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Missions & Complexes

 
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Level 3 missions.

Author
Immortal Overlord
Doomheim
#1 - 2016-12-15 15:16:55 UTC
Hi all. I am finding it hard to do level 3 missions in Minmatar battle cruisers. I have tried both the Hurricane & the cyclone, with passive & active tanks. I have set up for high DPS & low DPS, & more tank. My skills are not awful. I have everything I need at level 4 & some at 5. However I'm still finding it hard. I am running Brutor Tribe missions.

Does anyone have any advice or what I'm doing wrong or a few setups you are willing to share. I have T2 tank & best named weapons. I use T2 drones. I am willing to train other races if this is the case.

People were not lying when they said Minmatar is hard mode.
Gregorius Goldstein
Queens of the Drone Age
#2 - 2016-12-15 15:59:19 UTC  |  Edited by: Gregorius Goldstein
Did you try a kiting cyclone? That 25% bonus to Missile velocity should get you a good reach with heavy missiles. The cyclone has a higher scan ressolution than the drake, so damage application should be even better. Base speed is higher too for easy kiting. Double the drone bandwith is nice too. Drake is easy mode for level 3 missions, is the cyclone that much worse?
Immortal Overlord
Doomheim
#3 - 2016-12-15 16:43:41 UTC
Gregorius Goldstein wrote:
Did you try a kiting cyclone? That 25% bonus to Missile velocity should get you a good reach with heavy missiles. The cyclone has a higher scan ressolution than the drake, so damage application should be even better. Base speed is higher too for easy kiting. Double the drone bandwith is nice too. Drake is easy mode for level 3 missions, is the cyclone that much worse?



What I am finding hard is the tanking. From what you have typed, maybe I am to close. I am finding atry takes ages. AC's are to close. I have tried HAMS too. I need to do range with missiles.
Francis Raven
ExDominion
Evictus.
#4 - 2016-12-15 16:52:06 UTC  |  Edited by: Francis Raven
Level 3s in a Hurricane should be fine to do!

- Use AC's, the arty are just take too long, and you might waste DPS by alpha-ing a rat with too much damage.
- Make sure you use the proper tanking resists for the mission type you are using. Bring a set to cover all damage profiles to your mission hub and swap as needed.
- Have your drones kill frigs, and your AC's kill larger.
- Make sure you are moving! Staying still will lower your speed tank, and thus make you take more damage.
- You dont need to be cap stable. Stronger burst of reps is better than constant low-healing reps.
- Make sure you Rig your ship. Rigs start to become handy for level 3 missions and above, but are useless for levels 1 and 2.

Do the above, and you should be able to run those missions fine.

Otherwise, please let us know your fit for a couple of your ships, and we can go into details with suggestions.

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Immortal Overlord
Doomheim
#5 - 2016-12-15 17:09:11 UTC
Francis Raven wrote:
Level 3s in a Hurricane should be fine to do!

- Use AC's, the arty are just take too long, and you might waste DPS by alpha-ing a rat with too much damage.
- Make sure you use the proper tanking resists for the mission type you are using. Bring a set to cover all damage profiles to your mission hub and swap as needed.
- Have your drones kill frigs, and your AC's kill larger.
- Make sure you are moving! Staying still will lower your speed tank, and thus make you take more damage.
- You dont need to be cap stable. Stronger burst of reps is better than constant low-healing reps.
- Make sure you Rig your ship. Rigs start to become handy for level 3 missions and above, but are useless for levels 1 and 2.

Do the above, and you should be able to run those missions fine.

Otherwise, please let us know your fit for a couple of your ships, and we can go into details with suggestions.


I have been using a passive shield Hurricane, do you advise armor?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#6 - 2016-12-15 18:03:12 UTC
different rats often do different damage type

Hardeners (whether shield or armour) are best used, initially, in a 2:1 setup.

eg
if the rats primarily do EM + some Thermal damage

an active tank should be
2x EM hardeners
1x Thermal hardener

with more experience you can drop to using a 1:1 tank and still be okay
Zhilia Mann
Tide Way Out Productions
#7 - 2016-12-15 19:46:54 UTC
I kind of like 720s for missions simply because I find that not being anywhere close to damage sources is a great tank. You do want to ungroup them though, and make sure you're managing transversal. A fit might look like this:

[Hurricane, mishin 720s]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Downgrade as you need, of course. Artillery really doesn't require T2 and it's a ***** to fit. Oh, and don't group all your guns. Either do two groups of 3 or 3 groups of 2. 720 cycle time is huge and the alpha leads to lots of overkill.

