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118.10 - General discussion (PC)

First post
Author
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#61 - 2016-12-14 13:50:30 UTC
how do i turn-off the 80's synth-pop log on sound?

also, how much did CCP pay Sony to use their PlayStation menu sounds?

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Sergey Hawk
The Sith Syndicate
REFORD
#62 - 2016-12-14 14:14:05 UTC
Annexe wrote:
also, how much did CCP pay Sony to use their PlayStation menu sounds?

everything seems just the opposite.
how much did Sony pay CCP to use PS menu sounds? only this can explain the fact that this shїt is still in the game after patch.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Shaana Mistique
Native Freshfood
Minmatar Republic
#63 - 2016-12-14 14:27:11 UTC
REMOVE THIS FCKING CRICKET SOUND ITS ANOYING AS ****... I WANT THE NORMAL SOUND WHERE U CAN ACTUALLY HEAR I CLICKED SOMETHING FFS!!! CCPLZ...
Ni Neith
Hedion University
Amarr Empire
#64 - 2016-12-14 14:32:10 UTC
After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game?
yes Not
West East India Company
#65 - 2016-12-14 14:42:44 UTC
Instead of doing all these incremental changes. Why not introduce a couple of new ships instead from frigates to battleships. I love to see a new design, the old ones are getting a bit dusty. We need the smell of a new ship in dock, with some new features please.
CCP Lebowski
C C P
C C P Alliance
#66 - 2016-12-14 14:55:43 UTC
Ni Neith wrote:
After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game?
From the patch notes

"After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. "

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Ni Neith
Hedion University
Amarr Empire
#67 - 2016-12-14 15:40:52 UTC
CCP Lebowski wrote:
Ni Neith wrote:
After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game?
From the patch notes

"After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. "


What does it even mean? What accidents?
CCP Lebowski
C C P
C C P Alliance
#68 - 2016-12-14 15:57:31 UTC
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Circumstantial Evidence
#69 - 2016-12-14 15:57:38 UTC
Rivr Luzade wrote:
One thing regarding Citadel in-space sensor brackets: Inaccessible citadels should not lose their blue sensor overlay brackets. Scanned signatures and anomalies or landmarks do not either, therefore Citadels should also keep their blue bracket if they are not accessible....
To replicate the POS experience, inaccessible citadels should not display a blue bracket in space. A blue bracket in space is the first step making citadels "better" than control towers, for citadels that are friendly or public, but control towers could not broadcast their existence in this way. That fact was useful in situations where players may have wanted to "hide" their control towers in NPC space, requiring some basic effort like d-scan or scan probes to find them, if they were not anchored in d-scan range of gates, where most pilots enter and leave a system. (IF you have scanned a citadel's location with probes, then it could now display a blue bracket in space, or even appear in your overview list, since its now a thing you can warp to.)
Don Pera Saissore
#70 - 2016-12-14 18:30:42 UTC
some ppl have deeeeeep space bookmarks
Grookshank
Center for Advanced Studies
Gallente Federation
#71 - 2016-12-14 19:37:16 UTC
Any news on the IGC Apocalypse Skin?
March rabbit
Aliastra
Gallente Federation
#72 - 2016-12-14 19:45:56 UTC
CCP Lebowski wrote:
Ni Neith wrote:
After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game?
From the patch notes

"After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. "

I guess that war with session timer was lost.... I mean somewhere around 2012 CCP was talking about reducing it and maybe removing..... 2016 and session timers are back... What?

The Mittani: "the inappropriate drunked joke"

Wallstreet J0urnal
Science and Trade Institute
Caldari State
#73 - 2016-12-14 19:53:29 UTC
Rivr Luzade wrote:
What is the point of a sound for closing a window? oO Sounds should be reserved for important things, not every single, simple, mundane click or mouse movement you perform.



Disagree.

I do however think the hover over sound should be limited to neocom and few things. Not every blooding thing my mouse touches 🍔🍟🌮🌯
Wallstreet J0urnal
Science and Trade Institute
Caldari State
#74 - 2016-12-14 19:55:06 UTC
CCP Lebowski wrote:
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.



What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change?
Oraac Ensor
#75 - 2016-12-14 20:18:14 UTC
What are the "chirping", "cricket", mouse-over and window-closing sounds that people are complaining about?

I am not hearing any sounds that were not present pre-patch.
CCP Habakuk
C C P
C C P Alliance
#76 - 2016-12-14 21:08:24 UTC
Wallstreet J0urnal wrote:
CCP Lebowski wrote:
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.



