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WTS eve (really?)

Author
Salvos Rhoska
#281 - 2016-12-15 17:38:20 UTC
All such change in ownership involves loss of confidence by the market, insecurity among employees and persons utilizing the companies services. There is no way of knowing what the next owners will do.

Kiaksar2142
The Scope
Gallente Federation
#282 - 2016-12-15 18:10:04 UTC
I dont really get the point why you bury the game without knowing a ****.....
Seriously i have a feeling that you actually WANT it to be shut down....
Mike Azariah
The Scope
Gallente Federation
#283 - 2016-12-15 18:43:42 UTC
"I am up for a part in Cats on Broadway. Oh I cannot dance well and am old with bad knees and haven't auditioned but if they offer me the part I am up for it."

Them looking at investors and discussing a sale is not the end of Eve. Hell, it might just be rumour mill to try to squeeze some tax breaks out of the local government.

I don't panic on rumours and what if so-and-so buys the game because it is more a waste of my time than me going out and buying cat ears (I gots my own!) I will keep driving the Bus and helping the new players until whoever owns the game throws/drives me out or I run out of assets to do so.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Vortexo VonBrenner
Doomheim
#284 - 2016-12-15 19:04:09 UTC
Rain6637 wrote:
...You also can't have a group of people as big as the monument shooter collective and believe a meaningful portion of them have done anything creative in their lives or have any expertise in what's fun. That you play EVE at all is a mark against you.


Shocked wait... That doesn't sound like the sort of thing you said in the past, iirc...either I'm wrong or you've gone cynically bitter...


Rain6637
GoonWaffe
Goonswarm Federation
#285 - 2016-12-15 19:16:32 UTC
what? I've always been critical of that whole thing. Like that Fanfest video that had Sindel Pellion talking about how they participated in the monument shoot like it was something to be proud of. It's appalling.

I guess there have been changes in my plans that maybe alters the context, like how I'm studying 3D animation and game design right now, and seriously looking at what type of industry I want to enter. (It's gaming design in name but it's the same core skills as a lot of different 3D disciplines).

I like EVE as a player but if you want to talk about what's happened in terms of the company and development (like we are doing right now) I basically don't want to go anywhere near it. OR game development, it's a meatgrinder not made any better by players who get upset about a profit motive.
John 2557
SC-2557
#286 - 2016-12-15 19:20:39 UTC
it's really doesn't matter who own it, after all only thing matters is if you still have fun play the game. If sale the company makes the game even better why not.
Salvos Rhoska
#287 - 2016-12-15 19:45:26 UTC  |  Edited by: Salvos Rhoska
More often than not, its bad.

This is not good news for us as end product consumers of just one of CCPs products/services.

Change in ownership rarely happens without new owners making changes.

The new owners have their own interests and ideas, and adjusting to them takes time, effort and cost.

I believe the report is legiit, albeit unconfirmed. I am not optimistic about the potential results.
Rain6637
GoonWaffe
Goonswarm Federation
#288 - 2016-12-15 19:50:32 UTC
Rain6637
GoonWaffe
Goonswarm Federation
#289 - 2016-12-15 19:55:04 UTC  |  Edited by: Rain6637
There's a case like Dreamworks where it was acquired by NBCUniversal and 200 were let go from corporate because they became redundant. Larger company has corporate management in place etc. So I guess it depends on the type of entity looking to acquire a game IP. Investor versus a games company conglomerate like ZeniMax who might already have some of the relevant infrastructure in place.

As for EVE changing as a result, I don't see that happening. The transaction model might change like it did with Alphas but that didn't impact cyno mechanics, for example.
Zao Elongur
Porphyr Empire
#290 - 2016-12-15 22:27:57 UTC  |  Edited by: Zao Elongur
Dyner wrote:
They pushed it further trying to make things easier, in the hopes more would join; Cataclysm fell flat on its face. So they tried targeting the Asian Market, which is where the game makes most of it's money (something like 90% of the revenue I think); Mist of Pandaria floated and then sunk. So they've been trying to pull back and return to Wrath, while still pushing the mobile venue (garrisons and later class halls).

...it's not working so well from the looks of it.

So, the formula would be something like to make EVE as easy and rewarding as Wrath was for a WoW player. Now what would that entail...I'm not sure.


