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On 'competitive nature'

Author
Toobo
Project Fruit House
#1 - 2016-12-11 10:38:47 UTC
I consider myself NOT to have much of 'competitive nature'.

I mean since I was young, I didn't care so much about competition. I enjoyed sports like most other boys did growing up at my time, playing football, basketball, whatever team sports we could make up teams for. I even played for school teams and captained the team for a year, but I was never 'aggressive' about 'winning'. I was 'cheerful' and tried to get my team to cheer up and play more positively, etc, but I never got 'angry' at my team for losing or not performing well.

I don't know. It was 90s, and at some point it was actually even 'not cool' to be competitive and 'try hard' to win. Kids (including me) were into 'Grunge', listening to Kurt Cobain sing repeatedly about how he is a 'loser', with unwashed hair & shabby looks being the thing, and 'not caring' was the cool thing. If you took something so serious that you 'lost your cool', you were not cool. Smile

There were other things I liked, like doodling silly things, reading (whatever, from comics to classic literature), making (sometimes horrible) music, etc. But in general, it was never about 'winning' or 'being top ranked' or whatever.

Even when it came to computer games, a lot of it had to do with 'messing about'. I was part of the 'FPS scene' from quite early on. Having grown up on Wolfenstein 3D and the original Doom, and getting on the modems to play the original Rainbow Six online matches (which, IIRC, came much earlier than Counter Strike).

But as I grew older, and came in contact with wider social circle, moved countries, generations on the Internet changed, etc, I found that many people took competition very seriously. Maybe my highschool/middleschool was 'too small' to ever actually seriously compete for trophies anyway so that's why no one really cared much, but some kids we did play against in tournaments and such were very competitive. They would shout and scream at their team mates to perform better, etc, and get very upset when they lost. Also on the online games, people took things very seriously. They cared about win ratio, their rank, stats, etc, as more and more of these things got recorded and became available for view in public domain.

I was a WOW player for long time (at least a few years), and even there some people were quite 'competitve'. They would whine endlessly when their 'team' didn't perform well on battleground matches, and later came Arenas, which obviously were geared towards competition.

Then I started to play EVE, and all other games and such kinda looked a bit 'silly' to me. I mean, why get so salty and cry so much in WOW when all you gotta do is respawn? lol?

EVE felt pretty sick & real. When you lost, you lost ISK, which meant time/effort. Especially when you are a noob starting out, the ISK/time lost for each pvp loss was pretty significant. Every noob mistake & even loss in PVE missions (which were bound to happen if you are a noob) felt very heavy. I still remember losing my first battlecruiser in lvl 3 mission in high sec, and it took me quite some time to go back to lvl 2 to scrap up the ISK to buy & fit a new BC ready to run lvl 3 again. While even back then there were many resources, but I was too much of a noob to make good use of them, at least in the early days. And of course, in the very early days of starting out EVE, there were inevitable pod losses as a noob, and it happened more than once that it equated to SP loss, because, well, I was too much of a noob to have my clone updated at all times heh.

So such things did make me a bit more serious/careful with doing stuff in EVE. Because 'losses had consequences that mattered'. But even this, after a few year of playing, faded away quite a bit. It was no big deal to lose a few ships, even moderately faction fit ships, when you had established operation that brought income to replace X amount of losses per month while still putting you in the 'profit zone' every month, with ISK pool building up slowly over time.

So I just kinda went back to my old 'non competitive' ways. If I went on a roam and didn't get much action, sometimes I'd just fly into obvious death traps, because I didn't want to log off without seeing something explode, even if it was my own ship.

People talk about market PVP and such, but even that didn't get me riled up much, what's the ISK loss anyway, as people say, it's just space pixels at the end of the day. If I can save 'time' to buy something locally I didn't care if the 'rip off' seller made profit off me. What's the big deal with buying a T2 module for 10m ISK locally, 10x price of the trade hub, if it saves me 20 jumps. I rather let some dude make easy 10m ISK off me than me having to fly across the galaxy to get something cheaper, in my limited game time in between work and RL stuff.

So this kinda continued - my KB for the month can be 'red' but who cares, as long as I had enough to fly what I want when I want. If I lost on some speculation, hopefully I analyse the situation better next time, etc, and congrats to the guys who made
ISK off me.
Then recently, I started playing Overwatch, for change of pace (see my forum sig heh). I absolutely love it and I think it's a great game.

