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Drilling Platforms major pushed back why CCP???

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Author
Prt Scr
569th Freelancers
#21 - 2016-12-12 11:42:58 UTC
So? They pushed it back to tie in with the removal of POS and passive moon miningBig smile. That's a fair bit of code to be sorted.

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

CCP Falcon
#22 - 2016-12-12 13:20:20 UTC
Right now, we don't have an ETA for drilling platforms, but after speaking with the team who'll be working on them, they won't be rolled out during winter 2016/2017.

For this reason, we've pushed them back to the fall in 2017 for now, however that date may come forward.

We use EVE Updates pretty fluidly to display the road map of what's coming up in the short to mid term future, so don't be surprised if things appear, disappear, shift around or change dates.

In January there'll be a sizeable update to the site that will show a lot more of what's coming in 2017. We just need to finish up planning and get everything nailed down first Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Nomistrav
Tribal Liberation Force
Minmatar Republic
#23 - 2016-12-12 15:36:17 UTC
CCP Falcon wrote:
Right now, we don't have an ETA for drilling platforms, but after speaking with the team who'll be working on them, they won't be rolled out during winter 2016/2017.

For this reason, we've pushed them back to the fall in 2017 for now, however that date may come forward.

We use EVE Updates pretty fluidly to display the road map of what's coming up in the short to mid term future, so don't be surprised if things appear, disappear, shift around or change dates.

In January there'll be a sizeable update to the site that will show a lot more of what's coming in 2017. We just need to finish up planning and get everything nailed down first Smile



Fall 2017 is a pretty massive leap. Can you share any sort of details as to why there was such a big delay?

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Gadget Helmsdottir
Gadget's Workshop
#24 - 2016-12-12 15:50:13 UTC
Nomistrav wrote:
CCP Falcon wrote:
Right now, we don't have an ETA for drilling platforms, but after speaking with the team who'll be working on them, they won't be rolled out during winter 2016/2017.

For this reason, we've pushed them back to the fall in 2017 for now, however that date may come forward.

We use EVE Updates pretty fluidly to display the road map of what's coming up in the short to mid term future, so don't be surprised if things appear, disappear, shift around or change dates.

In January there'll be a sizeable update to the site that will show a lot more of what's coming in 2017. We just need to finish up planning and get everything nailed down first Smile



Fall 2017 is a pretty massive leap. Can you share any sort of details as to why there was such a big delay?


...He just did...

The delay might not be so big.
They are not ready for this winter.

What else do you need?

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#25 - 2016-12-12 16:14:56 UTC
I'll swap you drilling platforms for an alliance-level ratting tax.
Darrien
Ouroboros Logistics
#26 - 2016-12-12 16:38:32 UTC  |  Edited by: Darrien
They've all ready had to scale back on the Rorqual, my guess is they want to see how the other recent changes to mining pan out before potentially buffing mineral/ice/gas yields again with drilling platforms.
Soldarius
Dreddit
Test Alliance Please Ignore
#27 - 2016-12-12 17:02:27 UTC  |  Edited by: Soldarius
SurrenderMonkey wrote:

I would speculate that overhauling moon mining and reactions will take a bit of time. Those are pretty ancient systems, the core mechanics of which have pretty much never seen a significant update.

Reactions, particularly - the whole concept of chaining structures together doesn't really make a lot of sense under the new structure model. There's likely a lot more work here than just having the art department whip up some models and stuffing some new service modules into the database.


Considering that the entire reaction system is going to be replaced, I'm not sure that the complexity and age of the current system is actually relevant, unless were talking about how POSes interact with sov.

Darrien wrote:
They've all ready had to scale back on the Rorqual, my guess is they want to see how the other recent changes to mining pan out before potentially buffing mineral/ice/gas yields again with drilling platforms.


From what has been posted I don't think it is CCP's intention to replace moon-mining with ship-based mining. I could be wrong. I think integrating the PI mechanics to include moons would be a lot easier.

As far as reactions, I think a more likely scenario would be to change all the reaction blueprints to more traditional BPOs, and keep Drilling Platforms focused only on resource gathering, reprocessing, and compression. I think its also possible they could replace Customs Offices with Drilling Platforms.

At this point all CCP would have to do is balance the related mechanics so as to maintain universally similar consumption and production rates.

So, yeah, I am a little surprised at how far back Drilling Platforms have been pushed. A year or more? That's like saying "We haven't even started on this yet." But considering how far reaching and potentially devastating making a mistake on this could be, getting it right is very important.

