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Suggestion for Capital Ship Destroyer

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2016-12-18 00:23:38 UTC
...Have you ever, and I mean EVER been anywhere near a capital ship or a large fight in general? Or been a member of a real group?

if the other guy brings a big support fleet, the support fleet you were going to bring anyway can play with them while you use your cap destroyers to bash whatever structure you were going to drop dreads on, because dreads literally have no reason to exist with these things in the game.

Capital fleets already bring support fleets. Every time. Without fail. or they die. Your suggestion does not change this. Your suggestion makes dreads obsolete.


And losing a full fleet of cruisers is completely irrelevant. Losing a full fleet of caps hurts, but your cruisers are going to cost a tiny fraction of what a cap fleet costs. If they all die, who even cares?
Lugh Crow-Slave
#22 - 2016-12-18 01:19:40 UTC
if you really want an Anti-capital small ship Bombers are your thing
powdemonic Ellecon
The Scope
Gallente Federation
#23 - 2016-12-18 09:45:02 UTC
how about a capital ship that can field 8 anti sub cap guns, but no siege mod, and can use capital mods and rigs but have about 200,000 hit points with maxed out tank? it is an idea that may or may not make sense but the idea from this post is a bit more of a on paper idea
Slayer Liberator
Fusion Enterprises Ltd
Pandemic Horde
#24 - 2016-12-18 15:33:24 UTC
powdemonic Ellecon wrote:
how about a capital ship that can field 8 anti sub cap guns, but no siege mod, and can use capital mods and rigs but have about 200,000 hit points with maxed out tank? it is an idea that may or may not make sense but the idea from this post is a bit more of a on paper idea

By anti- subcap do you mean able to hit a frig or dessy or just able to hit a cruiser or battlecruiser?
A8ina
Pator Tech School
Minmatar Republic
#25 - 2016-12-18 17:05:28 UTC
I've been around some big and small fleet fights, I can say the small fleet attacks in foreign territory is the most fun ,
Big fleet operations with Battle ships and Capital ships is to slow and many times you get stood up when the other fleet decides not to take you on . Αθηνα

If they get around 2000 to 3000 maX in DPS will not be that extreme , and this ship can be the poor man's Capital ship defense
A8ina
Pator Tech School
Minmatar Republic
#26 - 2016-12-18 17:15:37 UTC
powdemonic Ellecon wrote:
how about a capital ship that can field 8 anti sub cap guns, but no siege mod, and can use capital mods and rigs but have about 200,000 hit points with maxed out tank? it is an idea that may or may not make sense but the idea from this post is a bit more of a on paper idea



This idea is completely the opposite of what I'm trying to express here the goal is to diversify and give purpose to all ships in the fleet , if you are able to control the battlefield with only Capital ships then it won't be use for the rest and have no purpose in the game
Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2016-12-18 18:19:49 UTC
A8ina wrote:
I've been around some big and small fleet fights, I can say the small fleet attacks in foreign territory is the most fun ,
Big fleet operations with Battle ships and Capital ships is to slow and many times you get stood up when the other fleet decides not to take you on . Αθηνα

If they get around 2000 to 3000 maX in DPS will not be that extreme , and this ship can be the poor man's Capital ship defense


And why would I pay 3 billion for a dread when paying at most half that for three cruisers will do exactly the same job in a faster hull?

Which is the point I have been asking you to answer all along. Why would anyone fly a dread if they can fly a cruiser to do the same job easier?
Dior Ambraelle
University of Caille
Gallente Federation
#28 - 2016-12-18 19:08:48 UTC
powdemonic Ellecon wrote:
how about a capital ship that can field 8 anti sub cap guns, but no siege mod, and can use capital mods and rigs but have about 200,000 hit points with maxed out tank? it is an idea that may or may not make sense but the idea from this post is a bit more of a on paper idea

8 anti sub cap guns and 200k HP? That seems like a battleship to me.
Capital rigs would only make it more expensive, as each rig costs a ship, but it won't have different effect than a large rig would give. Also, using capital shield booster or armor repair modules would deplete the capacitor in 10 seconds. With cap usage reduction for these modules it would be an OP solo ship, giving it enough cap recharge to use them would also allow to use multiple large modules more efficiently.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

A8ina
Pator Tech School
Minmatar Republic
#29 - 2016-12-18 20:27:03 UTC
Danika you're talking about a million + HP on a Dread of course and it's worth every ISK it can take a lots of punishment.

The ship I am talking about when it has to use it's weapons it will be a sitting duck a flimsy Cruiser with targeting range around the 30k at optimal range

Is more like strategic weapon , for example you have to knock out the Raider infrastructure and SAM to bring in the air force
Danika Princip
GoonWaffe
Goonswarm Federation
#30 - 2016-12-18 20:32:23 UTC
In a cap fight, any dread used is probably going to die. If a titan looks at it, it's dead. if a super looks at it, it's dead. if it's called primary, it's dead. if it's shooting a citadel and eats a doomsday, it's dead.

