is barely scratching the transit of material.


So you are admitting that CODE is failing? I was telling people to say that in local every time they dropped of a load just because it is the truth.

But seriously I analysed the situation and realised that CODE was having very little affect and they sell straight back into the market themselves, so it is in reality a colossal waste of time in terms of what you are after, but as risk and reward ways to make ISK the ganker FC's really do make a ton of ISK out of this, it was amusing to watch certain people taking almost all the spoils too, the drama around that was epic. One of the advantages of doing one of those other things on your list... Big smile


1) No. CODE is not failing. CODE is succeeding at what they do, but entirely inadequate in numbers and activity to result in the 20% attrition and risk I am aiming for.

1a) CODE is like the Westboro Church. Its portrayed as far more impactful than it is, by people aggrieved by them for their own reasons. Westboro Church has only around 40 members, has never killed anyone, yet has worldwide identification for just holding up signs that other people find offensive.As shown in statistics in this thread, CODEs operators are relatively few and their impact on the economy, negligible.

2) Yes, CODE has very little actual effect on the flood. Infact inversely, they make freighters in that flood take precautions, which hampers CODEs and others efforts to intercept and destroy material transport.

3) My concern is not with CODE, or the safety of freighters per se. My concern is with the nigh unmitigated low risk free-flow of material between HS and NS.

4) My concern is in the exploitation by NS entities of beneficial local resource accoutrements and manufacture, being leveraged through the safety and centralization of HS markets, in both directions.

5) My concern is the inflationary and exploitative nature of this system, without commensurate risk and attrition.
Less than 1% of material flowing to and fro between HS and NS is destroyed. I find that unacceptable and deleterious to EVE s economy and well below the universal principle of risk in EVE

6) It is currently stupidly easy, fast and safe to transport material across EVE.
Revis Owen
Krigmakt Elite
Safety.
#85 - 2016-12-19 17:30:56 UTC
Teckos Pech wrote:
Yes, gankers face lowsuccessfully manage risk

Fixed. Because there's no greater risk than being perma-KOS to both players and NPC's. But we manage that risk.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Galaxy Duck
Galaxy Farm Carebear Repurposing
#86 - 2016-12-19 17:33:07 UTC
Maria Senseye wrote:
...if you want to fight the gankers you just can't! It's next to impossible to stop them...



The impotence is strong with this one.
Teckos Pech
Hogyoku
Goonswarm Federation
#87 - 2016-12-19 20:03:09 UTC
Galaxy Duck wrote:
Maria Senseye wrote:
...if you want to fight the gankers you just can't! It's next to impossible to stop them...



The impotence is strong with this one.


Yeah, nobody can ever gank the bumping ship...nope never happens. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

nezroy
Federal Defense Union
Gallente Federation
#88 - 2016-12-19 20:14:11 UTC
Gogela wrote:
You know what you never see these days in EvE? A freighter being escorted by a BS or two with hull/armor/shield reppers. Nobody does it at all. Not since before jump freighters, when there would be escort fleets with freighters going to null. Since then... nobody at all flies with support. That's what's wrong. ...but then the odds of getting ganked are so very small.


That's because RR is virtually useless for defending against ganking. Decent freighter pilots do fly with support, just, you know... useful support, which isn't RR.
nezroy
Federal Defense Union
Gallente Federation
#89 - 2016-12-19 20:17:55 UTC
SurrenderMonkey wrote:
They're activated more often than you would think for as obvious as it is.


That's because it's not a kill-right scam... it's a kill-board padding service! Semantics matter....
SurrenderMonkey
State Protectorate
Caldari State
#90 - 2016-12-19 20:31:06 UTC
nezroy wrote:
SurrenderMonkey wrote:
They're activated more often than you would think for as obvious as it is.


That's because it's not a kill-right scam... it's a kill-board padding service! Semantics matter....


You're not wrong. I've been in several NPSI fleets where someone bought more than one of these just for fun, knowing full well what they were. vOv

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Alea
Pator Tech School
Minmatar Republic
#91 - 2016-12-19 20:34:53 UTC
Salvos Rhoska wrote:
This is nonsense.
Fit properly, prepare suitable time, route, and fly with support.
Its not a sure thing, but you can take precautions.

What really offends me, is Jump Freighters.
I hate them. I cannot abide their existence.
Instead of risking transit with precautions as you do, they simply jump over it.

I HATE jump freighters.

You make a valid point that non-jump freighters are a target due to their vulnerabilities.
But the real imbalance, is in Jump Freighters completely bypassing risk, and leaving you as a gate transiting freighter as the remaining extant target.