But I also found that many people on OW are very toxic, even in quick plays.

I mean
a) you do not lose anything even when you die or lose
b) it's not even competitive play where your 'rating' will drop upon a loss or whatever
c) you gain XP anyway win or lose which will lead to getting a loot box,
d) again, there is absolutely no consequence for 'losing' a 'quick play' (competive play is a different matter so I will leave that out for now, because by definition, they are called 'competitive play' for reason)

Just endless whining and moaning on voice comms and on team chats, pointing fingers to blame a team mate (whom you may not ever play with again), and God, the forums, so much salt and whine....

Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#2 - 2016-12-11 10:39:59 UTC
We got plenty of that in EVE too, but I can somewhat understand it although I'm not like that myself. ISK does take time and effort, no matter how easy it may be for some, and actually in order for ISK to be easy the player must have invested some time & effort over the years to have built the game knowledge/experience/operations that can give them 'easy ISK'. Nobody 'start' EVE with easy ISK (unless you join EVE off a friend who has loads of ISK and sponsor you billions from the day one), so ISK loss is written off against some significant effort that has been accumulated over the years, although it may not feel like much 'now'.

But to get mad and butthurt to the point you swear and scream at random team mates on what is by the game design defined to be 'casual play' with no ranking involved? OW now offers 'arcade mode' too, which is even more 'casual' and from what I see is degined to be 'playground to mess about', but people get mad on those matches too if they don't win or if they see their team mates mess about 'for fun' instead of trying their best to 'win' or picking the 'right composition' geared towards 'winning'.

When I think about it I think people are just really varied. Even in EVE someone asked me on chat channel once 'Toobo, do you ever get mad?', because they have never seen me get 'mad' over a 'loss'. I just don't play games that way. But there are obviously many infamous proper melt downs recorded in EVE over some 'loss'.

But in OW (and I'm sure in other games too) where a 'loss' has no real impactful consequences, I still see people get bat crazy over a loss. I just cannot relate to those who are so competitive in their nature. You can respawn with nothing lost, or if you don't like the 'casual' crowd you can team up with other like minded players and enter competitive matches as a group sharing the same mindset. Why play so competitively with random strangers over the Internet in matches that are not even ranked? I can understand some people just find it 'more enjoyable to win' than to 'lose', but to take it so seriously to the point where you are constantly raging in every game seems a bit excessive to me and not in line with 'games for entertainment' mindset I have, especially considering that there ARE other options for you to play competitively if you want to, with the like minded group of players.

Oh well, maybe this is the reason why I never got really 'good' at any games/sports I've played, because I take things very 'casually'. But I don't complain, because that's my own attitude and my own choice/nature. But I think people who really have these 'competitive nature' should really group up with other people who share the similar traits, for their own benefit & stress level management. I just feel that it's a completely lost cause to shout at and try to drive hilly billly casual players to play up to your own competitive standards. You can get random casual players to 'play better' by being cheerful & with positive vibes, this I've seen happen in various games. But I have never seen a group of 'casual players' suddenly 'step up' their level by being shouted at, in any game I've ever played.

Not a whine or complaint from me, just my two cents for those who tend to get 'competitive' in online games. I'm familiar with 'carrot & stick' approach because I've taught students in various fields/levels over the years, and have played in team sports.

But at least in online games, I've never seen 'stick' approach work in random teams with random players. Only thing that work is the 'carrot' approach. 'Stick' can work if you are playing in a persistent group, such as in a clan or guild or a corp in EVE or whatever, but never with random strangers you get in random matches, whom you may never see again after a short 10 minute match. :p

Cheers Love! The cavalry's here!

Indahmawar Fazmarai
#3 - 2016-12-11 11:19:51 UTC
It's about expectation of reward, frustration and aggression redirection.

People play to obtain a reward, but the reward doesn't comes. So the player feels frustrated and frustration is painful, so the primal brain reacts with outward aggression (inflict pain on the source of pain). Then targets either something inanimate or something animated which can't respond and redirects the aggression: I am hurt, so I take this hurt and drop it on you.

As I said it's a primal brain response, and thus it's full of problems when it drives our advanced brain.

So, in short, it's not just competition. It's stress management. The wiser thing to do if your brain behaves this way is to not play those games.

As for competition, well, you and your grunge buddies competed for "keep your cool". I bet you discussed who had "kept his cool" under a "loose your cool" situation. I bet some of you just dwelled into nihilism. I bet none of you ever approached stoicism (stoicism is not nihilism. Stoicism is the ability to maintain a moral code no matter what circunstances).

