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Possible better way to do sov/citidel warefare ?

Author
Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#1 - 2016-12-12 08:54:36 UTC
Oh man I am actually laughing because I can feel the hate coming before I even finish the first line of this post, all I ask is that if you critique this idea then please do so honestly and not through those big number loving rose tinted glasses mkay!?

Right the trend is fairly clear, with the recent stupid dull and boring battle in M-O, players seem determined to just cram so many players into a battle that the server nearly dies, has to slow time to like 1 second a minute and put such an enormous force in front of their target that their only option is die and lose isk, or run and only lose the structure, if this trend continue's along this path and with no clear hardware advancement on the horizon the one thing about this game that draws readers, players, news reports will become the thing no one actually likes or even wants to take part in, sov warefare between big alliances will turn into who can bring the most and then the loser just moves out the way without a single shot being fired, no one wants that. at least I hope they don't.

So I have an idea or a stolen idea from another game called Archage, its a Fantasy MMO open world and at it's core is a lot like EvE if we strip away the setting and look at core gameplay, Corps/Guilds fight over land/sov and battle at each others Citidels/Castles with the winner taking the area and the loser being kicked out.

So this is how it works, much like our current timers, castles have an opening window during which a guild can buy the right to attack, ignore that for a second and lets skip to the fight itself, the attackers mass at the target castle in a staging area where they sort out tactics and gear all still in the open world, once the battle begins the attackers get to attack the defenders get to defend at this point a force field goes up around the Castle still in open world and it pushes out anyone who ventures to close to the fight who's not in the attacking team or the defending team.

It's fair balanced and allows for some amazing tactical thinking and amazing full throttle PvP, some of my best experiences in this game were during these castle sieges, the important thing is that this system limits the allowed number of players to if I recall it was like 70 a side, this forced our guilds to pick our best players, our players with the best skill and put our best against their best.

I think this system could be applied to EvE without really diminishing the world or game in any big way, lets look at the Keepstar, now imagine if the defending force was limited to X players and the attacking force was also limited to X players, X would be a number or the maximum number that CCP can handle without Time Dilation, for the sake of this post lets say thats 2000 players total, how would that have changed this battle.

For a start the Defenders would not have run, there would have actually been a fight, the battle would have been fast paced and blood pumping, hands would be shaking people would not be watching movies on their other screen and streams would be streaming something people would actually want and be excited to watch.

Mechanically the structure could emit a field that pushes out / off grid anyone over the player limit or not actually involved in the fight, as players die and warp out their player limit would drop allowing that team to warp in substitutes to keep the battle going at full speed.

This battle mechanic would only apply to Sov/Station battles so huge fleets meeting out in space could still form and fight with huge tidi if that's the gameplay they like, but battles that mean something over sov or structures should I think be balanced fair and provide amazing thrilling gameplay for all involved and not just team A steamrolls team B with 10 to 1 player ratio.

So yeah I know this is gonna get hate, but like I said if you have something valid lets hear it, I think most people would rather have a system like this than one where we can see the future and its Time Dilation and battles that last days or worse not because their epic but because the battle is only executing 1 tic every minute.

blah rant over....
Pah Triac
Triac Family Logistic Holdings
#2 - 2016-12-12 10:27:52 UTC
Dont wurry even fights with 1000vs1000 has my blessing or a +500 on the attacker due to the Cit having guns aswell aand maybe if the eve server gets a better upgrade we toss in another 500 on each side

+1
Iain Cariaba
#3 - 2016-12-12 11:57:47 UTC
The problem is, Archeage has clearly defined sides in who's attacking and who's defending. Those don't exist in EvE. In fact, our largest organizational bodies, coalitions, aren't even supported by the game code..

