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NPC Mining Fleets: What's the Deal?

Author
stoicfaux
#21 - 2016-12-11 14:05:04 UTC
StonerPhReaK wrote:
The AI has taken over and soon they will feed on us as we have fed on them all these years.

Are you a drifter?

You mean the NPC Miners are part of a CCP plan to create a realistic Drifter/Sansha/NPC invasion that uses the minerals to build up new NPC fleets and structures? Players would need need to destroy the fleets to inhibit the NPC invasion forces before they're too large to defeat.

Or maybe they're a precursor to some kind of automated NPCs that work for the player, i.e. player corp NPC convoys so the players don't have to deal with tedious hauling but at the risk of their enemies playing WWII style wolf-packs versus convoys as a means of economic/logistic warfare.

Or maybe the Empires (Gallente, Caldari, etc.) will need these NPC miners to increase their overall power in high-sec and players can influence their empire's status/benefits by helping or hindering a particular empire's NPC miners. E.g. after Galltente NPC miners bring in X minerals, all Gallente drones in Gallente space get a 5% damage buff.

Or Space Oprah gives every player a new (in-game) car once the NPC miners enough minerals to build said cars!


Meh, what else have other games done with NPC convoys and/or NPC resource accumulation?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

PopeUrban
El Expedicion
Flames of Exile
#22 - 2016-12-13 03:55:24 UTC
Because the only activity in EVE more stagnant and in need of a gameplay overhaul is hisec mining.

Their first try of new not-completely-ignorable-AI to liven up the universe and make it not completely dependant on another player being interested in the same system, planet, moon, or belt you happen to be in was aimed at mining so that occasionally miners might have to choose another belt or system or possibly even interact with people that aren't shooting at them.

Also, they don't just pop the big rocks and leave. They show up at a belt and mine every rock in it until it is depleted. As far as I have observed they tend to go after more valuable ore first but past that just randomly select one of the nearby rocks at random until it is depleted. It is not uncommon to see an entire fleet of skiffs mining a single small veld asteroid.

Also, protip, they don't operate too far away from stations owned by their corporation. There are many MANY areas of space where these fleets simply do not go.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#23 - 2016-12-13 04:32:23 UTC
carebears/miners have been asking for PVE content right?

what's wrong this time? What?

Just Add Water

Marcus Binchiette
Federal Vanguard
#24 - 2016-12-13 04:49:02 UTC  |  Edited by: Marcus Binchiette
They offer no real competition for resources. If I have the need to mine whole belts, and want one for myself, then I'll simply agro one of the NPC miners and warp off.

No need to engage the defence fleet. Once the engagement is over both the miners and the defence fleet will warp off, and I can happily going about mining those rocks in peace.

Also, I'd actually enjoy this PvE content a lot more if the challenge level was a lot more proportionate. As it stand's it's easier a lot less risky to agro without any real battle - and achieves the desired purpose.
PopeUrban
El Expedicion
Flames of Exile
#25 - 2016-12-13 23:14:10 UTC
Marcus Binchiette wrote:
They offer no real competition for resources. If I have the need to mine whole belts, and want one for myself, then I'll simply agro one of the NPC miners and warp off.

No need to engage the defence fleet. Once the engagement is over both the miners and the defence fleet will warp off, and I can happily going about mining those rocks in peace.

Also, I'd actually enjoy this PvE content a lot more if the challenge level was a lot more proportionate. As it stand's it's easier a lot less risky to agro without any real battle - and achieves the desired purpose.


They may not offer direct on site competition, but unlike you they work 23/7 around the clock. Your favorite belt may be mostly depleted as a result of their existance before you arrive. Even if it isn't, you still have to deal with them. So yeah, they shake up mining a little bit, and that's good.
Shallanna Yassavi
Imperial Academy
Amarr Empire
#26 - 2016-12-14 01:17:48 UTC
Step 1: Get 500MN stabber or omen.
Step 2: Be 25km away from the NPC miner
Step 3: Approach NPC miner and overheat MWD
Step 4: It goes waaaaaaay out of range. There's no way the mining lasers on those things have much range.

There. It's gone for a while.

