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Citadel service module - Standup Static Mapper

Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2016-12-12 17:36:42 UTC  |  Edited by: Amarisen Gream
Just running an idea from my head to here.

Idea was ether A) stand alone structure or B) a citadel service module that when placed, would map the links for WH players so they could easily share access to/from the WH space via the access list for the citadel...

This would allow the auto-pilot system to include WH connections and structures in the WH. Depending on fuel cost, it could include addition features like, industrial window access for jobs, market view access to buy (this would have to be limited).

yes/no?

edit: on a personal note, I think something with this much power should make the wh public knowledge for the systems k-space it connects too.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

SurrenderMonkey
State Protectorate
Caldari State
#2 - 2016-12-12 17:47:58 UTC
You seem to come up with a lot of ideas that can be summarized as, "Make WH space less WH spacey."

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarisen Gream
The.Kin.of.Jupiter
#3 - 2016-12-12 20:11:04 UTC  |  Edited by: Amarisen Gream
SurrenderMonkey wrote:
You seem to come up with a lot of ideas that can be summarized as, "Make WH space less WH spacey."


Only of late. They will stop soon (no tm)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Old Pervert
Perkone
Caldari State
#4 - 2016-12-12 20:25:31 UTC
My corp uses this:

https://www.pathfinder-w.space/

It rocks.
Amarisen Gream
The.Kin.of.Jupiter
#5 - 2016-12-12 20:35:02 UTC
Old Pervert wrote:
My corp uses this:

https://www.pathfinder-w.space/

It rocks.



I forgot about pathfinder. i'm trying to use tripwire.eve-apps.com

it works and has SSO login...

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Nevyn Auscent
Broke Sauce
#6 - 2016-12-12 21:24:46 UTC
SurrenderMonkey wrote:
You seem to come up with a lot of ideas that can be summarized as, "Make WH space less WH spacey."

WH connections are already mapped. A basic in game mapper isn't an unreasonable request as a result. Gameplay should not be governed by who has the most sophisticated third party tools.
SurrenderMonkey
State Protectorate
Caldari State
#7 - 2016-12-12 21:28:20 UTC
Nevyn Auscent wrote:
SurrenderMonkey wrote:
You seem to come up with a lot of ideas that can be summarized as, "Make WH space less WH spacey."

WH connections are already mapped. A basic in game mapper isn't an unreasonable request as a result. Gameplay should not be governed by who has the most sophisticated third party tools.


WH connections are mapped when players make an effort to map them.

This suggestion was, "I no likey effort, do it for me."

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Nevyn Auscent
Broke Sauce
#8 - 2016-12-12 21:36:41 UTC
SurrenderMonkey wrote:

WH connections are mapped when players make an effort to map them.

This suggestion was, "I no likey effort, do it for me."

I read it as mapping them onto a map, after players in the relevant corp/alliance discovered them. Obviously that's not the only way they can be read, but if the effort required was the same as for the other mappers (Discover the connection, see where it links, upload is automatic with the SSO sites isn't it), then do you have an issue with it? Some kind of temporary bookmark system would make life much better also to avoid terrible bookmark spam.
SurrenderMonkey
State Protectorate
Caldari State
#9 - 2016-12-12 21:48:15 UTC
Nevyn Auscent wrote:
SurrenderMonkey wrote:

WH connections are mapped when players make an effort to map them.

This suggestion was, "I no likey effort, do it for me."

I read it as mapping them onto a map, after players in the relevant corp/alliance discovered them. Obviously that's not the only way they can be read, but if the effort required was the same as for the other mappers (Discover the connection, see where it links, upload is automatic with the SSO sites isn't it), then do you have an issue with it? Some kind of temporary bookmark system would make life much better also to avoid terrible bookmark spam.


If it takes no less effort to use and maintain than existing WH mapping tools, and merely provides an in-game alternative to existing tools, then I wouldn't find it objectionable. I really don't think that's what was asked for, in context, especially with the edit.

