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To CCP about Alpha vs Omega accounts

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Author
Gregorius Goldstein
Queens of the Drone Age
#21 - 2016-12-14 09:03:14 UTC  |  Edited by: Gregorius Goldstein
Agony Etain wrote:

My first question is this to CCP... What is the REASON for alpha clones? Atm it feels like an advanced version of a free trial with no time limit. This to me is a massive mistake.


Reason for Alpha Clones is marketing and as far as I can tell it works great so far. Got some media attention, more players start playing EVE and my guess is that more players are making fresh subs too. The help channel is full of newbies asking what packs to buy, what capital ships are best and when there will be the next dual train offer. So from my personal observation the Alpha Clones are a success, not a mistake.

That you want Alpha Clones to have more/different options is understandable, but I doubt CCP will change a running system just because some players write very long posts on the forum. Compared to other FTP games EVE is quite generous about what you can do without paying a dime. All other games I played for free had restrictions on storage and most on how much in-game currency you can hold at a time.
Salvos Rhoska
#22 - 2016-12-14 11:01:50 UTC  |  Edited by: Salvos Rhoska
Agony Etain wrote:
I've been playing EVE on and off for quite a long time. Started as far back as 2006, played on and off. I couldn't always afford the monthly payment as a kid, and when I got older, I didn't always have the time to really put into it to get enjoyment from it.

This was, and is a problematic issue with EVE. For the vast majority of people, if you don't have time to no-life EVE, there's alot less to do, and you'll be earning far less, due to the golden rule of EVE. Never fly what you can't easily replace.

This creates a "soft cap" so to speak. I had the ability to fly Dreadnoughts, could fly a fully tweaked out tier 3 ship if I wanted, but simply didn't have the time. I barely could afford a Battleship for the time I could invest, so, that didn't matter I had the skills up to those points. Battle-cruisers were where I was stuck.



You are misconstruing the value of a sub.

Its core value, is in SP generation. This is even more pronounced now, by comparison to free indefinite Alphas.

Unlike most other MMOs, you dont need to grind in EVE to get SP.
All it takes, is subbed time.

The amount of time you have to actively play, is your own choice.
But the system in EVE insures you will continue to progress and receive equity from the sub, regardless of how much you actively play.

In other MMOs, a sub is completely wasted if you dont actively play.
Fortunately, this is not the case in EVE.

You have this entire situation upside down and backwards in your mind.
I find this concerning coming from a 2006 Vet.

In EVE, a sub is never wasted, no matter how much or how little you actively play.



You can fly Dreadnoughts, yet you argue to be able to fly Mining Barges on a free Alpha account.

You argue this would be good for new players, but its you that can earn massive isk on your Dreadnaught, much more than a new Alpha player, in order to buy injectors to leverage said Mining Barge Alpha accounts, not the new players.

I find this extremely disingenuous, to the point of actively trying to infact destroy the NPE for your own advantage.

Alphas, as where trials before, are for new players, and secondarily as a systemic mechanic for additional account generation by vets.

I stand resolutely against your premises and arguments. I find them openly hostile to the community and the game at large.
I understand arguing for ones own interests and selfishness, but you have gone too far. Fly your dreadnaught, or dont. Neither is a reason to open up to your exploitation of Alphas.

I issue a categoric "no" to your posts, and will fight your attempt to destroy EVE till the last.
Aubrey Addams
University of Caille
Gallente Federation
#23 - 2016-12-14 11:24:35 UTC
alpha clones are good as they are. if you want to play really, you can pay the sub.
Nicolai Serkanner
Incredible.
Brave Collective
#24 - 2016-12-14 11:41:58 UTC
Agony Etain wrote:

Lots of words


No.
Draeman Hookah
Center for Advanced Studies
Gallente Federation
#25 - 2016-12-14 16:34:57 UTC
I'm a returning player in an Alpha clone state. I started playing in 2012, played for about a year and took a break, found a girl, had a kid, having another kid, and the only reason I'm able to play EVE right now is because of the Alpha clone state.

First of all, I would like to and will continue to thank CCP, every GD minute if I have to, for allowing us the opportunity to play for free without expiration. I've missed playing EVE for so long and now I can finally get back into it.

