These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Rng crates for isk/aurum

First post
Author
Daemun Khanid
Corbeau de sang
#1 - 2016-12-14 13:47:08 UTC  |  Edited by: Daemun Khanid
Please don't do it. Can think of no other reason why those strong boxes were introduced for this years gifts. It looks like a tech demo for unwanted things to come. Its cheap, tacky and copy cat. 13 years of EvE being something different, lets not fully depress that flush handle just yet. K?

(Edit for the comprehension impaired: This has nothing to do with CCP giving out gifts. Gifts are great. It's only about f2p model progression as a side effect, overall f2p is great. What it IS about is the potential use of a RNG box mechanic that is obviously already in place, that may be more likely to be utilized for RMT profits given the steps that EvE has taken towards common f2p models.)

Daemun of Khanid

Soel Reit
The Scope
Gallente Federation
#2 - 2016-12-14 13:53:26 UTC
it's coming boiz, get ready Cool
mkint
#3 - 2016-12-14 13:54:06 UTC
I've been away and only came back for alpha, and even I know the random loot crates aren't new. They were introduced as a method to sell an exploration site AFTER you complete it but before you find out what the reward was. Even though it stinks like the worst MMOs out there, it's an approach that's far more EVEish. They don't require a key (I don't know if the programming is even in place for keys) much less a key for $.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Clandestiny
Doomheim
#4 - 2016-12-14 14:17:50 UTC
Daemun Khanid wrote:
Please don't do it. Can think of no other reason why those strong boxes were introduced for this years gifts. It looks like a tech demo for unwanted things to come. Its cheap, tacky and copy cat. 13 years of EvE being something different, lets not fully depress that flush handle just yet. K?

If they could promote it correctly and make it "truly random" giving one (1) super gift (Vanquisher) would be awesome!!!

❤╫╟╖A╥╖K❤╙╢OU❤

🎯→🚀

Lady Ayeipsia
BlueWaffe
#5 - 2016-12-14 14:27:11 UTC
The serpentis event also had prize boxes, so it is not new.

Did it ever occur to you that it is a logistics/database/programming short cut? It is probably far easier to place 1 container in everyone's redeem queue than each individual item. Even if it is scripted, it is easier to insert one item instead of multiples.

Perhaps instead of seeing demons and potential micro transaction potential in all actions, you can just enjoy the gifts and be thankful that CCP puts the effort in.
Algarion Getz
Aideron Corp
#6 - 2016-12-14 14:29:50 UTC  |  Edited by: Algarion Getz
mkint wrote:
I've been away and only came back for alpha, and even I know the random loot crates aren't new. They were introduced as a method to sell an exploration site AFTER you complete it but before you find out what the reward was. Even though it stinks like the worst MMOs out there, it's an approach that's far more EVEish. They don't require a key

Yet.
Bit by bit.
Thats how you make unpopular changes.
Galaxy Duck
Galaxy Farm Carebear Repurposing
#7 - 2016-12-14 16:21:45 UTC
Do what now?
Teclis Eisenstein
Deutsche Kapselpilotenschule
Noobs in Groups
#8 - 2016-12-14 16:34:01 UTC
So we aren't going to all get the same thing in each box?
Pix Severus
Empty You
#9 - 2016-12-14 17:47:56 UTC
I got four skins in my loot box.

Try not to say that out loud.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

SurrenderMonkey
State Protectorate
Caldari State
#10 - 2016-12-14 18:00:12 UTC
Lady Ayeipsia wrote:
The serpentis event also had prize boxes, so it is not new.



It's also the drop mechanic used for the NPC mining fleet haulers.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kosomot
Player Vs Ore
Miners Of Independence
#11 - 2016-12-14 18:04:12 UTC
I don't like it either but it is reasonable that RNGesus is also in EVE

Maybe in Jove Space

I am a miner, mission runner, and explorer...

or as EVE Online would have it...

A Carebear!!

Neuntausend
Republic Military School
Minmatar Republic
#12 - 2016-12-14 18:54:13 UTC  |  Edited by: Neuntausend
They had demoed the RNG box before, actually. NPC mining ops can drop those already, and with the F2P move, it's blatantly obvious what these boxes are.

As long as there are only NES and vanity items in there such as skins, fireworks, skill extractors and apparel, I don't see a problem with it. Even if they contained the occasional PLEX that would be alright with me. Those are all items that cannot be acquired from ingame resources and/or don't have any influence on a characters attributes or abilities. If they contain skill injectors, boosters, ships, modules, minerals or ISK, however, that's a different story.
Daemun Khanid
Corbeau de sang
#13 - 2016-12-14 18:56:12 UTC
"Introduced" was obviously a poor choice of words as they did already exist. And I'm certainly grateful for the gifts and effort they put into events. It wasnt all that long ago however that everyone said eve would never go free to play yet here we are. I'm not saying that's a bad thing particularly given the system thats been utilized so far. The point is though that the mechanic for purchasable rng boxes is certainly in place and makes sense as a logical progression that many other mmos that went free to play have followed and its not one I'd personally like to see follow.

First we see f2p w restrictions.
Followed by an increase in "fluff" items available for cash to help cover profits.
Then a removal a f2p restrictions putting them on par with paid accounts.
Then paid accounts recieve months "gifts" like sp and rng boxes for their monthly fee. (And in eve's case something like the abity to multi-box)
Somewhere along that line mechanics get simplified to attract more casual players.
Then eve is truly f2p.

Seen it happen exactly like that in other mmo's. Next thing you know we've got school girl outfits and panda backpacks for our toons and every ship and weapons platform is "balanced" to perform exactly the same with cosmetic differences. So while rng boxes are just one rung on the ladder its one that I hope ccp dont climb onto.

