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Cap Battery vs NPC Neut

Author
NasuaNarica Bonzai
Center for Advanced Studies
Gallente Federation
#1 - 2016-12-17 11:40:02 UTC
Hi guys,

I have read about the cap battery that it is reflecting 10% or 20% (the blog was not that clear about it) of the Neut a Enemy Ship. So I also know that a NPC has infinity cap so the reflection does nothint to the NPC. But does the Reflection mean that I get 10 % or 20 % lesser neut?

At the moment I start lifing in a WH and all NPC are able to Neut and I have to remake my Ship designs. Is a cap Battery helping me or is it just not working against NPCs?

best greetings
NasuaNarica
Soel Reit
The Scope
Gallente Federation
#2 - 2016-12-17 12:38:56 UTC
as i knew it, cap batteries give you a resistance against neut, plus more cap.
the 20% you are referring to is the resistance indeed.

not sure if it changed with some patch...
Khan Wrenth
Viziam
Amarr Empire
#3 - 2016-12-17 14:11:41 UTC
There's no "reflection" anymore, or it may have never worked that way in the first place. CCP said the *resistance* does not work against NPC ship neuts.
Donnachadh
United Allegiance of Undesirables
#4 - 2016-12-17 15:38:46 UTC
Khan Wrenth wrote:
There's no "reflection" anymore, or it may have never worked that way in the first place. CCP said the *resistance* does not work against NPC ship neuts.

Not arguing with this, just wondering if you have a link, or a date on the patch notes this came from.

OP if you are facing many neuts a cap booster may be a better option than a battery because it will work as long as you have charges, the battery will eventually be sucked dry and then you have nothing.
Khan Wrenth
Viziam
Amarr Empire
#5 - 2016-12-17 15:43:36 UTC
Donnachadh wrote:
Not arguing with this, just wondering if you have a link, or a date on the patch notes this came from.

OP if you are facing many neuts a cap booster may be a better option than a battery because it will work as long as you have charges, the battery will eventually be sucked dry and then you have nothing.

Going off of memory based on what I read from the thread where they updated the mechanic. If i recall correctly, the old system gave the "reflect" as a % chance that was never significant. The new system is "always resist" so long as it's from a player source and not an NPC.

This is the thread I'm referring to https://forums.eveonline.com/default.aspx?g=posts&t=468979&find=unread I don't have the time right now to dig through it all again, but the information should be in there somewhere. Or maybe I'm mistaken. But either way, the answers are in there.
Zhilia Mann
Tide Way Out Productions
#6 - 2016-12-18 01:32:16 UTC
Cap batteries do indeed give resistance rather than reflect as of tiericide. Proper thread has been linked, quote:

CCP Fozzie wrote:
Back in 2012 they were given a new function that randomly reflected Nos and Neut effects back at the attacker. Although it is helpful in niche situations, this bonus has significant problems with clarity for both players involved. So we are removing the reflect mechanic and replacing it with the new Capacitor Warfare Resistance attribute.


HOWEVER. Wormhole types swear up and down that this effect doesn't work against NPCs -- and they would know. I have yet to have seen a thread with data proving the assertion but I no longer doubt it.

So what should you fit? Not cap batteries, or at least not undersized cap batteries. Right now they will not help against Sleepers. Cap boosters are always an option, but then you have ammo management to worry about. Extreme cap recharge works. Or you can just try to get enough buffer cap to start killing off some neuts.
Andrew Indy
Cleaning Crew
#7 - 2016-12-22 02:02:38 UTC
Zhilia Mann wrote:

So what should you fit? Not cap batteries, or at least not undersized cap batteries. Right now they will not help against Sleepers. Cap boosters are always an option, but then you have ammo management to worry about. Extreme cap recharge works. Or you can just try to get enough buffer cap to start killing off some neuts.


Well that is not really 100% correct. Batteries do provide a nuet resistance in the form of greater regen and a larger pool. T3 and Hacs with a large battery have almost double the Cap pool and a huge reg so they work very well for WHs. Hell even several BS's get a greater benefit from batteries than Cap Rechargers (a combo of both is best).

Cap boosters are great but in most PVE situations (in WH space) your cargo capacity is a massive limiting factor and you would be lucky to run a couple of sites before having to refill (fine for missions in HS where you dock up between missions but not so in WHs).
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#8 - 2016-12-25 06:50:24 UTC
Idk but i have a large pb acid on my maller and im stable with everything running while being neuted by 2 bloodraider mallers, maybe 3. The elder blood raider guys eat my cap up like m&ms tho.