Human compete in many ways. It's our way to tell the universe "no, not me, let someone else die instead".
Toobo
Project Fruit House
#4 - 2016-12-11 11:44:36 UTC
Indahmawar Fazmarai wrote:
It's about expectation of reward, frustration and aggression redirection.

People play to obtain a reward, but the reward doesn't comes. So the player feels frustrated and frustration is painful, so the primal brain reacts with outward aggression (inflict pain on the source of pain). Then targets either something inanimate or something animated which can't respond and redirects the aggression: I am hurt, so I take this hurt and drop it on you.

As I said it's a primal brain response, and thus it's full of problems when it drives our advanced brain.

So, in short, it's not just competition. It's stress management. The wiser thing to do if your brain behaves this way is to not play those games.

As for competition, well, you and your grunge buddies competed for "keep your cool". I bet you discussed who had "kept his cool" under a "loose your cool" situation. I bet some of you just dwelled into nihilism. I bet none of you ever approached stoicism (stoicism is not nihilism. Stoicism is the ability to maintain a moral code no matter what circunstances).

Human compete in many ways. It's our way to tell the universe "no, not me, let someone else die instead".


Interesting. Yes, school kids, (whether grunge generation or not) do have comparative things going on (not sure whether 'competition' is the right term there, but 'comparative' is a safe term to use). In sociology we call it 'classroom currency', that certain things/traits/whatever gives you certain value in your own social settings, which can be exchanged for increased 'reputation/status', etc within that social group (hence called a 'currency').

" It's stress management. The wiser thing to do if your brain behaves this way is to not play those games."

This I find also interesting, because some people seem to continuously play these random quick matches while continuously suffering from such stress because others in the game do not play as they wish/expect, while there IS an option to play competitive/ranked matches with like minded people who 'play to win', because they are, well, 'competitive matches' which do affect your ranking & have specific reward for winning those matches which you cannot get from winning non competitive matches.

This is what I find hard to understand. If OW (or any other game) only offered one game mode, and all the different varieties of players are put into a single game mode, it seems obvious that there would be frequent clashes because people play differently/take the game in different ways. But the game offers different options - quick matches, which put you in a group with random players and does not affect your ranking in anyway, and will reward you with XP just for playing, and there are 'competitive matches', which specifically reward you for wins and affect your ranking and frequented by players who want to win every game.

So that's kinda what really puzzled me when I started playing that game. Because Blizzard offer 2 options to play - 'quick match' (where win or loss don't matter at all) or 'competitive match' (where you are only rewarded for wins and are penalised for loss). So why play quick match at all if you want to 'compete'? What?

As you said, wouldn't it be more enjoyable or cause less stress for those 'competitive' players NOT to play quick matches, and play competitive matches instead?

In classrooms kids normally don't have such options. You are stuck with whatever class mates and their traits you get for the whole school year. But in an online game where you can choose different play modes, why keep playing in a mode where people tend not to care in the way you do?

That I find very strange.




Cheers Love! The cavalry's here!

Indahmawar Fazmarai
#5 - 2016-12-11 12:12:31 UTC  |  Edited by: Indahmawar Fazmarai
Toobo wrote:
Indahmawar Fazmarai wrote:
It's about expectation of reward, frustration and aggression redirection.

People play to obtain a reward, but the reward doesn't comes. So the player feels frustrated and frustration is painful, so the primal brain reacts with outward aggression (inflict pain on the source of pain). Then targets either something inanimate or something animated which can't respond and redirects the aggression: I am hurt, so I take this hurt and drop it on you.

As I said it's a primal brain response, and thus it's full of problems when it drives our advanced brain.

So, in short, it's not just competition. It's stress management. The wiser thing to do if your brain behaves this way is to not play those games.

As for competition, well, you and your grunge buddies competed for "keep your cool". I bet you discussed who had "kept his cool" under a "loose your cool" situation. I bet some of you just dwelled into nihilism. I bet none of you ever approached stoicism (stoicism is not nihilism. Stoicism is the ability to maintain a moral code no matter what circunstances).

Human compete in many ways. It's our way to tell the universe "no, not me, let someone else die instead".