I'd do backflips for the ability to set expirations on bookmarks.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarisen Gream
The.Kin.of.Jupiter
#10 - 2016-12-12 23:02:07 UTC
SurrenderMonkey wrote:
Nevyn Auscent wrote:
SurrenderMonkey wrote:

WH connections are mapped when players make an effort to map them.

This suggestion was, "I no likey effort, do it for me."

I read it as mapping them onto a map, after players in the relevant corp/alliance discovered them. Obviously that's not the only way they can be read, but if the effort required was the same as for the other mappers (Discover the connection, see where it links, upload is automatic with the SSO sites isn't it), then do you have an issue with it? Some kind of temporary bookmark system would make life much better also to avoid terrible bookmark spam.


If it takes no less effort to use and maintain than existing WH mapping tools, and merely provides an in-game alternative to existing tools, then I wouldn't find it objectionable. I really don't think that's what was asked for, in context, especially with the edit.

I'd do backflips for the ability to set expirations on bookmarks.


It wasn't what was asked in the OP, but I would settle for in-game mapping. Then I could tell my alliance mates who keep asking me, "where's the entrance" to shut up and use the in-game tools. Most of my time in-game seems spent trying to explain things to people over and over and over. So I am trying request features that make my life easier in-game so I can play the game I love and not micro manage every member in my alliance.
My opinion has always been, that 3rd party apps should at some point be matched or out done by in-game or game developer made.

I might be alone in the above statement, but this is EVE so I am sure I am in the same boat as others.

I even encourage my alliance friend to use tripwire and it's like water on a ducks back.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

PopeUrban
El Expedicion
Flames of Exile
#11 - 2016-12-12 23:38:21 UTC  |  Edited by: PopeUrban
I'd be okay with it as long as it actually required players to register the connections/sigs and only modified based on player set timers and mass that may not be accurate, same as existing tools.

We use tripwire's CREST integration and corp bookmarks and it essentially auto-maps our chains already provided we take a few seconds to add the wormholes to the sig list so I don't see how this would be much different other than being able to have ingame bookmarks auto-expire like tripwire's do. It works because tripwire (and the player) don't often have perfect information about a wormhole or sig's status unless they watched it spawn, so an ingame tool that just had defaults that worked on the same system of assumptions and relies on players to add them would be fine.

I disagree that it should be a service module.

I can use existing third party tools without an ingame fitting cost. There's no reason to attach a fitting cost to something people can do for free. If you do that, nobody will use it except dummies, and the advntage of users of third party tools over people that don't use them actually ends up even more pronounced since the people using the service module are'nt just ignorant now. They're both ignorant AND nerfing their citadel by default AND totally out of the loop if they don't actually own or have access to one.
Iain Cariaba
#12 - 2016-12-13 02:32:45 UTC
Nevyn Auscent wrote:
[quote=SurrenderMonkey]Gameplay should not be governed by who has the most sophisticated third party tools.

Why not, specifically when the tool does absolutely nothing the in-game tools don't already do?

I was taught to map wormholes using just a logical notation on the bookmark names. Some basic knowledge coupled with some simple deduction lets you read a properly formatted list of bookmarks like a map. The knowledge to set this up using in game tools gave us an advantage over those who didn't have those methods. What makes this any different than a third party mapping program that is infinitely easier to learn than a complicated bookmark notation system?
Lugh Crow-Slave
#13 - 2016-12-13 08:19:12 UTC
Nevyn Auscent wrote:
SurrenderMonkey wrote:
You seem to come up with a lot of ideas that can be summarized as, "Make WH space less WH spacey."

WH connections are already mapped. A basic in game mapper isn't an unreasonable request as a result. Gameplay should not be governed by who has the most sophisticated third party tools.


but devs should not waist there time on things easily covered by third party tools. this was even the reason they gave when they said ghost fitting would be no where near something like pyfa or eft
PopeUrban
El Expedicion
Flames of Exile
#14 - 2016-12-13 23:36:17 UTC
Lugh Crow-Slave wrote:
Nevyn Auscent wrote:
SurrenderMonkey wrote:
You seem to come up with a lot of ideas that can be summarized as, "Make WH space less WH spacey."

