These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Suggestion for Spaceship Wear and tear

Author
A8ina
Red.Leaf's Tavern
#1 - 2016-12-15 00:12:50 UTC
Over time everything gets worn out of constant use and needs a litter maintenance why not in eVe.

My idea is this after a certain period of flight hours in space your spaceship gradually will lose performance indicated with yellow and then red color .

Servicing the Spaceship will require a portion of the material which was used to be produced and a little time and isk for the service to be performed.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-12-15 00:15:29 UTC
Why?


My carrier is a minimum of six years old. Why should I be punished for not dying in the thing?
A8ina
Red.Leaf's Tavern
#3 - 2016-12-15 01:20:39 UTC
I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change. Twisted
PopeUrban
El Expedicion
Flames of Exile
#4 - 2016-12-15 01:48:37 UTC  |  Edited by: PopeUrban
This system isn't necessary due to the permanent loss of destroyed vessels requiring the construction of new ones.

In a design sense, "maintainence" costs for items are generally implemented to sink currency and material out of a crafting economy when those ites are permanent to keep the value of craftig materials from deflating due as players acquire permanent items and don't need to buy new ones.

In EVE this is not a problem. The value of crafting materials remains balanced by the destruction of spaceships and modules, and the value of ISK remains balanced by ISK sinks like jumclone, market, BPO, and rental fees collected by NPCs that remove the currency from the economy.

The only places in EVE where you see a different entropy model are things like fuel or ammo, where the design goal is not to balance the fuel/ammo economically, but rather to force players to transport it and find resupply sources.

Fun fact: In early beta all ships in EVE consumed fuel over time while in space. This mechanic was removed because it felt like an unavoidable penalty and actively discouraged travel vital to the design of the game.
Remiel Pollard
Aliastra
Gallente Federation
#5 - 2016-12-15 01:50:58 UTC
If your ship is surviving long enough that you feel it might need a tune up, you're probably using it wrong.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2016-12-15 07:03:59 UTC
A8ina wrote:
I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change. Twisted


That doesn't answer the question. Why do you think this change would be good for the game, and why should I be punished for NOT dying?
Lugh Crow-Slave
#7 - 2016-12-15 10:57:43 UTC
A8ina wrote:
I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change. Twisted



excuse me? what exactly do you thing is happening every time you dock up?
Dark Lord Trump
Infinite Point
Pandemic Horde
#8 - 2016-12-15 18:25:43 UTC
Nanites, bro.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Kolinthia Lincoln
Caldari Provisions
Caldari State
#9 - 2016-12-15 18:44:22 UTC  |  Edited by: Kolinthia Lincoln
Mandatory maintenance would just be a pointless ISK sink... however it would be fun to see your ship get pretty dirty and battlescarred over time. I know there is a dirt feature currently, but it doesn't seem very robust. Some plasma scoring and scratches would be pretty cool aesthetically. I also would like to see them redo killmarks as carved Roman numerals.
Gadget Helmsdottir
Gadget's Workshop
#10 - 2016-12-15 18:53:45 UTC
A8ina wrote:
Over time everything gets worn out of constant use and needs a litter maintenance why not in eVe.

My idea is this after a certain period of flight hours in space your spaceship gradually will lose performance indicated with yellow and then red color .

Servicing the Spaceship will require a portion of the material which was used to be produced and a little time and isk for the service to be performed.


I service my spaceship all the time!

That's what the Clean Ship button does.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

PopeUrban
El Expedicion
Flames of Exile
#11 - 2016-12-16 00:04:01 UTC  |  Edited by: PopeUrban
Kolinthia Lincoln wrote:
Mandatory maintenance would just be a pointless ISK sink... however it would be fun to see your ship get pretty dirty and battlescarred over time. I know there is a dirt feature currently, but it doesn't seem very robust. Some plasma scoring and scratches would be pretty cool aesthetically. I also would like to see them redo killmarks as carved Roman numerals.


Ships receive massive plasma scoring and scratches and holes once they start taking armor damage, and that damage is both visible and permanent. Most people aren't willing to leave them there and in stead opt to repair the ship with nanomachines that effectively create brand new hull materials.

Which is a little strange because they also nanorepair the dirt.

Might be interesting to have a more rough/discolored look to the hull the more the armor/structure has been repaired to reflect this I guess. You could of course remove the effect with the "clean ship" function just like dirt.
A8ina
Red.Leaf's Tavern
#12 - 2016-12-16 00:31:16 UTC
Danika Princip wrote:
A8ina wrote:
I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change. Twisted


That doesn't answer the question. Why do you think this change would be good for the game, and why should I be punished for NOT dying?



For a little bit of realism like owning a Mercedes or Aston Martin it is not about having the money to purchase is all about the maintenance costs. Shocked

A8ina
Red.Leaf's Tavern
#13 - 2016-12-16 00:49:16 UTC
Actually what make me come up with this post was the fact that anything you purchase in eVe has no depreciation after it's been used

I didn't mention anything about equipment since it's more confusing for people to differentiate the overheating damage from the wear & tear damage and start Cyde trucking.Lol
PopeUrban
El Expedicion
Flames of Exile
#14 - 2016-12-16 01:03:28 UTC
A8ina wrote:
Danika Princip wrote:
A8ina wrote:
I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change. Twisted


That doesn't answer the question. Why do you think this change would be good for the game, and why should I be punished for NOT dying?



For a little bit of realism like owning a Mercedes or Aston Martin it is not about having the money to purchase is all about the maintenance costs. Shocked



"Because realism" is not a good reason to add any mechanic to any video game ever. You add/change mechanics in games because they improve the overall experience of play for the player, or in the case of multiplayer games, improve the overall health of your design so that there's a low number of "useless" decisions in your game.

The end result of adding maintainenec costs to EVE would simply be an annoying button to click every once in a while and an increase in the consumption of crafting materials, the end effect being that players would be annoyed and everything would be more expensive for everyone.

That's not a great change that improves the game. That's an annoying change that adds pointless busywork for no good reason and actively makes people more risk averse.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2016-12-16 07:10:56 UTC
A8ina wrote:
Danika Princip wrote:
A8ina wrote:
I bet you it's dying for some maintenance , you pesky pilots don't even do an oil change. Twisted


That doesn't answer the question. Why do you think this change would be good for the game, and why should I be punished for NOT dying?



For a little bit of realism like owning a Mercedes or Aston Martin it is not about having the money to purchase is all about the maintenance costs. Shocked



And why is that a good idea? What benefit is there to punishing people who don't die? Why are you talking about realism in a submarines-in-jelly game?