No mate, you are wrong.

What is EASY cannot be REWARDING.

See this graph
http://s3.mmoguildsites.com/s3/gallery_images/742632/original.png

Not only they didn't increase their subscribers, but people started quiting very early during the CATA expansion and the same happened with MOP. Why do people stopped playing again right after the expansions?
Because wow ended up being a mindless grind of daily quests, daily bg, daily dungeon, daily cooldown. It was easier for the average player to get gear, farm gold, get shiny stuffs, but it also made the game more boring for everyone, less rewarding as a game, less fun. Don't forget that we are talking about actual rewards, the outcomes that a player truly enjoy; not some crappy reward mechanism like achievements.

Their problem is customer retention, not customer attraction

"Achievemhent unlocked: Mined an asteroid"
UghUghUghUghUgh
Herzog Wolfhammer
Sigma Special Tactics Group
#291 - 2016-12-16 09:45:34 UTC
Zao Elongur wrote:
Dyner wrote:
They pushed it further trying to make things easier, in the hopes more would join; Cataclysm fell flat on its face. So they tried targeting the Asian Market, which is where the game makes most of it's money (something like 90% of the revenue I think); Mist of Pandaria floated and then sunk. So they've been trying to pull back and return to Wrath, while still pushing the mobile venue (garrisons and later class halls).

...it's not working so well from the looks of it.

So, the formula would be something like to make EVE as easy and rewarding as Wrath was for a WoW player. Now what would that entail...I'm not sure.


No mate, you are wrong.

What is EASY cannot be REWARDING.

See this graph
http://s3.mmoguildsites.com/s3/gallery_images/742632/original.png

Not only they didn't increase their subscribers, but people started quiting very early during the CATA expansion and the same happened with MOP. Why do people stopped playing again right after the expansions?
Because wow ended up being a mindless grind of daily quests, daily bg, daily dungeon, daily cooldown. It was easier for the average player to get gear, farm gold, get shiny stuffs, but it also made the game more boring for everyone, less rewarding as a game, less fun. Don't forget that we are talking about actual rewards, the outcomes that a player truly enjoy; not some crappy reward mechanism like achievements.

Their problem is customer retention, not customer attraction

"Achievemhent unlocked: Mined an asteroid"
UghUghUghUghUgh


You may be correct. I was hardcore exploration back before SoE ships and exploration sites outside of wormholes were still combat sites. Then they made exploration super easy with sites galore and instead of facing unknown challenges and outcomes it's just another aspect of EZ-Grind™. I used to survive alone wandering WHs and nullsec on my own running sites solo (or attempting to - they could be pretty harsh) and making it back into highsec with loot felt like an achievement.

Now I feel like I'd rather slam my willie in the door before I do exploration.

Making stuff easier does NOT make it better, nor more attractive. For a time I was part of the "Vanilla WoW" movement (though not intended to play it, just support it) there were more people wanting to play that than there are Eve subs before Blizzard killed it.

Hence the irony of Eve looking it's best, never having had a better variety of ships than ever before, having the best character customization than ever before, and the biggest battles than ever before, better training options and dealing with SP, player owned "stations" (Citadels), no cost clones, and F2P. All that, but there is no return to the golden age that for all variable opinions observed thus far, appears to have been the period of 2007 to early 2011.

There are problems with the community and direction of the game that all the skins and tiericide in the world won't fix.

Bring back DEEEEP Space!

Jeremiah Saken
The Fall of Leviathan
#292 - 2016-12-16 10:04:28 UTC
It's all about VR not EvE sandbox. On the other hand release plan was postponed, and nothing in near future. It will be hot January I presume.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Malcanis
Vanishing Point.
The Initiative.
#293 - 2016-12-16 19:13:23 UTC
Mike Azariah wrote:
"I am up for a part in Cats on Broadway. Oh I cannot dance well and am old with bad knees and haven't auditioned but if they offer me the part I am up for it."

Them looking at investors and discussing a sale is not the end of Eve. Hell, it might just be rumour mill to try to squeeze some tax breaks out of the local government.