WH connections are already mapped. A basic in game mapper isn't an unreasonable request as a result. Gameplay should not be governed by who has the most sophisticated third party tools.


but devs should not waist there time on things easily covered by third party tools. this was even the reason they gave when they said ghost fitting would be no where near something like pyfa or eft


Yet they still created ghost fitting, a thing that in its current form was easily covered by third party tools.

Because a streamlined, bare bones ingame version of a third party tool most players consider a "requirement" to play EVE was a good idea.

And make no mistake, wormhole chain mappers are a virtually "required" tool to do things in wspace. Even if your chain mapper is just a pen, pad, and some well named bookmarks. The game does not offer a nuanced tutorial or interface for the way wormhole systems are actually used in EVE at this stage in development.

Thus its not a far stretch to equate wormhole mapping at playing EVE in the same manner as fitting sims. People who are new, who have no idea that its a thing, are at an extreme disadvantage based somely on ignorance and an already difficult to learn game being willfully difficult despite most of its players having circumvented that difficulty entirely.

Gameplay shouldn't be governed by who has the best third party tools. It should be governed by who uses the same or nearly the same set of tools most effectively.

This is what the fitting sim did for EVE. It gave every player, even fresh newbies the ability to theorycraft a ship without buying everything for it or downloading an external app.

This is what removing the 24 hour skill que for players did. It allowed players to reliably keep their training running without a third party alterting them it was time to login and refresh the que (and it was removed from alphas because those accounts are free and thus avaliable in infinite numbers)

This is all a simple ingame mapping system with a simple ability to register sigs and wormhole connections would be. A common tool, formatted in its simplest form, so that new people can use the system the same way as everyone else already does.
Iain Cariaba
#15 - 2016-12-14 01:00:34 UTC
PopeUrban wrote:
Gameplay shouldn't be governed by who has the best third party tools.

And it isn't. It's governed by who best uses the third party tools.

Using your logic, CCP needs to disregard all the work the fans of the game have put into their products and bring API checkers, eve-o-preview, PLH, killboards, all dotlan's features, eve-scout, Fuzzwork's LP store browser, evepraisal, eve-cost, and many other tools into the game. They also need to bring back the IGB, create a editable spreadsheet, database tools, a spellchecker, fix EvE Voice, add and a pidgin like ping service, because these are all also third party tools.

No, this is not exaggerating to the point of absurdity. This is the logical conclusion of your premise that is quoted above.

Amarisen Gream
The.Kin.of.Jupiter
#16 - 2016-12-14 03:15:40 UTC
Iain Cariaba wrote:
PopeUrban wrote:
Gameplay shouldn't be governed by who has the best third party tools.

And it isn't. It's governed by who best uses the third party tools.

Using your logic, CCP needs to disregard all the work the fans of the game have put into their products and bring API checkers, eve-o-preview, PLH, killboards, all dotlan's features, eve-scout, Fuzzwork's LP store browser, evepraisal, eve-cost, and many other tools into the game. They also need to bring back the IGB, create a editable spreadsheet, database tools, a spellchecker, fix EvE Voice, add and a pidgin like ping service, because these are all also third party tools.

No, this is not exaggerating to the point of absurdity. This is the logical conclusion of your premise that is quoted above.




There is a balance place between third party tools and what the developers give.

Fitting tool should be CCP.
While the voice, i would scrap it and let third parties do it.
APIs. there should be a what to share this in-game and allow the people who have roles to see the information without having to use a third-party.

and most of the rest we already have, just not in the same formate as third party sites.

Developers should take inspiration from third-party developers and their hard work. How is it a disregard to the third party developers when they see something they made get added into the game as a feature. I would be thrilled, that a tool i made was considered such a place in the game code. Unless, credit wasn't given to the third-party developer.