Second, the OP doesn't quite seem to grasp the point of this concept. It's absolutely a never ending trial but at the same time there are endless ways to play. Take a Vexor for example (my ship of choice). You can mission run, explore (with an actual ability to survive), PvP, and go ratting. I'd say this is quite the diverse range of possibilities.

Sure, as a returning player I can't use my BC's or BS's anymore but whatever man, I can friggin play the game again! Maybe I've just got a hell of a poor guy complex but CCP could have simply provided free access to frigates only and I'd be psyched.

This change is what you make it, you can either grow a pair and take down BC's and BS's with a T1 frigate and laugh, you can haul for miners, you can mine, you can mission run with what you have to work with...or you can simply whine about it and take everything that CCP has given for granted.

The choice is yours and yours alone. I for one am enjoying the hell out of the Alpha clone state.
Salvos Rhoska
#26 - 2016-12-14 16:42:59 UTC
Glad to hear it, but if you are working, a monthly sub is hardly taking food out of your children's mouths, especially if it means Daddy is happy and has a hobby he enjoys on the few hours he can play for himself.
Draeman Hookah
Center for Advanced Studies
Gallente Federation
#27 - 2016-12-14 16:54:51 UTC
Salvos Rhoska wrote:
Glad to hear it, but if you are working, a monthly sub is hardly taking food out of your children's mouths, especially if it means Daddy is happy and has a hobby he enjoys on the few hours he can play for himself.


Oh yes it would but at the same time, I'm the only one supporting a family of 4 right now so it's not in my best interest to throw $15/month more out the door. I'm plenty happy with the alpha status for now. I'm just happy to play the damn game again.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#28 - 2016-12-14 20:38:27 UTC  |  Edited by: Matthias Ancaladron
I disagree, in fact id say the opposite. Theres not enough focus on pve.
Ideally id prefer the game have a robust quest system with deep storys and possibke cutscenes even.
But thats from someone who used to play runescape and had the questpoint cape.

Quest only items that are priceless and very hsrd to get would be great for collectors. Would fix boring pve missions by replacing thek with the longer deep quest arcs and would make missions side tasks kinda like the random quests in skyrim that you would get that repeated over and over again. Theirs plenty of interesting short storys and lore for the game thats veybinteresting and its a waste it wasnt used for anything substantial in game.

Also goes back to walking in stations and being able to get out of ships and explore quest sites or exploration sites with a 5-10 reinforcement timer on your ship and you could pvp other pilots in these sites and cant forget dust mercs being able to board ships and take them over from the inside and it would go right out of something like a clone vat bay to get mercs to mount the defense.
Thats how ive envisioned the game ending up and what i felt it should have been aiming for ever since i first learned about the game back in 2009 and then dust was announced shortly after.
Only they flopped dust by trying to do it in a startup in shanghai and shot themselves in the foot then ruined the walking in station update by adding microtransactions and not having regular stations as the first step with shops and elevators and bars and stuff.

Edit:wow those typos. Im on an android tablet and androids have the worst os ever concieved so pardon me. It would take me longer to try and accurately get the prompt over all those letters and fix them than type this.
AlexHalstead
Viziam
Amarr Empire
#29 - 2016-12-14 22:40:13 UTC  |  Edited by: AlexHalstead
I'm chiming in on that hulk example. An alpha can fly up to cruisers and transports which are cruiser sized of the racial faction but for the mining ship line he can't go past Venture, a frigate type ship. Should hulks be unlocked for alphas? I don't know. But it is glaring that an alpha can't fly a cruiser sized mining ship.
Netan MalDoran
Hail To The King
The Silent Syndicate
#30 - 2016-12-14 22:55:10 UTC
Agony Etain wrote:
My first question is this to CCP... What is the REASON for alpha clones? Atm it feels like an advanced version of a free trial with no time limit.


Because thats EXACTLY what it is.....

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Clandestiny
Doomheim
#31 - 2016-12-14 23:22:00 UTC
๐Ÿ’ฏ๐Ÿ†

Alpha clones = marketing tool designed to upgrade players to Omega (๐Ÿ’ฒ๐Ÿ’ฐ๐Ÿ’ฒ).