Jump freighters are a cancer to bypass PvP.
They shouldn't exist.


Have you ever flown a JF.? I have lost three since they was introduced, land too far away from a station and get bumped away until I die, I don't always fly a JF with support so sometimes pay the price.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Mara Pahrdi
The Order of Anoyia
#92 - 2016-12-19 20:38:04 UTC
Shah was right, this is a popcorn thread.

Remove standings and insurance.

Teckos Pech
Hogyoku
Goonswarm Federation
#93 - 2016-12-19 21:08:07 UTC  |  Edited by: Teckos Pech
Aaron wrote:
I know the OP has championed the view that freight pilots would be wise to limit their cargo value, i think 5 or 6 billion was the limit, correct me if I am wrong.

I think it would be wise to acknowledge this and freight pilots should accept this as an operational standard. Do we have some sort of freight union in game?

The need to study watchlists for freight gankers would become irrelevant.

Don't get me wrong I fully understand that having to split a 40 billion load into 8 or 9 freight trips is annoying and tiring, this is the most realistic approach to solving this problem with a high level of success.

Stop feeding the gankers easy kills. Assess the situation and realise that if you overload your freight with a high value you will most likely be bumped and held in place while a gank fleet mobilizes to relieve you of your goods.


The formula I use is just,

2*(EHP/DPS)/[CONCROD Response Time]*(ISK value of the ganking ships)

Assuming uniform ships makes it easier.

So for example if you have 200,000 EHP and DPS is 700/second and CONCORD will take 25 seconds to respond, and the ganking ships cost 10 million ISK each we have

400,000/700 = 571.43, but call it 572

Now divide that by 25 to get, 22.88 so 23 ships (note the gank will require half of this number of ships).

And since the ships cost 10 million the upper limit is 230,000,000 ISK. Which is not alot.

But, 200,000 EHP is not very high considering you can tank your freighter. So we can double the above result if you can double your tank. And the above is assuming pretty good skills for a catalyst pilot. In fact perfect skills and even some sort of implant. If DPS is dropped down to say 570/second and doubling the tank means you can carry 561 million ISK worth of cargo. Still not alot, but this is the bare minimum to be gank worthy--i.e. if a group of gankers were to gank freighters with this much loot many, many times, they'd get enough loot to cover just the cost of replacing ships. So if they are going to gank for profit you'd need to add in a profit margin too. So if they want say a 20% profit margin then you can carry 673 million in ISK value for your cargo.

And all of that is using just the bare minimum in terms of ganking ships. So if the gankers build in a margin of error on this say +5 pilots/ships then can carry even more.

Typically, I'd say .75 billion ISK is limit I use. Yes, it is annoying if you are looking at a pile of 40 billion in ISK value for cargo and thinking...53 trips! Damn. Cry But pushing it above that and you become more gankable. If you look at Kusion his lower limit appears to be 1 billion ISK.

A fringe thing you can do is use containers. Put lots of stuff in one container. That may not sound like an obvious thing, but what is the probability of that container dropping? 0.5 right? Well if it drops they get it all...or they get nothing. A priori their expected payout is the same, but their ex post payout is going to be...."lumpy". Whereas if you have lots of stuff, the probability that nothing drops is 0.5^N. And the more stuff you have the more likely about half of it will drop. In other words you make the gank more risky. Same thing with making it a courier package. In a situation where the gankers could pick between two targets (and only 1) each of equal value but one with all the cargo in one container vs. the other with N items....they should pick the one with N items since they are more likely to end up with half of the cargo. Granted, not all items are of equal value, but this general result still holds.

Another thing is to use a JF even if you are not going to use the jump drives. That hull comes with quite a bit more EHP. In that case my upper limit goes to 1 billion. After all with maxed out skills you can get the EHP on something like the Anshar to 899,753. And against something like catalysts the EHP will be even higher.

And when you look through freighters that have been ganked you usually see freighters with cargo expanders which actually reduces EHP. So not only are they over loading their freighter in terms of ISK value they are reducing EHP to be even easier to gank. About the only thing they could do to make it even worse in terms of risk at this point is to use auto-pilot which I would not be surprised if that were the case.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Black Pedro
Mine.
#94 - 2016-12-19 21:52:32 UTC  |  Edited by: Black Pedro
Alea wrote:
Salvos Rhoska wrote:
This is nonsense.
Fit properly, prepare suitable time, route, and fly with support.
Its not a sure thing, but you can take precautions.

