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"Best" Marauder

Author
Ed Liu
EUL Holdings Inc.
#1 - 2016-12-09 02:31:57 UTC
I'm looking for three answers here basically,
First, which one would be the fastest for just chugging through these LVL4 missions solo?
Second, is the Kronos viable? I quite like drones and was wondering how this ship compares to the others?
Thirdly, I was wondering which one of these if any could I treat like a mining mission, just pop in start shooting and just kinda steam roll over everything or are these super micro intensive missions? I'm fairly new and just setting up some long term goals. THanks for your replies!
Cyclone Organic
Pator Tech School
Minmatar Republic
#2 - 2016-12-09 03:15:16 UTC
Better to use the search before you ask. Lots of threads here and there.

Get to the point:

Q1: blaster Kronos has the highest PAPER DPS. But actually, when you get down the missions, it really depends on where you are and the type of rats you are fighting with. Have a look at dmg resist type of rat by yourself. In terms of general performance, golem is the best for the versatility of missile and next following the vargur. Paladin and Kronos can also do a good job when fighting against particular rats.

Q2: Kronos is not for drones. You should go for a rattlesnake or nestor if you want to have a "hybrid" weapon system. Kronos is good at super-melee brawling.

Q3: Paladin I say, for it having the unique bonus of cap recharge. However, from the perspective of missioning, golem is easily to manipulate for its haul bonus of target painter, which give this ship the ability to apply its dmg on smaller targets. Flying a gun boat, range is the key factor of dmg application. You need to constantly move your ship to keep it in its best performance range. In a golem with two TPs, just sit there and open fire.
Chainsaw Plankton
FaDoyToy
#3 - 2016-12-09 03:54:03 UTC
they are all pretty decent, and there are a lot of it depends and nuances to the actual answers.

my personal favorite is the paladin, it does a ton of dps over a ton of range. Being locked into em/therm is something of a disadvantage however in amarr space it does very well. Works pretty well in caldari space outside of gurista missions (although when blitzing those missions it isn't too bad since it does very high base dps).

I also like the kronos, with blasters it can MJD or MWD into a group of enemies and obliterate them. or can do pretty good dps over a good range with rails. Locked to kin/therm damage which is somewhat of a disadvantage but again not a huge one as long as you say in the right areas. Also doesn't really do drones. Has a decent drone bay but only 50 bandwidth so you can drop 2 sentries for help on primary target, or 5 lights/meds to deal with small stuff under the guns.

Golem is good but very generic feeling. pretty much equally good in any space with damage selection on missiles.

Vargur, pretty similar to the golem as it has decent damage selection with projectile ammo. I don't really like it as I figure I might as well fly a machariel though, mach has better dps and speed which are what I want, although the vargur will have better tank and ability to loot. Other people seem to like the vargur a lot though.

as for your questions:
1. depends on what area of space you are in and what npcs you fight most. Overall they should all be pretty competitive
2. Kronos does most of its damage through guns, drone bandwidth/bays are pretty low on marauders.
3. any marauder should be able to warp in and steam roll a mission. With the gun marauders you might want to pay some attention to target speed/transversal. Also if you use short range guns on a marauder you might have to pay more attention to where you are so you can apply the most damage.

If you are looking for long term goals you might want to look at this thread https://forums.eveonline.com/default.aspx?g=posts&t=501099&find=unread

@ChainsawPlankto on twitter

Inir Ishtori
Perkone
Caldari State
#4 - 2016-12-09 03:56:40 UTC  |  Edited by: Inir Ishtori
You go for Marauders so you do not have to deal with drone management, actually. All of them have a very limited bandwidth and won't field a lot of drone DPS.

I'd say Kronos is viable but less so after it got sh*t on by refitting nerf some month ago - bastion module gives you a weapon timer now and you can't refit at a mobile depot during that 1 minute timer, which will make several missions quite annoying. Kronos is best with blasters, which feature somewhat limited range, and thus requires some refitting on the fly during some missions for the best performance - mainly swapping between MJD and MWD and fitting a third TE sometimes.