Why would they want to make you so happy as an Alpha? ๐Ÿ’ฑ๐Ÿ’ณ

๐Ÿ’ฏ๐Ÿ†

โคโ•ซโ•Ÿโ•–Aโ•ฅโ•–Kโคโ•™โ•ขOUโค

๐ŸŽฏโ†’๐Ÿš€

mkint
#32 - 2016-12-14 23:26:52 UTC
oh god, please don't let this be the new status quo. Identical threads rehashing the same tl;dr nonsense at least once or twice a day.

Maxim 6. If violence wasnโ€™t your last resort, you failed to resort to enough of it.

Clandestiny
Doomheim
#33 - 2016-12-14 23:46:59 UTC
mkint wrote:
oh god, please don't let this be the new status quo. Identical threads rehashing the same tl;dr nonsense at least once or twice a day.

โ€œThere is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations. We keep on turning and making new combinations indefinitely; but they are the same old pieces of colored glass that have been in use through all the ages.โ€

~ Mark Twain ~


So, where does this leave us? Should CCP just shut the forums down? ๐Ÿ‘ฎ

โคโ•ซโ•Ÿโ•–Aโ•ฅโ•–Kโคโ•™โ•ขOUโค

๐ŸŽฏโ†’๐Ÿš€

Remiel Pollard
Aliastra
Gallente Federation
#34 - 2016-12-14 23:49:57 UTC
Matthias Ancaladron wrote:
I disagree, in fact id say the opposite. Theres not enough focus on pve.
Ideally id prefer the game have a robust quest system with deep storys and possibke cutscenes even.
But thats from someone who used to play runescape and had the questpoint cape.


Again, there is enough focus on PVE because this is a PVP game. Make PVE too interesting, and people start doing that. You don't bring the games you enjoy to something completely different, and that is what EVE is and is meant to be, something completely different. You want to turn EVE into runescape - it's not happening, so go play runescape instead. You already have that questing experience in Runescape.

EVE is something else, and it's not meant to be like everything else on the market. That's why it doesn't need any more PVE, or new unique rewards for PVE. It already has enough. Just as a PVE game, like runescape, WOW, and SWTOR, has generic and repetitive PVP, so too does this PVP game, EVE Online, have generic and repetitive PVE. It's a facilitator, nothing more.

โ€œSome capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.โ€ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Clandestiny
Doomheim
#35 - 2016-12-15 00:25:08 UTC
You guys are just too genius to argue with! I mean, you're using multiple syllable words and stuff. ๐Ÿ’ฅ

I surrender to your superior will and knowledge of the Universe. ๐Ÿ”ฑ

๐Ÿ™ˆ๐Ÿ™‰๐Ÿ™Š

โคโ•ซโ•Ÿโ•–Aโ•ฅโ•–Kโคโ•™โ•ขOUโค

๐ŸŽฏโ†’๐Ÿš€

Jotunspor
Caldari Provisions
Caldari State
#36 - 2016-12-15 03:14:29 UTC
Alright... Uuuggghhhh...

So.. whoever is actually saying that the game focusing on PVP (which, yes, is the most fun part of the game, easily if you actually look for it) and PVP only defines the experience. Explain the logic behind that. From what I understand, the open-world video game model brings complexity with it. And of course, a lot of content. So if you wanna get LOGICAL... LOGICALLY, I would assume that it is in CCP's best interest to offer gamers as much GAME as possible.

And there is a chance of people moving away from PVP to PVE? That would drive them away from PVP and thus ruin the game? You're putting that sentence and the word "logic" together? If people would entirely move away from PVP in that scenario and move to PVE... wouldn't that literally just summarize what everyone thinks of the game? If people would all move away from the PVP... wouldn't that LOGICALLY mean they find actual, fully realized PVE (and as I've said before, a fully realized game in general; with content) more stimulating in terms of gameplay? There's something very, very wrong with that... So yeah, what was that about logic?

If people ultimately don't want it... then who the hell needs it? It's in CCP's best interest to succeed and make the BEST POSSIBLE GAME THEY CAN MAKE.