What really offends me, is Jump Freighters.
I hate them. I cannot abide their existence.
Instead of risking transit with precautions as you do, they simply jump over it.

I HATE jump freighters.

You make a valid point that non-jump freighters are a target due to their vulnerabilities.
But the real imbalance, is in Jump Freighters completely bypassing risk, and leaving you as a gate transiting freighter as the remaining extant target.

Jump freighters are a cancer to bypass PvP.
They shouldn't exist.


Have you ever flown a JF.? I have lost three since they was introduced, land too far away from a station and get bumped away until I die, I don't always fly a JF with support so sometimes pay the price.
The tethering mechanic of the new structures has changed this. Jump freighters are indeed now 100% safe, at least to anyone who has access to a network of citadels, as they can hop from tether to tether with absolutely zero risk. There is absolutely nothing you can do to interdict a jump freighter using such a route.

This is completely against the core ethos of the game, but was probably allowed to stand as CCP was looking to give utility to the first structures, especially the Astrahus, which have very little actual utility in the game outside of perhaps clone switching. Building such an 'invulnerable highway' is a good reason for players to deploy these structures, and at least the structures themselves can be attacked. Still, it makes hauling even more safe from the already almost completely safe place it was in before.

I would expect this to change in the future, especially once the player-built star gates come online. CCP will have the same problem and want to give utility to these star gates as who will use them if they can jump with 100% safety from one disposable Upwell structure to another? Probably just a short timer before the tether kicks in on an incoming jump ship would be sufficient and put at least a tiny window of vulnerability back in the game.

But in general, hauling is quite safe in this game. CCP Quant's numbers show only a fraction of a percent of loss to piracy in highsec and probably in nullsec:highsec trade as well. It is a rounding error in the overall economy and this safety makes interfering with your opponent's logistics a non-viable strategy in all but a few edge cases. It's also just another example of how safety makes the game less interesting. Let's hope CCP makes hauling more risky and thus interesting when they release the player-built star gates so players want to use them as moving through space and logistics matter.
Jonah Gravenstein
Machiavellian Space Bastards
#95 - 2016-12-19 22:49:10 UTC
Stupidity wins over game mechanics every time, short of giving freighters Polaris resist profiles, any changes to mechanics won't stop greed and stupidity getting a freighter killed.

On a side note this thread allowed me to capture this glorious image

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Aaron
Eternal Frontier
#96 - 2016-12-19 23:02:54 UTC
Teckos Pech wrote:
Aaron wrote:
I know the OP has championed the view that freight pilots would be wise to limit their cargo value, i think 5 or 6 billion was the limit, correct me if I am wrong.

I think it would be wise to acknowledge this and freight pilots should accept this as an operational standard. Do we have some sort of freight union in game?

The need to study watchlists for freight gankers would become irrelevant.

Don't get me wrong I fully understand that having to split a 40 billion load into 8 or 9 freight trips is annoying and tiring, this is the most realistic approach to solving this problem with a high level of success.

Stop feeding the gankers easy kills. Assess the situation and realise that if you overload your freight with a high value you will most likely be bumped and held in place while a gank fleet mobilizes to relieve you of your goods.


The formula I use is just,

2*(EHP/DPS)/[CONCROD Response Time]*(ISK value of the ganking ships)

Assuming uniform ships makes it easier.

So for example if you have 200,000 EHP and DPS is 700/second and CONCORD will take 25 seconds to respond, and the ganking ships cost 10 million ISK each we have

400,000/700 = 571.43, but call it 572

Now divide that by 25 to get, 22.88 so 23 ships (note the gank will require half of this number of ships).

And since the ships cost 10 million the upper limit is 230,000,000 ISK. Which is not alot.

But, 200,000 EHP is not very high considering you can tank your freighter. So we can double the above result if you can double your tank. And the above is assuming pretty good skills for a catalyst pilot. In fact perfect skills and even some sort of implant. If DPS is dropped down to say 570/second and doubling the tank means you can carry 561 million ISK worth of cargo. Still not alot, but this is the bare minimum to be gank worthy--i.e. if a group of gankers were to gank freighters with this much loot many, many times, they'd get enough loot to cover just the cost of replacing ships. So if they are going to gank for profit you'd need to add in a profit margin too. So if they want say a 20% profit margin then you can carry 673 million in ISK value for your cargo.

And all of that is using just the bare minimum in terms of ganking ships. So if the gankers build in a margin of error on this say +5 pilots/ships then can carry even more.

Typically, I'd say .75 billion ISK is limit I use. Yes, it is annoying if you are looking at a pile of 40 billion in ISK value for cargo and thinking...53 trips! Damn. Cry But pushing it above that and you become more gankable. If you look at Kusion his lower limit appears to be 1 billion ISK.

A fringe thing you can do is use containers. Put lots of stuff in one container. That may not sound like an obvious thing, but what is the probability of that container dropping? 0.5 right? Well if it drops they get it all...or they get nothing. A priori their expected payout is the same, but their ex post payout is going to be...."lumpy". Whereas if you have lots of stuff, the probability that nothing drops is 0.5^N. And the more stuff you have the more likely about half of it will drop. In other words you make the gank more risky. Same thing with making it a courier package. In a situation where the gankers could pick between two targets (and only 1) each of equal value but one with all the cargo in one container vs. the other with N items....they should pick the one with N items since they are more likely to end up with half of the cargo. Granted, not all items are of equal value, but this general result still holds.

Another thing is to use a JF even if you are not going to use the jump drives. That hull comes with quite a bit more EHP. In that case my upper limit goes to 1 billion. After all with maxed out skills you can get the EHP on something like the Anshar to 899,753. And against something like catalysts the EHP will be even higher.

And when you look through freighters that have been ganked you usually see freighters with cargo expanders which actually reduces EHP. So not only are they over loading their freighter in terms of ISK value they are reducing EHP to be even easier to gank. About the only thing they could do to make it even worse in terms of risk at this point is to use auto-pilot which I would not be surprised if that were the case.


Your views are very well researched and presented, I'm not really sure why people have a problem with you you're simply stating facts.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Salvos Rhoska
#97 - 2016-12-20 00:19:11 UTC
Jonah Gravenstein wrote:
On a side note this thread allowed me to capture this glorious image

>Ignores posters
>Posts about ignored posters

Fail.
Herzog Wolfhammer
Sigma Special Tactics Group
#98 - 2016-12-20 02:55:28 UTC
I once took a wreathe through Uedama with around 500M ISK in the hold. True story. A single thrasher could have taken it.



Bring back DEEEEP Space!

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#99 - 2016-12-20 03:23:18 UTC
Bjorn Tyrson wrote:
mkint wrote:
much tl;dr. However, the first couple sentences gave me an idea. What if you could fit a module or rig that hides your loadout and/or cargo EXCEPT for that rig. So, you get scanned and all the gankers know is that you don't want to be scanned. NOW there is actual risk of loss for the gankers, rather than it just being a matter of a fixed rate of return. Make it an expensive T2 rig or something, so the freighter pilot has to judge the risk of having the rig fit on an empty freighter vs the cost of removing it. There: now life sucks for everybody.

My personal stance: gankers like to justify themselves to convince themselves that they actually matter. And on the other hand, whiners gonna whine. So alls you all's a bunch of wimps, on both sides of the argument.


something like that already exist.
cargo containers hide the content of whatever is inside them. gankers will often times target a ship with containers specifically because they can't see what is inside. and so its assumed that whever is inside is valuable enough to be worth hiding.


I am suddenly tempted to fit a freighter and fill it with cargo containers full of...carbon. And then park it just outside Jita stargate for the lulz.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Geronimo McVain
The Scope
Gallente Federation
#100 - 2016-12-20 06:57:18 UTC  |  Edited by: Geronimo McVain
Teckos Pech wrote:


Typically, I'd say .75 billion ISK is limit I use. Yes, it is annoying if you are looking at a pile of 40 billion in ISK value for cargo and thinking...53 trips! Damn. Cry But pushing it above that and you become more gankable. If you look at Kusion his lower limit appears to be 1 billion ISK.

The question is: how much do you value your time and is hauling fun.
Let's take the 40B cargo. Hauling Slays-Jita costs 30M at Red Frog per 1B haul aka 3% cargo value. The roundtrip is about 30+ minutes. So you have a budget of 1.2B to pay for safety. To kill a gank cat without tank you don't need super duper ships but you need many of them to get al lot of damage from the grid fast. So if you ask 10 brothers from your corp if they want to play honor guard for 50M/trip do you think they will decline? Maybe you can even haul some stuff for them on the way back. And you even saved 700M of hauling costs.
To get safety is no problem: people are just too cheap to do so.
So hauling 40B safely while keeping under your 0.75B limit will take you upward of 25h. For a 3% higher margin. For that amount of time I would even buy a Plex just to pay for it and not do it myself.