Considering so much of EvE's politics occurs outside the confines of the server, there'd be no way to prevent abuse of any system that arbitrarily locked participants out of a battle.
Violet Hurst
Fedaya Recon
#4 - 2016-12-12 12:54:48 UTC
It seems to me that WH space might offer the closest thing to the gameplay you want. Have you tried that?
On a global level I fail to see the problem. If large nullsec sieges were to "become the thing no one actually likes or even wants to take part in", they'd shrink by themselves. Seems pretty self-regulatory to me.
SurrenderMonkey
State Protectorate
Caldari State
#5 - 2016-12-12 15:53:20 UTC  |  Edited by: SurrenderMonkey
Quote:

I think this system could be applied to EvE without really diminishing the world or game in any big way,


Seriously?

This type of artificial limitation runs counter to the core concept of Eve.

There are plenty of tidi-free sov battles and structure battles, and imo, a moderate amount of tidi isn't even all that bothersome.

The M-Os and B-Rs are the exception, not the rule. I don't think we need to **** up the free-form sandbox of Eve over the rare ridiculously large battle grinding everything to a halt.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#6 - 2016-12-12 16:46:52 UTC
Reduce the amount of people on a killmail by only adding above a certain % of damage. killmail whoring needs nerfed to deter everyone flocking to a system just to get on a mail and brag about a 300bil kill while doing 0.000000000000000001% damage.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-12-12 18:32:16 UTC
So, you want an open world game to replace it's open world structure mechanics with instances?

I think you might be playing the wrong game.
Lugh Crow-Slave
#8 - 2016-12-13 08:24:06 UTC
this is the best way to do sov warfare



GET RID OF SOV


you own a system simply because you say you own it and you have crap in it that other ppl can't remove (like how it works in WH)

system upgrades simply become structures with anchor times similar to the time it would take to get to the needed strategic level ratting and mining structures can be upgraded as more materials are mined and rats killed just like now.



look at this no fancy games or shenanigans and you still have to life there to "own it"
Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#9 - 2016-12-13 10:43:57 UTC
This thread has made me laugh so thanks people, its like telling some one "Hay your going to die in a car crash if you EVER drive over 40 mph" and then every time that person gets in his car he gets this urge to just go 1mph faster, even though he knows it means death he just cant ******* stop himself from going a little faster every time until BOOM!.

This community and its vet's and their need to have ever bigger battles is the exact same situation, and yet the second anyone even suggest something else its all "Go Home, Not the game for you, Blah Blah Blah "..

Lugh Crow-Slave
#10 - 2016-12-13 11:23:53 UTC
Lan Wang wrote:
Reduce the amount of people on a killmail by only adding above a certain % of damage. killmail whoring needs nerfed to deter everyone flocking to a system just to get on a mail and brag about a 300bil kill while doing 0.000000000000000001% damage.



better plan remove kill mails
Iain Cariaba
#11 - 2016-12-13 11:34:41 UTC
Lugh Crow-Slave wrote:
Lan Wang wrote:
Reduce the amount of people on a killmail by only adding above a certain % of damage. killmail whoring needs nerfed to deter everyone flocking to a system just to get on a mail and brag about a 300bil kill while doing 0.000000000000000001% damage.



better plan remove kill mails

Nah, don't remove kms, some people like the bragging rights they can get by linking them.

Do remove their linking though CREST, or whatever the hell CCP calls this newer API, however.
SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-12-13 14:19:43 UTC
Satchel Darkmatter wrote:
This thread has made me laugh so thanks people, its like telling some one "Hay your going to die in a car crash if you EVER drive over 40 mph" and then every time that person gets in his car he gets this urge to just go 1mph faster, even though he knows it means death he just cant ******* stop himself from going a little faster every time until BOOM!.

This community and its vet's and their need to have ever bigger battles is the exact same situation, and yet the second anyone even suggest something else its all "Go Home, Not the game for you, Blah Blah Blah "..





But it's not like that it all. What it actually IS, particularly in the context of this self-satisfied claptrap, is some guy saying, "If you don't change the game in a way that's antithetical to its core values, you'll have to endure a vaguely unsatisfying fight, like, once a year."

Your cure is vastly worse than the cancer.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/