I own a Kronos and a Paladin and between these both Tachyon Paladin with MJD seems way easier and very effective as long as you stick to Blood raiders and Sansha enemies. Everything else takes too long to kill for my taste.
Kronos is good when you pay attention and remember how to position yourself properly in a mission area. It also has a very good damage profile for missions in Gallente space, allowing me to deal with more types of enemies compared to Paladin in my Amarr mission area.
But sadly, IMO, Kronos is simply not as good as before the refitting nerf.

Small detail about the Paladin - you'll have to train Marauder skill to 5 to get most damage out of it, which will take about one month.

Other marauders have their own strenghts apparently, but also some disadvantages:

Vargur may offer selectable damage profiles, but its damage projection outside of explosive damage is worse than of Kronos. On the other hand you will be able to fit a Vargur with both MJD and MWD at the same time without sacrifices in damage application Kronos would have to take.
Golem offers great range and selectable damage but its DPS is lower than of the other marauders, missiles can be annoying compared to guns and IMO waiting for target painters to cycle and pressing the same 3 buttons in the same order for 15-30 minutes can be terribly aggrivating. Also, defender missiles from NPCs shooting down your DPS can suck. And the elite frigates, especially those that instakill your drones. And sometimes the webber drones.

Thus every Marauder is best in its niche and you may want to decide first what kind of missions and where you'll do and then look what marauder fits best.
Shaerli of Brutor
Brutor Tribe
Minmatar Republic
#5 - 2016-12-09 05:14:36 UTC
I am less than enthused with the Paladin. Vargur is nice. Golem I like a lot, sure missiles have travel time but since you should be using torps anyway that's kind of a non issue.

No experience flying (or rather, sitting) the Kronos. It seems to me, and I may be wrong here, it's easier to shield-fit a Maruarder than armor.

But I am also bias towards projectiles and missiles and shields to begin with.
Andrew Indy
Cleaning Crew
#6 - 2016-12-09 08:40:34 UTC
Personally I think the Pally is the best Marauder for PVE if you exclude the EM/Therm lock. However as with most things in the real world (real fake world I guess) damage type does play a role and then answer can vary.

As with most things its scorch that plays a huge role, a Pally with Scorch does about the same DPS as a Golem while not having to worry about TPs for application, Then switch to Multi or Conflag and it gets a huge bump up in DPS while still having good range/tracking.

The Vargur and Kronos have better range with Long range guns (terrible tracking and DPS) or better DPS but terrible range with short range guns (ACs do have good range but DPS at range is very low, and you cant move around like you can with a Mach).

Its one of the reason Pally are so much better for WH space because you don't ahve to worry about damage type.
chaosgrimm
Synth Tech
#7 - 2016-12-10 13:51:25 UTC
Q1: Vargur or Paladin. Note though that the vargur isn't that great vs guristas due it's lack of kinetic dmg and guristas default orbits. Paladin only deals em thermal.

Q2: not a drone boat. It's viable but has some quality of life issues. It doesn't omni tank as well as the Vargur or Paladin. It also struggles a bit getting a good operating ranging. Close to mid range is great on marauders due to their tractor beams and short range weapon projection. Kronos comes up a bit shy in the short range projection department. Blasters are viable, but autocannons and pulses are better. Rails are pretty good vs caldari. Blasters are amazing in some missions like damsel in distress, but in general the range requirements coupled with the inferior omni tank keeps the Kronos from being the ideal choice.

