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[Ascension] Clone States and Corp Standings

First post
Author
James HudsonJr
Federal Navy Academy
Gallente Federation
#21 - 2016-12-05 19:54:55 UTC
As a alpha clone that was a regular player for years before. I have seen some odd things since I came back. I asked about some books in skills that can be bought by alphas, but never used. I was told on the help line that the alphas are racial and so not everything can be used. I then asked why my Amar destroyer has 3 missile slots and when I paid 100k for the book, it cant be trained, and launchers...of any type...cant be used on an alpha clone. I asked again in help why and got the same answer, so came here. If you want to racialize the alpha clones that's fine, but do it all the way or not at all. If Amar ships use nothing but beam weapons then that's it...but they dont...I believe you tried to make a limited racial system cutting out things that alphas want to get them to subscribe..nothing unusual there. But you made it twice as hard on yourselves... do it this way. Want to limit alphas easier? Make them racialized like now BUT let them have every skill or ship that the civilization they choose can use...BUT only in tech 1 equipment. The people you want to pay for subscriptions are the ones with the cash to d it, so let them rush to buy plex at ridiculous prices and spent tons of cash on tech 2-3 ships. The alphas are for the most part either new players trying out the game, or old player who cant afford to pay every month. Let us play in a limited way without having to pick and choose what skills and ships we can play with. No one in a tech 1 cruiser is safe nearly anywhere, and the higher level players with their tech 2-3 equipment and skills will still have lots of fodder to hunt.
Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2016-12-15 06:29:25 UTC  |  Edited by: Reaver Glitterstim
I can't say for sure, but I worry that certain farming opportunities available to lower-skilled characters in smaller ships may be too abundant at current. It seems very possible that, should we get a large influx of new players on alpha clones, certain portions of the market may see prices change drastically. Things I am most concerned with:

  • Veldspar in highsec/Tritanium - abundance may lead to drop in price despite them using Ventures edit: actually they'll probably be using proportionately more tritanium, so nevermind
  • Hacking/Archaeology in lowsec and nullsec - probe frigates and moderate skills are adequate for the second most difficult sites
  • Gas mining in W-space - Gas Harvesting 2 is all you need to max output on a Venture
  • tech 3 materials from class 1 sites in W-space - 1-2 moderately skilled T1 cruisers is enough to beat these sites and they are a good source of direct ISK
  • Implants from level 2 and 3 storyline missions - since they can't farm level 4s very well, mission runners will likely run many level 3s


The new alpha clone players may also raise the price of market goods which they can use but cannot produce very well, such as level 4/5 mission yields/rewards, deadspace and officer modules, or any PI products they have a use for. There might be some benefit to price increases on some of the deadspace modules as a few of the more potent ones are alarmingly cheap, but otherwise I think the changes will be a bad thing and thus should be mitigated to prevent them from causing major economic upheaval.

I do feel that they should be able to produce PI goods, albeit with a low output. It's difficult to balance, though, to prevent it from being a source of income for those who would farm many free accounts. Perhaps they could control only one command center, but could upgrade it to level 4--with the catch being that they cannot build a spaceport. They can get a decent level of production going, but they have to use the command center launch to retrieve the goods, meaning that the time cost of collecting the goods will defeat attempts to farm many accounts to make profit on it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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