The introduction of Drilling Platforms could potentially be even more impactful than Crius or Ascension industrial changes were.

http://youtu.be/YVkUvmDQ3HY

Nana Skalski
Taisaanat Kotei
#28 - 2016-12-12 17:41:00 UTC
Quote:
I think integrating the PI mechanics to include moons would be a lot easier.


Drilling platform = Customs office in orbit around moon + extractors on moon surface?
DaReaper
Net 7
Cannon.Fodder
#29 - 2016-12-12 18:00:32 UTC
Soldarius wrote:
SurrenderMonkey wrote:

I would speculate that overhauling moon mining and reactions will take a bit of time. Those are pretty ancient systems, the core mechanics of which have pretty much never seen a significant update.

Reactions, particularly - the whole concept of chaining structures together doesn't really make a lot of sense under the new structure model. There's likely a lot more work here than just having the art department whip up some models and stuffing some new service modules into the database.


Considering that the entire reaction system is going to be replaced, I'm not sure that the complexity and age of the current system is actually relevant, unless were talking about how POSes interact with sov.

Darrien wrote:
They've all ready had to scale back on the Rorqual, my guess is they want to see how the other recent changes to mining pan out before potentially buffing mineral/ice/gas yields again with drilling platforms.


From what has been posted I don't think it is CCP's intention to replace moon-mining with ship-based mining. I could be wrong. I think integrating the PI mechanics to include moons would be a lot easier.

As far as reactions, I think a more likely scenario would be to change all the reaction blueprints to more traditional BPOs, and keep Drilling Platforms focused only on resource gathering, reprocessing, and compression. I think its also possible they could replace Customs Offices with Drilling Platforms.

At this point all CCP would have to do is balance the related mechanics so as to maintain universally similar consumption and production rates.

So, yeah, I am a little surprised at how far back Drilling Platforms have been pushed. A year or more? That's like saying "We haven't even started on this yet." But considering how far reaching and potentially devastating making a mistake on this could be, getting it right is very important.

The introduction of Drilling Platforms could potentially be even more impactful than Crius or Ascension industrial changes were.


Actually, there has been some talk about chaging moon goo into an active mining format, as in with ships. and as pi is annoying as all hades, i would HATE moon goo to become pi. would be easier for a drill platform ti either covert a moon into an ore field, or they change moon mining 100% and set the moon to deplete when the pos' die and move to a new system, like giant asteroids that a platofrm need to breka up so they can be mined or something.

but we dunno the current plans. And yea reactions need to convert to blue prints and be standard industry jobs, would make life a hell of alot eaiser

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Nana Skalski
Taisaanat Kotei
#30 - 2016-12-12 18:15:10 UTC  |  Edited by: Nana Skalski
mkint
#31 - 2016-12-12 18:17:20 UTC
DaReaper wrote:
Soldarius wrote:
SurrenderMonkey wrote:

I would speculate that overhauling moon mining and reactions will take a bit of time. Those are pretty ancient systems, the core mechanics of which have pretty much never seen a significant update.

Reactions, particularly - the whole concept of chaining structures together doesn't really make a lot of sense under the new structure model. There's likely a lot more work here than just having the art department whip up some models and stuffing some new service modules into the database.


Considering that the entire reaction system is going to be replaced, I'm not sure that the complexity and age of the current system is actually relevant, unless were talking about how POSes interact with sov.

Darrien wrote:
They've all ready had to scale back on the Rorqual, my guess is they want to see how the other recent changes to mining pan out before potentially buffing mineral/ice/gas yields again with drilling platforms.


From what has been posted I don't think it is CCP's intention to replace moon-mining with ship-based mining. I could be wrong. I think integrating the PI mechanics to include moons would be a lot easier.

As far as reactions, I think a more likely scenario would be to change all the reaction blueprints to more traditional BPOs, and keep Drilling Platforms focused only on resource gathering, reprocessing, and compression. I think its also possible they could replace Customs Offices with Drilling Platforms.

At this point all CCP would have to do is balance the related mechanics so as to maintain universally similar consumption and production rates.

So, yeah, I am a little surprised at how far back Drilling Platforms have been pushed. A year or more? That's like saying "We haven't even started on this yet." But considering how far reaching and potentially devastating making a mistake on this could be, getting it right is very important.

The introduction of Drilling Platforms could potentially be even more impactful than Crius or Ascension industrial changes were.


Actually, there has been some talk about chaging moon goo into an active mining format, as in with ships. and as pi is annoying as all hades, i would HATE moon goo to become pi. would be easier for a drill platform ti either covert a moon into an ore field, or they change moon mining 100% and set the moon to deplete when the pos' die and move to a new system, like giant asteroids that a platofrm need to breka up so they can be mined or something.

but we dunno the current plans. And yea reactions need to convert to blue prints and be standard industry jobs, would make life a hell of alot eaiser

Still looking for a dev quote saying drilling platforms = moon goo. Why that, and why not something like a anchorable rorqual mini citadel for normal asteroid mining, for example? OK, probably not that, but there are so many ways citadels are failing that drilling platforms could have nothing to do with being a moon mining replacement and still end up filling most of the POS niche. So basically, [citation needed].

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Nana Skalski
Taisaanat Kotei
#32 - 2016-12-12 18:27:00 UTC
Princess Adhara
University of Caille
Gallente Federation
#33 - 2016-12-12 18:58:25 UTC
I just hope it hasn't been delayed because they redirected devs to work on a F2P cash shop... like happened to other games that went F2P: all meaningful development stopped and all efforts were diverted to monetizing stuff.
Kittel Jr
Kitlactic Industries
#34 - 2016-12-12 19:07:31 UTC
Drilling platforms (passive ore mining?) and moon mining need to be completely overhauled.

Adding passive ore mining would be interesting as it would be slower then active mining, but at least you wouldn't have to mine, i would see it as a nice addition, low/null only.

Moon mining on the other hand is in desperate need of overhaul, enough of an overhaul to wreck alliances income sources, at lest until they figure out how to tax it all properly!

1. There needs to be an active moon mineral system, both anomaly type belts like ice and hidden scanning based moon belt sites, how ore sites used to be back int he day (same for ore and ice, they need to have hidden scannable sites as well as the anomaly belts).

2. Moon mining
a. Option 1: PI based with planetary custom offices as the tax center, with tax settings for planet and moon import/export, then either moon/planet based reactions (simple/complex) or Engineering platforms based*1 reactions. Though i could see taxes getting out of hand making the whole tinhg unprofitable.

I don't think they will go this route since it would probalby upset the large alliances and CCP would be too afraid to upset that player base.


b. Option 2: Moon extraction citadels that ONLY extract*2 and store goo, then have Engineering platforms based*1 reactions
This is the most likely option!

Reactions could be done on the same station as the extraction, though that' just complicates the situation, horrible design this way it would be.


*1 Engineering platforms use simple/complex modules, instand reactions, time would be in the extraction where it mostly always has been.

*2
Small, 5 fuel/hr, 1 harvester head, light defense ability
Medium, 10 fuel/hr, 2 harvester head, medium defense ability
Large, 15 fuel/hr, 3 harvester head, high defense ability


On a secondary note, fuel blocks are too expensive, for low end moon mining, this should be fixed to allow more of the player base to experience this aspect of the game, though if the active moon mining belts where added then that would also fix this issue to some extent. Fuel blocks still need to be dropped by at least 1/4 to 1/2 though and size should be dropped to 1m3 :)

Nomistrav
Tribal Liberation Force
Minmatar Republic
#35 - 2016-12-12 20:39:44 UTC  |  Edited by: Nomistrav
Gadget Helmsdottir wrote:
Nomistrav wrote:
CCP Falcon wrote:
Right now, we don't have an ETA for drilling platforms, but after speaking with the team who'll be working on them, they won't be rolled out during winter 2016/2017.

For this reason, we've pushed them back to the fall in 2017 for now, however that date may come forward.

We use EVE Updates pretty fluidly to display the road map of what's coming up in the short to mid term future, so don't be surprised if things appear, disappear, shift around or change dates.

In January there'll be a sizeable update to the site that will show a lot more of what's coming in 2017. We just need to finish up planning and get everything nailed down first Smile



Fall 2017 is a pretty massive leap. Can you share any sort of details as to why there was such a big delay?


...He just did...

The delay might not be so big.
They are not ready for this winter.

What else do you need?

--Gadget


Saying that they won't be ready for winter only reinforces that they won't be ready for winter, it doesn't offer any new information as to -why- they won't be ready for winter O.o???

EDIT: Also, was it really necessary to cite your name as the source of your own post..? Lol

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Gadget Helmsdottir
Gadget's Workshop
#36 - 2016-12-12 21:01:08 UTC
Nomistrav wrote:


EDIT: Also, was it really necessary to cite your name as the source of your own post..? Lol


Yes. Grown-ups still sign messages: memos, e-mails & texts (at least the first post), letters.