CCP Seagull has the helm and we will just have to see where she takes us...
We can chat here about what should, could or would happen all we want, but it is up to her and the development teams on what features take place.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Nevyn Auscent
Broke Sauce
#17 - 2016-12-14 03:30:20 UTC
Iain Cariaba wrote:

And it isn't. It's governed by who best uses the third party tools.

Using your logic, CCP needs to disregard all the work the fans of the game have put into their products and bring API checkers, eve-o-preview, PLH, killboards, all dotlan's features, eve-scout, Fuzzwork's LP store browser, evepraisal, eve-cost, and many other tools into the game. They also need to bring back the IGB, create a editable spreadsheet, database tools, a spellchecker, fix EvE Voice, add and a pidgin like ping service, because these are all also third party tools.

No, this is not exaggerating to the point of absurdity. This is the logical conclusion of your premise that is quoted above.


If it is something people consider needed to play the game, it should be in game. (Or at least on official CCP websites). If it's just a nice intel extra it doesn't need to come in game, and some of those features you listed are extra's, not required.

But trying to pretend that the same third party tools are available & known to everyone is a joke. The basic API hooks might be, but the 15 years of refining the tools is not, we know there are a lot of third party tools that aren't public. & nor should people be required to be senior programmers to play EVE competitively.
elitatwo
Zansha Expansion
#18 - 2016-12-14 03:33:18 UTC
Amarisen Gream wrote:
...
CCP Seagull has the helm and we will just have to see where she takes us...
We can chat here about what should, could or would happen all we want, but it is up to her and the development teams on what features take place.


There is a tiny space-time rift between our wishes and to what is happening.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Iain Cariaba
#19 - 2016-12-14 07:49:35 UTC
Amarisen Gream wrote:
and most of the rest we already have, just not in the same formate as third party sites.

Exactly what we have here. The tools are there, you just don't want to use them.

Amarisen Gream wrote:
Developers should take inspiration from third-party developers and their hard work. How is it a disregard to the third party developers when they see something they made get added into the game as a feature. I would be thrilled, that a tool i made was considered such a place in the game code. Unless, credit wasn't given to the third-party developer.

And some developers would rather retain creative control over their work than hand it off to someone else. There's also the small matter of the fact that the developer owns said code. CCP can't just arbitrarily take someone's code, even if credit is given, and insert it into a commercial product. This is both unethical and illegal in most countries.

Amarisen Gream wrote:
CCP Seagull has the helm and we will just have to see where she takes us...
We can chat here about what should, could or would happen all we want, but it is up to her and the development teams on what features take place.

What a wonderful cop out when your argument has dried up. Congrats.
Lugh Crow-Slave
#20 - 2016-12-14 11:03:10 UTC
Nevyn Auscent wrote:
Iain Cariaba wrote:

And it isn't. It's governed by who best uses the third party tools.

Using your logic, CCP needs to disregard all the work the fans of the game have put into their products and bring API checkers, eve-o-preview, PLH, killboards, all dotlan's features, eve-scout, Fuzzwork's LP store browser, evepraisal, eve-cost, and many other tools into the game. They also need to bring back the IGB, create a editable spreadsheet, database tools, a spellchecker, fix EvE Voice, add and a pidgin like ping service, because these are all also third party tools.

No, this is not exaggerating to the point of absurdity. This is the logical conclusion of your premise that is quoted above.


If it is something people consider needed to play the game, it should be in game. (Or at least on official CCP websites). If it's just a nice intel extra it doesn't need to come in game, and some of those features you listed are extra's, not required.

But trying to pretend that the same third party tools are available & known to everyone is a joke. The basic API hooks might be, but the 15 years of refining the tools is not, we know there are a lot of third party tools that aren't public. & nor should people be required to be senior programmers to play EVE competitively.


yes well this mapper is not at all needed to play eve. Hell my corp and I lived in WH for months before we started using a mapper and even when we did we hardly remembered to use it
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