Interesting. Yes, school kids, (whether grunge generation or not) do have comparative things going on (not sure whether 'competition' is the right term there, but 'comparative' is a safe term to use). In sociology we call it 'classroom currency', that certain things/traits/whatever gives you certain value in your own social settings, which can be exchanged for increased 'reputation/status', etc within that social group (hence called a 'currency').

" It's stress management. The wiser thing to do if your brain behaves this way is to not play those games."

This I find also interesting, because some people seem to continuously play these random quick matches while continuously suffering from such stress because others in the game do not play as they wish/expect, while there IS an option to play competitive/ranked matches with like minded people who 'play to win', because they are, well, 'competitive matches' which do affect your ranking & have specific reward for winning those matches which you cannot get from winning non competitive matches.

This is what I find hard to understand. If OW (or any other game) only offered one game mode, and all the different varieties of players are put into a single game mode, it seems obvious that there would be frequent clashes because people play differently/take the game in different ways. But the game offers different options - quick matches, which put you in a group with random players and does not affect your ranking in anyway, and will reward you with XP just for playing, and there are 'competitive matches', which specifically reward you for wins and affect your ranking and frequented by players who want to win every game.

So that's kinda what really puzzled me when I started playing that game. Because Blizzard offer 2 options to play - 'quick match' (where win or loss don't matter at all) or 'competitive match' (where you are only rewarded for wins and are penalised for loss). So why play quick match at all if you want to 'compete'? What?

As you said, wouldn't it be more enjoyable or cause less stress for those 'competitive' players NOT to play quick matches, and play competitive matches instead?

In classrooms kids normally don't have such options. You are stuck with whatever class mates and their traits you get for the whole school year. But in an online game where you can choose different play modes, why keep playing in a mode where people tend not to care in the way you do?

That I find very strange.






Obviously those players think that winning against kitchen sink teams is easier than against well trained teams. They're wrong, of course, because kitchen sink teams are easy to defeat because they play poorly, and thus your own kitchen sink team will also play poorly making it easier to defeat. My bet is that they tend to be inmature players who can't notice the incongruency of their line of thinking, they want their cake and eat it.

Also is true that young ones are more competitive, they just started their adulthood, need to prove themselves and haven't had time to develop a world vision.

And further, some mature people use games to be purposedly inmature...
Toobo
Project Fruit House
#6 - 2016-12-11 12:20:50 UTC
The kitchen sink explanation does make sense lol. Yes it is easier to win vs a kithen sink team, bur also yes you have every chance that your own team will be a kitchen sink team.

I just found it interesting because EVE is one universe with so many people with different intentions and play styles it is natural to see clashes in forums and in game, because no one can play in isolation or in their 'preferred game mode' only. I started playing OW and the developers offered very clearly differentiates play/match options, so people can play im matches that suit their prefferred play style, yet that doesn't seem to 'solve' any 'problems'.

Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#7 - 2016-12-11 12:23:07 UTC
Just to add, OW even offers 'custom game' mode, where you can define many of the match rules. Yet people rage heh

Cheers Love! The cavalry's here!

Indahmawar Fazmarai
#8 - 2016-12-11 12:48:02 UTC
Toobo wrote:
Just to add, OW even offers 'custom game' mode, where you can define many of the match rules. Yet people rage heh


Wel, they rig the match to win and yet get no reward...? Is not fair! They did a something, where's their reward?
Toobo
Project Fruit House
#9 - 2016-12-11 12:59:26 UTC
Indahmawar Fazmarai wrote:
Toobo wrote:
Just to add, OW even offers 'custom game' mode, where you can define many of the match rules. Yet people rage heh


Wel, they rig the match to win and yet get no reward...? Is not fair! They did a something, where's their reward?


lol the link.... XD

Cheers Love! The cavalry's here!

Khergit Deserters
Crom's Angels
#10 - 2016-12-15 20:52:58 UTC
WOT has exactly the same thing: In every quick battle, there are usually one or more guys who rage, blame and shame if their kitchen sink side loses. Over time, I've noticed that these same guys can't have a normal logical discussion with other people either. If anyone disagrees, they can't present their case. Instead, they tend to jump directly to "@#$% you, *&^%$&^%."

And-- sometimes, but not always-- these guys are also the ones who also make racist, ultra-nationalist or xenophobic comments. It seems that they see everyone as either friend or enemy. And when you think that way among a group of strangers in an MMO, it's more likely to make "enemies" than friends. Seems a personality thing. Too much testosterone and not enough love, maybe.