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Science & Industry

 
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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Dimitri Diatchenko
Operation Ghost Zone
#2701 - 2016-12-12 18:44:58 UTC  |  Edited by: Dimitri Diatchenko
Elena Thiesant wrote:
Zifrian wrote:

Baylee Becker wrote:
I've stumbled across a couple of bugs within the newest version:


  1. Despite your default facilities has been set up in the "Manufacturing List" tab, EveIPH insists on using Jita as the manufacturing station when doubleclicking a blueprint in the list. Doesn't matter if it's a blueprint you own, or not.

I've seen someone else report this but I can't reproduce it. Can you evemail me some screens and the facility you are using? Also, does the facility load in the grid when you show the manufacturing facility name column?


I'm seeing the same thing.

It appears to have something to do with the facility set in the "No Pos" tab. For me, that's Jita 4-4.
If I change it to the same station as in "Base", the save button is disabled (and the "Default facility" turns blue), and any time I reset that screen or restart the app the facility goes back to Jita 4-4.

http://imgur.com/a/p9Hs2

When I double-click on something in the manufacturing tab, it open in Blueprints with the "No Pos" facility.


Confirmed seeing the same condition. The manual fix:

  • Add columns, add manufacturing facility in manufacturing tab - probably see its defaulted back to Jita
  • On Base, select a differing systems - press calculate, facility should now show the newly selected system
  • Select your proper system, save, press calculate - should now calc off your proper system


Hope to get a fix :)
SurrenderMonkey
State Protectorate
Caldari State
#2702 - 2016-12-13 17:18:22 UTC
Here's a thing:

Please change the default Raw Material price to MIN SELL instead of MAX BUY.

If you're buying raw material, especially minerals, at less-than-min-sell, that's great, but it has nothing to do with the profitability of the production step - It's an independent source of trade margin. Given the popularity of the program among newer producers, it would be helpful to steer them away from "MIMAF-like thinking".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mantees
Mantide Corporation
#2703 - 2016-12-14 17:39:46 UTC
I do not understand what the Asset Viewer in the Manufacturing List tab does What?

Could someone please explain?
Von Weiner Schnitzel
Science and Trade Institute
Caldari State
#2704 - 2016-12-14 19:56:18 UTC
Zifrian wrote:
Build 3.3.6188.16819

  • Updated to Ascension 1.0 database and images
  • Mining tab is now updated with new mining booster values and the Porpoise has been added to boosting ships.
  • Miner II on the mining tab no longer requires Mining 5.
  • Size filters for Ships will now correctly select correct sizes (i.e Frigates are Small, Cruisers are Medium, etc.)
  • Added an option to view assets to the View menu. Settings saved here will only apply to this view and not the shopping list or manufacturing tab.
  • Assets will now show items saved in Citadels. Citadel names are provided by a third party and may not show in all cases. When the name is not found, it will list them as 'Unknown Location'.
  • Entering an apostrophe search term in the Blueprint List Viewer will no longer crash the program.


I'm still working to get the citadels implemented. CCP's data isn't easy to work with in this regard. I'm working through the shopping list issues as well.

Known issue: All EC rig data is incorrect in the underlying CCP data tables.


http://imgur.com/a/b1RPp

Something tells me the Mining Tab isn't reflecting correctly :(
Zifrian
Federal Defense Union
Gallente Federation
#2705 - 2016-12-15 02:02:12 UTC
Just to note, I won't be able to make any changes for a few days. I'm on travel and this laptop is horrible for programming and this hotel wifi isn't much better.

Mantees wrote:
I do not understand what the Asset Viewer in the Manufacturing List tab does What?

Could someone please explain?

It's to update your current assets for a few of the columns in the manufacturing tab. Things like how many of an item you might already have built.

Von Weiner Schnitzel wrote:
Zifrian wrote:
Build 3.3.6188.16819

  • Updated to Ascension 1.0 database and images
  • Mining tab is now updated with new mining booster values and the Porpoise has been added to boosting ships.
  • Miner II on the mining tab no longer requires Mining 5.
  • Size filters for Ships will now correctly select correct sizes (i.e Frigates are Small, Cruisers are Medium, etc.)
  • Added an option to view assets to the View menu. Settings saved here will only apply to this view and not the shopping list or manufacturing tab.
  • Assets will now show items saved in Citadels. Citadel names are provided by a third party and may not show in all cases. When the name is not found, it will list them as 'Unknown Location'.
  • Entering an apostrophe search term in the Blueprint List Viewer will no longer crash the program.


I'm still working to get the citadels implemented. CCP's data isn't easy to work with in this regard. I'm working through the shopping list issues as well.

Known issue: All EC rig data is incorrect in the underlying CCP data tables.


http://imgur.com/a/b1RPp

Something tells me the Mining Tab isn't reflecting correctly :(

Try reloading your prices on ores. Those look off from what I'm seeing.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Mantees
Mantide Corporation
#2706 - 2016-12-15 10:44:19 UTC
Thanks Zifrian
Ramthes
OEG
Goonswarm Federation
#2707 - 2016-12-17 18:26:12 UTC
I have a crash when pressing the assets button in shopping list.

"An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug

What is your Operating System?
What tab or screen did the error occur?
What are the steps to reproduce the Error?
Web link to a screenshot of your error:
In addition to a screenshot, copy the data below and send to developer.