And one thing that I've NEVER, EVER mentioned. Something I should have mentioned a long time ago. Is that if they were to actually complete this game. I GUARANTEE that PVP and fully realized/completed EVE/PVE could co-exist with one another. OPEN YOUR EYES. We literally have this happening right now. Take a look around you. Nullsec is where the so-called "sandbox" is shown in its definitive form. HiSec is where more traditional/casual players play. Where the PVE happens. One of the things that truly is impressive about the game is how players have managed to forge out and make a distinction between these two areas of the game. And you know what? I guarantee that it would remain the same once the game were completed. You know why? Because there is no reason NOT TO. If you currently enjoy the purist PVP, Nullsec dwelling experience (or if you're into Hisec PVP, blah), you'd still be doing just that. It wouldn't go anywhere...
ShahFluffers
Ice Fire Warriors
#37 - 2016-12-15 03:41:47 UTC  |  Edited by: ShahFluffers
Jotunspor wrote:
So.. whoever is actually saying that the game focusing on PVP (which, yes, is the most fun part of the game, easily if you actually look for it) and PVP only defines the experience. Explain the logic behind that. From what I understand, the open-world video game model brings complexity with it. And of course, a lot of content. So if you wanna get LOGICAL... LOGICALLY, I would assume that it is in CCP's best interest to offer gamers as much GAME as possible.

Okay... here is the logic behind it:

Crumplecorn wrote:
"It's a sandbox"

EVE is a sandbox, so I should be able to do whatever I want, right?
EVE is indeed a sandbox, however it is a Multiplayer Sandbox.

The definition of a sandbox is not "I can do whatever I want", it is that rather than providing a specific experience, the game provides an environment and tools with which to craft your own experience.

For single-player games, these definitions are functionally the same.
The problem with a multiplayer sandbox is that not only can you do whatever you want, so can everyone else. You want to mine in highsec in complete peace? The game lets you. It's the other players that are the problem.


More or less quoted from this thread: https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176


Also... EVE's Official New Player FAQ pretty much spells it out.

On page 22:
Quote:
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place. In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish. In low-sec and null-sec, there are no
limitations to PvP at all.


Quote:
7.2 CAN I AVOID PVP COMPLETELY?
No; there are no systems or locations in New Eden where PvP may be
completely avoided.



Also... here is the thing...

PvE, industry, and generally "peaceful activities" are competitive too. They are... in a sense... PvP.
Every ISK you earn devalues an ISK I earn.
Every rock you mine is a rock that no one else can mine.
Every module, weapon, ammo, drone, etc you make or obtain devalues others like it.

To have missions like other games (where you get special items or "boosts") doesn't work here in EVE because people will run them and get everything of value out of them... and then keep running them until the market is saturated.
At which point, the mission loses value or becomes an exercise in "grinding / harvesting."


Quote:
I GUARANTEE that PVP and fully realized/completed EVE/PVE could co-exist with one another.

"Co-existence" has not, and should not, be a design goal for EVE.

Since every activity is pretty much interrelated, it is in the game's interest and long term health to bring all activities into further conflict with each other.

Conflict and war is good for industry.
Industry is good for fueling war.
Both are good for bringing people together and getting them to interact... for better and worse.
Remiel Pollard
Aliastra
Gallente Federation
#38 - 2016-12-15 04:04:19 UTC
Jotunspor wrote:

If people ultimately don't want it... then who the hell needs it? It's in CCP's best interest to succeed and make the BEST POSSIBLE GAME THEY CAN MAKE.


Yes, and they do that by making it the most unique gaming experience available, which means not copying other MMO's and using the cookie-cutter elements they all share. EVE Online has been around for almost 14 years now, one year longer than WoW has existed. You seem to think CCP needs your help to make it successful. They really don't.

โ€œSome capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.โ€ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#39 - 2016-12-15 07:31:28 UTC
I've removed some off-topic posts and those quoting them.

Quote:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Salvos Rhoska
#40 - 2016-12-15 15:14:45 UTC  |  Edited by: Salvos Rhoska
PvP pervades the fundamental nature of EVE.

PvE exists, but is susceptible to PvP, at all times and all instances.

PvP underlies everything in EVE

Note how all green PvE activity reticles float on and within the underlying red PvP reticle.

There is no escape from PvP except whilst ship-spinning in a station.

Alphas are not exempt from this. Nobody is.

We are all fish in this tank, crabs in this sandbox.
We are all prey to each other.