Q3: This is subjective of course, but I don't think marauders are very good at this in general. Short range setups require more effort, and managing combat targets, wrecks, individual salvage drones, tracking computers, target painters, tractor beams, etc isn't exactly a mining mission level of management. Its really not worth running a marauder if you don't make use of its ability to loot as you go. However, I'd say the paladin is probably the best option for a hands off approach of the 4. Long range weapons are good at this and beams are a nice choice. You could golem this but the tp management, tp range, and volley counting/losses to do this is meh.
Donnachadh
United Allegiance of Undesirables
#8 - 2016-12-10 14:31:12 UTC
Let me start my answer this way because it is part of that answer. Each agent will only offer you a small subset of the entire level 4 mission pool and that adds to the boredom nature of running missions. Moving around to different agents opens things up a bit and is part of minimizing the boredom of running missions but that exposes you to the need for a wider range of damage output. With that out of the way.

Golem is the most versatile, it will maintain the same killing speed no matter what NPC race you are fighting and for many that makes it the best. No it is not the fastest it is the most consistent.

Vargur is my number two choice because speed and the second best damage type selection.

Paladin and Kronos are tied at 3rd because of damage locks. Against some NPC both of them have the potential to be the best but they lack the versatility of the Vargur and can only dream about the versatility of the Golem.

If you want drones as your primary weapons system then forget all 4 of these and as stated above go Rattle or Nestor.
If you want to blitz then ignore the Marauders and proceed straight to a Machariel near you.

So what is the best Marauder for you?
Some players like turrets because they hate keeping track of the number of volley's fired at a target and hate wasting missiles.
Some of us prefer missiles because the whole volley counting and missile wasting thingy just does not matter to us.
Other than these the damage type you need to shoot and the best ship to get that damage type or types is the right ship for you.

Or since you are planning for the future you can simply become space rich and have all of them and then have to suffer the decision process of which one to use on each mission.

Toobo
Project Fruit House
#9 - 2016-12-11 15:53:12 UTC
I used blaster Kronos a lot in Gallente space and most of the time range really is not an issue, where you are fighting mostly Serpentis & Angels, and after using it for a while you tend to get hang of where to MJD to or whether to fit an MWD based on specific missions, and there are usually 'good spots' you can put your Kronos in where it will put most of the rats in decent range for your blasters. You do really want the maximum range on your blasters though, and will be using Null ammo a lot, as they tend to give better damage across more ranges. There are times you can use Antimatter or even Void, but these are very specific missions or specific 'stage' in a mission where you'd use them. I would say 90% of time missioning in Kronos you'd be using Null (and shoot stuff that are in 25~45km range). One good thing though is that hybrid reload is 5 seconds, so it's not like changing crystals but easier to bear than reloading missiles or projectiles.

Golem/Vargur I've also used a lot before, and I have a few things to say about each of them.

Golem is a very nice ship, but if you want to use Cruise missiles, I think CNR is just easier with its inherent application bonuses that do not rely on using TP on the target. You should never have range issues on Cruise missiles, and if you rigged your ship for rigors/flares, CNR does easy damage across all ranges without help of a TP, and TP do not have infinite ranges, and they certainly do not reach to the ranges that Cruise Missiles can on CNR or Golem.

However, if you are operating within TP range, with max skills/implants/rigs, you are also within reasonable Torp range or just a MWD pulse away from getting into Torp range. TP bonus on Golem means you can apply Torp damage quite well on most targets, even to cruisers depending on how many TPs you have fit.

Personally I had both CNR & Golem, where CNR was set up for Cruise and Golem was set up for Torps, and I felt that when I was in 'lazy mode', like 'missioning like mining' as you say, I tend to use CNR instead of Golem. It's just very lazy and hassle free, the easiest ship to fly out of all the mission ships I've ever used, and the tank is more than good enough for HS L4.

Vargur I liked quite a bit, but as someone said, you can fly Mach which is faster (not just in moving about, but faster warp as well, which definitely adds up when you do many missions). I consider Vargur as 'lazy Mach', where you have option to go afk for a bio break with bastion+cap stable medium shield booster on. Mach is an awesome ship, but if you go afk on a Mach for a few minutes you are likely to die, because you need to be constantly shooting rats to reduce the incoming damage. Tank is a non-issue for Mach only if you keep shooting because it kills things so fast. But with Vargur you really can go AFK with capstable medium dead space shield booster on, and you shall survive. That's usually a bad idea, but oh well, if that's your thing or if you live/play EVE in an environment where you sometimes need to go AFK (e.g. having a baby in your house, etc), Vargur is more friendly for that sort of thing.