A 650 option might look like this:

[Hurricane, mishin]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Mark I Compact Shield Power Relay
Mark I Compact Shield Power Relay
Mark I Compact Shield Power Relay

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

It definitely has more tank (SPRs are going to beat PDUs there any day of the week) but it's a bit shorter on range and damage. You could swap out as needed here as well; if you're hitting grid issues change one SPR to a PDU. Two groups of 3 guns should be fine here.

425s are neat and all but I just don't find them effective enough at range to use in missions. Getting that close to your targets is just asking to get more incoming damage than you can take.
guigui lechat
the no fock given
#8 - 2016-12-16 00:15:25 UTC
Immortal Overlord wrote:

I have been using a passive shield Hurricane, do you advise armor?


Shield is better for pve because you can put dammage/apply mods on lows.
remember that most ennemy rats have regen, thus if your DPS is not enough, their mitigation may be enough to prevent your from breaking them.
DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2016-12-16 00:19:29 UTC
The above fits are good but I'd change a few things on them.

First of all, always add at least one Power Diagnostic System module, it not only increases Powergrid, it also increases Shield HP's, Shield Recharge, Capacitor amount and Capacitor Recharge. Also add one Damage Control module to increase resistance on Shield, Armor and Hull.

Secondly, use one Anti-EM Screen Reinforcer I rig to plug the EM hole in the shield. The other two rig slots can be filled with Core Defense Field Purger II rigs.

Third, if using 720 Arty's, go with two Tracking Enhancer II modules and one Gyrostabilizer II module. If using 650 Arty's, use two Gyrostabilizer II modules and one Tracking Enhancer II module.

During an encounter with NPC's, quickly get and keep range from the Rat Pack. Keep your Drones in reserve as secondary weapons and take out Ewar NPC's asap with your main weapons. If any Frigates get up close and under your guns, unleash your Drones onto them and then recall the Drones when they're done. After all the small hull class NPC's are destroyed, return your Drones onto the field and use them with your main weapons.

I usually like fitting two Heavy Missile Launchers un-grouped with four Arty's split into 2 groups. That way I can use one group of Arty's with one Missile Launcher on one target and do the same on a second target. Or I'll combine the Launchers with Drones onto a third target.

Sometimes NPC's fire missiles at you which I've found using Defender Missiles works great to reduce the amount of incoming DPS. In my opinion it's best to stagger the activation of each Launcher when using them together on a target or to intercept incoming NPC missiles, basically just activate the second Launcher when the first Launcher's cycle is half way done.

I don't fit up Rat specific Hardeners, instead I usually try to get an Omni Resistance fit happening which is why I use a rig to plug the EM hole in the shield and then boost Resistance with Invul Field and Damage Control modules. The Power Diagnostic System combined with Shield Extenders and Purger rigs will boost the passive buffer aspect of the defensive tank.

Lastly always have the Afterburner active and keep your ship moving. When leading the Rat Pack, the NPC's will get spread out which helps reduce incoming DPS and makes it easier to destroy the NPC ships.

Definitely use Eve Survival:Mission Reports for more in-depth intel on each mission before accepting. In other words, watch out for and save each NPC spawn trigger for last after clearing out all other NPC's in the field.

Good luck to you.



DMC
erg cz
Novus Unitas
Synergy of Steel
#10 - 2016-12-16 09:12:46 UTC
I htink you use wrong hurricane. Its the fleet version you should use - you will get tracking bonus so your autocannons will start to hit, finally.
Morgan Agrivar
Doomheim
#11 - 2016-12-17 03:47:53 UTC
I agree mostly with DMC there on the Hurricane (my favorite BC).

The one place I do disagree is going omni tank in L3 missions. If you have great shield tanking skills and decent dps, then you can go omni and fit how he says.