--Signatory Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Wallstreet J0urnal
Science and Trade Institute
Caldari State
#37 - 2016-12-12 21:09:59 UTC
Ahhhhhhhhhh man.

Really? Hopefully the "eta" is sooner than ghost fitting was. I've enjoyed this feature in-game and it took forever to roll out on the game server.

I have a feeling I'm going to like drilling platforms if it's noob friendly :)
Nana Skalski
Taisaanat Kotei
#38 - 2016-12-12 21:56:33 UTC  |  Edited by: Nana Skalski
Maybe a mobile drilling platform? Like planet cracker starship Ishimura?

With a lore piece about a spread of rare disease in one of those (digging too deep again). Twisted
Alessienne Ellecon
Doomheim
#39 - 2016-12-12 23:27:33 UTC
Toobo wrote:
I do not fully understand what CCP intend to do with drilling platforms, but considering how big the Rorqual changes have been on the 'resource harvesting' side of the game balance, I think it's better for CCP to think long and hard about any other changes that's got to do with 'resource harvesting', in any forms.

Many things have crashed in price at serious level. Not all of them are related, but in terms of timing we are seeing crashes in different tier of materials are the same time (unfortunately). Minerals are very cheap now, and T3 and nanoribbons have been crashing so bad this year (obviously they are not related, but just mentioning them together as we are witnessing them at the same time).

If CCP implements drilling platforms or do any tweaks on moon mining or whatever other things that could lead to drop in price for materials used for T2, deliberately or by accident, we'd have an unprecedented case of T1, T2 and T3 materials all crashing at same time, dramatically.

We used to talk about 'baloon effects' where drop in low end minerals (such as Tritnanium) gets somewhat balanced by increase in price for higher end minerals or vice versa. But now everything's falling flat on the face. And the T3 products prices? I've never seen them so low since Apocrypha introduced them for the first time. If something happens in the resource harvesting balance that could result in drop in material prices for T2, we end up with everything,from T1 to T3, being cheaper, over produced, with over supply of materials at super cheap price, meaning production cost are not likely to rise for forseeable time, and no real increase in demand either.

EVE has always 'over produced' stuff to some extent, but seriously, I feel that many things are going totally off balance now. I just don't see the level of increased demand that could bring up the prices again, and I don't see any planned changes that would reduce the supply of stuff in future. I worry that we end up with over supply of stuff with no real demand to match, and people who's buying up stuff now thinking 'wow they cheap now and I think the price will shoot up' will end up waiting very long time until they see actual profit on their investment. People talk about spending a lot of ISK these days to buy up many different things being sold for cheap, and yeah, maybe prices on these things will go up again, but not any time soon.

I think many people have already over invested because prices on some stuff got too cheap and it was too tempting to buy up, and they are now low on liquidity, lower than they have been used to, and lower than they are comfortable with. Sooner or later, these people will want to liquidate what they bought over past few months, but will find that the prices have not gone up as they expected. Then we shall have these bought up stock flooding the market again as people feel the pressure of being low on ISK and want to sell to get some ISK, and that will suppress the prices even further.

I don't know - this is just my personal reading of the EVE market at the moment. There may be other technical reasons why CCP is delaying the drilling platforms, but economicaly, I'm very glad that they are delaying it. I don't think the market can absorb another major shock at this stage. Whether this is what CCP intended or not, this is a good news for the market IMHO.

Obviously there will be enough number of players who profit from the recent changes and the future market fluctuations, but I bet many people will end up with less ISK and more stuff (valued less) than they wanted.



Oh noes, cheap ships.

Quit your bellyaching, go buy some cheap ships and go get blown up. It's a good time to be capsuleer.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Quantum Entropy
Dreddit
Test Alliance Please Ignore
#40 - 2016-12-13 03:11:38 UTC  |  Edited by: Quantum Entropy
The problem isn't the new player experience...it's the drastic change to the reality of the real game after newbros get past CCP's little scripted events. Real EVE plays NOTHING like these storybased scripted NPE events, and that isn't going to change no matter how many months they waste changing it 400 times.

CCP needs to focus a hell of a lot more on showing new players ways to enjoy EVE as it is, not making big flashy hero tutorials that have nothing to do with the real game. All it does is lead to false expectations, not retention.
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