A signature :o

Dante Spectre
Simul8 Enterprises
#27 - 2017-01-02 19:15:56 UTC
I've been attacking these fleets for a couple weeks now and have had varying successes and failures with killing them.

So far I've seen ventures, retrievers and skiffs and have attacked all 3 types multiple times.

To get anything good out of this you *must* wait for their NPC hauler to come in and kill that, the actual mining ships don't have squat on them and don't even salvage well.

The hauling ship will have the ore it collects from each ship as it does its rounds. To get the maximum ore you must wait until it has visited all of the ships. The amount of ore collected from this is pretty small, usually less than 2mil isk worth. Obviously you'll need a hauling/industrial ship to get it off the wreck, or be prepared to make alot of trips.

The hauling ship *may* have a venture or prospect skin on it (in my area). So far it's been a 50/50 chance of it. I've not seen anything better and would love to know if there's even a chance for something better.

Response fleets vary wildly. I've attacked skiffs and got frigate defenders and I've attacked ventures and got Battleship defenders.

I always attack them in the same ship, so the idea of the response fleet changing based on your ship is bogus.

The battleships are completely and horribly overpowered for PvE. I'm attacking in ships that I can mop even the hardest L4's with easily and these battleships can nuke them down in a matter of seconds.

At this stage the rewards are not worth the hassle. Waiting for the NPC hauler can take upwards of an hour (sometimes over) and a 40mil prospect skin or a 23mil venture skin isn't worth losing ships over. Defending a fleet of ventures with overpowered battleships in high sec is a complete fubar by CCP.
Jean-Marc Lepelletier
Doomheim
#28 - 2017-01-03 02:01:38 UTC  |  Edited by: Jean-Marc Lepelletier
People really need to stop whining, jeez. I've encountered an NPC miner exactly once (sicced my barge drones on it to see what would happen, and got omgwtfpwned by the response fleet), and haven't seen them since.

If it's meant to make 'bot-aspirant' (to borrow CODE's term) players wake up and take charge, then it's a much better alternative to CODE. If the NPC miners are stealing your ore, bump them or shoot them (and dodge the security fleet). Stop mindlessly chewing on rocks all damn day and PLAY EVE.

I reject the authority and legitimacy of the New Order of Highsec. I will mine when I want, where I want and take as much as I want. Buy your mother a permit and go do some real PvP!

Kazega Traviata
Royal Amarr Institute
Amarr Empire
#29 - 2017-01-31 07:11:49 UTC
Was thinking about that, even if it's an old thread...

What if it makes ore belts more alive to see those npc's ? I do like them on belts, it's more coherent to the life of the game.

We only mine to produce ships to go pve or pvp or whatever you want to do.

But simulating npcs in a belt + haulers is a nice a idea.

Apart from that, I attacked a hauler and the response fleet went like that :
-2 stabber
-3 slasher
-2 scythe
-6 rupture
-2 bellicose
Thukker Mix Mammoth was the target.
Warped out in time, they also warped out, you can scan them down with combat probes for a while, only the response fleet & the hauler stays in the system.
Indahmawar Fazmarai
#30 - 2017-01-31 08:02:29 UTC
I would like to see what does CCP have to say about why these fleets exist. I mean, I can figure that they're like teens who got a new toy (new AI) and want to stick it into things, but, what's in it for the players? And specifically, PvE players? Is there a purpose to adding "legal" bots after removing player bots?

I've seen comments about testing the new AI to change missions. I know this idea is tossed around quite often, but it clashes with one of the largest expressed opinions from the PvE community, that is, that missions are fine but need to be increased with new ones, and any new PvE must be new, not just replace the old one. Missions play a key role as fallback income source (lost a ship? Run a few Level 4s and get back on your feet) and must continue being affordable and reliable. Thus new aI msut be used for new PvE... and PvE that makes more effin sense than ganking bot miners, FFS!

