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Medium or Sentry drones?

Author
Antoniette D'Trale
Federal Navy Academy
Gallente Federation
#1 - 2016-12-12 10:25:19 UTC  |  Edited by: Antoniette D'Trale
Hi everyone!

Just a very quick question. My Drones V is almost complete, well, about 1d 9h left, so I just wanted to know where it would be better to go to next? Should I go for skills to unlock tier 2 Medium Drones or should I got for skills to unlock Sentry Drones?

I want to point out that I actually hate, a lot, the fact that drones are so freaking easy to kill, not by 1 or 2 ships ofcourse, but when targeted by 5 or 6, which happens a lot, so sentries do sound like a better option for me, if I can just deploy them from a safe distance and let them snipe enemies. Can I?

What do you think guys, what would be better?

Oh and, almost forgot, does that Drone Damage Modifier or whatever it is called, that you put into lower slot, affect Sentries or only Scouts?
Alasdan Helminthauge
AirHogs
Hogs Collective
#2 - 2016-12-12 12:07:35 UTC  |  Edited by: Alasdan Helminthauge
DDA affect all drones that can deal damage.

Whether medium drones or sentry drones depends on what ship youre in and what do you want to.do.
If yoy want to pvp in a vexor or arbiter, then definitely the medium drones. If you want to kill rats in a VNI or dominix, then the sentries.
train drone durability, drone navigation and drone boat hull skill higher so that your drones live longer.
one thing to notice is that factional sentries is only worse than T2 ones in a little less dps because of the racial drone specialization. They have the same base dps, same range, and factional ones have better tank and tracking. So if you think sentry V is a too long train, using factional sentries are very ok.

but whatever, shouldnt you train light drones operation to V and other drone support skills to III or IV or V first?
Professor Sternu Tarantoga
Queens of the Drone Age
#3 - 2016-12-12 12:31:28 UTC
First: I guess you have to imporve you aggro management. Warp in, get the rats aggro and while you orbit for minimum damage your drones kill everything. And attack small ships first as big ships won't attack smaller drones not at all (most of the time)

The Drone Damage Module works with all drones, you want to slot 2-3 or even 4 on a drone boat.
IF you want to use the Gila skill for medium drones first, if you want to use the rattlesnake sentries are great. If you don't know yet you could stop at IV and train support skills until you have an idea what suits you most?
Alasdan Helminthauge
AirHogs
Hogs Collective
#4 - 2016-12-12 12:41:49 UTC
Professor Sternu Tarantoga wrote:
First: I guess you have to imporve you aggro management. Warp in, get the rats aggro and while you orbit for minimum damage your drones kill everything.


Now the rats are much smarter Sad They usually switch targets, so even if you continue aggroing them your drones are still not safe. sometimes some rats just don't aggro you at all. When you pull your drones they also cease fire, and when you release drones again they'll focus fire on the drone and alpha it.
Memphis Baas
#5 - 2016-12-12 12:53:05 UTC  |  Edited by: Memphis Baas
You'll probably have to train both. Some situations require medium drones / shorter range damage. Sentries won't be able to track enemies that orbit you closely; they are like sniper guns in that respect. It really depends on the ship and the situation.

As far as your drones getting killed, that was changed, on purpose, by CCP, a couple years ago, because they didn't like how most drone ships could just deploy drones and go afk. So of course they over-compensated a bit, then didn't have time to look at it again.

As above, you have to learn to work the current aggression system:

1. Wait until the NPCs have targeted you and started shooting you (they go yellow when targeting, red when shooting). THEN deploy drones.

2. You absolutely need the keybinds to "drones engage enemy" and "drones return to bay", and you'll need to use these keybindings often.

3. Right-click the drones (in the drone window in-space) and assign them to groups of 5 so you can order the whole group with the keybinds.

4. NORMAL (non-elite) NPCs that are currently busy shooting you will:
4a. Frigates will ignore light scout drones and will shoot at mediums and heavy/sentry.
4b. Cruisers will ignore light and medium, and will shoot at large.
4c. Battleships will ignore all.

5. Elite and boss NPCs, and Sleepers/Drifters, will switch targets to destroy drones, unless they are more threatened by you or other players. They will feel more threatened if you use electronic jamming on them, or remote repairs on your fellow players, but only for the duration of said jamming/repairs.

6. Players will attack whatever threatens them the most. If they figure out that you're in a drone ship with no guns, and they have time to take out the drones to declaw you, they will. If they figure that it's simpler to just kill your ship (you're not tanked), they will. It depends on the situation. For example, interceptors can really only be caught by light scouts (warriors, notably) that are supported with medium-slot modules for drone speed. They're too fast for anything else, and they know this. They are actually so fast that the best course of action is to fly 100+ km away from your ship to drag your drones outside your drone control range. Which is why you'll need those keybinds.
Solonius Rex
Federal Navy Academy
Gallente Federation
#6 - 2016-12-12 13:39:06 UTC
Antoniette D'Trale wrote:
Hi everyone!