What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change?


The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems.
We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Sgt Ocker
What Corp is it
#77 - 2016-12-14 22:31:55 UTC
CCP Habakuk wrote:
Wallstreet J0urnal wrote:
CCP Lebowski wrote:
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.



What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change?


The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems.
We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early.
That quite clearly shows valid reasoning for an undocking timer (adding safety for the impatient) - But why a docking timer, everything seems to be changing, to wait, then wait again, oh your undocking again, then wait again.

And seriously if someone is impatient enough to hit undock before they have boarded their ship, let them risk losing ship and pod by them undocking separately.


These new timers simply replace the docking, undocking, ship change in slow motion effects we fought so hard to get an off switch for not long ago.
Eve is all about risk vs reward - CCP is rewarding the impatient by removing the risk of undocking before you have boarded your ship.


And about that annoying click every time my mouse passes over something - How do I turn that off?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sky Marshal
State War Academy
Caldari State
#78 - 2016-12-14 23:10:40 UTC  |  Edited by: Sky Marshal
I don't understand something, does CCP have a problem with the concept of UI ?

I mean, two years ago we still had a not-great but decent UI to do our stuff. Today, what do we have ?

- We have lost the possibility to choose the colors of the UI. The actual choice of themes can't contentate everybody as it is "color on dark" and nothing else, you can't change the background etc... And depending of the quality and the setting of our monitors, some themes don't seem to have any difference, especialy between variant I and II of all racial ones.
- The Neocom is now "separated" of the rest of the UI as it is transparent all the time even if you set the global transparency to zero. It don't feel right and sound amateurish as CCP seem to have forgot something...
- The Neocom looked less "dead" with the previous icons. Not like they didn't need a revamp, they really needed one... But this iteration is not really great and some icons are still confusing for me at this day. The Chribba proposition at this time was better.
- The overview icons was less numerous and so more efficient before. Now they are better looking but as they try to give us more precision by covering everything, it make it hard to distinguish anything in visual without memorizing all of them. So now I rely only on the type column of the overview, on visual the icons just give me the direction of the mass of reds...
- The automatic resizing of the icons of the "Selected Item" window is annoying depending of the item, as they can become too small to be really distinguable and usable especially on a big monitor, unless you raise the size of the window to avoid this automatic resizing. Yes, it is something who was added in 2007, it was a bad idea at this time, and now it is a real annoyance. I am still trying to figure why they didn't just add a right-click option to choose the size... I relate that because it is at this time that CCP begin to break the UI, slowly but constantly.
- Since Ascension, the infobox of an item in the inventory sometimes offer a button to buy/train the skills needed to use said item. But as this addition make the infobox remain as long as you have the mouse inside, it cover sometimes the item I really wanted to interact with. I can't count the number of times it annoyed me in this few weeks on my trader character ! This could be corrected by adding a short delay before this infobox appear but well... why wasn't this added ?
- The market window is better since this very last patch because some of the problems was fixed, and I really mean it. But the first iteration added by Ascension made me wonder why they didn't realize this problems in the first place (the negative ISK in Y axis, etc). I guess none of them play as a trader ingame.
- The "bong" ? Ok it isn't here anymore, but it shouldn't even have been added in the first place...
- Etc.

- And now the locust sound and this damn Aura repeating nightmare. Hopefully they added all this GREAT sound options and so I have disabled UI & Aura sounds... But I wonder how long they will remain, as CCP hate options.

Well, we gained some good stuff too about the UI. More overview tabs, fighter control... but it don't compensate years of slow but systematic destruction.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#79 - 2016-12-15 00:16:23 UTC
CCP Habakuk wrote:
Wallstreet J0urnal wrote:
CCP Lebowski wrote:
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.



What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change?


The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems.
We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early.


Please set this to 2 or 3 seconds instead of 10 then. it was working pretty well before. now its doing my bloody head in when i click slightly too soon and get the doughnut message for the 200th time in a day.
Dominous Nolen
The Graduates
The Initiative.
#80 - 2016-12-15 00:51:09 UTC  |  Edited by: Dominous Nolen
Annexe wrote:
how do i turn-off the 80's synth-pop log on sound?

also, how much did CCP pay Sony to use their PlayStation menu sounds?


Agreed, the first time i logged in with the UI sounds I wasn't sure what the hell was going on.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood