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Suggestion for Capital Ship Destroyer

Author
A8ina
Pator Tech School
Minmatar Republic
#1 - 2016-12-16 23:59:08 UTC
What I suggest is for Destroyer or a Cruiser with signature radius around 80 or 100 being able to use fixed on frame Capital size weapons




Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-12-17 00:04:48 UTC
Why?
Kolinthia Lincoln
Caldari Provisions
Caldari State
#3 - 2016-12-17 00:11:20 UTC  |  Edited by: Kolinthia Lincoln
Lol wat?

Edit: Also iirc capital weapons are about the size of destroyers and cruisers.
A8ina
Pator Tech School
Minmatar Republic
#4 - 2016-12-17 00:33:29 UTC
Rock-paper-scissors

I think you enjoy it for to long that Nyx Danika is about time to let go Lol

If ships came in to play like this in to capital fleets then you will need light support from medium great weapons
SurrenderMonkey
State Protectorate
Caldari State
#5 - 2016-12-17 00:57:04 UTC
You're posting on the wrong alt, Dryson.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2016-12-17 01:11:50 UTC
A8ina wrote:
Rock-paper-scissors

I think you enjoy it for to long that Nyx Danika is about time to let go Lol

If ships came in to play like this in to capital fleets then you will need light support from medium great weapons


But you already need a support fleet?

What kind of DPS are you expecting from one unsieged capital gun, how much should these ships cost, what role do you see them actually filling, and why do you think that they'd be a good addition to the game?
elitatwo
Zansha Expansion
#7 - 2016-12-17 01:37:42 UTC
We have a thing just for your liking, it's called Titan. Kills all capitals.

/thread

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

A8ina
Pator Tech School
Minmatar Republic
#8 - 2016-12-17 16:38:20 UTC
Most likely twin guns mainly you build the Ship on the guns and have special equipment when is active to provide 400%DPS and ship stability when firing weapons and speed reduction to X% since power is diverted to stabilizing thrusters.

The DPS it should be almost similar to Dreadnought so it gets the attention of Capitol only fleets

Something close to this Ship
Lugh Crow-Slave
#9 - 2016-12-17 16:51:48 UTC
A8ina wrote:
Rock-paper-scissors

I think you enjoy it for to long that Nyx Danika is about time to let go Lol

If ships came in to play like this in to capital fleets then you will need light support from medium great weapons



how long exactly do you think capitals survive right now w/o a support fleet?
AlexHalstead
Viziam
Amarr Empire
#10 - 2016-12-17 16:56:30 UTC
Meh I rather see a different ship that's built around a single capital weapon for cheap seige that only get a range boost (and no other bonuses to said weapon)when deployed and immobile but let it shoot just outside a citadel's fixed defense modules' range than what you proposed. XD
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2016-12-17 17:49:17 UTC
A8ina wrote:
Most likely twin guns mainly you build the Ship on the guns and have special equipment when is active to provide 400%DPS and ship stability when firing weapons and speed reduction to X% since power is diverted to stabilizing thrusters.

The DPS it should be almost similar to Dreadnought so it gets the attention of Capitol only fleets

Something close to this Ship


So why, exactly, would anyone ever undock a dreadnaught again if they had access to cruisers with near equivalent DPS?

I mean, if I have a choice between paying three billion and a year's training for 10,000 DPS out of a dread, or 500 million or less and ~three months training for 8000 out of a cruiser then I'm going to take the smaller, cheaper, faster and more manoeuvrable ship every time, aren't I.
Dior Ambraelle
University of Caille
Gallente Federation
#12 - 2016-12-17 18:27:18 UTC
Destroyers or cruisers equipped with capital weapons would look ridiculous, and probably would be able to fire their weapons twice before they get destroyed.

However I can imagine a battleship equipped with 2 capital guns, similar to the Oracle for example. Let's call them "Siege Battleships". T2 hulls with damage bonus and some tracking reduction, so they won't really hit anything that moves faster than a capital ship. Their main use would be to destroy hi-sec citadels easier - we start to have a bit too many of them anyways, especially around market hubs.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Julanna Egnald
Del's Industrial Strip Mining
#13 - 2016-12-17 18:41:17 UTC
So a capital weapon on a ship that cannot be hit by a capital ship? Yeah, that sounds real balanced. And where would this tiny ship get the power? Have you seen the cap requirements for a capital weapon? I haven't, but I'd wager it's a fair bit more than a cruiser can provide
Gadget Helmsdottir
Gadget's Workshop
#14 - 2016-12-17 19:08:04 UTC
Super weapons on frigates!

Just like in every space Anime!

No thanks...
EvE isn't that type of game.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

A8ina
Pator Tech School
Minmatar Republic
#15 - 2016-12-17 19:15:43 UTC
The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals ,
this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire
and it will have the targeting range of a Cruiser or Destroyer the ship's agility will take the place of tracking speed
And it will not be a replacement for Capital Ships sense is so easily destroyed by sub Capital ships

Mainly it will be a little thorn for Capital fleet Commanders.
A8ina
Pator Tech School
Minmatar Republic
#16 - 2016-12-17 19:18:21 UTC
Julanna Egnald wrote:
So a capital weapon on a ship that cannot be hit by a capital ship? Yeah, that sounds real balanced. And where would this tiny ship get the power? Have you seen the cap requirements for a capital weapon? I haven't, but I'd wager it's a fair bit more than a cruiser can provide



Look at T3 Battlecruiser
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2016-12-17 19:56:17 UTC
A8ina wrote:
The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals ,
this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire
and it will have the targeting range of a Cruiser or Destroyer the ship's agility will take the place of tracking speed
And it will not be a replacement for Capital Ships sense is so easily destroyed by sub Capital ships

Mainly it will be a little thorn for Capital fleet Commanders.


They. Already. Require. Support. Fleets. Show me a BR of a fight involving more than ten people won by nothing but capital ships without support since the rebalance.

If it can move at all with the guns on, it's better than a dread. It's cheaper, faster, does almost the DPS, much easier to train into, isn't immobile in siege, can use wormholes, bridges and even SMAs to move fleets around...

The tracking speed = align time thing makes them utterly useless for anything other than structure bashes though, I'll give you that. (Other than smashing sieged dreads/triaged FAX/transformed rorquals I suppose.)

But still leaves them much better than dreads for said structure bashes.

The 'cruiser EHP means they don't obsolete caps at all!' thing is nonsense. If I can field six of them for every one dread, and this assumes they're T3 prices, not T1 or even T2, and they're so much easier to move, fly, and replace when they die, why do I even care if I lose five out of my six to take one dread? I still come out ISK positive.
Dior Ambraelle
University of Caille
Gallente Federation
#18 - 2016-12-17 21:00:24 UTC
A8ina wrote:
Julanna Egnald wrote:
So a capital weapon on a ship that cannot be hit by a capital ship? Yeah, that sounds real balanced. And where would this tiny ship get the power? Have you seen the cap requirements for a capital weapon? I haven't, but I'd wager it's a fair bit more than a cruiser can provide



Look at T3 Battlecruiser

The Talos/Naga/Oracle/Tornado indeed have oversized weapons, but they already need 95% powergrid reduction to use them. Putting capital weapons on battleships would need the same bonus, capital weapons on cruisers would need about 99% reduction. And the attack BCs have very little tank compared to the other ships in their class, to balance their oversized weapons.
A capital weapon on a destroyer would need about 99.99% reduction on it's powergrid, and probably would have the hull of a rookie ship. Not to mention that capital weapons are as big as a destroyer itself.
A capital sized weapon platform would be better for anything really.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Dior Ambraelle
University of Caille
Gallente Federation
#19 - 2016-12-17 21:03:44 UTC
Gadget Helmsdottir wrote:
Super weapons on frigates!

Just like in every space Anime!

No thanks...
EvE isn't that type of game.

--Gadget


There actually are frigates that can fit a few super weapons, for CCP and ISD members only. I had a few fits saved, but the new fitting window update erased them, so I can't check them anymore Cry

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

A8ina
Pator Tech School
Minmatar Republic
#20 - 2016-12-17 23:24:16 UTC
Danika Princip wrote:
A8ina wrote:
The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals ,
this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire
and it will have the targeting range of a Cruiser or Destroyer the ship's agility will take the place of tracking speed
And it will not be a replacement for Capital Ships sense is so easily destroyed by sub Capital ships

Mainly it will be a little thorn for Capital fleet Commanders.


They. Already. Require. Support. Fleets. Show me a BR of a fight involving more than ten people won by nothing but capital ships without support since the rebalance.

If it can move at all with the guns on, it's better than a dread. It's cheaper, faster, does almost the DPS, much easier to train into, isn't immobile in siege, can use wormholes, bridges and even SMAs to move fleets around...

The tracking speed = align time thing makes them utterly useless for anything other than structure bashes though, I'll give you that. (Other than smashing sieged dreads/triaged FAX/transformed rorquals I suppose.)

But still leaves them much better than dreads for said structure bashes.

The 'cruiser EHP means they don't obsolete caps at all!' thing is nonsense. If I can field six of them for every one dread, and this assumes they're T3 prices, not T1 or even T2, and they're so much easier to move, fly, and replace when they die, why do I even care if I lose five out of my six to take one dread? I still come out ISK positive.



There is a compromise in how you going to use your available pilots, am I going to go Cap-Destroyer heavily what happens if my opponent have Cruisers escorting his capitals then I lose all the pilots I invest in the fleet.

Have you seen the trailer I was there
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