Just a very quick question. My Drones V is almost complete, well, about 1d 9h left, so I just wanted to know where it would be better to go to next? Should I go for skills to unlock tier 2 Medium Drones or should I got for skills to unlock Sentry Drones?

I want to point out that I actually hate, a lot, the fact that drones are so freaking easy to kill, not by 1 or 2 ships ofcourse, but when targeted by 5 or 6, which happens a lot, so sentries do sound like a better option for me, if I can just deploy them from a safe distance and let them snipe enemies. Can I?

What do you think guys, what would be better?

Oh and, almost forgot, does that Drone Damage Modifier or whatever it is called, that you put into lower slot, affect Sentries or only Scouts?


You should get Drone Interfacing to 4. Its like having 40% more medium drones.
Do Little
Bluenose Trading
#7 - 2016-12-12 14:18:21 UTC
Rats hate EW. Fit a target painter - it will help your drones kill small ships faster and it will draw agro to your ship.

I used to fly a Rattlesnake with Wardens and cruise missiles. Land on grid, use your Micro Jump Drive to get 100+ Km from the rats, launch sentries and start by killing the frigates - they burn straight toward you so the sentries can take them out with 1 shot. Just don't let them get too close.

I also flew a Gila with augmented Hammerheads and rapid light missiles. That ship cleared a room just as fast and was a lot more fun to fly. Gila has been nerfed since then - lost a low slot. It's still an awesome ship just not quite as overpowered as it used to be!
Antoniette D'Trale
Federal Navy Academy
Gallente Federation
#8 - 2016-12-12 15:16:31 UTC
Thank you all for replies.

One more thing. What Memphis Baas said about different types of ships reacting differently to different types of drones, is it like 100% of the time? If so, wouldn't it be better to train for tier 2 light drones, since it seems nothing really attacks them once enemy locked on player. And about elite enemies, are those common? I mean I haven't played that much, I mostly do missions and trying to understand how exactly this game works.
Memphis Baas
#9 - 2016-12-12 15:42:57 UTC  |  Edited by: Memphis Baas
It's AI (coding), so if that's the way CCP coded it, that's the way the NPCs will behave.

But the ones that attack drones will attack T1 or T2 drones, it's not the type of drone that's important, it's their AI and how much of a "threat" your ship is calculated to have. You don't use T2 drones because they aren't attacked, you use T2 drones because they do more damage. What you need to do is fill your ship with a set of Light, a set of Medium, and (for battleships) a set or two of Heavy.

It's always a question of damage vs. tank. If your ship isn't heavily defended, you need to take out the big ships first, because they do a lot of damage to you. But then your large drones will be attacked by the small frigates that escort the big ships. So you need to launch the light drones to take out the small frigates first, but the big ships will shoot you with their guns and you need to survive that damage because you're not reducing it much while you're plinking all the little frigates.

Elite NPC's can be common in missions. For example, for Guristas you mostly see the common Pith(xx) ones, but you'll also have the Dread or Dire (Pithxx) bosses or lieutenants. They're usually the ones who jam or scramble or webify you, so it's doubly important to take them out fast, not just to protect your drones, but your ship also.
Antoniette D'Trale
Federal Navy Academy
Gallente Federation
#10 - 2016-12-12 16:07:14 UTC  |  Edited by: Antoniette D'Trale
Memphis Baas wrote:
It's AI (coding), so if that's the way CCP coded it, that's the way the NPCs will behave.

But the ones that attack drones will attack T1 or T2 drones, it's not the type of drone that's important, it's their AI and how much of a "threat" your ship is calculated to have. You don't use T2 drones because they aren't attacked, you use T2 drones because they do more damage. What you need to do is fill your ship with a set of Light, a set of Medium, and (for battleships) a set or two of Heavy.


Thanks for reply, but you slightly misunderstood my question. I said tier 2 not because I think they are targeted less, but because of the skill investments. If light drones are targeted less, it's easier for me to train skills to unlock tier 2 light drones, not go for tier 2 medium drones, because it takes much less time and if light drones are easier to manage, are less likely to be targeted by enemies, it seems better for me to train for them first, instead of rushing tier 2 medium drones.
Iria Ahrens
Space Perverts and Forum Pirates
#11 - 2016-12-12 16:24:52 UTC
Just to be clear, it is TECH 2, not Tier 2. Eve has been undergoing Tiericide for a while now, basically eliminating module and ship progression and instead making everything a matter of situational advantages.