Having said all this though - there is another super lazy ship I can recommend. A pimped Gila. Deadspace fit the whole thing with A-type ABs, medium shield booster and invuls, faction drone damage amps & augmented medium drones, the thing is ridiculous for HS missions. Your medium drones will tear through anything from frigs to battleships in L4 missions, and your sig radius and tank is just too strong for anything to even dent you. Sure the paper DPS is not as much as Marauders, but the damage application of medium drones are just so universal you get good damage on all targets across the board, without ever having to worry about doing anything. All you gotta do is orbit with AB on and let your drones do the work, while you browse other things on the Internet or watch TV or whatever.

Well, just my experience. It all depends on how lazy you want to be and how much you are willing to micro manage to get the best efficiency. But IMHO, uber micromanaging to get the best efficiency out of HS L4 missions are not worth it, because if you are going to pay that much attention, i.e. look at the screen the whole time and manage the ship the whole time, you could be doing PVE in more riskier & higher rewarding spaces. Basically, if you are paying any more attention on HS L4 mission than you would by looking at the local in null or refreshing D-Scan in WH or LS or wherever, than you need to consider whether it's worth it to mission in HS.

Just my two cents. :p

Cheers Love! The cavalry's here!

Brooke Luminari
Notec Corporation Consolidated
#10 - 2016-12-14 00:35:07 UTC
Kronos is an absolute boss. Its by far my favorite out of the maras... i mean.... look at it. JUST LOOK AT IT. Plus you absolutely melt everything when it gets within 20km.
warp to mission, MWD to center of everything, aggro everything, erase everything that moves. next. Its a fantastic ship and you dont have to chase anything.... you can alpha or two shot anything smaller than a battle cruiser out to 60km. useful DPS to anything under a BS out to 70km... you really never have to shoot further than that, if you do, MWD there and call it a day.
Sobaan Tali
Caldari Quick Reaction Force
#11 - 2016-12-14 03:38:20 UTC
It boils down to the weapon system used more so than the hull itself. In an area or running into missions where hybrids would work for you, given range, rat resists, and such, that would be the Kronos. See blood raiders more often than anyone else, try your luck with a Paladin. Same thing for the Vargur. Golem's kind of a wild card, solid for all and doesn't care for tracking disruption.

Beyond that, it's largely a personal taste sort of thing. Again, the hulls are actually largely indifferent and it usually comes down to what you see sitting in the highs that makes or breaks a Marauder in peoples' eyes.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Kolinthia Lincoln
Caldari Provisions
Caldari State
#12 - 2016-12-15 20:10:52 UTC
Sobaan Tali wrote:
It boils down to the weapon system used more so than the hull itself. In an area or running into missions where hybrids would work for you, given range, rat resists, and such, that would be the Kronos. See blood raiders more often than anyone else, try your luck with a Paladin. Same thing for the Vargur. Golem's kind of a wild card, solid for all and doesn't care for tracking disruption.

Beyond that, it's largely a personal taste sort of thing. Again, the hulls are actually largely indifferent and it usually comes down to what you see sitting in the highs that makes or breaks a Marauder in peoples' eyes.


This ^ really. I've used all four and currently own 3/4. You really can't go wrong. That said I would suggest the Paladin over the others solely because the Paladin is very ISK efficient with its ammo consumption and cap boost bonus.

Golem with cruise missiles is easy too because you just pop bastion and choose damage specific missiles. The Kronos and Vargur are great ships, but require a little more effort to blow through missions as fast.
Elsa Hayes
Science and Trade Institute
Caldari State
#13 - 2016-12-17 19:27:15 UTC
Best all around probably Golem, free damage type choice and TP bonus. This is hard to beat looking at pure paper stats.