Anyway, whatever CCP is doing, they're doing it without the players, which is wrong. So far CCP never did the right thing about PvE, that is, ASK THE PVE PLAYERS. And by ask I mean "knock their doors and ask them", not "set up a mailbox so they drop by and tell you what they think". PvErs, by the nature of our trade, tend to be quiet and stealthy. Standing up and voicing our unsolicited opinion is something only a few of us do... and quite few compared to the endless buzz of the PvP swarm.
Malcanis
Vanishing Point.
The Initiative.
#31 - 2017-01-31 08:11:31 UTC
StonerPhReaK wrote:
With the numbers of real miners


Do go on...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#32 - 2017-01-31 08:12:34 UTC
Indahmawar Fazmarai wrote:
PvErs, by the nature of our trade, tend to be quiet


Straight

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gerry TheViking
Aquilonia Enterprises
#33 - 2017-02-11 15:10:57 UTC
Norrin Ellis wrote:
I appreciate everyone's perspective here.

What this seems to boil down to, however, is that the number of players willing to mine is dwindling.....

Well, that could be the result of increasing high-sec ganking......
Trev Baboli
Doomheim
#34 - 2017-02-11 15:51:10 UTC  |  Edited by: Trev Baboli
.
TackyTachy1
Doomheim
#35 - 2017-02-14 04:00:42 UTC
See if I got this: Mining a hi-sec belt with a couple Skiffs and a can chaser, NPC shows up and starts mining. I swap Skiffs for a couple battleships, kill all the NPC miners and their hauler and Concord doesn't even wake up?

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

ApexDynamo
Neurosurgical Reconstruction Centre
#36 - 2017-02-14 11:55:26 UTC
Kamala Sakar wrote:
NPC Mining Ships don´t shoot back, however they have a Security fleet they will call for if they are attecked. If one tries to solo the Security fleet I'm sure it means almost certain death BUT what a mining corp could do is:

A. Hire another Corp to remove the NPC Fleets.
B. Bring their own combat ships and kill the NPC:s mining and take their stuff.

Note that the NPC Mining Ships drops rocks when they die so if the Mining Corp is up for some Combat they might even save time by letting the NPC:s do the mining and then kill them after they are done.



You missed the part the NPC mining fleets have batphones, when their attacked a support fleet warps in that has logi ive seen them kill a pure deadspace rattlesnake in about 30s not really worth attacking them cause their about as OP as Drifters
Owen Levanth
Sagittarius Unlimited Exploration
#37 - 2017-02-14 12:10:58 UTC
ApexDynamo wrote:
Kamala Sakar wrote:
NPC Mining Ships don´t shoot back, however they have a Security fleet they will call for if they are attecked. If one tries to solo the Security fleet I'm sure it means almost certain death BUT what a mining corp could do is:

A. Hire another Corp to remove the NPC Fleets.
B. Bring their own combat ships and kill the NPC:s mining and take their stuff.

Note that the NPC Mining Ships drops rocks when they die so if the Mining Corp is up for some Combat they might even save time by letting the NPC:s do the mining and then kill them after they are done.



You missed the part the NPC mining fleets have batphones, when their attacked a support fleet warps in that has logi ive seen them kill a pure deadspace rattlesnake in about 30s not really worth attacking them cause their about as OP as Drifters


This is so cute. Suddenly I realize why gankers and miners often die hilariously to even the most basic PVP-fit gankers. I've been wondering why miners, even after changing into a combat-fit, can't win even once. This post explains so much.
Gretek Moergyn
Hideaway Hunters
The Hideaway.
#38 - 2017-02-18 00:05:42 UTC
Reading through this thread I'm still not clear about what happens to the ore being mined by NPC fleets. If it is being sold, that would seem to be counter to the idea of EVE as a sandbox.

Someone said the number of player miners is dwindling. Is this true? How do we know this?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#39 - 2017-02-18 00:16:16 UTC
Gretek Moergyn wrote:
Reading through this thread I'm still not clear about what happens to the ore being mined by NPC fleets. If it is being sold, that would seem to be counter to the idea of EVE as a sandbox.

Someone said the number of player miners is dwindling. Is this true? How do we know this?

No, the ore mined by NPCs is not sold. That's not part of the AI.

They just mine it, dock with it if no one takes it from them and then the ore goes no further.

As to numbers of miners dwindling. People will sprout whatever they believe, but without validating their view. It might be true. It might not. Doesn't matter. If someone thinks it helps their argument, they'll say it anyway.
Gretek Moergyn
Hideaway Hunters
The Hideaway.
#40 - 2017-02-18 00:56:51 UTC
Thank you for clearing that up!
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