Battleships use drones for small ship defense. Sentries are terrible for this. Only use sentries on a BS if the BS has room for other drones too.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Alasdan Helminthauge
AirHogs
Hogs Collective
#12 - 2016-12-12 17:13:22 UTC
Yes, train T2 light drones first. It's a very fast train, and any ship bigger than destroyers can benefit from them. PVE battlecruisers and battleships always carry them to deal with the frigates. They're also a steady additional dps to cruisers. Also the tristan is such a nice ship.
Medium drones aren't very popular in pve, because we just use light drones to kill frigates, and heavies/sentries everything else, unless we're in a gila. But surely they have a good place in pvp, where heavy drones have a difficult time to track and chase cruisers.
Heavy drones are usually used on brawling battleships to add some additional dps when dealing npc battleships. They're also preferred over sentries in pvp because of better damage application in point range and allowing more mobility of the ship.
Sentry drones are usually only used on the ships that have a bonus to drone optimal range/tracking and rely on drones as their main dps, such as Vexor Navy Issue, Ishtar and Dominix. Of course those ships with a large drone bay and good weapon range(Stratios, Amargeddon, Rattlesnake, Nestor and Dominix Navy Issue) usually carry them as an option.

for light, medium and heavy drones, the T2 ones are much better (and cheaper) than factional ones. I've mentioned the exception of sentry drones above. So I recommend you train for T2 light drones first, then the drone support skills, then medium, heavy and sentry to IV, then more drone support skills, and finally decide which drone operation to V first.
Alaric Faelen
Republic Military School
Minmatar Republic
#13 - 2016-12-14 05:26:21 UTC
+1 Do Little

I do the same thing with a Rattlesnake. Just orbit the sentries close enough that they instantly recall and MJD when anything remotely dangerous gets close. If they do land a scram I just switch to light drones to clear them. I almost never use medium (or heavy) drones. Lights with decent skills still take down cruiser rats with ease.

You can aim for resist holes but I don't even bother. Just a set engagement range I use and MJD around to maintain it.
Wombat65Au Egdald
R I S E
#14 - 2016-12-14 22:50:09 UTC
Antoniette D'Trale wrote:
I want to point out that I actually hate, a lot, the fact that drones are so freaking easy to kill, not by 1 or 2 ships ofcourse, but when targeted by 5 or 6, which happens a lot, so sentries do sound like a better option for me, if I can just deploy them from a safe distance and let them snipe enemies. Can I?


One detail to be aware of with sentry drones, they don't all have the same weapon range or tracking speed.
Ignoring skills, ship bonuses and module bonuses, T1 sentries:
Gallente Garde: weapon range 35km.
Amarr Curator: weapon range 45 km.
Minmatar Bouncer: weapon range 75km.
Caldari Warden: weapon range 85km.

Depending on your skills, the modules you use and any drone bonuses your ship has, you can get more range than this, but Gardes will always have the shortest weapon range and Wardens will always have the longest weapon range.

Gallente Gardes have the highest tacking speed, Amarr Curators are a step down from that, then the next step down are Minmatar Bouncers and Caldari Wardens have the slowest tracking speed.

There are two modules that can increase drone weapon range and tracking speed,

Omnidirectional Tracking Link (mid slot, can use scripts) gives mostly drone falloff weapon range and tracking speed, with a small increase in drone optimal weapon range. Tracking Speed script increases drone tracking speed but cancels out the improvement to drone optimal weapon range. Optimal Range script increases the drone optimal weapon range but cancels out the improvement to drone tracking speed. This module works with all combat drones.

Omnidirectional Tracking Enhancer (low slot, cannot use scripts). Gives the same types of bonuses as the Omni Tracking Link, but emphasises drone optimal and falloff weapon range with a smaller tracking speed bonus compared to the Omni Tracking Link. Scripts cannot be used with an Omni Tracking Enhancer. This module works with all combat drones.

If you want to snipe from long range with sentries, knowing the weapon range and tracking limitations of each type of sentry is important. At a range of 100+ km, you want Bouncers or Wardens, Curators and Gardes don't have enough weapon range for that distance. Depending on exactly which ship you are using, you may need an Omni Tracking Link or Enhancer to get over 100 km weapon range from Bouncers.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#15 - 2016-12-15 14:21:10 UTC
NPC's target switch from a small list of things

E-War
Remote-Reps
DPS
Size
#rng

Elite NPC's will ALWAYS target switch and yomp drones

Normal npc's can switch agro based on class (drone class v's npc ship size)
Small ships switch agro to Medium/Large drones
Medium ships switch agro to Large drones


You can apply DPS + ewar from your ship and the npc's can still switch to drones because #rng