Personally: Paladin (you will hate Angel Cartel missions) other than that best Marauder for me. I really dislike travel time damage types like drones and missiles. Instant crystal swap what is there not to love.

Second Kronos because it is the most bad ass looking hull in the entire game and neutron blaster cannons, what is there not to like? It does not perform badly either!
Junara
Malevelon Roe Industries
Convocation of Empyreans
#14 - 2016-12-18 15:22:49 UTC
Brooke Luminari wrote:
Kronos is an absolute boss. Its by far my favorite out of the maras... i mean.... look at it. JUST LOOK AT IT. Plus you absolutely melt everything when it gets within 20km.
warp to mission, MWD to center of everything, aggro everything, erase everything that moves. next. Its a fantastic ship and you dont have to chase anything.... you can alpha or two shot anything smaller than a battle cruiser out to 60km. useful DPS to anything under a BS out to 70km... you really never have to shoot further than that, if you do, MWD there and call it a day.



This. I think its really a gorgeous ship. I am also facing this dilemma and trying to choose a L4/ Epic L4 mission runner for when I am not running or don't have time for incursions or just want to do some no pressure solo PvE. I think there are a lot of honest, fair arguments in this thread but I also don't think there is a "bad" choice. I think at least on paper, marauders were designed for solo PvE players. It all comes down to your play style.

Ive been working up the isk to build one and am pretty much ready, its just hard to pull the trigger on a 2b isk investment, lol. For mission running I have to LOVE the look of the ship 1st and foremost. The Kronos to me is very very sexy.


Does anyone have any actual L4 / epic L4 fits for a Kronos?
Inir Ishtori
Perkone
Caldari State
#15 - 2016-12-18 18:16:24 UTC
Junara wrote:
[quote=Brooke Luminari]


Does anyone have any actual L4 / epic L4 fits for a Kronos?


For regular Level 4 missions in Gallente space:

[Kronos, blaster pimp fit null]
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Tracking Enhancer II
Core B-Type Large Armor Repairer
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Domination 500MN Microwarpdrive
Heavy Capacitor Booster II, Cap Booster 800

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Hyperspatial Velocity Optimizer II
Large Hybrid Burst Aerator II

Warden II x2
Hobgoblin II x5
Salvage Drone I x5
Hobgoblin II x5
Cap Booster 800 x15

I used this one before the refitting nerf and would just refit between MJD and MWD as needed. It is still possible, but takes more time, obviously.

If you think you might prefer railguns during a specific mission just swap blasters to rails, add 2 DLA II and maybe go with MJD for triangulation jumps between gates. Damage-wise you probably should be able to do triangulation jumps almost just as good as with a Paladin if you use 2 Wardens.
Also take a look at damage profiles of Null and Antimatter ammunition and compare them to resistance profiles of mission NPCs.
Chainsaw Plankton
FaDoyToy
#16 - 2016-12-18 20:01:03 UTC
I have almost the same fit, only I use a deadspace medium rep, and swap the TE for a Damage control. In bastion it reps more than a large on a normal ship and you have the awesome resist bonus. Plus if you have a connection hiccup it is cap stable so you should hopefully save your ship. If you aren't worried about connection problems at all I'd take the large rep as it gives insane burst tank with bastion and you can just pulse it and rep a ton of armor, the cap booster is more there to run the MWD than the rep.

And yea it is hard to beat the golem on paper, however with missile volleys you are very likely to waste ammo on overkill, where with turrets I can try to fire a whole volley and it will only fire as many guns as it needs to kill the target. Most turret ships also get more raw dps. Of course there are a ton of range/tracking issues but I'd rather have those than missile formula nonsense.

@ChainsawPlankto on twitter

A8ina
Red.Leaf's Tavern
#17 - 2016-12-19 21:53:33 UTC
Golem and t2 cruise missiles will be more economical with 4 lancers