If you don't have great shield tanking skills and okay dps, I would fit mission specific shield mods to reduce the specific damage types coming in to help you stay in the fight.

When I was running L3 missions for Sisters of Eve, I ran a dual rep, cap stable armor omni tank Harbinger. That thing was a beast while tanking but I ran it mostly for the lulz more than quick completion of missions.

If you only care about finishing missions quickly, you WILL burn yourself out.

Go out and have fun with weird fits, go scan/hack, go pop a mobile tractor unit...just shake it up a bit for something different.
Casandra Laur
Bleu Femme Felis
#12 - 2016-12-17 16:01:14 UTC
I'm having no problems running L3s in my Gnosis. Some are hard, but I've never been close to being in armor (yet).

I have about 1.1M SPs at this time. I did go Omega, but I'm limiting my skills to the Alpha levels. I'm just training those skills twice as fast now.

I did get my standings up to run L3s in Gallente space, but I moved (just in time) into Caldari space, where I had to start all over with a L1 agent. But now I'm back into L3s, and so far so good, after 1 month.

-Cassy
Zod Sokarad
Sebiestor Tribe
Minmatar Republic
#13 - 2016-12-18 23:17:11 UTC
I like to overkill on level 3s when I am too tired to do level 4s...here's my loadout fwiw (yes, I am lazy)

[Maelstrom, Zodicium]
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Large Shield Extender II
Thermal Dissipation Field II
EM Ward Field II
Thermal Dissipation Field II
Adaptive Invulnerability Field II
Large Shield Extender II

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II

Large Core Defense Field Extender II
Large Core Defense Field Extender II
Large Core Defense Field Extender II


Valkyrie II x5
Warrior II x4
Salvage Drone I x5

Republic Fleet EMP L x2212
Republic Fleet Fusion L x1288
Republic Fleet Titanium Sabot L x1735
Republic Fleet Phased Plasma L x2376
Microwave M x1
Infrared M x1
Multifrequency M x1

Chainsaw Plankton
FaDoyToy
#14 - 2016-12-19 00:02:11 UTC
I don't like passive tanking, sets players up with bad habits that are lazy. Also it uses a ton of slots that could be used for better things. That said I played around with fits for a while and didn't really come up with much better. This fit is pretty much the same as Zhilia Mann's only swaps a LSE (raw hp) for another invlun (higher resists). The resulting tank is basically the same but makes it far easier to fit. You can drop the PDS for more gryos, TEs, or shield power relays which give far more tank. The PDS is also a jack of all trades type module and in general I prefer to pick mods that fill a more specific role.

the general long range gun strat is keep range so enemy targets come into your optimal but are flying in a mostly straight line at you. this makes them very easy to hit, also the movement typically reduces the amount of damage they deal to you so you can get away with less tank. Also carry a few varieties of ammo as sometimes you will want to shoot stuff further away than close range ammo can hit.

[Hurricane, level 3]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Shield Power Relay II
Shield Power Relay II

10MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

720mm 'Scout' Artillery I, Republic Fleet EMP M
720mm 'Scout' Artillery I, Republic Fleet EMP M
720mm 'Scout' Artillery I, Republic Fleet EMP M
720mm 'Scout' Artillery I, Republic Fleet EMP M
720mm 'Scout' Artillery I, Republic Fleet EMP M
720mm 'Scout' Artillery I, Republic Fleet EMP M
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x5


On the point of using a battleship for level 3s you would be better off using warp speed rigs, or better yet a mach. Running 3s in a BS you are going to spend more time in warp than anywhere else. The Mach has way more falloff, better agility, it's faster, and up to 8au/s warp speed with ascendancy implants or 5.2 au/s with no implants. Pretty much no lv3 will get through the shields but there is an armor rep just in case. There are also some other interesting level 3 blitz fits like the raven with RHML, tengu/proteus with 250mm rails and 13 au/s warp speed, or the ishtar with drones and warp speed.

[Machariel, Armor Mach lv3 blitzer]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Signal Amplifier II
Signal Amplifier II
True Sansha Large Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Gist A-Type 500MN Microwarpdrive

800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Bouncer II x4
Hornet II x5

@ChainsawPlankto on twitter