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54% tidi with 13 in system?

Author
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#1 - 2016-12-13 20:04:22 UTC
Is something wrong with the server CCP?
SurrenderMonkey
State Protectorate
Caldari State
#2 - 2016-12-13 20:09:55 UTC
Brigadine Ferathine wrote:
Is something wrong with the server CCP?


Outside of special cases, such as Jita and intentionally reinforced systems, individual server nodes typically host more than one system.

Consequently, you can have tidi in an unpopulated system if some other system on the node is exhausting its resources.

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Memphis Baas
#3 - 2016-12-13 20:15:00 UTC
CCP has server banks in a data center; your solar system may be on the same physical server blade as a busy 0.0 system with a large scale war going on.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#4 - 2016-12-13 20:15:04 UTC
SurrenderMonkey wrote:
Brigadine Ferathine wrote:
Is something wrong with the server CCP?


Outside of special cases, such as Jita and intentionally reinforced systems, individual server nodes typically host more than one system.

Consequently, you can have tidi in an unpopulated system if some other system on the node is exhausting its resources.

there is a few thousand people 10 jumps away.
Hello Meow Kitty
Ministry of War
Amarr Empire
#5 - 2016-12-13 20:18:17 UTC
1000 lag infested players is more important...


. they need system player caps.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#6 - 2016-12-13 20:20:22 UTC
Hello Meow Kitty wrote:
1000 lag infested players is more important...


. they need system player caps.

Yeah enough is enough.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#7 - 2016-12-13 20:23:26 UTC
This should not be affecting people 10 jumps away. Enough with this crap.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#8 - 2016-12-13 20:25:56 UTC
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.

It just affects everyone on the same node.

Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi.
Valkin Mordirc
#9 - 2016-12-13 20:26:16 UTC
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.



Yes I agree. I was think that the increase in sub price and a more P2W system is obviously going to be needed to support such a heavy system in order to keep things in check.


50$/mo lets go.
#DeleteTheWeak
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2016-12-13 20:26:36 UTC
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.

Your idea of how things should work doesn't mean things actually work that way:
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Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#11 - 2016-12-13 20:33:42 UTC
Scipio Artelius wrote:
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.

It just affects everyone on the same node.

Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi.

Shrink the node size.
May Arethusa
Junction Systems
#12 - 2016-12-13 20:35:04 UTC
Brigadine Ferathine wrote:
Is something wrong with the server CCP?


Yes, it's full of Alphas.
Yang Aurilen
State War Academy
Caldari State
#13 - 2016-12-13 20:35:12 UTC
Brigadine Ferathine wrote:
Hello Meow Kitty wrote:
1000 lag infested players is more important...


. they need system player caps.

Yeah enough is enough.


System caps are stupid and you know it.

Post with your NPC alt main and not your main main alt!

DaReaper
Net 7
Cannon.Fodder
#14 - 2016-12-13 20:36:15 UTC
Brigadine Ferathine wrote:
Scipio Artelius wrote:
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.

It just affects everyone on the same node.

Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi.

Shrink the node size.


are you ready to fork out more cash?

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DaReaper
Net 7
Cannon.Fodder
#15 - 2016-12-13 20:41:42 UTC  |  Edited by: DaReaper
This is one of the things thats good and bad about ccp's server model.

other mmo's split into servers, so a 'node' in eve is housing a single server for say wow. that server gets full you move to another. you can;t bring your assests but...

eve has a single server (we will ignore Serenity) so this is what happens. it cost money to make more nodes. And that matters not anyway.

Parts of eve were still written for the age of 'oh its slow now, but we will just add more GHZ!' When AMD and Intel came out with multi core, ccp couldn;t chage there core code. A lot of systems in eve still suck at scaling between cores. This will create bottlenecks. Adding more servers, and less nodes won;t actually fix this.

The underlining code, which still is being rewritten, won;t allow for scaling.

Its like, if you had the most perfect road ever made, with zero friction, and zero wind resistance, and you wanted to dive your car at 500 mph, but your car is a ******* pinto. It doens;t matter how awesome the road is, your car is still a ******* pinto and will be limited by thats cars design. Same with eve. She is an old girl, and slowing improving. Reducing nodes will just cause them to need more servers and then they will charge you more. eve today is much better then eve in 04 when i started. i rarely hear of random tidi today, and i used ot hear it all the time in 04

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Jenn aSide
Worthless Carebears
The Initiative.
#16 - 2016-12-13 20:44:30 UTC
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.


"Jumps" don't exist. You are not *really* several light years away from anyone. You are playing a video game lol.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#17 - 2016-12-13 20:52:04 UTC  |  Edited by: Scipio Artelius
Brigadine Ferathine wrote:
Scipio Artelius wrote:
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.

It just affects everyone on the same node.

Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi.

Shrink the node size.

That of course requires more servers, but installing additional servers involves initial capital cost, maintenance costs, administration effort and other associated asset management and accounting.

So there is always going to be a balance between the game performance overall and the cost of the server cluster and its upkeep.

Why install a server just for 13 people (or other servers just for 1-2 people in other systems), for the very rare case that you might experience TiDi?

It's a decision of CCP and it isn't really inconvenient. Just move one or two system over.
Paranoid Loyd
#18 - 2016-12-13 20:53:54 UTC
Oh look another Brigadine thread of extreme ignorance.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

SurrenderMonkey
State Protectorate
Caldari State
#19 - 2016-12-13 21:03:03 UTC  |  Edited by: SurrenderMonkey
Brigadine Ferathine wrote:
Scipio Artelius wrote:
Brigadine Ferathine wrote:
This should not be affecting people 10 jumps away. Enough with this crap.

It just affects everyone on the same node.

Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi.

Shrink the node size.


If some e-clown without any knowledge of the subject, both in general and as it specifically pertains to Eve, thinks it's a good idea, surely it must be.

They have to strike a balance between hardware costs and performance. The node needs room to accommodate surges in computing requirements (battles) while also being adequately utilized outside of those events so as to not be wasteful.

But hey, suppose that sounded like a good idea. They shrink the node. Every system gets its very own.

What happens, now, when even a modest battle kicks off in a system, and there's no additional resources to utilize because maintaining reasonable hardware costs meant that the smaller nodes couldn't be much more than a Raspberry Pi?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Vincent Athena
Photosynth
#20 - 2016-12-13 21:28:54 UTC
Player caps mean whichever side jumps in first wins, as the other side cannot get in.

As for "reduce node size", how about we change that to "dynamic node balancing". If one system is causing tidi, move that system to a reinforced node right away (rather than doing it at down time.)

Its easy of me to say this, as I don't have to code it. Anyone care to guess how many dev-years of effort dynamic node balancing would take?

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