These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Ciuta Jump Drive

Author
ChosenIamto Bowyoushall
TranquilState
#1 - 2016-12-13 21:57:45 UTC
Yes im suggesting we make so that ciutadells have abuilt in jump drive! Before you mock and disregard my idea....Idea

Imagine you had a moduel you could fit to your ciuta to allow for it to home in on a preanchored device located in a far far away system (this device would take one min to anchor like a mobile depo) Imagine you have spent ages training the skills to use these items and have all the fuel in your fuel bay for the operation to take place. POOOOFFF and your off jusmping from one system to another far far away...

This could help in the even of a wardeck but if the corp is decked at time of jump cost is higher... as concord have more paperwork to fill out

When a ciutadel is anchored in WH space it can only port to another WH system.

Main benefit to this is relocating a ciuta without having to pack everything up or have corp move theyr own stuff lets say the corp decides they wanna move. Then they all move whoever is docked when jump is activated jumps with the ciutadel.

Can also benefit those wanting a last minute chance at escape from a fleet about to defeat the ciuta... Before everyone starts ranting as how this is rubbish as they love poping ciutas dont worry too much the skill would probably only be aquirable by long skill traning on the topics.

Anyway thats the idea in simple im sure its probably been thought of before but i cant see it anywhere
PopeUrban
El Expedicion
Flames of Exile
#2 - 2016-12-14 00:44:50 UTC
The whole point of space stations is that they're stationary.

The whole point of them being stationary is that people know where it is when they find it, and where its going to be when they come back to blow it up during its vulnerability period.

The whole point of them being vulnerable to attack only during vuln periods is so that you can reliably have defenders avaliable.

The whole point of their week-long unanchoring process is that you can't simply dodge attackers by noping them out of the system.

Stop posting nonsense.
Iain Cariaba
#3 - 2016-12-14 01:07:23 UTC
Space Station.

Stationary Object.

Notice the same root word here?
Lugh Crow-Slave
#4 - 2016-12-14 03:53:23 UTC
-.- of all the arguments against this really?

eve is the only place that space stations are stationary...
SurrenderMonkey
State Protectorate
Caldari State
#5 - 2016-12-14 04:42:44 UTC
So any jackass can anchor a Keepstar or Fortizar in a backwater HS system where there's no way they'll catch a wardec in time for it to be destroyed at its single most vulnerable stage? And then just poof their fully armed and operational battlestation wherever they please?

Not a chance. Not even a little bit.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kenrailae
Center for Advanced Studies
Gallente Federation
#6 - 2016-12-14 04:43:53 UTC
as Lugh says, stations aren't stationary. By necessity they travel rather quickly just to maintain their orbit and avoid a fiery death in the planet's atmosphere. A quick google suggests that the ISS travels faster than most Eve ships could dream of doing.


It just makes for some odd game physics when BS top out at 1k m/s and a station has to travel at several thousand m/s just to stay in space. 'Okay guys, primary is the..... aaaaaannnnddd there it goes' Ignoring completely how we're really all submarines anyway, OFC....


As far as OP's idea for Jump drives on citadels.... to me it kind of negates the purpose of putting a citadel down, which is as much a statement of 'this is mine' as anything in this game. I s'pose if the drawbacks were balanced correctly it could be feasible.... personally I'd rather not see jump drives on the current models. They weren't really designed nor balanced to be 'mobile' stations within the balance mechanics of Eve. In some ways you sort of have this with capitals, but I understand that isn't exactly what your after.

I'd be open to looking at another class of citadels/stations that are designed to be much more nomadic like that, but would shy away from it with the current ones, as they were designed, built and balanced around being fixed points in space claiming what is yours or mine.

The Law is a point of View

The NPE IS a big deal

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2016-12-14 07:06:58 UTC  |  Edited by: Scipio Artelius
EVE is now Stargate Atlantis.

Am ok with this if I can play a Wraith.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2016-12-14 07:44:31 UTC
Load entire supercap fleet into keepstar, jump in, chain doomsday, undock fifty titans, doomsday everything that survived off the field.

Would this be unlimited range, the way you imply? Roll
PopeUrban
El Expedicion
Flames of Exile
#9 - 2016-12-14 07:59:41 UTC
Kenrailae wrote:

Science


Technically we're talking about internet spaceship video games. My hair is a bird.
Kenrailae
Center for Advanced Studies
Gallente Federation
#10 - 2016-12-14 08:36:08 UTC
PopeUrban wrote:
Kenrailae wrote:

Science


Technically we're talking about internet spaceship video games. My hair is a bird.



Lugh Crow-Slave wrote:
-.- of all the arguments against this really?

eve is the only place that space stations are stationary...





If you're going to oppose an idea, that's fine. But making your 'justification' for doing so something that is blatantly false is.... well... bad. Good day!

The Law is a point of View

The NPE IS a big deal

Arden Elenduil
Unlimited Bear Works
#11 - 2016-12-14 09:39:48 UTC
Ahahahahahahabahahahahahahahahaha


Thanks mate, I needed a giggle.
No, this idea is dumb, completely broken and just plain unnecessary.

You just basically proposed risk free movement of goods, ships, power projection, etc...
Just...no
Dark Lord Trump
Infinite Point
Pandemic Horde
#12 - 2016-12-14 21:03:01 UTC
ChosenIamto Bowyoushall wrote:
Can also benefit those wanting a last minute chance at escape from a fleet about to defeat the ciuta... Before everyone starts ranting as how this is rubbish as they love poping ciutas dont worry too much the skill would probably only be aquirable by long skill traning on the topics.

Explain how I'm supposed to kill a citadel when it can just jump away and you haven't put any limitations on the jump drive. I guarantee you that any alliance worth their salt will have AT LEAST one character ready to jump a citadel hours after the patch hits.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2016-12-15 00:44:51 UTC
At that point we should be calling them motherships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs