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Players versus Eve wth PvP and Content Generation

Author
Deckel
Island Paradise
#21 - 2016-12-16 06:23:00 UTC
Wow, I think you may have put way too much thought into that.

Also we touched on this in my previous suggestion

The gist of the idea was to purchase service 'Office' modules through the LP store. These would be tailored to a specific faction and by default allow the hiring of a single agent of that faction, of the agent types that the faction is capable of. Rigs could then increase the number of agents, the level possible for the agent, add an LP store, or increase LP of the missions. Larger player structures would allow higher starting default levels of the agents, and enemy factions of the area would be either be restricted from being used or receive detrimental lvls of their agents and maybe restriction from security missions and have a agent level.

One concern about this is giving easy access to lvl 5 missions, but there would be some sort of controls against this.
Dior Ambraelle
University of Caille
Gallente Federation
#22 - 2016-12-16 22:54:28 UTC
Daichi Yamato wrote:
About missions though:
- Accel gates aren't good in missions. They are a tedious bore and i think i remember ccp mentioned they want to do away with them because they protect pve runners too much. Surely there must be a way to either do away with pockets or make it possible to warp to separate pockets without an accel gate (clearing the room gives you a new mission book mark). If you leave the mission or someone wants to join you in the mission, you shouldn't have to go through all the accel gates again.

The other benefits of no accel gates is doing any mission in any ship you like and warping in at any distance you like and warping to an ally should warp you TO the ally. Invaders can probe you down and warp in at any distance they like in any ship type they like. Yup, Sandbox.


Removing accel gates would help the PVP players (most of the time*), but I don't see any benefit for PVE players. Being able to run any mission or exploration site in any ship removes the challenge as you can rampage through everything in a smartbombing BS without any problem.
* PVP problems:
If you have to probe the sites (missions and exploration sites), the lack of gates doesn't make it harder to find the player between the pockets? You have to probe every single pocket?
What about event sites that are currently gate locked, like the blood raider sites were 2 months ago? If clearing the pocket gives you a bookmark, what about anyone who warps in after you left the pocket? Will they get the bookmark too? Or they have to find the next pocket with probes?
Personally I don't think gates protect the PVE players too much, some l4 mission systems are constantly being probed by PVP players to find easy kills. I also was caught a few times while doing missions.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2016-12-17 01:17:45 UTC  |  Edited by: Daichi Yamato
Removes the challenge? What are anoms then? The most difficult pve in the game has no accel gates. Why aren't we using smartbombing battleships, no carriers, to blitz pve? If you want to spam level 1 missions and try to complete them with smartbombs i don't see why you shouldn't be allowed. Won't make you much isk though.

The events being gate locked wasn't interesting. The big serp research station event was better and that wasn't gate locked. What's the problem with someone using probes to find you again if you've moved? That's NORMAL because you are MOVING. Its a million times better than someone probing you down only to land in the first of four rooms. Meanwhile you are apparent on local and d-scan. If you were caught in a gated mission you did something very wrong. In fact any mission, because if they try to warp to zero on you they warp to zero on the mission beacon instead!!!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dior Ambraelle
University of Caille
Gallente Federation
#24 - 2016-12-17 11:24:40 UTC
Daichi Yamato wrote:
Removes the challenge? What are anoms then? The most difficult pve in the game has no accel gates.

Aren't the most difficult PVE sites the incursions?
Also, the combat anomalies you have to find with probes are gate locked, and even those that are limited to frigates used to drop faction modules or even ship BPCs. But the number of enemies and the damage they deal wouldn't be challenging for anything that's bigger than a frigate. Some of the pockets are locked with a consumable key, so if you have to leave the site even you won't be able to get there back. Removing the gates would allow anyone and everyone to go in and out of these pockets. And if you can probe down the individual pockets, you can start in the last one and kill only the overseer. How would that make any site a challenge?

I know I'm doing the PVP wrong, that's why I stay in hi-sec as much as possible.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2016-12-17 12:48:38 UTC
Dior Ambraelle wrote:

Aren't the most difficult PVE sites the incursions?
no. C6 wh sites. Though the new drifter hive sites may be tougher and do have accel gates. Never dealt with them.

Dior Ambraelle wrote:

Also, the combat anomalies you have to find with probes are gate locked, and even those that are limited to frigates used to drop faction modules or even ship BPCs. But the number of enemies and the damage they deal wouldn't be challenging for anything that's bigger than a frigate. Some of the pockets are locked with a consumable key, so if you have to leave the site even you won't be able to get there back. Removing the gates would allow anyone and everyone to go in and out of these pockets. And if you can probe down the individual pockets, you can start in the last one and kill only the overseer. How would that make any site a challenge?

I know I'm doing the PVP wrong, that's why I stay in hi-sec as much as possible.


They don't have to be gated. You could make the first room probable, then get book marks for the rest. You don't have to make every room probable. If you want people to do it on their first try then have the site despawn if they warp out (or the overseer leave/not spawn) Right now you can probably buy access keys if you want in again anyways. Alternatively overseers can be given the AI to bail if things aren't going well. Belt rats do it. Overseers don't even need their own room. They can spawn after a room is cleared or they can even exist without anoms entirely and we could have roaming overseers that you have to chase across a system, or multiple systems.

I don't mind pve that is not recommended for battleships (maybe there are torpedo turrets or stealth bombers or chasing an overseer around in a battleship is foolhardy) but locking out ships entirely isn't the way to go. Every decent frigate site is just like 'bring an assault frig or gtfo' and with cruiser sites its hacs and t3's. May as well just let me up-ship and be slow.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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