I don't panic on rumours and what if so-and-so buys the game because it is more a waste of my time than me going out and buying cat ears (I gots my own!) I will keep driving the Bus and helping the new players until whoever owns the game throws/drives me out or I run out of assets to do so.

m



I bet you'd look pretty cute with a set of cat ears

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gadget Helmsdottir
Gadget's Workshop
#294 - 2016-12-16 19:15:53 UTC
Malcanis wrote:



I bet you'd look pretty cute with a set of cat ears



/me frantically searches EvE central and NES.

Where?!

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Kiera Oramara
Roadkill Limited
#295 - 2016-12-18 06:15:12 UTC
Hir Miriel
Elves In Space
#296 - 2016-12-18 08:14:41 UTC
Every business is always for sale.

Why would someone want CCP?

1. Someone wants CCP customers.
2. Someone wants CCP technology.
3. Someone wants CCP people.

Virtual reality might be the cornerstone of interest in CCP, rather than a specific interest in EVE. I imagine investors are more willing to splash cash on new tech, rather than a ten year old game. Not sure if EVE alone has the possibility of turning 900 million into a 4-5 billion return.

If something other than EVE is the focus of the purchase then perhaps we have some cause for concern, but in all probability EVE will be fine.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Rain6637
GoonWaffe
Goonswarm Federation
#297 - 2016-12-18 08:51:20 UTC
the why comes down to money, that's totally obvious. The difference is "who." There are groups who want to be good stewards and there are others who operate like world eaters.
Avaelica Kuershin
Paper Cats
#298 - 2016-12-18 09:05:42 UTC
Rain6637 wrote:


You might be of the sociopathic elite who can identify with a space ship, but when I say mainstream I'm talking about the masses of gamers who are accustomed to playing a character they want to identify with. It's a requirement for supporting hours and hours of gameplay. To get it you have to start thinking of avatars and spaceships as the opposite of what they are now.

There should be avatar gameplay that can support hundreds of hours for very little ISK, with spaceships as mounts which give the player access to very high stakes battles and rewards.


Way to go, insult us. Now the funny thing about those games where you play an avatar* is that most of the time you're only looking at the back of their heads.
Now the real problem, as I see it, with avatar gameplay is that unless you're going entirely freeform sandbox, you've got to have a lot of PVE in the form of, well, quests. Thus a lot of development time taken away from the present core of this game.

*including but not limited to humans, plant creatures, rock creatures, mechanicals, zombies, and of course, FURRIES.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#299 - 2016-12-18 09:16:59 UTC
Investing?

Someone who pays such money, would like return on investment. I wonder how much CCP can return.
(They stopped publishing the reports.) What I remember whole WoD development was worth 30M they had to basically throw out.

Returns, in a timespan of 20 years it would be 45M per year? Just to return them 900M from 2016? I cant imagine that. Even cutting development costs.
What are they thinking? CCP making software for VR market exclusively, and counting on VR hardware boom? I dont see that happening.
Indahmawar Fazmarai
#300 - 2016-12-18 10:29:11 UTC
Remiel Pollard wrote:
Rain6637 wrote:

As for all this talk about how ambulation is a mistake and the fallacies you have in your head about why it's bad... holy **** you are the problem that keeps this game from being mainstream (or having any hope of it).


You say that like it's a bad thing. It's not. Ferrari certainly isn't mainstream, but I'll be damned if it's not an extremely high-quality, however niche, product. As far as I'm concerned, EVE going mainstream is not a good thing. It's not mainstream because it's incredibly unique, and should remain that way. It doesn't need to copy every other game out there to do well.


Ferraris don't cost the same as a mainstream street car. Last time I checked, CCP was earning about 190 dollars per customer and year; it's very likely that now that amount is higher, but nonetheless EVE is priced as mainstream.

If you have a mainstream price tag, you better achieve a mainstream customer base to keep your profits. And if you reject a mainstream customer base, then either charge premium price or cut down development cost to below mainstream (CCP is known for paying quite below industry standards, btw) and keep cutting down as money dries out... which is what's going to happen in the next years. That's why I foresee EVE going into maintenance mode in 3 or 4 years, but fear not: it will never be mainstream and it will never charge you for the privilege of driving away all those silly wannabe mainstreamers.


(Because you like your Ferrari game but will not pay 20 dollars per month and account, will you?)