Source: mscorlib
Message: Невозможно преобразовать тип данного объекта к типу значения.
Raw Error Text: System.InvalidCastException: Невозможно преобразовать тип данного объекта к типу значения.
в System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
в Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
Error Tracking: "
Ramthes
OEG
Goonswarm Federation
#2708 - 2016-12-17 21:46:25 UTC
Test it on another character. Seems i's because i have assets on citadel.
Nalera MowTow
MowTow Holdings
#2709 - 2016-12-17 23:25:00 UTC
Would it be possible to add a Custom option for manufacturing facility, at least until the Citadel API's get a bit of work?
Zifrian
Federal Defense Union
Gallente Federation
#2710 - 2016-12-17 23:50:14 UTC  |  Edited by: Zifrian
Ramthes wrote:
Test it on another character. Seems i's because i have assets on citadel.

Your error is probably due to the asset error fix I have coming. I'll post it tonight probably.

Nalera MowTow wrote:
Would it be possible to add a Custom option for manufacturing facility, at least until the Citadel API's get a bit of work?

That's what I'm working on. I'm not sure when/if Citadel APIs are going to get added. In any case, it's not something I can do quickly.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Zifrian
Federal Defense Union
Gallente Federation
#2711 - 2016-12-18 03:58:23 UTC  |  Edited by: Zifrian
Build 3.3.6196.19863

  • Updated to Ascension 1.1 database update (Dec 13, 2016), which should correct EC rig build data.
  • Made several updates to processing for facilities. Double-clicking from facilities on the manufacturing tab should now work correctly. Additionally, the correct facility should now load for building items in the manufacturing tab.
  • Fixed a program crashing issue when opening assets and the Citadel name was unavailable. Now if the name is unknown, the citadel will show 'Unknown Location #' with # being a sequential number for more than one unknown citadel.
  • Owned corp blueprints will now show in the blueprint combobox on the blueprint tab when selected.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Ramthes
OEG
Goonswarm Federation
#2712 - 2016-12-18 09:54:30 UTC
Thanks the problem is fixed. But now when push update with selected assets there is a popup "You do not have asset location selected". But i already check all the locations and press save button.
Zifrian
Federal Defense Union
Gallente Federation
#2713 - 2016-12-18 16:05:49 UTC
Ramthes wrote:
Thanks the problem is fixed. But now when push update with selected assets there is a popup "You do not have asset location selected". But i already check all the locations and press save button.

Ugh, my bad. I just put a fix up for this.

Let me know how it works. I tested it out and it seems fine now.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Ramthes
OEG
Goonswarm Federation
#2714 - 2016-12-18 18:07:05 UTC
All is ok. Works as intended. Thanks a lot for great tool. I think everyone using it should donate some to the author.
Ezeri Dax
KarmaFleet
Goonswarm Federation
#2715 - 2016-12-19 03:41:49 UTC
Hi there!

I just downloaded IPH and I was trying to figure out something and was hoping someone here could assist me:

I am building capital ships, I have the blueprints for the ships themselves, however the blueprints for the components are corporate held in a office. I was wondering how I could set it manually (or get it to pull data) to show the build / buy cost for the capital ship components based on the raw materials needed for the researched blueprints I have access to.

Any assistance would be greatly appreciated!

Thank you in advance!
Elena Thiesant
The Scope
Gallente Federation
#2716 - 2016-12-19 07:53:30 UTC
There appears to be a problem with the filters in the Manufacturing List.
"Structure Modules" show up in the list with their check box unselected.
http://imgur.com/a/Ctv5z
Zhilia Mann
Tide Way Out Productions
#2717 - 2016-12-19 08:16:54 UTC
Ezeri Dax wrote:
Hi there!

I just downloaded IPH and I was trying to figure out something and was hoping someone here could assist me:

I am building capital ships, I have the blueprints for the ships themselves, however the blueprints for the components are corporate held in a office. I was wondering how I could set it manually (or get it to pull data) to show the build / buy cost for the capital ship components based on the raw materials needed for the researched blueprints I have access to.

Any assistance would be greatly appreciated!

Thank you in advance!


Edit --> Manage Blueprints. Enter your component blueprints by hand and you should be good to go.
Zifrian
Federal Defense Union
Gallente Federation
#2718 - 2016-12-19 11:41:13 UTC
Elena Thiesant wrote:
There appears to be a problem with the filters in the Manufacturing List.
"Structure Modules" show up in the list with their check box unselected.
http://imgur.com/a/Ctv5z

I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Cat Harkness
Twilight Labs
The Serenity Initiative
#2719 - 2016-12-19 15:55:59 UTC
Zifrian wrote:
Elena Thiesant wrote:
There appears to be a problem with the filters in the Manufacturing List.
"Structure Modules" show up in the list with their check box unselected.
http://imgur.com/a/Ctv5z

I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?


That is correct, they act just like rigs.....

Cat Harkness

CEO

Twilight Labs

Elena Thiesant
The Scope
Gallente Federation
#2720 - 2016-12-19 17:40:42 UTC  |  Edited by: Elena Thiesant
Zifrian wrote:
Elena Thiesant wrote:
There appears to be a problem with the filters in the Manufacturing List.
"Structure Modules" show up in the list with their check box unselected.
http://imgur.com/a/Ctv5z

I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?


Any chance of a "Structure Rigs" category in an update sometime?
There doesn't seem to be any way of filtering them out short of ignoring all their BPs