Daemun of Khanid

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#14 - 2016-12-14 19:58:25 UTC  |  Edited by: Rovinia
I'm so waiting for the day when CCP goes like "F*** it, we can't please the players anyway so let's skip the gifts this year".

The outcry here will be hilarious.

What's about a little bit of gratitude instead of making up strange suspicions?
mkint
#15 - 2016-12-14 20:07:41 UTC
Daemun Khanid wrote:
"Introduced" was obviously a poor choice of words as they did already exist. And I'm certainly grateful for the gifts and effort they put into events. It wasnt all that long ago however that everyone said eve would never go free to play yet here we are. I'm not saying that's a bad thing particularly given the system thats been utilized so far. The point is though that the mechanic for purchasable rng boxes is certainly in place and makes sense as a logical progression that many other mmos that went free to play have followed and its not one I'd personally like to see follow.

First we see f2p w restrictions.
Followed by an increase in "fluff" items available for cash to help cover profits.
Then a removal a f2p restrictions putting them on par with paid accounts.
Then paid accounts recieve months "gifts" like sp and rng boxes for their monthly fee. (And in eve's case something like the abity to multi-box)
Somewhere along that line mechanics get simplified to attract more casual players.
Then eve is truly f2p.

Seen it happen exactly like that in other mmo's. Next thing you know we've got school girl outfits and panda backpacks for our toons and every ship and weapons platform is "balanced" to perform exactly the same with cosmetic differences. So while rng boxes are just one rung on the ladder its one that I hope ccp dont climb onto.

Then EVE can be dead, all the devs out of a job with a permanent black mark on the resumes as the devs who killed one of the oldest MMOs, and we can all go play something else.

Why do people get so emotional when there's evidence of EVE going away? It's just a video game. They are allowed to go away.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Violet Hurst
Fedaya Recon
#16 - 2016-12-14 20:53:38 UTC
@OP I wouldn't say your fears are completely unsubstantiated, I would however take solace in the fact that times have changed.
We as players have seen these patterns being repeated ad nauseam, but so does CCP. And by now it has become obvious that they don't necessarily lead to success, let alone longevity. So even if CCP's decision making was purely based on analyzing the competition, that stuff might not be much more attractive to them than it is to us. I'd like to point to dailies as an example, which were scrubbed pretty quickly.

That being said, on to the specific topic of lockboxes. After my initial reaction of feeling insulted when being confronted with the concept for the first time, I have developed a mild fascination for it. A quick google search for "lockboxes gaming" reveals a list of big titles that apparently don't even have to iterate on the name. I recall reading somewhere that one game also had a competition among its players as to who would open the most of them on a specific weekend. I'm beginning to wonder if you could nest those things and if, how many recursion levels you could go down and still get people to follow you. The mileage you get on your developer hours would have to be quite spectacular. Big smile
Daemun Khanid
Corbeau de sang
#17 - 2016-12-14 21:04:51 UTC
Rovinia wrote:
I'm so waiting for the day when CCP goes like "F*** it, we can't please the players anyway so let's skip the gifts this year".

The outcry here will be hilarious.

What's about a little bit of gratitude instead of making up strange suspicions?


No one said anything about the gifts or events. The entire point was concerning the potential application of lockbox mechanics and an opinion on potential future implementation. Your reading comprehension could use a little work friend.

Daemun of Khanid

mkint
#18 - 2016-12-14 23:15:04 UTC
Violet Hurst wrote:
@OP I wouldn't say your fears are completely unsubstantiated, I would however take solace in the fact that times have changed.
We as players have seen these patterns being repeated ad nauseam, but so does CCP. And by now it has become obvious that they don't necessarily lead to success, let alone longevity. So even if CCP's decision making was purely based on analyzing the competition, that stuff might not be much more attractive to them than it is to us. I'd like to point to dailies as an example, which were scrubbed pretty quickly.

That being said, on to the specific topic of lockboxes. After my initial reaction of feeling insulted when being confronted with the concept for the first time, I have developed a mild fascination for it. A quick google search for "lockboxes gaming" reveals a list of big titles that apparently don't even have to iterate on the name. I recall reading somewhere that one game also had a competition among its players as to who would open the most of them on a specific weekend. I'm beginning to wonder if you could nest those things and if, how many recursion levels you could go down and still get people to follow you. The mileage you get on your developer hours would have to be quite spectacular. Big smile

A box that contains itself? Best. "Gift." Ever.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Clandestiny
Doomheim
#19 - 2016-12-14 23:29:18 UTC
🎄 Incursus YC119 Yoiul Festival 'Glacial Drift' Edition SKIN (Permanent)
🎀 Kestrel YC119 Yoiul Festival 'Glacial Drift' Edition SKIN (Permanent)
🎁 Punisher YC119 Yoiul Festival 'Glacial Drift' Edition SKIN (Permanent)
🎅 Rifter YC119 Yoiul Festival 'Glacial Drift' Edition SKIN (Permanent)

🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌

❤╫╟╖A╥╖K❤╙╢OU❤

❤╫╟╖A╥╖K❤╙╢OU❤

🎯→🚀

Remiel Pollard
Aliastra
Gallente Federation
#20 - 2016-12-14 23:42:48 UTC
Daemun Khanid wrote:

First we see f2p w restrictions.


No, what you're actually seeing is an F2P allowance, ie, they're letting you play a significant portion of the game for free. I guess your attitude determines your perspective - you think you're being ripped off despite not paying a cent, I see you being given very generous access to a game that's been subscription-only for thirteen years.

The only thing I see wrong with a limited-run RNG-determined cosmetic gift series for Christmas is that it breeds more entitlement in the form of more expectation of even more free stuff next year.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

123Next page