Why would I bother using my dread when I can use one of these things for a fraction of the price?
ShahFluffers
Ice Fire Warriors
#31 - 2016-12-18 21:10:02 UTC  |  Edited by: ShahFluffers
A8ina wrote:
Danika you're talking about a million + HP on a Dread of course and it's worth every ISK it can take a lots of punishment.

The ship I am talking about when it has to use it's weapons it will be a sitting duck a flimsy Cruiser with targeting range around the 30k at optimal range

Yeeeeaaah... umm... here is the thing:

Speed and mobility are preferred over massive walls of HP that are "rooted" in one place for 5 minutes.

Hint: This is why many people have an issue with the Rorqual's new PANIC system. They want to be able to get their ship out ASAP, but the new system roots the ship down until support can arrive to save it.
So the solution many have employed is to not use Rorqual at all and instead use the new Porpoise ship (which is very mobile).

This is also why battleships, which do pretty much what you are asking for (but on a paired down level), are generally passed over unless there is a structure bash and/or large amounts of RR involved.

And even then... HACs (with a quarter of the HP of battleships) are usually preferred. They can maneuver around the battlefield more easily and GTFO relatively quicker.


I would personally LOVE to fly around a highly mobile ship that can deal dreadnought level DPS. And I certainly would not limit my targets to capital ships.
I would use it for EVERYTHING.

Why?
Because all I would need to melt any subcaptial ship is range (which your limited targeting range would not stop me from achieving) and a few well placed shots (which proper maneuvering will get me).


And no... lack of tank would not be much of an issue.
I have flown in cruisers and battlecruisers that have had minimal tank, but high speed and damage potential.
As long as you keep speed up and keep your fleet scattered but within each other's firing range... you can nuke anything that threatens your group in seconds.

This idea would make that tactic grossly effective.
Lugh Crow-Slave
#32 - 2016-12-18 21:21:46 UTC
ShahFluffers wrote:
A8ina wrote:
Danika you're talking about a million + HP on a Dread of course and it's worth every ISK it can take a lots of punishment.

The ship I am talking about when it has to use it's weapons it will be a sitting duck a flimsy Cruiser with targeting range around the 30k at optimal range

Yeeeeaaah... umm... here is the thing:

Speed and mobility are preferred over massive walls of HP that are "rooted" in one place for 5 minutes.

Hint: This is why many people have an issue with the Rorqual's new PANIC system. They want to be able to get their ship out ASAP, but the new system roots the ship down until support can arrive to save it.
So the solution many have employed is to not use Rorqual at all and instead use the new Porpoise ship (which is very mobile).

This is also why battleships, which do pretty much what you are asking for (but on a paired down level), are generally passed over unless there is a structure bash and/or large amounts of RR involved.

And even then... HACs (with a quarter of the HP of battleships) are usually preferred. They can maneuver around the battlefield more easily and GTFO relatively quicker.


I would personally LOVE to fly around a highly mobile ship that can deal dreadnought level DPS. And I certainly would not limit my targets to capital ships.
I would use it for EVERYTHING.

Why?
Because all I would need to melt any subcaptial ship is range (which your limited targeting range would not stop me from achieving) and a few well placed shots (which proper maneuvering will get me).


And no... lack of tank would not be much of an issue.
I have flown in cruisers and battlecruisers that have had minimal tank, but high speed and damage potential.
As long as you keep speed up and keep your fleet scattered but within each other's firing range... you can nuke anything that threatens your group die in seconds.

This idea would make that tactic grossly effective.


trying to explain this to someone that doesn't understand the mechanics of combat in eve is about as useful as telling it to a wall

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#33 - 2016-12-18 21:52:39 UTC
hahahaha... dread dps destroyer... sounds fun...
easily alphaed when they have to remain stationary, that would be counterable. But just think of what you can do with it in highsec and think again about posting this stuff.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

A8ina
Pator Tech School
Minmatar Republic
#34 - 2016-12-18 21:58:26 UTC
the ship it won't be able to move when the special module is active and with signature resolution of around 2000 will not do much damage to sub capitals .

I avoided involving battleships due to their signature radius sense fighters can counter them more effectively

ShahFluffers
Ice Fire Warriors
#35 - 2016-12-19 00:21:05 UTC
A8ina wrote:
the ship it won't be able to move when the special module is active and with signature resolution of around 2000 will not do much damage to sub capitals .

I avoided involving battleships due to their signature radius sense fighters can counter them more effectively


Then capital ships will be able to one-shot them.

Hint: High-Angle weapons and light fighters are able to hit and apply good damage to battleships... ships that have a sig radius of 350 to 400.


Or they will replace dreds entirely in massive engagements where tank has little to no meaning.
Mala Zvitorepka
Karthen-Woight
#36 - 2016-12-19 09:00:42 UTC
The only way this would be semi-balanced is by requiring the ship to be completely dread-like. Requiring siege, no remote assistance, large sig radius while in siege. It would work great in hisec structure bashes as you can't have dreads there, but it would be useless in any larger 0.0 engagement as it would be destroyed immediately. Dreads die fast and are an expensive loss, but such ships would easily die more than 10x faster and would be still about 1/4 of the price (fitted).
powdemonic Ellecon
The Scope
Gallente Federation
#37 - 2016-12-19 09:11:46 UTC
Slayer Liberator wrote:
powdemonic Ellecon wrote:
how about a capital ship that can field 8 anti sub cap guns, but no siege mod, and can use capital mods and rigs but have about 200,000 hit points with maxed out tank? it is an idea that may or may not make sense but the idea from this post is a bit more of a on paper idea

By anti- subcap do you mean able to hit a frig or dessy or just able to hit a cruiser or battlecruiser?

cruiser and above mostly it may glance a destroyers shields maybe but it should have a weakness that every cap has obviusly
Reaver Glitterstim
The Scope
Gallente Federation
#38 - 2016-12-19 15:47:21 UTC  |  Edited by: Reaver Glitterstim
This is less a rock-paper-scissors game and more a game in which the slightly larger ship wins. If your ship is a bit smaller than your opponent's ship, you will usually lose that fight. But if you're a lot smaller, you can skate by and give them a pressed fruit bowl as you pass.

Your destroyer has little to fear from Danica's Nyx, so why are you so bent on taking it down with a destroyer? Give the poor girl a break.





Here's the way it works:
Titan beats Supercarrier
Supercapital beats Capital
Dreadnought beats Carrier
Dreadnought and Carrier beats Battleship
Battleship beats Battlecruiser
Battlecruiser beats Cruiser
Cruiser beats Destroyer
Strategic Cruiser beats Destroyer
Strategic Cruiser beats Cruiser
Strategic Cruiser beats Battlecruiser
Strategic Cruiser beats Battleship
Strategic Cruiser beats Pirate Faction Battleship
Strategic Cruiser beats two Pirate Faction Battleships at once
Destroyer beats Frigate
Interceptor beats Frigate
Caldari and Amarr beat Gallente
Minmatar beats Everybody
Nobody beats Interceptor
Claw is the only invincible ship in the game.


If you want to beat a ship with stuff the same size or smaller, you have to gang up in superior numbers. Two titans beats one titan. A thousand frigates beats Marlona Sky's Moros. A few hundred Pandemic Legion strategic cruisers beats ten thousand frigates. A dozen TEST capitals beats a hundred IT capitals. It's all a game of numbers.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#39 - 2016-12-19 16:58:03 UTC
Buff Svipul.

Nuff Said.

Pirate
A8ina
Pator Tech School
Minmatar Republic
#40 - 2016-12-19 21:19:52 UTC
Reaver Glitterstim wrote:
This is less a rock-paper-scissors game and more a game in which the slightly larger ship wins. If your ship is a bit smaller than your opponent's ship, you will usually lose that fight. But if you're a lot smaller, you can skate by and give them a pressed fruit bowl as you pass.

Your destroyer has little to fear from Danica's Nyx, so why are you so bent on taking it down with a destroyer? Give the poor girl a break.





Here's the way it works:
Titan beats Supercarrier
Supercapital beats Capital
Dreadnought beats Carrier
Dreadnought and Carrier beats Battleship
Battleship beats Battlecruiser
Battlecruiser beats Cruiser
Cruiser beats Destroyer
Strategic Cruiser beats Destroyer
Strategic Cruiser beats Cruiser
Strategic Cruiser beats Battlecruiser
Strategic Cruiser beats Battleship
Strategic Cruiser beats Pirate Faction Battleship
Strategic Cruiser beats two Pirate Faction Battleships at once
Destroyer beats Frigate
Interceptor beats Frigate
Caldari and Amarr beat Gallente
Minmatar beats Everybody
Nobody beats Interceptor
Claw is the only invincible ship in the game.


If you want to beat a ship with stuff the same size or smaller, you have to gang up in superior numbers. Two titans beats one titan. A thousand frigates beats Marlona Sky's Moros. A few hundred Pandemic Legion strategic cruisers beats ten thousand frigates. A dozen TEST capitals beats a hundred IT capitals. It's all a game of numbers.



OK OK you convinced me Shocked
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